Merge pull request #58 from pagefaultgames/type-change-abilities

Add type change abilities
pull/60/head
musicman928 2024-04-07 22:36:53 -07:00 committed by GitHub
commit 3e2d5527d0
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2 changed files with 71 additions and 26 deletions

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@ -50,10 +50,10 @@ export class Ability {
const attr = new AttrType(...args);
attr.addCondition(condition);
this.attrs.push(attr);
return this;
}
hasAttr(attrType: { new(...args: any[]): AbAttr }): boolean {
return !!this.getAttrs(attrType).length;
}
@ -579,10 +579,41 @@ export class PreAttackAbAttr extends AbAttr {
export class VariableMovePowerAbAttr extends PreAttackAbAttr {
applyPreAttack(pokemon: Pokemon, defender: Pokemon, move: PokemonMove, args: any[]): boolean {
//const power = args[0] as Utils.NumberHolder;
return false;
}
}
export class VariableMoveTypeAbAttr extends AbAttr {
apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
//const power = args[0] as Utils.IntegerHolder;
return false;
}
}
export class MoveTypeChangePowerMultiplierAbAttr extends VariableMoveTypeAbAttr {
private matchType: Type;
private newType: Type;
private powerMultiplier: number;
constructor(matchType: Type, newType: Type, powerMultiplier: number){
super(true);
this.matchType = matchType;
this.newType = newType;
this.powerMultiplier = powerMultiplier;
}
apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const type = (args[0] as Utils.IntegerHolder);
if (type.value == this.matchType) {
type.value = this.newType;
(args[1] as Utils.NumberHolder).value *= this.powerMultiplier;
return true;
}
return false;
}
}
export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
private condition: PokemonAttackCondition;
private powerMultiplier: number;
@ -2517,7 +2548,8 @@ export function initAbilities() {
new Ability(Abilities.COMPETITIVE, "Competitive (N)", "Boosts the Sp. Atk stat sharply when a stat is lowered.", 6),
new Ability(Abilities.STRONG_JAW, "Strong Jaw", "The Pokémon's strong jaw boosts the power of its biting moves.", 6)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.BITING_MOVE), 1.5),
new Ability(Abilities.REFRIGERATE, "Refrigerate (N)", "Normal-type moves become Ice-type moves. The power of those moves is boosted a little.", 6),
new Ability(Abilities.REFRIGERATE, "Refrigerate", "Normal-type moves become Ice-type moves. The power of those moves is boosted a little.", 6)
.attr(MoveTypeChangePowerMultiplierAbAttr, Type.NORMAL, Type.ICE, 1.2),
new Ability(Abilities.SWEET_VEIL, "Sweet Veil (N)", "Prevents itself and ally Pokémon from falling asleep.", 6)
.ignorable(),
new Ability(Abilities.STANCE_CHANGE, "Stance Change", "The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.", 6)
@ -2530,10 +2562,12 @@ export function initAbilities() {
new Ability(Abilities.SYMBIOSIS, "Symbiosis (N)", "The Pokémon passes its item to an ally that has used up an item.", 6),
new Ability(Abilities.TOUGH_CLAWS, "Tough Claws", "Powers up moves that make direct contact.", 6)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 1.3),
new Ability(Abilities.PIXILATE, "Pixilate (N)", "Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.", 6),
new Ability(Abilities.PIXILATE, "Pixilate", "Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.", 6)
.attr(MoveTypeChangePowerMultiplierAbAttr, Type.NORMAL, Type.FAIRY, 1.2),
new Ability(Abilities.GOOEY, "Gooey", "Contact with the Pokémon lowers the attacker's Speed stat.", 6)
.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false),
new Ability(Abilities.AERILATE, "Aerilate (N)", "Normal-type moves become Flying-type moves. The power of those moves is boosted a little.", 6),
new Ability(Abilities.AERILATE, "Aerilate", "Normal-type moves become Flying-type moves. The power of those moves is boosted a little.", 6)
.attr(MoveTypeChangePowerMultiplierAbAttr, Type.NORMAL, Type.FLYING, 1.2),
new Ability(Abilities.PARENTAL_BOND, "Parental Bond (N)", "Parent and child each attacks.", 6),
new Ability(Abilities.DARK_AURA, "Dark Aura", "Powers up each Pokémon's Dark-type moves.", 6)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => getPokemonMessage(pokemon, ' is radiating a Dark Aura!'))
@ -2574,7 +2608,8 @@ export function initAbilities() {
.attr(IgnoreContactAbAttr),
new Ability(Abilities.LIQUID_VOICE, "Liquid Voice (N)", "All sound-based moves become Water-type moves.", 7),
new Ability(Abilities.TRIAGE, "Triage (N)", "Gives priority to a healing move.", 7),
new Ability(Abilities.GALVANIZE, "Galvanize (N)", "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", 7),
new Ability(Abilities.GALVANIZE, "Galvanize", "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", 7)
.attr(MoveTypeChangePowerMultiplierAbAttr, Type.NORMAL, Type.ELECTRIC, 1.2),
new Ability(Abilities.SURGE_SURFER, "Surge Surfer", "Doubles the Pokémon's Speed stat on Electric Terrain.", 7)
.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPD, 2),
new Ability(Abilities.SCHOOLING, "Schooling", "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", 7)

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@ -2,7 +2,7 @@ import Phaser from 'phaser';
import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr } from "../data/move";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAbAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
@ -25,7 +25,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
import PokemonData from '../system/pokemon-data';
import { BattlerIndex } from '../battle';
import { BattleSpec } from "../enums/battle-spec";
@ -41,6 +41,7 @@ import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMov
import { TerrainType } from '../data/terrain';
import { TrainerSlot } from '../data/trainer-config';
export enum FieldPosition {
CENTER,
LEFT,
@ -751,7 +752,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (moveType === Type.STELLAR)
return this.isTerastallized() ? 2 : 1;
const types = this.getTypes(true, true);
let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier;
let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier;
// Handle strong winds lowering effectiveness of types super effective against pure flying
if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
multiplier /= 2;
@ -1085,20 +1086,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const moveCategory = move.category;
let damage = new Utils.NumberHolder(0);
const variableType = new Utils.IntegerHolder(move.type);
const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
// 2nd argument is for MoveTypeChangePowerMultiplierAbAttr
applyAbAttrs(VariableMoveTypeAbAttr, source, null, variableType, typeChangeMovePowerMultiplier);
const type = variableType.value as Type;
const cancelled = new Utils.BooleanHolder(false);
const typeless = !!move.getAttrs(TypelessAttr).length;
const types = this.getTypes(true, true);
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === move.type))
? getTypeDamageMultiplier(move.type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(move.type, types[1]) : 1)
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === type))
? getTypeDamageMultiplier(type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(type, types[1]) : 1)
: 1);
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
if (typeless)
typeMultiplier.value = 1;
if (this.getTypes(true, true).find(t => move.isTypeImmune(t)))
typeMultiplier.value = 0;
// Handle strong winds lowering effectiveness of types super effective against pure flying
if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && typeMultiplier.value >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(move.type, Type.FLYING) === 2)
typeMultiplier.value /= 2;
switch (moveCategory) {
case MoveCategory.PHYSICAL:
@ -1106,13 +1110,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
const power = new Utils.NumberHolder(move.power);
const sourceTeraType = source.getTeraType();
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
power.value = 60;
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power);
power.value *= typeChangeMovePowerMultiplier.value;
if (!typeless)
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
if (!cancelled.value)
@ -1121,16 +1127,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (cancelled.value)
result = HitResult.NO_EFFECT;
else {
if (source.findTag(t => t instanceof TypeBoostTag && (t as TypeBoostTag).boostedType === move.type))
if (source.findTag(t => t instanceof TypeBoostTag && (t as TypeBoostTag).boostedType === type))
power.value *= 1.5;
const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(move.type, this.isGrounded());
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && this.isGrounded() && move.type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(type, this.isGrounded());
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && this.isGrounded() && type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
power.value /= 2;
applyMoveAttrs(VariablePowerAttr, source, this, move, power);
this.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
if (!typeless) {
this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power);
this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, move.type, power);
this.scene.arena.applyTags(WeakenMoveTypeTag, type, power);
this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, type, power);
}
if (source.getTag(HelpingHandTag))
power.value *= 1.5;
@ -1163,11 +1169,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
const sourceTypes = source.getTypes();
const matchesSourceType = sourceTypes[0] === move.type || (sourceTypes.length > 1 && sourceTypes[1] === move.type);
const matchesSourceType = sourceTypes[0] === type || (sourceTypes.length > 1 && sourceTypes[1] === type);
let stabMultiplier = new Utils.NumberHolder(1);
if (sourceTeraType === Type.UNKNOWN && matchesSourceType)
stabMultiplier.value += 0.5;
else if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type)
else if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type)
stabMultiplier.value += 0.5;
applyAbAttrs(StabBoostAbAttr, source, null, stabMultiplier);
@ -1192,7 +1198,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
});
}
if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && this.isGrounded() && move.type === Type.DRAGON)
if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && this.isGrounded() && type === Type.DRAGON)
damage.value = Math.floor(damage.value / 2);
applyMoveAttrs(ModifiedDamageAttr, source, this, move, damage);
@ -2433,8 +2439,12 @@ export class EnemyPokemon extends Pokemon {
for (let m in movePool) {
const pokemonMove = movePool[m];
const move = pokemonMove.getMove();
let moveScore = moveScores[m];
const variableType = new Utils.IntegerHolder(move.type);
applyAbAttrs(VariableMoveTypeAbAttr, this, null, variableType);
const moveType = variableType.value as Type;
let moveScore = moveScores[m];
let targetScores: integer[] = [];
for (let mt of moveTargets[move.id]) {
@ -2444,11 +2454,11 @@ export class EnemyPokemon extends Pokemon {
const effectiveness = target.getAttackMoveEffectiveness(this, pokemonMove);
if (target.isPlayer() !== this.isPlayer()) {
targetScore *= effectiveness;
if (this.isOfType(move.type))
if (this.isOfType(moveType))
targetScore *= 1.5;
} else {
targetScore /= effectiveness;
if (this.isOfType(move.type))
if (this.isOfType(moveType))
targetScore /= 1.5;
}
}