Update Let's Go moves to their Gen 8 functionality
This primarily just affects Zippy Zap, as it loses its always crit attribute for an evasion increase (Associated localization strings will need updating). Also implemented Sparkly Swirl's status curing attribute. Also included is a wild evolution delay for some stone evolution Pokémon that was previously overlooked.pull/845/head
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c42441294b
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4e279224c5
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@ -6221,7 +6221,7 @@ export function initMoves() {
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.ignoresVirtual(),
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.ignoresVirtual(),
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/* End Unused */
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/* End Unused */
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new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
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new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
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.attr(CritOnlyAttr),
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.attr(StatChangeAttr, BattleStat.EVA, 1, true),
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new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
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new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -6246,7 +6246,7 @@ export function initMoves() {
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new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
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new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
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.attr(ResetStatsAttr),
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.attr(ResetStatsAttr),
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new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
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new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
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.partial(),
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.attr(PartyStatusCureAttr, null, Abilities.NONE),
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new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7)
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new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7)
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.attr(FriendshipPowerAttr),
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.attr(FriendshipPowerAttr),
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new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7)
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new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7)
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@ -1385,10 +1385,10 @@ export const pokemonEvolutions: PokemonEvolutions = {
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new SpeciesEvolution(Species.HELIOLISK, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG)
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new SpeciesEvolution(Species.HELIOLISK, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG)
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],
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],
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[Species.CHARJABUG]: [
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[Species.CHARJABUG]: [
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new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null)
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new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG)
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],
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],
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[Species.CRABRAWLER]: [
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[Species.CRABRAWLER]: [
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new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null)
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new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG)
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],
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],
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[Species.ROCKRUFF]: [
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[Species.ROCKRUFF]: [
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new SpeciesFormEvolution(Species.LYCANROC, '', 'midday', 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0)), null),
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new SpeciesFormEvolution(Species.LYCANROC, '', 'midday', 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0)), null),
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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
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},
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},
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"zippyZap": {
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"zippyZap": {
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name: "Britzelturbo",
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name: "Britzelturbo",
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effect: "Ein stürmischer Blitz-Angriff mit hoher Erstschlag- und Volltrefferquote."
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effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
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},
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},
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"splishySplash": {
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"splishySplash": {
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name: "Plätschersurfer",
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name: "Plätschersurfer",
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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
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},
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},
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"zippyZap": {
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"zippyZap": {
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name: "Zippy Zap",
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name: "Zippy Zap",
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effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit."
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effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
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},
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},
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"splishySplash": {
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"splishySplash": {
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name: "Splishy Splash",
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name: "Splishy Splash",
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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
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},
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},
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zippyZap: {
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zippyZap: {
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name: "Pikaturbo",
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name: "Pikaturbo",
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effect: "Ataque eléctrico a la velocidad del rayo. Este movimiento tiene prioridad alta y propina golpes críticos.",
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effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
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},
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},
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splishySplash: {
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splishySplash: {
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name: "Salpikasurf",
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name: "Salpikasurf",
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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
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},
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},
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"zippyZap": {
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"zippyZap": {
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name: "Pika-Sprint",
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name: "Pika-Sprint",
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effect: "Une attaque électrique rapide comme l’éclair qui inflige un coup critique à coup sûr. Frappe en priorité."
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effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
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},
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},
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"splishySplash": {
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"splishySplash": {
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name: "Pika-Splash",
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name: "Pika-Splash",
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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
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},
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},
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zippyZap: {
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zippyZap: {
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name: "Sprintaboom",
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name: "Sprintaboom",
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effect: "Un attacco elettrico ad altissima velocità. Questa mossa ha priorità alta e infligge sicuramente un brutto colpo.",
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effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
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},
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},
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splishySplash: {
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splishySplash: {
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name: "Surfasplash",
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name: "Surfasplash",
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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
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},
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},
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zippyZap: {
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zippyZap: {
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name: "Zippy Zap",
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name: "Zippy Zap",
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effect: "O usuário ataca o alvo com rajadas de eletricidade em alta velocidade. Este movimento sempre ataca primeiro e resulta em um golpe crítico."
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effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
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},
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},
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splishySplash: {
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splishySplash: {
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name: "Splishy Splash",
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name: "Splishy Splash",
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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
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},
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},
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"zippyZap": {
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"zippyZap": {
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name: "电电加速",
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name: "电电加速",
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effect: "迅猛无比的电击。必定能够\n先制攻击,击中对方的要害",
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effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
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},
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},
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"splishySplash": {
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"splishySplash": {
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name: "滔滔冲浪",
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name: "滔滔冲浪",
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