Fix random category

Also fix the variable name
pull/84/head
Xavion3 2024-04-11 10:45:33 +10:00 committed by Samuel H
parent 4f63b83bd9
commit 4f1fa4e192
1 changed files with 3 additions and 3 deletions

View File

@ -1934,13 +1934,13 @@ export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const category = (args[0] as Utils.IntegerHolder);
const atkRatio = user.getBattleStat(Stat.ATK, target, move) / target.getBattleStat(Stat.DEF, user, move);
const defRatio = user.getBattleStat(Stat.SPATK, target, move) / target.getBattleStat(Stat.SPDEF, user, move);
const specialRatio = user.getBattleStat(Stat.SPATK, target, move) / target.getBattleStat(Stat.SPDEF, user, move);
// Shell Side Arm is much more complicated than it looks, this is a partial implementation to try to achieve something similar to the games
if (atkRatio > defRatio) {
if (atkRatio > specialRatio) {
category.value = MoveCategory.PHYSICAL;
return true;
} else if (atkRatio === defRatio && user.randSeedInt(1) === 0) {
} else if (atkRatio === specialRatio && user.randSeedInt(2) === 0) {
category.value = MoveCategory.PHYSICAL;
return true;
}