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@ -13,4 +13,4 @@ export const pokemonStat: SimpleTranslationEntries = {
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"SPDEFshortened": "DéfSp",
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"SPD": "Vitesse",
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"SPDshortened": "Vit"
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} as const;
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const battle: SimpleTranslationEntries = {
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"bossAppeared": "{{bossName}}が あらわれた!",
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"trainerAppeared": "{{trainerName}}が\nしょうぶを しかけてきた!",
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"singleWildAppeared": "あっ! やせいの\n{{pokemonName}}が とびだしてきた!",
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"multiWildAppeared": "あっ! やせいの {{pokemonName1}}と\n{{pokemonName2}}が とびだしてきた!",
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"playerComeBack": "Come back, {{pokemonName}}!",
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"trainerComeBack": "{{trainerName}}は\n{{pokemonName}}を ひっこめた!",
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"playerGo": "ゆけっ! {{pokemonName}}!",
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"trainerGo": "{{trainerName}}は\n{{pokemonName}}を くりだした!",
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"switchQuestion": "{{pokemonName}}を\nいれかえますか?",
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"trainerDefeated": "{{trainerName}}\nとの しょうぶに かった!",
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"pokemonCaught": "{{pokemonName}}を\nつかまえたぞ!",
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"pokemon": "ポケモン",
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"sendOutPokemon": "がんばれ! {{pokemonName}}!",
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"hitResultCriticalHit": "きゅうしょに あたった!",
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"hitResultSuperEffective": "こうかは ばつぐんだ!",
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"hitResultNotVeryEffective": "こうかは いまひとつの ようだ……",
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"hitResultNoEffect": "It doesn't affect {{pokemonName}}!",
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"hitResultOneHitKO": "いちげき ひっさつ!",
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"attackFailed": "しかし うまく きまらなかった!!",
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"attackHitsCount": "{{count}}かい あたった!",
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"expGain": "{{pokemonName}}は\n{{exp}}けいけんちを もらった!",
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"levelUp": "{{pokemonName}}は\nレベル{{level}} に あがった!",
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"learnMove": "{{pokemonName}}は あたらしく\n{{moveName}}を おぼえた!",
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"learnMovePrompt": "{{pokemonName}}は あたらしく\n{{moveName}}を おぼえたい……",
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"learnMoveLimitReached": "しかし {{pokemonName}}は わざを 4つ\nおぼえるので せいいっぱいだ!",
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"learnMoveReplaceQuestion": "{{moveName}}の かわりに\nほかの わざを わすれさせますか?",
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"learnMoveStopTeaching": "それでは…… {{moveName}}を\nおぼえるのを あきらめますか?",
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"learnMoveNotLearned": "{{pokemonName}}は {{moveName}}を\nおぼえずに おわった!",
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"learnMoveForgetQuestion": "どの わざを\nわすれさせたい?",
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"learnMoveForgetSuccess": "{{pokemonName}}は {{moveName}}の\nつかいかたを きれいに わすれた!",
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"levelCapUp": "The level cap\nhas increased to {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
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"moveNoPP": "しかし わざの\nのこりポイントが なかった!",
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"moveDisabled": "{{moveName}} is disabled!",
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"noPokeballForce": "An unseen force\nprevents using Poké Balls.",
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"noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!",
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"noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!",
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"noPokeballStrong": "The target Pokémon is too strong to be caught!\nYou need to weaken it first!",
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"noEscapeForce": "An unseen force\nprevents escape.",
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"noEscapeTrainer": "ダメだ! しょうぶのさいちゅうに\nあいてに せなかを みせられない!",
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"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nprevents {{escapeVerb}}!",
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"runAwaySuccess": " うまく にげきれた!",
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"runAwayCannotEscape": "にげることが できない!",
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"escapeVerbSwitch": "switching",
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"escapeVerbFlee": "fleeing",
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"notDisabled": "{{pokemonName}}'s {{moveName}} is disabled\nno more!",
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"skipItemQuestion": "Are you sure you want to skip taking an item?",
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"eggHatching": "Oh?",
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"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?"
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} as const;
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@ -0,0 +1,9 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const commandUiHandler: SimpleTranslationEntries = {
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"fight": "たたかう",
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"ball": "ボール",
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"pokemon": "ポケモン",
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"run": "にげる",
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"actionMessage": "{{pokemonName}}は どうする?",
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} as const;
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@ -0,0 +1,34 @@
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import { ability } from "./ability";
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import { abilityTriggers } from "./ability-trigger";
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import { battle } from "./battle";
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import { commandUiHandler } from "./command-ui-handler";
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import { fightUiHandler } from "./fight-ui-handler";
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import { growth } from "./growth";
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import { menu } from "./menu";
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import { menuUiHandler } from "./menu-ui-handler";
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import { move } from "./move";
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import { nature } from "./nature";
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import { pokeball } from "./pokeball";
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import { pokemon } from "./pokemon";
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import { pokemonStat } from "./pokemon-stat";
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import { starterSelectUiHandler } from "./starter-select-ui-handler";
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import { tutorial } from "./tutorial";
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export const jpConfig = {
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ability: ability,
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abilityTriggers: abilityTriggers,
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battle: battle,
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commandUiHandler: commandUiHandler,
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fightUiHandler: fightUiHandler,
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menuUiHandler: menuUiHandler,
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menu: menu,
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move: move,
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pokeball: pokeball,
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pokemonStat: pokemonStat,
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pokemon: pokemon,
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starterSelectUiHandler: starterSelectUiHandler,
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tutorial: tutorial,
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nature: nature,
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growth: growth
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}
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@ -0,0 +1,7 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "いりょく",
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"accuracy": "めいちゅう",
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} as const;
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@ -0,0 +1,10 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const growth: SimpleTranslationEntries = {
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"Erratic": "60まんタイプ",
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"Fast": "80まんタイプ",
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"Medium_Fast": "100まんタイプ",
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"Medium_Slow": "105まんタイプ",
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"Slow": "125まんタイプ",
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"Fluctuating": "164まんタイプ"
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} as const;
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@ -0,0 +1,23 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const menuUiHandler: SimpleTranslationEntries = {
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"GAME_SETTINGS": "せってい",
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"ACHIEVEMENTS": "じっせき",
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"STATS": "とうけい",
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"VOUCHERS": "クーポン",
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"EGG_LIST": "タマゴリスト",
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"EGG_GACHA": "タマゴガチャ",
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"MANAGE_DATA": "データかんり",
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"COMMUNITY": "コミュニティ",
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"SAVE_AND_QUIT": "Save and Quit",
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"LOG_OUT": "ログアウト",
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"slot": "スロット {{slotNumber}}",
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"importSession": "セッションのインポート",
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"importSlotSelect": "Select a slot to import to.",
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"exportSession": "セッションのエクスポート",
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"exportSlotSelect": "Select a slot to export from.",
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"importData": "データのインポート",
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"exportData": "データのエクスポート",
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"cancel": "キャンセル",
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"losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?"
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} as const;
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@ -0,0 +1,46 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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/**
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* The menu namespace holds most miscellaneous text that isn't directly part of the game's
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* contents or directly related to Pokemon data. This includes menu navigation, settings,
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* account interactions, descriptive text, etc.
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*/
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export const menu: SimpleTranslationEntries = {
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"cancel": "キャンセル",
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"continue": "つづきから",
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"dailyRun": "Daily Run (Beta)",
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"loadGame": "ロードセーブ",
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"newGame": "はじめから",
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"selectGameMode": "Select a game mode.",
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"logInOrCreateAccount": "Log in or create an account to start. No email required!",
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"username": "ユーザーめい",
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"password": "パスワード",
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"login": "ログイン",
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"register": "かいいん とうろく",
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"emptyUsername": "Username must not be empty",
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"invalidLoginUsername": "The provided username is invalid",
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"invalidRegisterUsername": "Username must only contain letters, numbers, or underscores",
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"invalidLoginPassword": "The provided password is invalid",
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"invalidRegisterPassword": "Password must be 6 characters or longer",
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"usernameAlreadyUsed": "The provided username is already in use",
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"accountNonExistent": "The provided user does not exist",
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"unmatchingPassword": "The provided password does not match",
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"passwordNotMatchingConfirmPassword": "Password must match confirm password",
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"confirmPassword": "Confirm Password",
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"registrationAgeWarning": "By registering, you confirm you are of 13 years of age or older.",
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"backToLogin": "ログインへ",
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"failedToLoadSaveData": "Failed to load save data. Please reload the page.\nIf this continues, please contact the administrator.",
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"sessionSuccess": "Session loaded successfully.",
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"failedToLoadSession": "Your session data could not be loaded.\nIt may be corrupted.",
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"boyOrGirl": "おとこのこ?\nそれとも おんなのこ?",
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"boy": "おとこ",
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"girl": "おんな",
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"dailyRankings": "ほんじつのランキング",
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"weeklyRankings": "しゅうのランキング",
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"noRankings": "ランキングなし",
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"loading": "よみこみちゅう…",
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"playersOnline": "オンラインのプレイヤー",
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"empty":"なし",
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"yes":"はい",
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"no":"いいえ",
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const nature: SimpleTranslationEntries = {
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"Hardy": "がんばりや",
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"Lonely": "さみしがり",
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"Brave": "ゆうかん",
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"Adamant": "いじっぱり",
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"Naughty": "やんちゃ",
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"Bold": "ずぶとい",
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"Docile": "すなお",
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"Relaxed": "のんき",
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"Impish": "わんぱく",
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"Lax": "のうてんき",
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"Timid": "おくびょう",
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"Hasty": "せっかち",
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"Serious": "まじめ",
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"Jolly": "ようき",
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"Naive": "むじゃき",
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"Modest": "ひかえめ",
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"Mild": "おっとり",
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"Quiet": "れいせい",
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"Bashful": "てれや",
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"Rash": "うっかりや",
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"Calm": "おだやか",
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"Gentle": "おとなしい",
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"Sassy": "なまいき",
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"Careful": "しんちょう",
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"Quirky": "きまぐれ"
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const pokeball: SimpleTranslationEntries = {
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"pokeBall": "モンスターボール",
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"greatBall": "スーパーボール",
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"ultraBall": "ハイパーボール",
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"rogueBall": "ローグボール",
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"masterBall": "マスターボール",
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"luxuryBall": "ゴージャスボール",
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} as const;
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@ -0,0 +1,16 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const pokemonStat: SimpleTranslationEntries = {
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"HP": "HP",
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"HPshortened": "HP",
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"ATK": "こうげき",
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"ATKshortened": "こうげき",
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"DEF": "ぼうぎょ",
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"DEFshortened": "ぼうぎょ",
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"SPATK": "とくこう",
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"SPATKshortened": "とくこう",
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"SPDEF": "とくぼう",
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"SPDEFshortened": "とくぼう",
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"SPD": "すばやさ",
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"SPDshortened": "すばやさ"
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} as const;
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@ -0,0 +1,44 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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/**
|
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* The menu namespace holds most miscellaneous text that isn't directly part of the game's
|
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* contents or directly related to Pokemon data. This includes menu navigation, settings,
|
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* account interactions, descriptive text, etc.
|
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*/
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export const starterSelectUiHandler: SimpleTranslationEntries = {
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"confirmStartTeam":'Begin with these Pokémon?',
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"gen1": "I",
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"gen2": "II",
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"gen3": "III",
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"gen4": "IV",
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"gen5": "V",
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"gen6": "VI",
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"gen7": "VII",
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"gen8": "VIII",
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"gen9": "IX",
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"growthRate": "けいけんちタイプ:",
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"ability": "とくせい:",
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"passive": "パッシブ:",
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"nature": "せいかく:",
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"eggMoves": 'タマゴわざ',
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"start": "はじめる",
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"addToParty": "えらぶ",
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"toggleIVs": "こたいちを ひょうじ",
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"manageMoves": "わざを ならびかえ",
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"useCandies": "アメを つかう",
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"selectMoveSwapOut": "Select a move to swap out.",
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"selectMoveSwapWith": "Select a move to swap with",
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"unlockPassive": "パッシブを かいほうする",
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"reduceCost": "ポケモンの コストを さくげんする",
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"cycleShiny": "R: Cycle Shiny",
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"cycleForm": 'F: Cycle Form',
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"cycleGender": 'G: Cycle Gender',
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"cycleAbility": 'E: Cycle Ability',
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"cycleNature": 'N: Cycle Nature',
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"cycleVariant": 'V: Cycle Variant',
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"enablePassive": "Enable Passive",
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"disablePassive": "Disable Passive",
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"locked": "Locked",
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"disabled": "Disabled",
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"uncaught": "Uncaught"
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}
|
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@ -0,0 +1,42 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
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export const tutorial: SimpleTranslationEntries = {
|
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"intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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||||
$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
|
||||
$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
|
||||
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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||||
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||||
"menu": `From this menu you can access the settings.
|
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$From the settings you can change game speed, window style, and other options.
|
||||
$There are also various other features here, so be sure to check them all!`,
|
||||
|
||||
"starterSelect": `From this screen, you can select your starters.\nThese are your initial party members.
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$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
|
||||
$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
|
||||
$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`,
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||||
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||||
"pokerus": `A daily random 3 selectable starters have a purple border.
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||||
$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
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||||
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||||
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
|
||||
$Your Pokémon are recalled before a trainer battle and before entering a new biome.
|
||||
$You can also view the stat changes for the Pokémon on the field by holding C or Shift.`,
|
||||
|
||||
"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
|
||||
$These range from consumables, to Pokémon held items, to passive permanent items.
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||||
$Most non-consumable item effects will stack in various ways.
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$Some items will only show up if they can be used, such as evolution items.
|
||||
$You can also transfer held items between Pokémon using the transfer option.
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||||
$The transfer option will appear in the bottom right once you have obtained a held item.
|
||||
$You may purchase consumable items with money, and a larger variety will be available the further you get.
|
||||
$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`,
|
||||
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||||
"eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs.
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$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
|
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$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
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$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
|
||||
$Some Pokémon can only even be obtained from eggs.
|
||||
$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`,
|
||||
} as const;
|
|
@ -1,117 +1,121 @@
|
|||
import i18next from 'i18next';
|
||||
import LanguageDetector from 'i18next-browser-languagedetector';
|
||||
|
||||
import { deConfig } from '#app/locales/de/config.js';
|
||||
import { enConfig } from '#app/locales/en/config.js';
|
||||
import { esConfig } from '#app/locales/es/config.js';
|
||||
import { frConfig } from '#app/locales/fr/config.js';
|
||||
import { itConfig } from '#app/locales/it/config.js';
|
||||
import { ptBrConfig } from '#app/locales/pt_BR/config.js';
|
||||
import { zhCnConfig } from '#app/locales/zh_CN/config.js';
|
||||
|
||||
export interface SimpleTranslationEntries {
|
||||
[key: string]: string
|
||||
}
|
||||
|
||||
export interface MoveTranslationEntry {
|
||||
name: string,
|
||||
effect: string
|
||||
}
|
||||
|
||||
export interface MoveTranslationEntries {
|
||||
[key: string]: MoveTranslationEntry
|
||||
}
|
||||
|
||||
export interface AbilityTranslationEntry {
|
||||
name: string,
|
||||
description: string
|
||||
}
|
||||
|
||||
export interface AbilityTranslationEntries {
|
||||
[key: string]: AbilityTranslationEntry
|
||||
}
|
||||
|
||||
export interface Localizable {
|
||||
localize(): void;
|
||||
}
|
||||
|
||||
export function initI18n(): void {
|
||||
let lang = '';
|
||||
|
||||
if (localStorage.getItem('prLang'))
|
||||
lang = localStorage.getItem('prLang');
|
||||
|
||||
/**
|
||||
* i18next is a localization library for maintaining and using translation resources.
|
||||
*
|
||||
* Q: How do I add a new language?
|
||||
* A: To add a new language, create a new folder in the locales directory with the language code.
|
||||
* Each language folder should contain a file for each namespace (ex. menu.ts) with the translations.
|
||||
* Don't forget to declare new language in `supportedLngs` i18next initializer
|
||||
*
|
||||
* Q: How do I add a new namespace?
|
||||
* A: To add a new namespace, create a new file in each language folder with the translations.
|
||||
* Then update the `resources` field in the init() call and the CustomTypeOptions interface.
|
||||
*
|
||||
* Q: How do I make a language selectable in the settings?
|
||||
* A: In src/system/settings.ts, add a new case to the Setting.Language switch statement.
|
||||
*/
|
||||
|
||||
i18next.use(LanguageDetector).init({
|
||||
lng: lang,
|
||||
fallbackLng: 'en',
|
||||
supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh_CN','pt_BR'],
|
||||
debug: true,
|
||||
interpolation: {
|
||||
escapeValue: false,
|
||||
},
|
||||
resources: {
|
||||
en: {
|
||||
...enConfig
|
||||
},
|
||||
es: {
|
||||
...esConfig
|
||||
},
|
||||
fr: {
|
||||
...frConfig
|
||||
},
|
||||
it: {
|
||||
...itConfig
|
||||
},
|
||||
de: {
|
||||
...deConfig
|
||||
},
|
||||
pt_BR: {
|
||||
...ptBrConfig
|
||||
},
|
||||
zh_CN: {
|
||||
...zhCnConfig
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
// Module declared to make referencing keys in the localization files type-safe.
|
||||
declare module 'i18next' {
|
||||
interface CustomTypeOptions {
|
||||
resources: {
|
||||
menu: SimpleTranslationEntries;
|
||||
menuUiHandler: SimpleTranslationEntries;
|
||||
move: MoveTranslationEntries;
|
||||
battle: SimpleTranslationEntries;
|
||||
abilityTriggers: SimpleTranslationEntries;
|
||||
ability: AbilityTranslationEntries;
|
||||
pokeball: SimpleTranslationEntries;
|
||||
pokemon: SimpleTranslationEntries;
|
||||
pokemonStat: SimpleTranslationEntries;
|
||||
commandUiHandler: SimpleTranslationEntries;
|
||||
fightUiHandler: SimpleTranslationEntries;
|
||||
tutorial: SimpleTranslationEntries;
|
||||
starterSelectUiHandler: SimpleTranslationEntries;
|
||||
nature: SimpleTranslationEntries;
|
||||
growth: SimpleTranslationEntries;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export default i18next;
|
||||
import i18next from 'i18next';
|
||||
import LanguageDetector from 'i18next-browser-languagedetector';
|
||||
|
||||
import { deConfig } from '#app/locales/de/config.js';
|
||||
import { enConfig } from '#app/locales/en/config.js';
|
||||
import { esConfig } from '#app/locales/es/config.js';
|
||||
import { frConfig } from '#app/locales/fr/config.js';
|
||||
import { itConfig } from '#app/locales/it/config.js';
|
||||
import { ptBrConfig } from '#app/locales/pt_BR/config.js';
|
||||
import { zhCnConfig } from '#app/locales/zh_CN/config.js';
|
||||
import { jpConfig } from '#app/locales/jp/config.js';
|
||||
|
||||
export interface SimpleTranslationEntries {
|
||||
[key: string]: string
|
||||
}
|
||||
|
||||
export interface MoveTranslationEntry {
|
||||
name: string,
|
||||
effect: string
|
||||
}
|
||||
|
||||
export interface MoveTranslationEntries {
|
||||
[key: string]: MoveTranslationEntry
|
||||
}
|
||||
|
||||
export interface AbilityTranslationEntry {
|
||||
name: string,
|
||||
description: string
|
||||
}
|
||||
|
||||
export interface AbilityTranslationEntries {
|
||||
[key: string]: AbilityTranslationEntry
|
||||
}
|
||||
|
||||
export interface Localizable {
|
||||
localize(): void;
|
||||
}
|
||||
|
||||
export function initI18n(): void {
|
||||
let lang = '';
|
||||
|
||||
if (localStorage.getItem('prLang'))
|
||||
lang = localStorage.getItem('prLang');
|
||||
|
||||
/**
|
||||
* i18next is a localization library for maintaining and using translation resources.
|
||||
*
|
||||
* Q: How do I add a new language?
|
||||
* A: To add a new language, create a new folder in the locales directory with the language code.
|
||||
* Each language folder should contain a file for each namespace (ex. menu.ts) with the translations.
|
||||
* Don't forget to declare new language in `supportedLngs` i18next initializer
|
||||
*
|
||||
* Q: How do I add a new namespace?
|
||||
* A: To add a new namespace, create a new file in each language folder with the translations.
|
||||
* Then update the `resources` field in the init() call and the CustomTypeOptions interface.
|
||||
*
|
||||
* Q: How do I make a language selectable in the settings?
|
||||
* A: In src/system/settings.ts, add a new case to the Setting.Language switch statement.
|
||||
*/
|
||||
|
||||
i18next.use(LanguageDetector).init({
|
||||
lng: lang,
|
||||
fallbackLng: 'en',
|
||||
supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh_CN','pt_BR','jp'],
|
||||
debug: true,
|
||||
interpolation: {
|
||||
escapeValue: false,
|
||||
},
|
||||
resources: {
|
||||
en: {
|
||||
...enConfig
|
||||
},
|
||||
es: {
|
||||
...esConfig
|
||||
},
|
||||
fr: {
|
||||
...frConfig
|
||||
},
|
||||
it: {
|
||||
...itConfig
|
||||
},
|
||||
de: {
|
||||
...deConfig
|
||||
},
|
||||
pt_BR: {
|
||||
...ptBrConfig
|
||||
},
|
||||
zh_CN: {
|
||||
...zhCnConfig
|
||||
},
|
||||
jp: {
|
||||
...jpConfig
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
// Module declared to make referencing keys in the localization files type-safe.
|
||||
declare module 'i18next' {
|
||||
interface CustomTypeOptions {
|
||||
resources: {
|
||||
menu: SimpleTranslationEntries;
|
||||
menuUiHandler: SimpleTranslationEntries;
|
||||
move: MoveTranslationEntries;
|
||||
battle: SimpleTranslationEntries;
|
||||
abilityTriggers: SimpleTranslationEntries;
|
||||
ability: AbilityTranslationEntries;
|
||||
pokeball: SimpleTranslationEntries;
|
||||
pokemon: SimpleTranslationEntries;
|
||||
pokemonStat: SimpleTranslationEntries;
|
||||
commandUiHandler: SimpleTranslationEntries;
|
||||
fightUiHandler: SimpleTranslationEntries;
|
||||
tutorial: SimpleTranslationEntries;
|
||||
starterSelectUiHandler: SimpleTranslationEntries;
|
||||
nature: SimpleTranslationEntries;
|
||||
growth: SimpleTranslationEntries;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export default i18next;
|
||||
|
|
|
@ -1,231 +1,235 @@
|
|||
import SettingsUiHandler from "#app/ui/settings-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import i18next from "i18next";
|
||||
import BattleScene from "../battle-scene";
|
||||
import { hasTouchscreen } from "../touch-controls";
|
||||
import { updateWindowType } from "../ui/ui-theme";
|
||||
import { PlayerGender } from "./game-data";
|
||||
|
||||
export enum Setting {
|
||||
Game_Speed = "GAME_SPEED",
|
||||
Master_Volume = "MASTER_VOLUME",
|
||||
BGM_Volume = "BGM_VOLUME",
|
||||
SE_Volume = "SE_VOLUME",
|
||||
Language = "LANGUAGE",
|
||||
Damage_Numbers = "DAMAGE_NUMBERS",
|
||||
UI_Theme = "UI_THEME",
|
||||
Window_Type = "WINDOW_TYPE",
|
||||
Tutorials = "TUTORIALS",
|
||||
Enable_Retries = "ENABLE_RETRIES",
|
||||
Sprite_Set = "SPRITE_SET",
|
||||
Move_Animations = "MOVE_ANIMATIONS",
|
||||
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
|
||||
EXP_Gains_Speed = "EXP_GAINS_SPEED",
|
||||
EXP_Party_Display = "EXP_PARTY_DISPLAY",
|
||||
HP_Bar_Speed = "HP_BAR_SPEED",
|
||||
Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
|
||||
Player_Gender = "PLAYER_GENDER",
|
||||
Gamepad_Support = "GAMEPAD_SUPPORT",
|
||||
Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
|
||||
Touch_Controls = "TOUCH_CONTROLS",
|
||||
Vibration = "VIBRATION"
|
||||
}
|
||||
|
||||
export interface SettingOptions {
|
||||
[key: string]: string[]
|
||||
}
|
||||
|
||||
export interface SettingDefaults {
|
||||
[key: string]: integer
|
||||
}
|
||||
|
||||
export const settingOptions: SettingOptions = {
|
||||
[Setting.Game_Speed]: ['1x', '1.25x', '1.5x', '2x', '2.5x', '3x', '4x', '5x'],
|
||||
[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
|
||||
[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
|
||||
[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
|
||||
[Setting.Language]: ['English', 'Change'],
|
||||
[Setting.Damage_Numbers]: ['Off', 'Simple', 'Fancy'],
|
||||
[Setting.UI_Theme]: ['Default', 'Legacy'],
|
||||
[Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()),
|
||||
[Setting.Tutorials]: ['Off', 'On'],
|
||||
[Setting.Enable_Retries]: ['Off', 'On'],
|
||||
[Setting.Sprite_Set]: ['Consistent', 'Mixed Animated'],
|
||||
[Setting.Move_Animations]: ['Off', 'On'],
|
||||
[Setting.Show_Stats_on_Level_Up]: ['Off', 'On'],
|
||||
[Setting.EXP_Gains_Speed]: ['Normal', 'Fast', 'Faster', 'Skip'],
|
||||
[Setting.EXP_Party_Display]: ['Normal', 'Level Up Notification', 'Skip'],
|
||||
[Setting.HP_Bar_Speed]: ['Normal', 'Fast', 'Faster', 'Instant'],
|
||||
[Setting.Fusion_Palette_Swaps]: ['Off', 'On'],
|
||||
[Setting.Player_Gender]: ['Boy', 'Girl'],
|
||||
[Setting.Gamepad_Support]: ['Auto', 'Disabled'],
|
||||
[Setting.Swap_A_and_B]: ['Enabled', 'Disabled'],
|
||||
[Setting.Touch_Controls]: ['Auto', 'Disabled'],
|
||||
[Setting.Vibration]: ['Auto', 'Disabled']
|
||||
};
|
||||
|
||||
export const settingDefaults: SettingDefaults = {
|
||||
[Setting.Game_Speed]: 3,
|
||||
[Setting.Master_Volume]: 5,
|
||||
[Setting.BGM_Volume]: 10,
|
||||
[Setting.SE_Volume]: 10,
|
||||
[Setting.Language]: 0,
|
||||
[Setting.Damage_Numbers]: 0,
|
||||
[Setting.UI_Theme]: 0,
|
||||
[Setting.Window_Type]: 0,
|
||||
[Setting.Tutorials]: 1,
|
||||
[Setting.Enable_Retries]: 0,
|
||||
[Setting.Sprite_Set]: 0,
|
||||
[Setting.Move_Animations]: 1,
|
||||
[Setting.Show_Stats_on_Level_Up]: 1,
|
||||
[Setting.EXP_Gains_Speed]: 0,
|
||||
[Setting.EXP_Party_Display]: 0,
|
||||
[Setting.HP_Bar_Speed]: 0,
|
||||
[Setting.Fusion_Palette_Swaps]: 1,
|
||||
[Setting.Player_Gender]: 0,
|
||||
[Setting.Gamepad_Support]: 0,
|
||||
[Setting.Swap_A_and_B]: 1, // Set to 'Disabled' by default
|
||||
[Setting.Touch_Controls]: 0,
|
||||
[Setting.Vibration]: 0
|
||||
};
|
||||
|
||||
export const reloadSettings: Setting[] = [Setting.UI_Theme, Setting.Language, Setting.Sprite_Set];
|
||||
|
||||
export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean {
|
||||
switch (setting) {
|
||||
case Setting.Game_Speed:
|
||||
scene.gameSpeed = parseFloat(settingOptions[setting][value].replace('x', ''));
|
||||
break;
|
||||
case Setting.Master_Volume:
|
||||
scene.masterVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
|
||||
scene.updateSoundVolume();
|
||||
break;
|
||||
case Setting.BGM_Volume:
|
||||
scene.bgmVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
|
||||
scene.updateSoundVolume();
|
||||
break;
|
||||
case Setting.SE_Volume:
|
||||
scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
|
||||
scene.updateSoundVolume();
|
||||
break;
|
||||
case Setting.Damage_Numbers:
|
||||
scene.damageNumbersMode = value;
|
||||
break;
|
||||
case Setting.UI_Theme:
|
||||
scene.uiTheme = value;
|
||||
break;
|
||||
case Setting.Window_Type:
|
||||
updateWindowType(scene, parseInt(settingOptions[setting][value]));
|
||||
break;
|
||||
case Setting.Tutorials:
|
||||
scene.enableTutorials = settingOptions[setting][value] === 'On';
|
||||
break;
|
||||
case Setting.Enable_Retries:
|
||||
scene.enableRetries = settingOptions[setting][value] === 'On';
|
||||
break;
|
||||
case Setting.Sprite_Set:
|
||||
scene.experimentalSprites = !!value;
|
||||
if (value)
|
||||
scene.initExpSprites();
|
||||
break;
|
||||
case Setting.Move_Animations:
|
||||
scene.moveAnimations = settingOptions[setting][value] === 'On';
|
||||
break;
|
||||
case Setting.Show_Stats_on_Level_Up:
|
||||
scene.showLevelUpStats = settingOptions[setting][value] === 'On';
|
||||
break;
|
||||
case Setting.EXP_Gains_Speed:
|
||||
scene.expGainsSpeed = value;
|
||||
break;
|
||||
case Setting.EXP_Party_Display:
|
||||
scene.expParty = value;
|
||||
break;
|
||||
case Setting.HP_Bar_Speed:
|
||||
scene.hpBarSpeed = value;
|
||||
break;
|
||||
case Setting.Fusion_Palette_Swaps:
|
||||
scene.fusionPaletteSwaps = !!value;
|
||||
break;
|
||||
case Setting.Player_Gender:
|
||||
if (scene.gameData) {
|
||||
const female = settingOptions[setting][value] === 'Girl';
|
||||
scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE;
|
||||
scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? 'm' : 'f', female ? 'f' : 'm'));
|
||||
} else
|
||||
return false;
|
||||
break;
|
||||
case Setting.Gamepad_Support:
|
||||
// if we change the value of the gamepad support, we call a method in the inputController to
|
||||
// activate or deactivate the controller listener
|
||||
scene.inputController.setGamepadSupport(settingOptions[setting][value] !== 'Disabled');
|
||||
break;
|
||||
case Setting.Swap_A_and_B:
|
||||
scene.abSwapped = settingOptions[setting][value] !== 'Disabled';
|
||||
break;
|
||||
case Setting.Touch_Controls:
|
||||
scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
|
||||
const touchControls = document.getElementById('touchControls');
|
||||
if (touchControls)
|
||||
touchControls.classList.toggle('visible', scene.enableTouchControls);
|
||||
break;
|
||||
case Setting.Vibration:
|
||||
scene.enableVibration = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
|
||||
break;
|
||||
case Setting.Language:
|
||||
if (value) {
|
||||
if (scene.ui) {
|
||||
const cancelHandler = () => {
|
||||
scene.ui.revertMode();
|
||||
(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(Object.values(Setting).indexOf(Setting.Language), 0, true);
|
||||
};
|
||||
const changeLocaleHandler = (locale: string) => {
|
||||
i18next.changeLanguage(locale);
|
||||
localStorage.setItem('prLang', locale);
|
||||
cancelHandler();
|
||||
scene.reset(true, false, true);
|
||||
};
|
||||
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
|
||||
options: [
|
||||
{
|
||||
label: 'English',
|
||||
handler: () => changeLocaleHandler('en')
|
||||
},
|
||||
{
|
||||
label: 'Español',
|
||||
handler: () => changeLocaleHandler('es')
|
||||
},
|
||||
{
|
||||
label: 'Italiano',
|
||||
handler: () => changeLocaleHandler('it')
|
||||
},
|
||||
{
|
||||
label: 'Français',
|
||||
handler: () => changeLocaleHandler('fr')
|
||||
},
|
||||
{
|
||||
label: 'Deutsch',
|
||||
handler: () => changeLocaleHandler('de')
|
||||
},
|
||||
{
|
||||
label: 'Português (BR)',
|
||||
handler: () => changeLocaleHandler('pt_BR')
|
||||
},
|
||||
{
|
||||
label: '简体中文',
|
||||
handler: () => changeLocaleHandler('zh_CN')
|
||||
},
|
||||
{
|
||||
label: 'Cancel',
|
||||
handler: () => cancelHandler()
|
||||
}
|
||||
],
|
||||
maxOptions: 7
|
||||
});
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
import i18next from "i18next";
|
||||
import BattleScene from "../battle-scene";
|
||||
import { hasTouchscreen } from "../touch-controls";
|
||||
import { updateWindowType } from "../ui/ui-theme";
|
||||
import { PlayerGender } from "./game-data";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import SettingsUiHandler from "#app/ui/settings-ui-handler";
|
||||
|
||||
export enum Setting {
|
||||
Game_Speed = "GAME_SPEED",
|
||||
Master_Volume = "MASTER_VOLUME",
|
||||
BGM_Volume = "BGM_VOLUME",
|
||||
SE_Volume = "SE_VOLUME",
|
||||
Language = "LANGUAGE",
|
||||
Damage_Numbers = "DAMAGE_NUMBERS",
|
||||
UI_Theme = "UI_THEME",
|
||||
Window_Type = "WINDOW_TYPE",
|
||||
Tutorials = "TUTORIALS",
|
||||
Enable_Retries = "ENABLE_RETRIES",
|
||||
Sprite_Set = "SPRITE_SET",
|
||||
Move_Animations = "MOVE_ANIMATIONS",
|
||||
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
|
||||
EXP_Gains_Speed = "EXP_GAINS_SPEED",
|
||||
EXP_Party_Display = "EXP_PARTY_DISPLAY",
|
||||
HP_Bar_Speed = "HP_BAR_SPEED",
|
||||
Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
|
||||
Player_Gender = "PLAYER_GENDER",
|
||||
Gamepad_Support = "GAMEPAD_SUPPORT",
|
||||
Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
|
||||
Touch_Controls = "TOUCH_CONTROLS",
|
||||
Vibration = "VIBRATION"
|
||||
}
|
||||
|
||||
export interface SettingOptions {
|
||||
[key: string]: string[]
|
||||
}
|
||||
|
||||
export interface SettingDefaults {
|
||||
[key: string]: integer
|
||||
}
|
||||
|
||||
export const settingOptions: SettingOptions = {
|
||||
[Setting.Game_Speed]: [ '1x', '1.25x', '1.5x', '2x', '2.5x', '3x', '4x', '5x' ],
|
||||
[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
|
||||
[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
|
||||
[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
|
||||
[Setting.Language]: [ 'English', 'Change' ],
|
||||
[Setting.Damage_Numbers]: [ 'Off', 'Simple', 'Fancy' ],
|
||||
[Setting.UI_Theme]: [ 'Default', 'Legacy' ],
|
||||
[Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()),
|
||||
[Setting.Tutorials]: [ 'Off', 'On' ],
|
||||
[Setting.Enable_Retries]: [ 'Off', 'On' ],
|
||||
[Setting.Sprite_Set]: [ 'Consistent', 'Mixed Animated' ],
|
||||
[Setting.Move_Animations]: [ 'Off', 'On' ],
|
||||
[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
|
||||
[Setting.EXP_Gains_Speed]: [ 'Normal', 'Fast', 'Faster', 'Skip' ],
|
||||
[Setting.EXP_Party_Display]: [ 'Normal', 'Level Up Notification', 'Skip' ],
|
||||
[Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ],
|
||||
[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
|
||||
[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
|
||||
[Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ],
|
||||
[Setting.Swap_A_and_B]: [ 'Enabled', 'Disabled' ],
|
||||
[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
|
||||
[Setting.Vibration]: [ 'Auto', 'Disabled' ]
|
||||
};
|
||||
|
||||
export const settingDefaults: SettingDefaults = {
|
||||
[Setting.Game_Speed]: 3,
|
||||
[Setting.Master_Volume]: 5,
|
||||
[Setting.BGM_Volume]: 10,
|
||||
[Setting.SE_Volume]: 10,
|
||||
[Setting.Language]: 0,
|
||||
[Setting.Damage_Numbers]: 0,
|
||||
[Setting.UI_Theme]: 0,
|
||||
[Setting.Window_Type]: 0,
|
||||
[Setting.Tutorials]: 1,
|
||||
[Setting.Enable_Retries]: 0,
|
||||
[Setting.Sprite_Set]: 0,
|
||||
[Setting.Move_Animations]: 1,
|
||||
[Setting.Show_Stats_on_Level_Up]: 1,
|
||||
[Setting.EXP_Gains_Speed]: 0,
|
||||
[Setting.EXP_Party_Display]: 0,
|
||||
[Setting.HP_Bar_Speed]: 0,
|
||||
[Setting.Fusion_Palette_Swaps]: 1,
|
||||
[Setting.Player_Gender]: 0,
|
||||
[Setting.Gamepad_Support]: 0,
|
||||
[Setting.Swap_A_and_B]: 1, // Set to 'Disabled' by default
|
||||
[Setting.Touch_Controls]: 0,
|
||||
[Setting.Vibration]: 0
|
||||
};
|
||||
|
||||
export const reloadSettings: Setting[] = [ Setting.UI_Theme, Setting.Language, Setting.Sprite_Set ];
|
||||
|
||||
export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean {
|
||||
switch (setting) {
|
||||
case Setting.Game_Speed:
|
||||
scene.gameSpeed = parseFloat(settingOptions[setting][value].replace('x', ''));
|
||||
break;
|
||||
case Setting.Master_Volume:
|
||||
scene.masterVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
|
||||
scene.updateSoundVolume();
|
||||
break;
|
||||
case Setting.BGM_Volume:
|
||||
scene.bgmVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
|
||||
scene.updateSoundVolume();
|
||||
break;
|
||||
case Setting.SE_Volume:
|
||||
scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0;
|
||||
scene.updateSoundVolume();
|
||||
break;
|
||||
case Setting.Damage_Numbers:
|
||||
scene.damageNumbersMode = value;
|
||||
break;
|
||||
case Setting.UI_Theme:
|
||||
scene.uiTheme = value;
|
||||
break;
|
||||
case Setting.Window_Type:
|
||||
updateWindowType(scene, parseInt(settingOptions[setting][value]));
|
||||
break;
|
||||
case Setting.Tutorials:
|
||||
scene.enableTutorials = settingOptions[setting][value] === 'On';
|
||||
break;
|
||||
case Setting.Enable_Retries:
|
||||
scene.enableRetries = settingOptions[setting][value] === 'On';
|
||||
break;
|
||||
case Setting.Sprite_Set:
|
||||
scene.experimentalSprites = !!value;
|
||||
if (value)
|
||||
scene.initExpSprites();
|
||||
break;
|
||||
case Setting.Move_Animations:
|
||||
scene.moveAnimations = settingOptions[setting][value] === 'On';
|
||||
break;
|
||||
case Setting.Show_Stats_on_Level_Up:
|
||||
scene.showLevelUpStats = settingOptions[setting][value] === 'On';
|
||||
break;
|
||||
case Setting.EXP_Gains_Speed:
|
||||
scene.expGainsSpeed = value;
|
||||
break;
|
||||
case Setting.EXP_Party_Display:
|
||||
scene.expParty = value;
|
||||
break;
|
||||
case Setting.HP_Bar_Speed:
|
||||
scene.hpBarSpeed = value;
|
||||
break;
|
||||
case Setting.Fusion_Palette_Swaps:
|
||||
scene.fusionPaletteSwaps = !!value;
|
||||
break;
|
||||
case Setting.Player_Gender:
|
||||
if (scene.gameData) {
|
||||
const female = settingOptions[setting][value] === 'Girl';
|
||||
scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE;
|
||||
scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? 'm' : 'f', female ? 'f' : 'm'));
|
||||
} else
|
||||
return false;
|
||||
break;
|
||||
case Setting.Gamepad_Support:
|
||||
// if we change the value of the gamepad support, we call a method in the inputController to
|
||||
// activate or deactivate the controller listener
|
||||
scene.inputController.setGamepadSupport(settingOptions[setting][value] !== 'Disabled');
|
||||
break;
|
||||
case Setting.Swap_A_and_B:
|
||||
scene.abSwapped = settingOptions[setting][value] !== 'Disabled';
|
||||
break;
|
||||
case Setting.Touch_Controls:
|
||||
scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
|
||||
const touchControls = document.getElementById('touchControls');
|
||||
if (touchControls)
|
||||
touchControls.classList.toggle('visible', scene.enableTouchControls);
|
||||
break;
|
||||
case Setting.Vibration:
|
||||
scene.enableVibration = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
|
||||
break;
|
||||
case Setting.Language:
|
||||
if (value) {
|
||||
if (scene.ui) {
|
||||
const cancelHandler = () => {
|
||||
scene.ui.revertMode();
|
||||
(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(Object.values(Setting).indexOf(Setting.Language), 0, true);
|
||||
};
|
||||
const changeLocaleHandler = (locale: string) => {
|
||||
i18next.changeLanguage(locale);
|
||||
localStorage.setItem('prLang', locale);
|
||||
cancelHandler();
|
||||
scene.reset(true, false, true);
|
||||
};
|
||||
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
|
||||
options: [
|
||||
{
|
||||
label: 'English',
|
||||
handler: () => changeLocaleHandler('en')
|
||||
},
|
||||
{
|
||||
label: 'Español',
|
||||
handler: () => changeLocaleHandler('es')
|
||||
},
|
||||
{
|
||||
label: 'Italiano',
|
||||
handler: () => changeLocaleHandler('it')
|
||||
},
|
||||
{
|
||||
label: 'Français',
|
||||
handler: () => changeLocaleHandler('fr')
|
||||
},
|
||||
{
|
||||
label: 'Deutsch',
|
||||
handler: () => changeLocaleHandler('de')
|
||||
},
|
||||
{
|
||||
label: 'Português (BR)',
|
||||
handler: () => changeLocaleHandler('pt_BR')
|
||||
},
|
||||
{
|
||||
label: '简体中文',
|
||||
handler: () => changeLocaleHandler('zh_CN')
|
||||
},
|
||||
{
|
||||
label: 'にほんご',
|
||||
handler: () => changeLocaleHandler('jp')
|
||||
},
|
||||
{
|
||||
label: 'Cancel',
|
||||
handler: () => cancelHandler()
|
||||
}
|
||||
],
|
||||
maxOptions: 7
|
||||
});
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
Loading…
Reference in New Issue