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@ -1898,6 +1898,57 @@ export class BlizzardAccuracyAttr extends VariableAccuracyAttr {
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}
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}
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}
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}
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export class VariableMoveCategoryAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return false;
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}
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}
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export class PhotonGeyserCategoryAttr extends VariableMoveCategoryAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const category = (args[0] as Utils.IntegerHolder);
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if (user.getBattleStat(Stat.ATK, target, move) > user.getBattleStat(Stat.SPATK, target, move)) {
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category.value = MoveCategory.PHYSICAL;
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return true;
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}
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return false;
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}
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}
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export class TeraBlastCategoryAttr extends VariableMoveCategoryAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const category = (args[0] as Utils.IntegerHolder);
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if (user.isTerastallized() && user.getBattleStat(Stat.ATK, target, move) > user.getBattleStat(Stat.SPATK, target, move)) {
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category.value = MoveCategory.PHYSICAL;
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return true;
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}
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return false;
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}
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}
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export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const category = (args[0] as Utils.IntegerHolder);
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const atkRatio = user.getBattleStat(Stat.ATK, target, move) / target.getBattleStat(Stat.DEF, user, move);
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const defRatio = user.getBattleStat(Stat.SPATK, target, move) / target.getBattleStat(Stat.SPDEF, user, move);
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// Shell Side Arm is much more complicated than it looks, this is a partial implementation to try to achieve something similar to the games
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if (atkRatio > defRatio) {
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category.value = MoveCategory.PHYSICAL;
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return true;
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} else if (atkRatio === defRatio && user.randSeedInt(1) === 0) {
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category.value = MoveCategory.PHYSICAL;
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return true;
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}
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return false;
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}
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}
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export class VariableMoveTypeAttr extends MoveAttr {
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export class VariableMoveTypeAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return false;
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return false;
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@ -4672,9 +4723,11 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_OTHERS),
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.PLASMA_FISTS, "Plasma Fists (P)", Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 100, 15, "The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.", -1, 0, 7)
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new AttackMove(Moves.PLASMA_FISTS, "Plasma Fists (P)", Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 100, 15, "The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.", -1, 0, 7)
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.punchingMove(),
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.punchingMove(),
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new AttackMove(Moves.PHOTON_GEYSER, "Photon Geyser (P)", Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 5, "The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.", -1, 0, 7),
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new AttackMove(Moves.PHOTON_GEYSER, "Photon Geyser (P)", Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 5, "The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.", -1, 0, 7)
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.attr(PhotonGeyserCategoryAttr),
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/* Unused */
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/* Unused */
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new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, "Light That Burns the Sky (P)", Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, "This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.", -1, 0, 7),
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new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, "Light That Burns the Sky (P)", Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, "This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.", -1, 0, 7)
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.attr(PhotonGeyserCategoryAttr),
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new AttackMove(Moves.SEARING_SUNRAZE_SMASH, "Searing Sunraze Smash (P)", Type.STEEL, MoveCategory.PHYSICAL, 200, -1, 1, "After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.", -1, 0, 7),
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new AttackMove(Moves.SEARING_SUNRAZE_SMASH, "Searing Sunraze Smash (P)", Type.STEEL, MoveCategory.PHYSICAL, 200, -1, 1, "After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.", -1, 0, 7),
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new AttackMove(Moves.MENACING_MOONRAZE_MAELSTROM, "Menacing Moonraze Maelstrom (P)", Type.GHOST, MoveCategory.SPECIAL, 200, -1, 1, "After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.", -1, 0, 7),
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new AttackMove(Moves.MENACING_MOONRAZE_MAELSTROM, "Menacing Moonraze Maelstrom (P)", Type.GHOST, MoveCategory.SPECIAL, 200, -1, 1, "After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.", -1, 0, 7),
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new AttackMove(Moves.LETS_SNUGGLE_FOREVER, "Let's Snuggle Forever (P)", Type.FAIRY, MoveCategory.PHYSICAL, 190, -1, 1, "After obtaining Z-Power, the user, Mimikyu, punches the target with full force.", -1, 0, 7),
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new AttackMove(Moves.LETS_SNUGGLE_FOREVER, "Let's Snuggle Forever (P)", Type.FAIRY, MoveCategory.PHYSICAL, 190, -1, 1, "After obtaining Z-Power, the user, Mimikyu, punches the target with full force.", -1, 0, 7),
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@ -4855,7 +4908,9 @@ export function initMoves() {
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.attr(ChargeAttr, ChargeAnim.METEOR_BEAM_CHARGING, 'is overflowing\nwith space power!', null, true)
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.attr(ChargeAttr, ChargeAnim.METEOR_BEAM_CHARGING, 'is overflowing\nwith space power!', null, true)
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.attr(StatChangeAttr, BattleStat.SPATK, 1, true)
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.attr(StatChangeAttr, BattleStat.SPATK, 1, true)
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.ignoresVirtual(),
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.ignoresVirtual(),
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new AttackMove(Moves.SHELL_SIDE_ARM, "Shell Side Arm (P)", Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, "This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.", 20, 0, 8),
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new AttackMove(Moves.SHELL_SIDE_ARM, "Shell Side Arm (P)", Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, "This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.", 20, 0, 8)
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.attr(ShellSideArmCategoryAttr)
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.attr(StatusEffectAttr, StatusEffect.POISON),
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new AttackMove(Moves.MISTY_EXPLOSION, "Misty Explosion (P)", Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, "The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.", -1, 0, 8)
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new AttackMove(Moves.MISTY_EXPLOSION, "Misty Explosion (P)", Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, "The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.", -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.GRASSY_GLIDE, "Grassy Glide (P)", Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, "Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.", -1, 0, 8),
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new AttackMove(Moves.GRASSY_GLIDE, "Grassy Glide (P)", Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, "Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.", -1, 0, 8),
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@ -5057,7 +5112,8 @@ export function initMoves() {
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new AttackMove(Moves.G_MAX_RAPID_FLOW, "G-Max Rapid Flow (N)", Type.WATER, MoveCategory.PHYSICAL, 10, -1, 10, "A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.", -1, 0, 8)
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new AttackMove(Moves.G_MAX_RAPID_FLOW, "G-Max Rapid Flow (N)", Type.WATER, MoveCategory.PHYSICAL, 10, -1, 10, "A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.", -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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End Unused */
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End Unused */
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new AttackMove(Moves.TERA_BLAST, "Tera Blast (P)", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, "If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.", -1, 0, 9),
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new AttackMove(Moves.TERA_BLAST, "Tera Blast (P)", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, "If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.", -1, 0, 9)
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.attr(TeraBlastCategoryAttr),
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new SelfStatusMove(Moves.SILK_TRAP, "Silk Trap", Type.BUG, -1, 10, "The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.", -1, 4, 9)
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new SelfStatusMove(Moves.SILK_TRAP, "Silk Trap", Type.BUG, -1, 10, "The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.", -1, 4, 9)
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.attr(ProtectAttr, BattlerTagType.SILK_TRAP),
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.attr(ProtectAttr, BattlerTagType.SILK_TRAP),
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new AttackMove(Moves.AXE_KICK, "Axe Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, "The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.", 30, 0, 9)
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new AttackMove(Moves.AXE_KICK, "Axe Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, "The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.", 30, 0, 9)
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@ -5193,7 +5249,8 @@ export function initMoves() {
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.attr(ElectroShotChargeAttr)
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.attr(ElectroShotChargeAttr)
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.attr(StatChangeAttr, BattleStat.SPATK, 1, true)
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.attr(StatChangeAttr, BattleStat.SPATK, 1, true)
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.ignoresVirtual(),
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.ignoresVirtual(),
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new AttackMove(Moves.TERA_STARSTORM, "Tera Starstorm (P)", Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, "With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.", -1, 0, 9),
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new AttackMove(Moves.TERA_STARSTORM, "Tera Starstorm (P)", Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, "With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.", -1, 0, 9)
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.attr(TeraBlastCategoryAttr),
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new AttackMove(Moves.FICKLE_BEAM, "Fickle Beam", Type.DRAGON, MoveCategory.SPECIAL, 80, 100, 5, "The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.", 30, 0, 9)
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new AttackMove(Moves.FICKLE_BEAM, "Fickle Beam", Type.DRAGON, MoveCategory.SPECIAL, 80, 100, 5, "The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.", 30, 0, 9)
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.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
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.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
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.attr(DoublePowerChanceAttr),
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.attr(DoublePowerChanceAttr),
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@ -2,7 +2,7 @@ import Phaser from 'phaser';
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import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
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import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr } from "../data/move";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
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import * as Utils from '../utils';
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import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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@ -1093,9 +1093,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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apply(source: Pokemon, battlerMove: PokemonMove): HitResult {
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apply(source: Pokemon, battlerMove: PokemonMove): HitResult {
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let result: HitResult;
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let result: HitResult;
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const move = battlerMove.getMove();
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const move = battlerMove.getMove();
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const moveCategory = move.category;
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let damage = new Utils.NumberHolder(0);
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let damage = new Utils.NumberHolder(0);
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const variableCategory = new Utils.IntegerHolder(move.category);
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applyMoveAttrs(VariableMoveCategoryAttr, source, this, move, variableCategory);
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const moveCategory = variableCategory.value as MoveCategory;
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const variableType = new Utils.IntegerHolder(move.type);
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const variableType = new Utils.IntegerHolder(move.type);
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const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
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const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
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applyMoveAttrs(VariableMoveTypeAttr, source, this, move, variableType);
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applyMoveAttrs(VariableMoveTypeAttr, source, this, move, variableType);
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