Fix bug with trainer double battles and implement Magnetic Flux move
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a4528f5349
commit
3fea44de6f
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@ -3096,7 +3096,7 @@ export function initMoves() {
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new StatusMove(Moves.BLOCK, "Block", Type.NORMAL, -1, 5, -1, "The user blocks the target's way with arms spread wide to prevent escape.", -1, 0, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1),
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new StatusMove(Moves.HOWL, "Howl", Type.NORMAL, -1, 40, -1, "The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.", -1, 0, 3)
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.attr(StatChangeAttr, BattleStat.ATK, 1, true)
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.attr(StatChangeAttr, BattleStat.ATK, 1)
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.soundBased()
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.target(MoveTarget.USER_AND_ALLIES),
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new AttackMove(Moves.DRAGON_CLAW, "Dragon Claw", Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 15, 78, "The user slashes the target with huge sharp claws.", -1, 0, 3),
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@ -3688,8 +3688,10 @@ export function initMoves() {
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.attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, "is charging its power!")
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.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
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.ignoresVirtual(),
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new StatusMove(Moves.MAGNETIC_FLUX, "Magnetic Flux (N)", Type.ELECTRIC, -1, 20, -1, "The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 6)
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.target(MoveTarget.USER_AND_ALLIES),
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new StatusMove(Moves.MAGNETIC_FLUX, "Magnetic Flux", Type.ELECTRIC, -1, 20, -1, "The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 6)
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => a === user.getAbility().id))
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.target(MoveTarget.USER_AND_ALLIES)
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.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => a === p.getAbility().id))),
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new StatusMove(Moves.HAPPY_HOUR, "Happy Hour (N)", Type.NORMAL, -1, 30, -1, "Using Happy Hour doubles the amount of prize money received after battle.", -1, 0, 6) // No animation
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.target(MoveTarget.USER_SIDE),
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new StatusMove(Moves.ELECTRIC_TERRAIN, "Electric Terrain (N)", Type.ELECTRIC, -1, 10, -1, "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.", -1, 0, 6)
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@ -1072,8 +1072,10 @@ export class SwitchSummonPhase extends SummonPhase {
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if (!this.player) {
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if (this.slotIndex === -1)
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this.slotIndex = this.scene.currentBattle.trainer.getNextSummonIndex();
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this.showEnemyTrainer();
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this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty());
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if (this.slotIndex > -1) {
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this.showEnemyTrainer();
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this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty());
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}
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}
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if (!this.doReturn || (this.slotIndex !== -1 && !(this.player ? this.scene.getParty() : this.scene.getEnemyParty())[this.slotIndex])) {
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