Nullsafety

pull/352/head
ReneGV 2024-04-30 10:54:50 -06:00
parent 74c173c2ec
commit 467747f4fd
1 changed files with 2 additions and 2 deletions

View File

@ -2278,7 +2278,7 @@ export class WeatherBallTypeAttr extends VariableMoveTypeAttr {
export class TerrainPulseTypeAttr extends VariableMoveTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const type = (args[0] as Utils.IntegerHolder);
switch (user.scene.arena.terrain.terrainType) {
switch (user.scene.arena.terrain?.terrainType) {
case TerrainType.MISTY:
type.value = Type.FAIRY
break;
@ -5929,7 +5929,7 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && target.isGrounded() ? 2 : 1),
new AttackMove(Moves.TERRAIN_PULSE, Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, 0, 8)
.attr(TerrainPulseTypeAttr)
.attr(MovePowerMultiplierAttr, (user, target, move) => (user.scene.arena.terrain.terrainType != TerrainType.NONE) ? 2 : 1)
.attr(MovePowerMultiplierAttr, (user, target, move) => ([TerrainType.ELECTRIC, TerrainType.GRASSY, TerrainType.MISTY, TerrainType.PSYCHIC].includes(user.scene.arena.terrain?.terrainType) ? 2 : 1))
.pulseMove(),
new AttackMove(Moves.SKITTER_SMACK, Type.BUG, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)
.attr(StatChangeAttr, BattleStat.SPATK, -1),