Add support for ability changing effects (#113)
* Add support for ability changing effects * Fix doodle with a fainted ally in doublespull/121/head
parent
f068b53d44
commit
4078518c5f
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@ -572,6 +572,47 @@ export class PostDefendWeatherChangeAbAttr extends PostDefendAbAttr {
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}
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}
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export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
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constructor() {
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super();
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnswappableAbilityAbAttr)) {
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const tempAbilityId = attacker.getAbility().id;
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attacker.summonData.ability = pokemon.getAbility().id;
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pokemon.summonData.ability = tempAbilityId;
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return true;
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}
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return false;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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return getPokemonMessage(pokemon, ` swapped\nabilities with its target!`);
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}
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}
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export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
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constructor() {
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super();
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr)) {
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attacker.summonData.ability = pokemon.getAbility().id;
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return true;
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}
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return false;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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return getPokemonMessage(pokemon, ` gave its target\n${abilityName}!`);
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}
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}
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export class PreAttackAbAttr extends AbAttr {
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applyPreAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: PokemonMove, args: any[]): boolean | Promise<boolean> {
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return false;
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@ -829,7 +870,7 @@ class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr {
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}
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export class PostKnockOutAbAttr extends AbAttr {
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applyPostKnockOut(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
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applyPostKnockOut(pokemon: Pokemon, passive: boolean, knockedOut: Pokemon, args: any[]): boolean | Promise<boolean> {
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return false;
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}
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}
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@ -845,7 +886,7 @@ export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr {
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this.levels = levels;
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}
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applyPostKnockOut(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
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applyPostKnockOut(pokemon: Pokemon, passive: boolean, knockedOut: Pokemon, args: any[]): boolean | Promise<boolean> {
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const stat = typeof this.stat === 'function'
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? this.stat(pokemon)
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: this.stat;
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@ -855,6 +896,22 @@ export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr {
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}
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}
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export class CopyFaintedAllyAbilityAbAttr extends PostKnockOutAbAttr {
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constructor() {
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super();
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}
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applyPostKnockOut(pokemon: Pokemon, passive: boolean, knockedOut: Pokemon, args: any[]): boolean | Promise<boolean> {
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if (pokemon.isPlayer() === knockedOut.isPlayer() && !knockedOut.getAbility().hasAttr(UncopiableAbilityAbAttr)) {
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pokemon.summonData.ability = knockedOut.getAbility().id;
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pokemon.scene.queueMessage(getPokemonMessage(knockedOut, `'s ${allAbilities[knockedOut.getAbility().id].name} was taken over!`));
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return true;
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}
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return false;
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}
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}
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export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
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constructor() {
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super(false);
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@ -1018,6 +1075,27 @@ export class PostSummonFormChangeAbAttr extends PostSummonAbAttr {
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}
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}
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export class TraceAbAttr extends PostSummonAbAttr {
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applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
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const targets = pokemon.getOpponents();
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let target: Pokemon;
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if (targets.length > 1)
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pokemon.scene.executeWithSeedOffset(() => target = Utils.randSeedItem(targets), pokemon.scene.currentBattle.waveIndex);
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else
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target = targets[0];
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// Wonder Guard is normally uncopiable so has the attribute, but trace specifically can copy it
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if (target.getAbility().hasAttr(UncopiableAbilityAbAttr) && target.getAbility().id !== Abilities.WONDER_GUARD)
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return false;
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pokemon.summonData.ability = target.getAbility().id;
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` traced ${target.name}'s\n${allAbilities[target.getAbility().id].name}!`));
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return true;
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}
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}
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export class PostSummonTransformAbAttr extends PostSummonAbAttr {
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constructor() {
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super(true);
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@ -1900,8 +1978,8 @@ export function applyPostAttackAbAttrs(attrType: { new(...args: any[]): PostAtta
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}
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export function applyPostKnockOutAbAttrs(attrType: { new(...args: any[]): PostKnockOutAbAttr },
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pokemon: Pokemon, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PostKnockOutAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostKnockOut(pokemon, passive, args), args);
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pokemon: Pokemon, knockedOut: Pokemon, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PostKnockOutAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostKnockOut(pokemon, passive, knockedOut, args), args);
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}
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export function applyPostVictoryAbAttrs(attrType: { new(...args: any[]): PostVictoryAbAttr },
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@ -2085,7 +2163,8 @@ export function initAbilities() {
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.attr(ProtectStatAbAttr, BattleStat.ACC)
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.attr(DoubleBattleChanceAbAttr)
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.ignorable(),
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new Ability(Abilities.TRACE, "Trace (N)", "When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.", 3)
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new Ability(Abilities.TRACE, "Trace", "When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.", 3)
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.attr(TraceAbAttr)
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.attr(UncopiableAbilityAbAttr),
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new Ability(Abilities.HUGE_POWER, "Huge Power", "Doubles the Pokémon's Attack stat.", 3)
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.attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 2),
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@ -2356,7 +2435,9 @@ export function initAbilities() {
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.attr(PostSummonTransformAbAttr)
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.attr(UncopiableAbilityAbAttr),
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new Ability(Abilities.INFILTRATOR, "Infiltrator (N)", "Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.", 5),
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new Ability(Abilities.MUMMY, "Mummy (N)", "Contact with the Pokémon changes the attacker's Ability to Mummy.", 5),
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new Ability(Abilities.MUMMY, "Mummy", "Contact with the Pokémon changes the attacker's Ability to Mummy.", 5)
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.attr(PostDefendAbilityGiveAbAttr)
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.bypassFaint(),
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new Ability(Abilities.MOXIE, "Moxie", "The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.", 5)
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.attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1),
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new Ability(Abilities.JUSTIFIED, "Justified", "Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.", 5)
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@ -2524,9 +2605,11 @@ export function initAbilities() {
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.attr(PostKnockOutStatChangeAbAttr, BattleStat.SPATK, 1),
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new Ability(Abilities.TANGLING_HAIR, "Tangling Hair", "Contact with the Pokémon lowers the attacker's Speed stat.", 7)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false),
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new Ability(Abilities.RECEIVER, "Receiver (N)", "The Pokémon copies the Ability of a defeated ally.", 7)
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new Ability(Abilities.RECEIVER, "Receiver", "The Pokémon copies the Ability of a defeated ally.", 7)
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.attr(CopyFaintedAllyAbilityAbAttr)
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.attr(UncopiableAbilityAbAttr),
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new Ability(Abilities.POWER_OF_ALCHEMY, "Power of Alchemy (N)", "The Pokémon copies the Ability of a defeated ally.", 7)
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new Ability(Abilities.POWER_OF_ALCHEMY, "Power of Alchemy", "The Pokémon copies the Ability of a defeated ally.", 7)
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.attr(CopyFaintedAllyAbilityAbAttr)
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.attr(UncopiableAbilityAbAttr),
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new Ability(Abilities.BEAST_BOOST, "Beast Boost", "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", 7)
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.attr(PostVictoryStatChangeAbAttr, p => {
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@ -2604,7 +2687,9 @@ export function initAbilities() {
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new Ability(Abilities.SCREEN_CLEANER, "Screen Cleaner (N)", "When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.", 8),
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new Ability(Abilities.STEELY_SPIRIT, "Steely Spirit (N)", "Powers up ally Pokémon's Steel-type moves.", 8),
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new Ability(Abilities.PERISH_BODY, "Perish Body (N)", "When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.", 8),
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new Ability(Abilities.WANDERING_SPIRIT, "Wandering Spirit (N)", "The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.", 8),
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new Ability(Abilities.WANDERING_SPIRIT, "Wandering Spirit (P)", "The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.", 8)
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.attr(PostDefendAbilitySwapAbAttr)
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.bypassFaint(),
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new Ability(Abilities.GORILLA_TACTICS, "Gorilla Tactics (N)", "Boosts the Pokémon's Attack stat but only allows the use of the first selected move.", 8),
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new Ability(Abilities.NEUTRALIZING_GAS, "Neutralizing Gas (N)", "If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.", 8)
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.attr(UncopiableAbilityAbAttr)
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@ -2642,7 +2727,9 @@ export function initAbilities() {
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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.attr(UnsuppressableAbilityAbAttr),
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new Ability(Abilities.LINGERING_AROMA, "Lingering Aroma (N)", "Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.", 9),
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new Ability(Abilities.LINGERING_AROMA, "Lingering Aroma", "Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.", 9)
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.attr(PostDefendAbilityGiveAbAttr)
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.bypassFaint(),
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new Ability(Abilities.SEED_SOWER, "Seed Sower", "Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.", 9)
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.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY),
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new Ability(Abilities.THERMAL_EXCHANGE, "Thermal Exchange (P)", "Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.", 9)
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105
src/data/move.ts
105
src/data/move.ts
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@ -12,8 +12,9 @@ import * as Utils from "../utils";
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import { WeatherType } from "./weather";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { UnswappableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr } from "./ability";
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import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, NoTransformAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr } from "./ability";
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import { Abilities } from "./enums/abilities";
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import { allAbilities } from './ability';
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { BattlerIndex } from "../battle";
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import { Stat } from "./pokemon-stat";
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@ -2914,6 +2915,91 @@ export class SketchAttr extends MoveEffectAttr {
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}
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}
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export class AbilityChangeAttr extends MoveEffectAttr {
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public ability: Abilities;
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constructor(ability: Abilities, selfTarget?: boolean) {
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super(selfTarget, MoveEffectTrigger.HIT);
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this.ability = ability;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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(this.selfTarget ? user : target).summonData.ability = this.ability;
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user.scene.queueMessage('The ' + getPokemonMessage((this.selfTarget ? user : target), ` acquired\n${allAbilities[this.ability].name}!`));
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return true;
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => !(this.selfTarget ? user : target).getAbility().hasAttr(UnsuppressableAbilityAbAttr) && (this.selfTarget ? user : target).getAbility().id !== this.ability;
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}
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}
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export class AbilityCopyAttr extends MoveEffectAttr {
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public copyToPartner: boolean;
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constructor(copyToPartner: boolean = false) {
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super(false, MoveEffectTrigger.HIT);
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this.copyToPartner = copyToPartner;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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user.summonData.ability = target.getAbility().id;
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user.scene.queueMessage(getPokemonMessage(user, ` copied the `) + getPokemonMessage(target, `'s\n${allAbilities[target.getAbility().id].name}!`));
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if (this.copyToPartner && user.scene.currentBattle?.double && user.getAlly().hp) {
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user.getAlly().summonData.ability = target.getAbility().id;
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user.getAlly().scene.queueMessage(getPokemonMessage(user.getAlly(), ` copied the `) + getPokemonMessage(target, `'s\n${allAbilities[target.getAbility().id].name}!`));
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}
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return true;
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => {
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let ret = !target.getAbility().hasAttr(UncopiableAbilityAbAttr) && !user.getAbility().hasAttr(UnsuppressableAbilityAbAttr);
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if (this.copyToPartner && user.scene.currentBattle?.double)
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ret = ret && (!user.getAlly().hp || !user.getAlly().getAbility().hasAttr(UnsuppressableAbilityAbAttr));
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else
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ret = ret && user.getAbility().id !== target.getAbility().id;
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return ret;
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};
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}
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}
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export class AbilityGiveAttr extends MoveEffectAttr {
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public copyToPartner: boolean;
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constructor() {
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super(false, MoveEffectTrigger.HIT);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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target.summonData.ability = user.getAbility().id;
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user.scene.queueMessage('The' + getPokemonMessage(target, `\nacquired ${allAbilities[user.getAbility().id].name}!`));
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return true;
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => !user.getAbility().hasAttr(UncopiableAbilityAbAttr) && !target.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && user.getAbility().id !== target.getAbility().id;
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}
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}
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export class SwitchAbilitiesAttr extends MoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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@ -2923,7 +3009,7 @@ export class SwitchAbilitiesAttr extends MoveEffectAttr {
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user.summonData.ability = target.getAbility().id;
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target.summonData.ability = tempAbilityId;
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user.scene.queueMessage(getPokemonMessage(user, ` swapped\nAbilities with its target!`));
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user.scene.queueMessage(getPokemonMessage(user, ` swapped\nabilities with its target!`));
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return true;
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}
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@ -3794,7 +3880,8 @@ export function initMoves() {
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.target(MoveTarget.NEAR_ALLY),
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new StatusMove(Moves.TRICK, "Trick (N)", Type.PSYCHIC, 100, 10, "The user catches the target off guard and swaps its held item with its own.", -1, 0, 3),
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new StatusMove(Moves.ROLE_PLAY, "Role Play (N)", Type.PSYCHIC, -1, 10, "The user mimics the target completely, copying the target's Ability.", -1, 0, 3),
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new StatusMove(Moves.ROLE_PLAY, "Role Play", Type.PSYCHIC, -1, 10, "The user mimics the target completely, copying the target's Ability.", -1, 0, 3)
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.attr(AbilityCopyAttr),
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new SelfStatusMove(Moves.WISH, "Wish (N)", Type.NORMAL, -1, 10, "One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.", -1, 0, 3)
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.triageMove(),
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new SelfStatusMove(Moves.ASSIST, "Assist", Type.NORMAL, -1, 20, "The user hurriedly and randomly uses a move among those known by ally Pokémon.", -1, 0, 3)
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@ -4076,7 +4163,8 @@ export function initMoves() {
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});
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return uniqueUsedMoveIds.size >= movesetMoveIds.length - 1;
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}),
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new StatusMove(Moves.WORRY_SEED, "Worry Seed (N)", Type.GRASS, 100, 10, "A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.", -1, 0, 4),
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new StatusMove(Moves.WORRY_SEED, "Worry Seed", Type.GRASS, 100, 10, "A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.", -1, 0, 4)
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.attr(AbilityChangeAttr, Abilities.INSOMNIA),
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new AttackMove(Moves.SUCKER_PUNCH, "Sucker Punch (P)", Type.DARK, MoveCategory.PHYSICAL, 70, 100, 5, "This move enables the user to attack first. This move fails if the target is not readying an attack.", -1, 1, 4),
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new StatusMove(Moves.TOXIC_SPIKES, "Toxic Spikes", Type.POISON, -1, 20, "The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.", -1, 0, 4)
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.attr(AddArenaTrapTagAttr, ArenaTagType.TOXIC_SPIKES)
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@ -4325,8 +4413,10 @@ export function initMoves() {
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.ballBombMove(),
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new AttackMove(Moves.FOUL_PLAY, "Foul Play", Type.DARK, MoveCategory.PHYSICAL, 95, 100, 15, "The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.", -1, 0, 5)
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.attr(TargetAtkUserAtkAttr),
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new StatusMove(Moves.SIMPLE_BEAM, "Simple Beam (N)", Type.NORMAL, 100, 15, "The user's mysterious psychic wave changes the target's Ability to Simple.", -1, 0, 5),
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new StatusMove(Moves.ENTRAINMENT, "Entrainment (N)", Type.NORMAL, 100, 15, "The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.", -1, 0, 5),
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new StatusMove(Moves.SIMPLE_BEAM, "Simple Beam", Type.NORMAL, 100, 15, "The user's mysterious psychic wave changes the target's Ability to Simple.", -1, 0, 5)
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.attr(AbilityChangeAttr, Abilities.SIMPLE),
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new StatusMove(Moves.ENTRAINMENT, "Entrainment", Type.NORMAL, 100, 15, "The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.", -1, 0, 5)
|
||||
.attr(AbilityGiveAttr),
|
||||
new StatusMove(Moves.AFTER_YOU, "After You (N)", Type.NORMAL, -1, 15, "The user helps the target and makes it use its move right after the user.", -1, 0, 5)
|
||||
.ignoresProtect(),
|
||||
new AttackMove(Moves.ROUND, "Round (P)", Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, "The user attacks the target with a song. Others can join in the Round to increase the power of the attack.", -1, 0, 5)
|
||||
|
@ -5237,7 +5327,8 @@ export function initMoves() {
|
|||
.attr(LapseBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, BattlerTagType.FIRE_SPIN, BattlerTagType.WHIRLPOOL, BattlerTagType.CLAMP, BattlerTagType.SAND_TOMB, BattlerTagType.MAGMA_STORM, BattlerTagType.THUNDER_CAGE, BattlerTagType.SEEDED ], true)
|
||||
.attr(StatusEffectAttr, StatusEffect.POISON)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new StatusMove(Moves.DOODLE, "Doodle (N)", Type.NORMAL, 100, 10, "The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.", -1, 0, 9),
|
||||
new StatusMove(Moves.DOODLE, "Doodle", Type.NORMAL, 100, 10, "The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.", -1, 0, 9)
|
||||
.attr(AbilityCopyAttr, true),
|
||||
new SelfStatusMove(Moves.FILLET_AWAY, "Fillet Away", Type.NORMAL, -1, 10, "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.", -1, 0, 9)
|
||||
.attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, 2),
|
||||
new AttackMove(Moves.KOWTOW_CLEAVE, "Kowtow Cleave", Type.DARK, MoveCategory.PHYSICAL, 85, -1, 10, "The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.", -1, 0, 9)
|
||||
|
|
|
@ -2975,7 +2975,7 @@ export class FaintPhase extends PokemonPhase {
|
|||
}
|
||||
|
||||
const alivePlayField = this.scene.getField(true);
|
||||
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p));
|
||||
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon));
|
||||
if (pokemon.turnData?.attacksReceived?.length) {
|
||||
const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
|
||||
if (defeatSource?.isOnField())
|
||||
|
|
Loading…
Reference in New Issue