Nerf healing charm from 100% to 25%
Nerf healing charm from 100% to 25%; change shiny item buff to only count when Pokemon has not faintedpull/12/head
parent
2f6f7c9dc6
commit
40e5449982
|
@ -687,8 +687,8 @@ export const modifierTypes = {
|
|||
|
||||
GRIP_CLAW: () => new ContactHeldItemTransferChanceModifierType('Grip Claw', 10),
|
||||
|
||||
HEALING_CHARM: () => new ModifierType('Healing Charm', 'Increases the effectiveness of HP restoring moves and items by 100% (excludes revives)',
|
||||
(type, _args) => new Modifiers.HealingBoosterModifier(type, 2), 'healing_charm'),
|
||||
HEALING_CHARM: () => new ModifierType('Healing Charm', 'Increases the effectiveness of HP restoring moves and items by 25% (excludes revives)',
|
||||
(type, _args) => new Modifiers.HealingBoosterModifier(type, 1.25), 'healing_charm'),
|
||||
CANDY_JAR: () => new ModifierType('Candy Jar', 'Increases the number of levels added by RARE CANDY items by 1', (type, _args) => new Modifiers.LevelIncrementBoosterModifier(type)),
|
||||
|
||||
BERRY_POUCH: () => new ModifierType('Berry Pouch', 'Adds a 25% chance that a used berry will not be consumed',
|
||||
|
@ -1017,7 +1017,7 @@ function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType,
|
|||
if (tier === undefined) {
|
||||
const tierValue = Utils.randSeedInt(256);
|
||||
if (player && tierValue) {
|
||||
const partyShinyCount = party.filter(p => p.isShiny()).length;
|
||||
const partyShinyCount = party.filter(p => p.isShiny() && !p.isFainted()).length;
|
||||
const upgradeOdds = Math.floor(32 / Math.max((partyShinyCount * 2), 1));
|
||||
upgrade = !Utils.randSeedInt(upgradeOdds);
|
||||
} else
|
||||
|
|
Loading…
Reference in New Issue