FEAT: Spit Up partially implemented along with StockpileDamageAttr

pull/543/head
Marek Sison 2024-05-06 16:12:26 +08:00
parent 531ec358e0
commit 3fc2d433f5
1 changed files with 49 additions and 55 deletions

View File

@ -407,14 +407,6 @@ export class SelfStatusMove extends Move {
} }
} }
export class StockpileMove extends SelfStatusMove {
constructor(id: Moves, type: Type, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
super(id, type, accuracy, pp, chance, priority, generation);
}
// add a function for shifting conditions
}
export abstract class MoveAttr { export abstract class MoveAttr {
public selfTarget: boolean; public selfTarget: boolean;
@ -640,6 +632,52 @@ export class RandomLevelDamageAttr extends FixedDamageAttr {
return Math.max(Math.floor(user.level * (user.randSeedIntRange(50, 150) * 0.01)), 1); return Math.max(Math.floor(user.level * (user.randSeedIntRange(50, 150) * 0.01)), 1);
} }
} }
export class StockpileDamageAttr extends FixedDamageAttr {
constructor() {
super(0);
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
let ret = super.getTargetBenefitScore(user, target, move);
let attackScore = 0;
const effectiveness = target.getAttackTypeEffectiveness(Type.NORMAL);
attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
if (attackScore) {
const spAtk = new Utils.IntegerHolder(user.getBattleStat(Stat.SPATK, target));
applyMoveAttrs(VariableAtkAttr, user, target, move, spAtk);
if (spAtk.value > user.getBattleStat(Stat.ATK, target)) {
const statRatio = user.getBattleStat(Stat.ATK, target) / spAtk.value;
if (statRatio <= 0.75)
attackScore *= 2;
else if (statRatio <= 0.875)
attackScore *= 1.5;
}
const power = new Utils.NumberHolder(this.getPower(user, target, move));
applyMoveAttrs(VariablePowerAttr, user, target, move, power);
attackScore += Math.floor(power.value / 5);
}
ret -= attackScore;
return ret;
}
getPower(user: Pokemon, target: Pokemon, move: Move): number {
if (!!user.getTag(BattlerTagType.STOCKPILE_THREE)){
return 300;
} else if (!!user.getTag(BattlerTagType.STOCKPILE_TWO)){
return 200;
} else if (!!user.getTag(BattlerTagType.STOCKPILE_ONE)){
return 100;
} else {
return 0;
}
}
}
export class ModifiedDamageAttr extends MoveAttr { export class ModifiedDamageAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -2854,52 +2892,6 @@ export class StockpileThreeAttr extends AddBattlerTagAttr {
} }
} }
export class StockpileAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.STOCKPILE_THREE, true, true, 0, 10);
}
getStockpile(stacks: integer = 1): MoveConditionFunc {
let stockpileType = BattlerTagType.STOCKPILE_ONE;
switch (stacks) {
case 2:
stockpileType = BattlerTagType.STOCKPILE_TWO;
break;
case 3:
stockpileType = BattlerTagType.STOCKPILE_THREE;
break;
default:
}
return (user, target, move) => !user.getTag(stockpileType);
};
setStockpile(user: Pokemon, target: Pokemon, move: Move){
const getStockpileOne = this.getStockpile(1);
const getStockpileTwo = this.getStockpile(2);
if (getStockpileOne(user, target, move) && !getStockpileTwo(user, target, move)) {
// if there's only 1 stockpile, give 2nd stockpile
this.tagType = BattlerTagType.STOCKPILE_TWO;
} else if (!getStockpileOne(user, target, move)) {
// if there's no stockpile, give 1st stockpile
this.tagType = BattlerTagType.STOCKPILE_ONE;
} else {
// tagType stays as STOCKPILE_THREE
// if there's 2 stockpile, then we give 3rd stockpile
// if there's 3 stockpile, then move fails
}
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args))
return false;
user.scene.queueMessage(getPokemonMessage(target, `\nstockpiled resources.`));
return true;
}
}
export class HitsTagAttr extends MoveAttr { export class HitsTagAttr extends MoveAttr {
public tagType: BattlerTagType; public tagType: BattlerTagType;
public doubleDamage: boolean; public doubleDamage: boolean;
@ -4648,7 +4640,9 @@ export function initMoves() {
* need to find a way to remove stockpile when the relevant moves are used * need to find a way to remove stockpile when the relevant moves are used
*/ */
new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3) new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3)
.attr(StockpileAttr) .attr(StockpileOneAttr)
.attr(StockpileTwoAttr)
.attr(StockpileThreeAttr)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true) .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true)
.partial(), .partial(),
new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3) new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)