works, needs some testing

pull/872/head
shayebeadlingkl 2024-05-14 14:28:34 -04:00
parent 89411d7b3e
commit 4ba5c9b386
4 changed files with 36 additions and 10 deletions

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@ -715,7 +715,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean { applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) { if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)]; const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true); return attacker.trySetStatus(effect, true, pokemon);
} }
return false; return false;
@ -1759,6 +1759,24 @@ export class StatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
} }
} }
export class PostSetStatusAbAttr extends AbAttr {
applyPostSetStatus(pokemon: Pokemon, source: Pokemon = null, passive: boolean, effect: StatusEffect, args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* If another Pokemon burns, paralyzes, poisons, or badly poisons this Pokemon, that Pokemon receives the same non-volatile status condition.
*/
export class StatusSyncAbAttr extends PostSetStatusAbAttr {
applyPostSetStatus(pokemon: Pokemon, source: Pokemon = null, passive: boolean, effect: StatusEffect, args: any[]): boolean | Promise<boolean> {
if (source && [StatusEffect.BURN, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC].includes(effect)) {
return source.trySetStatus(effect, true);
}
return false;
}
}
export class PreApplyBattlerTagAbAttr extends AbAttr { export class PreApplyBattlerTagAbAttr extends AbAttr {
applyPreApplyBattlerTag(pokemon: Pokemon, passive: boolean, tag: BattlerTag, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> { applyPreApplyBattlerTag(pokemon: Pokemon, passive: boolean, tag: BattlerTag, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false; return false;
@ -2804,6 +2822,11 @@ export function applyPreSetStatusAbAttrs(attrType: { new(...args: any[]): PreSet
return applyAbAttrsInternal<PreSetStatusAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreSetStatus(pokemon, passive, effect, cancelled, args), args, false, false, !simulated); return applyAbAttrsInternal<PreSetStatusAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreSetStatus(pokemon, passive, effect, cancelled, args), args, false, false, !simulated);
} }
export function applyPostSetStatusAbAttrs(attrType: { new(...args: any[]): PostSetStatusAbAttr },
pokemon: Pokemon, effect: StatusEffect, source?: Pokemon, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostSetStatusAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostSetStatus(pokemon, source, passive, effect, args), args);
}
export function applyPreApplyBattlerTagAbAttrs(attrType: { new(...args: any[]): PreApplyBattlerTagAbAttr }, export function applyPreApplyBattlerTagAbAttrs(attrType: { new(...args: any[]): PreApplyBattlerTagAbAttr },
pokemon: Pokemon, tag: BattlerTag, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> { pokemon: Pokemon, tag: BattlerTag, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PreApplyBattlerTagAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreApplyBattlerTag(pokemon, passive, tag, cancelled, args), args); return applyAbAttrsInternal<PreApplyBattlerTagAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreApplyBattlerTag(pokemon, passive, tag, cancelled, args), args);
@ -2945,8 +2968,8 @@ export function initAbilities() {
new Ability(Abilities.EFFECT_SPORE, 3) new Ability(Abilities.EFFECT_SPORE, 3)
.attr(EffectSporeAbAttr), .attr(EffectSporeAbAttr),
new Ability(Abilities.SYNCHRONIZE, 3) new Ability(Abilities.SYNCHRONIZE, 3)
.attr(SyncEncounterNatureAbAttr) .attr(StatusSyncAbAttr)
.unimplemented(), .attr(SyncEncounterNatureAbAttr),
new Ability(Abilities.CLEAR_BODY, 3) new Ability(Abilities.CLEAR_BODY, 3)
.attr(ProtectStatAbAttr) .attr(ProtectStatAbAttr)
.ignorable(), .ignorable(),

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@ -1156,7 +1156,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false; return false;
} }
if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0)) if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
return pokemon.trySetStatus(this.effect, true, this.cureTurn); return pokemon.trySetStatus(this.effect, true, user, this.cureTurn);
} }
return false; return false;
} }
@ -1197,7 +1197,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
return false; return false;
} }
if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) { if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) {
var statusAfflictResult = target.trySetStatus(statusToApply, true); var statusAfflictResult = target.trySetStatus(statusToApply, true, user);
if (statusAfflictResult) { if (statusAfflictResult) {
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect))); user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
user.resetStatus(); user.resetStatus();

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@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag'; import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type"; import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome"; import { Biome } from "../data/enums/biome";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr } from '../data/ability'; import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, applyPostSetStatusAbAttrs, PostSetStatusAbAttr } from '../data/ability';
import { Abilities } from "#app/data/enums/abilities"; import { Abilities } from "#app/data/enums/abilities";
import PokemonData from '../system/pokemon-data'; import PokemonData from '../system/pokemon-data';
import Battle, { BattlerIndex } from '../battle'; import Battle, { BattlerIndex } from '../battle';
@ -2065,12 +2065,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true; return true;
} }
trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null): boolean { trySetStatus(effect: StatusEffect, asPhase: boolean = false, source?: Pokemon, cureTurn: integer = 0, sourceText: string = null): boolean {
if (!this.canSetStatus(effect, asPhase)) if (!this.canSetStatus(effect, asPhase))
return false; return false;
if (asPhase) { if (asPhase) {
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText)); this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, source));
return true; return true;
} }
@ -2102,6 +2102,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (effect !== StatusEffect.FAINT) if (effect !== StatusEffect.FAINT)
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true); this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true);
applyPostSetStatusAbAttrs(PostSetStatusAbAttr, this, effect, source);
return true; return true;
} }

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@ -2931,19 +2931,21 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect: StatusEffect; private statusEffect: StatusEffect;
private cureTurn: integer; private cureTurn: integer;
private sourceText: string; private sourceText: string;
private source: Pokemon;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string) { constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string, source?: Pokemon) {
super(scene, battlerIndex); super(scene, battlerIndex);
this.statusEffect = statusEffect; this.statusEffect = statusEffect;
this.cureTurn = cureTurn; this.cureTurn = cureTurn;
this.sourceText = sourceText; this.sourceText = sourceText;
this.source = source;
} }
start() { start() {
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
if (!pokemon.status) { if (!pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect)) { if (pokemon.trySetStatus(this.statusEffect, false, this.source)) {
if (this.cureTurn) if (this.cureTurn)
pokemon.status.cureTurn = this.cureTurn; pokemon.status.cureTurn = this.cureTurn;
pokemon.updateInfo(true); pokemon.updateInfo(true);