added top/down support from legacy settings
parent
d80c0e3d34
commit
4c39fd068c
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@ -1,5 +1,4 @@
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import BattleScene from "../battle-scene";
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import { hasTouchscreen, isMobile } from "../touch-controls";
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import {TextStyle, addTextObject} from "./text";
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import {Mode} from "./ui";
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import UiHandler from "./ui-handler";
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@ -227,6 +226,8 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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processInput(button: Button): boolean {
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const ui = this.getUi();
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// Defines the maximum number of rows that can be displayed on the screen.
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const rowsToDisplay = 9;
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let success = false;
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@ -242,14 +243,28 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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success = this.setCursor(this.cursor - 1);
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else
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success = this.setScrollCursor(this.scrollCursor - 1);
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} else {
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// When at the top of the menu and pressing UP, move to the bottommost item.
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// First, set the cursor to the last visible element, preparing for the scroll to the end.
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const successA = this.setCursor(rowsToDisplay - 1);
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// Then, adjust the scroll to display the bottommost elements of the menu.
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const successB = this.setScrollCursor(this.optionValueLabels.length - rowsToDisplay);
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success = successA && successB; // success is just there to play the little validation sound effect
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}
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break;
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case Button.DOWN:
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if (cursor < this.optionValueLabels.length) {
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if (this.cursor < 8)
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if (cursor < this.optionValueLabels.length - 1) {
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if (this.cursor < rowsToDisplay - 1)
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success = this.setCursor(this.cursor + 1);
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else if (this.scrollCursor < this.optionValueLabels.length - 9)
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else if (this.scrollCursor < this.optionValueLabels.length - rowsToDisplay)
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success = this.setScrollCursor(this.scrollCursor + 1);
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} else {
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// When at the bottom of the menu and pressing DOWN, move to the topmost item.
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// First, set the cursor to the first visible element, resetting the scroll to the top.
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const successA = this.setCursor(0);
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// Then, reset the scroll to start from the first element of the menu.
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const successB = this.setScrollCursor(0);
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success = successA && successB; // Indicates a successful cursor and scroll adjustment.
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}
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break;
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case Button.LEFT:
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