Add easier method of evolving Mantyke
There is now an alternate easier evolution method for Mantyke into Mantine, that being having Remoraid simply being registered as caught and be level 32.pull/270/head
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69eec95960
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4173f87a70
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@ -1844,7 +1844,7 @@ export const biomeTrainerPools: BiomeTrainerPools = {
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[BiomePoolTier.RARE]: [],
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[BiomePoolTier.SUPER_RARE]: [],
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[BiomePoolTier.ULTRA_RARE]: [],
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[BiomePoolTier.BOSS]: [ TrainerType.BRAWLY, TrainerType.KORRINA, TrainerType.BEA, TrainerType.MAYLENE ],
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[BiomePoolTier.BOSS]: [ TrainerType.BRAWLY, TrainerType.MAYLENE, TrainerType.KORRINA, TrainerType.BEA ],
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[BiomePoolTier.BOSS_RARE]: [],
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[BiomePoolTier.BOSS_SUPER_RARE]: [],
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[BiomePoolTier.BOSS_ULTRA_RARE]: []
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@ -625,6 +625,10 @@ export const pokemonEvolutions: PokemonEvolutions = {
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[Species.FINNEON]: [
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new SpeciesEvolution(Species.LUMINEON, 31, null, null)
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],
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[Species.MANTYKE]: [
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new SpeciesEvolution(Species.MANTINE, 1, null, new SpeciesEvolutionCondition(p => !!p.scene.getParty().find(p => p.species.speciesId === Species.REMORAID)), SpeciesWildEvolutionDelay.MEDIUM),
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new SpeciesEvolution(Species.MANTINE, 32, null, new SpeciesEvolutionCondition(p => !!p.scene.gameData.dexData[Species.REMORAID].caughtAttr), SpeciesWildEvolutionDelay.MEDIUM)
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],
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[Species.SNOVER]: [
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new SpeciesEvolution(Species.ABOMASNOW, 40, null, null)
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],
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@ -1341,9 +1345,6 @@ export const pokemonEvolutions: PokemonEvolutions = {
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new SpeciesEvolution(Species.GALAR_MR_MIME, 1, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m.moveId === Moves.MIMIC).length > 0 && (p.scene.arena.biomeType === Biome.ICE_CAVE || p.scene.arena.biomeType === Biome.SNOWY_FOREST)), SpeciesWildEvolutionDelay.MEDIUM),
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new SpeciesEvolution(Species.MR_MIME, 1, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m.moveId === Moves.MIMIC).length > 0), SpeciesWildEvolutionDelay.MEDIUM)
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],
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[Species.MANTYKE]: [
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new SpeciesEvolution(Species.MANTINE, 1, null, new SpeciesEvolutionCondition(p => !!p.scene.getParty().find(p => p.species.speciesId === Species.REMORAID)), SpeciesWildEvolutionDelay.MEDIUM)
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],
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[Species.PANSAGE]: [
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new SpeciesEvolution(Species.SIMISAGE, 1, EvolutionItem.LEAF_STONE, null, SpeciesWildEvolutionDelay.LONG)
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],
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