Fix crash on catching a Pokemon
parent
53097dfa6d
commit
4bbf1acbd8
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@ -34,7 +34,7 @@ import { DamageAchv, achvs } from './system/achv';
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import { DexAttr } from './system/game-data';
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import { DexAttr } from './system/game-data';
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import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from '@material/material-color-utilities';
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import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from '@material/material-color-utilities';
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import { Nature, getNatureStatMultiplier } from './data/nature';
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import { Nature, getNatureStatMultiplier } from './data/nature';
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import { SpeciesFormChange, SpeciesFormChangeMoveUsedTrigger, SpeciesFormChangeStatusEffectTrigger } from './data/pokemon-forms';
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import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveUsedTrigger, SpeciesFormChangeStatusEffectTrigger } from './data/pokemon-forms';
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export enum FieldPosition {
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export enum FieldPosition {
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CENTER,
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CENTER,
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@ -1491,6 +1491,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.battleSummonData = new PokemonBattleSummonData();
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this.battleSummonData = new PokemonBattleSummonData();
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if (this.getTag(BattlerTagType.SEEDED))
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if (this.getTag(BattlerTagType.SEEDED))
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this.lapseTag(BattlerTagType.SEEDED);
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this.lapseTag(BattlerTagType.SEEDED);
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if (this.scene)
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveUsedTrigger, true);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveUsedTrigger, true);
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}
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}
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@ -2313,6 +2314,7 @@ export class EnemyPokemon extends Pokemon {
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const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.ivs, this.nature, this);
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const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.ivs, this.nature, this);
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party.push(newPokemon);
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party.push(newPokemon);
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ret = newPokemon;
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ret = newPokemon;
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this.scene.triggerPokemonFormChange(newPokemon, SpeciesFormChangeActiveTrigger, true);
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}
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}
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return ret;
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return ret;
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