Merge branch 'main' into Ability-Flower-Veil
commit
5045e8c70a
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@ -7,18 +7,20 @@ export interface UserInfo {
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}
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}
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export let loggedInUser: UserInfo = null;
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export let loggedInUser: UserInfo = null;
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export const clientSessionId = Utils.randomString(32);
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export function updateUserInfo(): Promise<[boolean, integer]> {
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export function updateUserInfo(): Promise<[boolean, integer]> {
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return new Promise<[boolean, integer]>(resolve => {
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return new Promise<[boolean, integer]>(resolve => {
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if (bypassLogin) {
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if (bypassLogin) {
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loggedInUser = { username: 'Guest', lastSessionSlot: -1 };
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let lastSessionSlot = -1;
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let lastSessionSlot = -1;
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for (let s = 0; s < 2; s++) {
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for (let s = 0; s < 2; s++) {
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if (localStorage.getItem(`sessionData${s ? s : ''}`)) {
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if (localStorage.getItem(`sessionData${s ? s : ''}_${loggedInUser.username}`)) {
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lastSessionSlot = s;
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lastSessionSlot = s;
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break;
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break;
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}
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}
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}
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}
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loggedInUser = { username: 'Guest', lastSessionSlot: lastSessionSlot };
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loggedInUser.lastSessionSlot = lastSessionSlot;
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return resolve([ true, 200 ]);
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return resolve([ true, 200 ]);
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}
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}
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Utils.apiFetch('account/info', true).then(response => {
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Utils.apiFetch('account/info', true).then(response => {
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@ -88,6 +88,7 @@ export default class BattleScene extends SceneBase {
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public uiInputs: UiInputs;
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public uiInputs: UiInputs;
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public sessionPlayTime: integer = null;
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public sessionPlayTime: integer = null;
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public lastSavePlayTime: integer = null;
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public masterVolume: number = 0.5;
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public masterVolume: number = 0.5;
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public bgmVolume: number = 1;
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public bgmVolume: number = 1;
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public seVolume: number = 1;
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public seVolume: number = 1;
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@ -452,6 +453,8 @@ export default class BattleScene extends SceneBase {
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initSession(): void {
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initSession(): void {
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if (this.sessionPlayTime === null)
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if (this.sessionPlayTime === null)
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this.sessionPlayTime = 0;
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this.sessionPlayTime = 0;
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if (this.lastSavePlayTime === null)
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this.lastSavePlayTime = 0;
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if (this.playTimeTimer)
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if (this.playTimeTimer)
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this.playTimeTimer.destroy();
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this.playTimeTimer.destroy();
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@ -464,6 +467,8 @@ export default class BattleScene extends SceneBase {
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this.gameData.gameStats.playTime++;
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this.gameData.gameStats.playTime++;
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if (this.sessionPlayTime !== null)
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if (this.sessionPlayTime !== null)
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this.sessionPlayTime++;
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this.sessionPlayTime++;
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if (this.lastSavePlayTime !== null)
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this.lastSavePlayTime++;
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}
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}
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});
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});
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@ -1007,6 +1012,7 @@ export default class BattleScene extends SceneBase {
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case Species.FLORGES:
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case Species.FLORGES:
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case Species.FURFROU:
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case Species.FURFROU:
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case Species.ORICORIO:
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case Species.ORICORIO:
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case Species.MAGEARNA:
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case Species.SQUAWKABILLY:
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case Species.SQUAWKABILLY:
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case Species.TATSUGIRI:
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case Species.TATSUGIRI:
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case Species.PALDEA_TAUROS:
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case Species.PALDEA_TAUROS:
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@ -1770,7 +1770,7 @@ export class StatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
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}
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
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return getPokemonMessage(pokemon, `'s ${abilityName}\nprevents ${this.immuneEffects.length ? getStatusEffectDescriptor(args[0] as StatusEffect) : 'status problems'}!`);
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return getPokemonMessage(pokemon, `'s ${abilityName}\nprevents ${this.immuneEffects.length ? getStatusEffectDescriptor(this.immuneEffects[0]) : 'status problems'}!`);
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}
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}
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}
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}
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@ -48,7 +48,7 @@ export const biomeLinks: BiomeLinks = {
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[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
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[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
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[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
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[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
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[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
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[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
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[Biome.CAVE]: [ Biome.BADLANDS, Biome.BEACH ],
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[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ],
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[Biome.DESERT]: Biome.RUINS,
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[Biome.DESERT]: Biome.RUINS,
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[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
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[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
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[Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ],
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[Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ],
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@ -13,14 +13,15 @@ export interface DailyRunConfig {
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}
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}
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export function fetchDailyRunSeed(): Promise<string> {
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export function fetchDailyRunSeed(): Promise<string> {
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return new Promise<string>(resolve => {
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return new Promise<string>((resolve, reject) => {
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Utils.apiFetch('daily/seed').then(response => {
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Utils.apiFetch('daily/seed').then(response => {
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if (!response.ok) {
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if (!response.ok) {
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resolve(null);
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resolve(null);
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return;
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return;
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}
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}
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return response.text();
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return response.text();
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}).then(seed => resolve(seed));
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}).then(seed => resolve(seed))
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.catch(err => reject(err));
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});
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});
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}
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}
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144
src/data/move.ts
144
src/data/move.ts
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@ -434,29 +434,66 @@ export class SelfStatusMove extends Move {
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}
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}
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}
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}
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/**
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* Base class defining all {@link Move} Attributes
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* @abstract
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*/
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export abstract class MoveAttr {
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export abstract class MoveAttr {
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/** Should this {@link Move} target the user? */
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public selfTarget: boolean;
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public selfTarget: boolean;
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constructor(selfTarget: boolean = false) {
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constructor(selfTarget: boolean = false) {
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this.selfTarget = selfTarget;
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this.selfTarget = selfTarget;
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}
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}
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/**
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* Applies move attributes
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* @see {@link applyMoveAttrsInternal}
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* @virtual
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* @param user The {@link Pokemon} using the move
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* @param target The target {@link Pokemon} of the move
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* @param move The {@link Move} being used
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* @param args Set of unique arguments needed by this attribute
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* @returns true if the application succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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return true;
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return true;
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}
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}
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/**
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* @virtual
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* @returns the {@link MoveCondition} or {@link MoveConditionFunc} for this {@link Move}
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*/
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getCondition(): MoveCondition | MoveConditionFunc {
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getCondition(): MoveCondition | MoveConditionFunc {
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return null;
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return null;
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}
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}
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/**
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* @virtual
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* @param user The {@link Pokemon} using the move
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* @param target The target {@link Pokemon} of the move
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* @param move The {@link Move} being used
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* @param cancelled A {@link Utils.BooleanHolder} which stores if the move should fail
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* @returns the string representing failure of this {@link Move}
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*/
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getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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return null;
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return null;
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}
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}
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/**
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* Used by the Enemy AI to rank an attack based on a given user
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* @see {@link EnemyPokemon.getNextMove}
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* @virtual
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*/
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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return 0;
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return 0;
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}
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}
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/**
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* Used by the Enemy AI to rank an attack based on a given target
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* @see {@link EnemyPokemon.getNextMove}
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* @virtual
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*/
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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return 0;
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return 0;
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}
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}
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@ -470,6 +507,9 @@ export enum MoveEffectTrigger {
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POST_TARGET,
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POST_TARGET,
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}
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}
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/** Base class defining all Move Effect Attributes
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* @extends MoveAttr
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*/
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export class MoveEffectAttr extends MoveAttr {
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export class MoveEffectAttr extends MoveAttr {
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public trigger: MoveEffectTrigger;
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public trigger: MoveEffectTrigger;
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public firstHitOnly: boolean;
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public firstHitOnly: boolean;
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@ -480,11 +520,21 @@ export class MoveEffectAttr extends MoveAttr {
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this.firstHitOnly = firstHitOnly;
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this.firstHitOnly = firstHitOnly;
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}
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}
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/**
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|
* Determines whether the {@link Move}'s effects are valid to {@link apply}
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* @virtual
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* @param user The {@link Pokemon} using the move
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* @param target The target {@link Pokemon} of the move
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* @param move The {@link Move} being used
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* @param args Set of unique arguments needed by this attribute
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* @returns true if the application succeeds
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|
*/
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canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
|
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
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return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
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return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
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&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
|
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
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}
|
}
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|
|
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|
/** Applies move effects so long as they are able based on {@link canApply} */
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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return this.canApply(user, target, move, args);
|
return this.canApply(user, target, move, args);
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}
|
}
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|
@ -738,12 +788,60 @@ export class RecoilAttr extends MoveEffectAttr {
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}
|
}
|
||||||
}
|
}
|
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|
|
||||||
|
|
||||||
|
/**
|
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|
* Attribute used for moves which self KO the user regardless if the move hits a target
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|
* @extends MoveEffectAttr
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|
* @see {@link apply}
|
||||||
|
**/
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export class SacrificialAttr extends MoveEffectAttr {
|
export class SacrificialAttr extends MoveEffectAttr {
|
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constructor() {
|
constructor() {
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super(true, MoveEffectTrigger.PRE_APPLY);
|
super(true, MoveEffectTrigger.POST_TARGET);
|
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}
|
}
|
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|
|
||||||
|
/**
|
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|
* Deals damage to the user equal to their current hp
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||||||
|
* @param user Pokemon that used the move
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|
* @param target The target of the move
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|
* @param move Move with this attribute
|
||||||
|
* @param args N/A
|
||||||
|
* @returns true if the function succeeds
|
||||||
|
**/
|
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
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|
user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
|
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|
user.turnData.damageTaken += user.hp;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
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|
if (user.isBoss())
|
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|
return -20;
|
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|
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
|
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|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attribute used for moves which self KO the user but only if the move hits a target
|
||||||
|
* @extends MoveEffectAttr
|
||||||
|
* @see {@link apply}
|
||||||
|
**/
|
||||||
|
export class SacrificialAttrOnHit extends MoveEffectAttr {
|
||||||
|
constructor() {
|
||||||
|
super(true, MoveEffectTrigger.POST_TARGET);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Deals damage to the user equal to their current hp if the move lands
|
||||||
|
* @param user Pokemon that used the move
|
||||||
|
* @param target The target of the move
|
||||||
|
* @param move Move with this attribute
|
||||||
|
* @param args N/A
|
||||||
|
* @returns true if the function succeeds
|
||||||
|
**/
|
||||||
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
|
|
||||||
|
// If the move fails to hit a target, then the user does not faint and the function returns false
|
||||||
if (!super.apply(user, target, move, args))
|
if (!super.apply(user, target, move, args))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
@ -806,8 +904,15 @@ export enum MultiHitType {
|
||||||
_1_TO_10,
|
_1_TO_10,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Heals the user or target by {@link healRatio} depending on the value of {@link selfTarget}
|
||||||
|
* @extends MoveEffectAttr
|
||||||
|
* @see {@link apply}
|
||||||
|
*/
|
||||||
export class HealAttr extends MoveEffectAttr {
|
export class HealAttr extends MoveEffectAttr {
|
||||||
|
/** The percentage of {@link Stat.HP} to heal */
|
||||||
private healRatio: number;
|
private healRatio: number;
|
||||||
|
/** Should an animation be shown? */
|
||||||
private showAnim: boolean;
|
private showAnim: boolean;
|
||||||
|
|
||||||
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
|
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
|
||||||
|
@ -822,6 +927,10 @@ export class HealAttr extends MoveEffectAttr {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a new {@link PokemonHealPhase}.
|
||||||
|
* This heals the target and shows the appropriate message.
|
||||||
|
*/
|
||||||
addHealPhase(target: Pokemon, healRatio: number) {
|
addHealPhase(target: Pokemon, healRatio: number) {
|
||||||
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
|
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
|
||||||
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' \nhad its HP restored.'), true, !this.showAnim));
|
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' \nhad its HP restored.'), true, !this.showAnim));
|
||||||
|
@ -903,7 +1012,7 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
|
||||||
* @param user Pokemon that used the move
|
* @param user Pokemon that used the move
|
||||||
* @param target N/A
|
* @param target N/A
|
||||||
* @param move Move with this attribute
|
* @param move Move with this attribute
|
||||||
* @param args Utils.NumberHolder for arenaAttackTypeMultiplier
|
* @param args [0] Utils.NumberHolder for arenaAttackTypeMultiplier
|
||||||
* @returns true if the function succeeds
|
* @returns true if the function succeeds
|
||||||
*/
|
*/
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
|
@ -963,27 +1072,19 @@ export class SandHealAttr extends WeatherHealAttr {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Heals the target by either {@link normalHealRatio} or {@link boostedHealRatio}
|
* Heals the target or the user by either {@link normalHealRatio} or {@link boostedHealRatio}
|
||||||
* depending on the evaluation of {@link condition}
|
* depending on the evaluation of {@link condition}
|
||||||
|
* @extends HealAttr
|
||||||
* @see {@link apply}
|
* @see {@link apply}
|
||||||
* @param user The Pokemon using this move
|
|
||||||
* @param target The target Pokemon of this move
|
|
||||||
* @param move This move
|
|
||||||
* @param args N/A
|
|
||||||
* @returns if the move was successful
|
|
||||||
*/
|
*/
|
||||||
export class BoostHealAttr extends HealAttr {
|
export class BoostHealAttr extends HealAttr {
|
||||||
|
/** Healing received when {@link condition} is false */
|
||||||
private normalHealRatio?: number;
|
private normalHealRatio?: number;
|
||||||
|
/** Healing received when {@link condition} is true */
|
||||||
private boostedHealRatio?: number;
|
private boostedHealRatio?: number;
|
||||||
|
/** The lambda expression to check against when boosting the healing value */
|
||||||
private condition?: MoveConditionFunc;
|
private condition?: MoveConditionFunc;
|
||||||
|
|
||||||
/**
|
|
||||||
* @param normalHealRatio Healing received when {@link condition} is false
|
|
||||||
* @param boostedHealRatio Healing received when {@link condition} is true
|
|
||||||
* @param showAnim Should a healing animation be showed?
|
|
||||||
* @param selfTarget Should the move target the user?
|
|
||||||
* @param condition The condition to check against when boosting the healing value
|
|
||||||
*/
|
|
||||||
constructor(normalHealRatio?: number, boostedHealRatio?: number, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
|
constructor(normalHealRatio?: number, boostedHealRatio?: number, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
|
||||||
super(normalHealRatio, showAnim, selfTarget);
|
super(normalHealRatio, showAnim, selfTarget);
|
||||||
this.normalHealRatio = normalHealRatio;
|
this.normalHealRatio = normalHealRatio;
|
||||||
|
@ -991,6 +1092,13 @@ export class BoostHealAttr extends HealAttr {
|
||||||
this.condition = condition;
|
this.condition = condition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param user The Pokemon using this move
|
||||||
|
* @param target The target Pokemon of this move
|
||||||
|
* @param move This move
|
||||||
|
* @param args N/A
|
||||||
|
* @returns true if the move was successful
|
||||||
|
*/
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
const healRatio = this.condition(user, target, move) ? this.boostedHealRatio : this.normalHealRatio;
|
const healRatio = this.condition(user, target, move) ? this.boostedHealRatio : this.normalHealRatio;
|
||||||
this.addHealPhase(target, healRatio);
|
this.addHealPhase(target, healRatio);
|
||||||
|
@ -4960,7 +5068,7 @@ export function initMoves() {
|
||||||
new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3)
|
new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3)
|
||||||
.attr(StatusEffectAttr, StatusEffect.BURN),
|
.attr(StatusEffectAttr, StatusEffect.BURN),
|
||||||
new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3)
|
new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3)
|
||||||
.attr(SacrificialAttr)
|
.attr(SacrificialAttrOnHit)
|
||||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
|
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
|
||||||
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
|
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
|
||||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
|
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
|
||||||
|
@ -5496,7 +5604,7 @@ export function initMoves() {
|
||||||
new AttackMove(Moves.SPACIAL_REND, Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, 0, 4)
|
new AttackMove(Moves.SPACIAL_REND, Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, 0, 4)
|
||||||
.attr(HighCritAttr),
|
.attr(HighCritAttr),
|
||||||
new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4)
|
new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4)
|
||||||
.attr(SacrificialAttr)
|
.attr(SacrificialAttrOnHit)
|
||||||
.danceMove()
|
.danceMove()
|
||||||
.triageMove()
|
.triageMove()
|
||||||
.unimplemented(),
|
.unimplemented(),
|
||||||
|
@ -5645,7 +5753,7 @@ export function initMoves() {
|
||||||
.partial(),
|
.partial(),
|
||||||
new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
|
new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
|
||||||
.attr(UserHpDamageAttr)
|
.attr(UserHpDamageAttr)
|
||||||
.attr(SacrificialAttr),
|
.attr(SacrificialAttrOnHit),
|
||||||
new StatusMove(Moves.BESTOW, Type.NORMAL, -1, 15, -1, 0, 5)
|
new StatusMove(Moves.BESTOW, Type.NORMAL, -1, 15, -1, 0, 5)
|
||||||
.ignoresProtect()
|
.ignoresProtect()
|
||||||
.unimplemented(),
|
.unimplemented(),
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||||
|
|
||||||
export const abilityTriggers: SimpleTranslationEntries = {
|
export const abilityTriggers: SimpleTranslationEntries = {
|
||||||
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
|
'blockRecoilDamage' : `{{pokemonName}} wurde durch {{abilityName}}\nvor Rückstoß geschützt!`,
|
||||||
} as const;
|
} as const;
|
|
@ -9,11 +9,11 @@ export const battle: SimpleTranslationEntries = {
|
||||||
"trainerComeBack": "{{trainerName}} ruft {{pokemonName}} zurück!",
|
"trainerComeBack": "{{trainerName}} ruft {{pokemonName}} zurück!",
|
||||||
"playerGo": "Los! {{pokemonName}}!",
|
"playerGo": "Los! {{pokemonName}}!",
|
||||||
"trainerGo": "{{trainerName}} sendet {{pokemonName}} raus!",
|
"trainerGo": "{{trainerName}} sendet {{pokemonName}} raus!",
|
||||||
"switchQuestion": "Willst du\n{{pokemonName}} auswechseln?",
|
"switchQuestion": "Möchtest du\n{{pokemonName}} auswechseln?",
|
||||||
"trainerDefeated": `{{trainerName}}\nwurde besiegt!`,
|
"trainerDefeated": `{{trainerName}}\nwurde besiegt!`,
|
||||||
"pokemonCaught": "{{pokemonName}} wurde gefangen!",
|
"pokemonCaught": "{{pokemonName}} wurde gefangen!",
|
||||||
"pokemon": "Pokémon",
|
"pokemon": "Pokémon",
|
||||||
"sendOutPokemon": "Los! {{pokemonName}}!",
|
"sendOutPokemon": "Los, {{pokemonName}}!",
|
||||||
"hitResultCriticalHit": "Ein Volltreffer!",
|
"hitResultCriticalHit": "Ein Volltreffer!",
|
||||||
"hitResultSuperEffective": "Das ist sehr effektiv!",
|
"hitResultSuperEffective": "Das ist sehr effektiv!",
|
||||||
"hitResultNotVeryEffective": "Das ist nicht sehr effektiv…",
|
"hitResultNotVeryEffective": "Das ist nicht sehr effektiv…",
|
||||||
|
@ -26,24 +26,24 @@ export const battle: SimpleTranslationEntries = {
|
||||||
"learnMove": "{{pokemonName}} erlernt\n{{moveName}}!",
|
"learnMove": "{{pokemonName}} erlernt\n{{moveName}}!",
|
||||||
"learnMovePrompt": "{{pokemonName}} versucht, {{moveName}} zu erlernen.",
|
"learnMovePrompt": "{{pokemonName}} versucht, {{moveName}} zu erlernen.",
|
||||||
"learnMoveLimitReached": "Aber {{pokemonName}} kann nur\nmaximal vier Attacken erlernen.",
|
"learnMoveLimitReached": "Aber {{pokemonName}} kann nur\nmaximal vier Attacken erlernen.",
|
||||||
"learnMoveReplaceQuestion": "Soll eine andere Attacke durch\n{{moveName}} ersetzt werden?",
|
"learnMoveReplaceQuestion": "Soll eine bekannte Attacke durch\n{{moveName}} ersetzt werden?",
|
||||||
"learnMoveStopTeaching": "{{moveName}} nicht\nerlernen?",
|
"learnMoveStopTeaching": "{{moveName}} nicht\nerlernen?",
|
||||||
"learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.",
|
"learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.",
|
||||||
"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
|
"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
|
||||||
"learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.",
|
"learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.",
|
||||||
"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
|
"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
|
||||||
"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
|
"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
|
||||||
"moveNoPP": "Du hast keine AP für\ndiese Attacke mehr übrig!",
|
"moveNoPP": "Es sind keine AP für\ndiese Attacke mehr übrig!",
|
||||||
"moveDisabled": "{{moveName}} ist deaktiviert!",
|
"moveDisabled": "{{moveName}} ist deaktiviert!",
|
||||||
"noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.",
|
"noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.",
|
||||||
"noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!",
|
"noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!",
|
||||||
"noPokeballMulti": "Du kannst erst einen Pokéball werden,\nwenn nur noch ein Pokémon übrig ist!",
|
"noPokeballMulti": "Du kannst erst einen Pokéball werfen,\nwenn nur noch ein Pokémon übrig ist!",
|
||||||
"noPokeballStrong": "Das Ziel-Pokémon ist zu stark, um gefangen zu werden!\nDu musst es zuerst schwächen!",
|
"noPokeballStrong": "Das Ziel-Pokémon ist zu stark, um gefangen zu werden!\nDu musst es zuerst schwächen!",
|
||||||
"noEscapeForce": "Eine unsichtbare Kraft\nverhindert die Flucht.",
|
"noEscapeForce": "Eine unsichtbare Kraft\nverhindert die Flucht.",
|
||||||
"noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!",
|
"noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!",
|
||||||
"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!",
|
"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!",
|
||||||
"runAwaySuccess": "Du bist entkommen!",
|
"runAwaySuccess": "Du bist entkommen!",
|
||||||
"runAwayCannotEscape": 'Du kannst nicht fliehen!',
|
"runAwayCannotEscape": 'Flucht unmöglich!',
|
||||||
"escapeVerbSwitch": "auswechseln",
|
"escapeVerbSwitch": "auswechseln",
|
||||||
"escapeVerbFlee": "flucht",
|
"escapeVerbFlee": "flucht",
|
||||||
"skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?",
|
"skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?",
|
||||||
|
|
|
@ -2,7 +2,7 @@ import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene
|
||||||
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
|
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
|
||||||
import * as Utils from './utils';
|
import * as Utils from './utils';
|
||||||
import { Moves } from "./data/enums/moves";
|
import { Moves } from "./data/enums/moves";
|
||||||
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move";
|
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr } from "./data/move";
|
||||||
import { Mode } from './ui/ui';
|
import { Mode } from './ui/ui';
|
||||||
import { Command } from "./ui/command-ui-handler";
|
import { Command } from "./ui/command-ui-handler";
|
||||||
import { Stat } from "./data/pokemon-stat";
|
import { Stat } from "./data/pokemon-stat";
|
||||||
|
@ -289,7 +289,7 @@ export class TitlePhase extends Phase {
|
||||||
}
|
}
|
||||||
this.scene.sessionSlotId = slotId;
|
this.scene.sessionSlotId = slotId;
|
||||||
|
|
||||||
fetchDailyRunSeed().then(seed => {
|
const generateDaily = (seed: string) => {
|
||||||
this.scene.gameMode = gameModes[GameModes.DAILY];
|
this.scene.gameMode = gameModes[GameModes.DAILY];
|
||||||
|
|
||||||
this.scene.setSeed(seed);
|
this.scene.setSeed(seed);
|
||||||
|
@ -330,11 +330,21 @@ export class TitlePhase extends Phase {
|
||||||
this.scene.newBattle();
|
this.scene.newBattle();
|
||||||
this.scene.arena.init();
|
this.scene.arena.init();
|
||||||
this.scene.sessionPlayTime = 0;
|
this.scene.sessionPlayTime = 0;
|
||||||
|
this.scene.lastSavePlayTime = 0;
|
||||||
this.end();
|
this.end();
|
||||||
});
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
// If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date.
|
||||||
|
if (!Utils.isLocal) {
|
||||||
|
fetchDailyRunSeed().then(seed => {
|
||||||
|
generateDaily(seed);
|
||||||
}).catch(err => {
|
}).catch(err => {
|
||||||
console.error("Failed to load daily run:\n", err);
|
console.error("Failed to load daily run:\n", err);
|
||||||
});
|
});
|
||||||
|
} else {
|
||||||
|
generateDaily(btoa(new Date().toISOString().substring(0, 10)));
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -384,8 +394,12 @@ export class UnavailablePhase extends Phase {
|
||||||
}
|
}
|
||||||
|
|
||||||
export class ReloadSessionPhase extends Phase {
|
export class ReloadSessionPhase extends Phase {
|
||||||
constructor(scene: BattleScene) {
|
private systemDataStr: string;
|
||||||
|
|
||||||
|
constructor(scene: BattleScene, systemDataStr?: string) {
|
||||||
super(scene);
|
super(scene);
|
||||||
|
|
||||||
|
this.systemDataStr = systemDataStr;
|
||||||
}
|
}
|
||||||
|
|
||||||
start(): void {
|
start(): void {
|
||||||
|
@ -401,7 +415,9 @@ export class ReloadSessionPhase extends Phase {
|
||||||
delayElapsed = true;
|
delayElapsed = true;
|
||||||
});
|
});
|
||||||
|
|
||||||
this.scene.gameData.loadSystem().then(() => {
|
this.scene.gameData.clearLocalData();
|
||||||
|
|
||||||
|
(this.systemDataStr ? this.scene.gameData.initSystem(this.systemDataStr) : this.scene.gameData.loadSystem()).then(() => {
|
||||||
if (delayElapsed)
|
if (delayElapsed)
|
||||||
this.end();
|
this.end();
|
||||||
else
|
else
|
||||||
|
@ -522,6 +538,7 @@ export class SelectStarterPhase extends Phase {
|
||||||
this.scene.newBattle();
|
this.scene.newBattle();
|
||||||
this.scene.arena.init();
|
this.scene.arena.init();
|
||||||
this.scene.sessionPlayTime = 0;
|
this.scene.sessionPlayTime = 0;
|
||||||
|
this.scene.lastSavePlayTime = 0;
|
||||||
this.end();
|
this.end();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
@ -775,7 +792,7 @@ export class EncounterPhase extends BattlePhase {
|
||||||
|
|
||||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
||||||
if (!this.loaded) {
|
if (!this.loaded) {
|
||||||
this.scene.gameData.saveAll(this.scene, true).then(success => {
|
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || this.scene.lastSavePlayTime >= 300).then(success => {
|
||||||
this.scene.disableMenu = false;
|
this.scene.disableMenu = false;
|
||||||
if (!success)
|
if (!success)
|
||||||
return this.scene.reset(true);
|
return this.scene.reset(true);
|
||||||
|
@ -2288,7 +2305,7 @@ export class MovePhase extends BattlePhase {
|
||||||
if (this.move.moveId)
|
if (this.move.moveId)
|
||||||
this.showMoveText();
|
this.showMoveText();
|
||||||
|
|
||||||
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
|
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || (!targets.length && !this.move.getMove().getAttrs(SacrificialAttr).length)) {
|
||||||
moveQueue.shift();
|
moveQueue.shift();
|
||||||
this.cancel();
|
this.cancel();
|
||||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||||
|
@ -2520,8 +2537,14 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
// Trigger effect which should only apply one time after all targeted effects have already applied
|
// Trigger effect which should only apply one time after all targeted effects have already applied
|
||||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
|
const postTarget = applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
|
||||||
user, null, this.move.getMove())
|
user, null, this.move.getMove());
|
||||||
|
|
||||||
|
if (applyAttrs.length) // If there is a pending asynchronous move effect, do this after
|
||||||
|
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
|
||||||
|
else // Otherwise, push a new asynchronous move effect
|
||||||
|
applyAttrs.push(postTarget);
|
||||||
|
|
||||||
Promise.allSettled(applyAttrs).then(() => this.end());
|
Promise.allSettled(applyAttrs).then(() => this.end());
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
@ -3615,10 +3638,20 @@ export class GameOverPhase extends BattlePhase {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Added a local check to see if the game is running offline on victory
|
||||||
|
If Online, execute apiFetch as intended
|
||||||
|
If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */
|
||||||
if (this.victory) {
|
if (this.victory) {
|
||||||
|
if (!Utils.isLocal) {
|
||||||
Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
|
Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
|
||||||
.then(response => response.json())
|
.then(response => response.json())
|
||||||
.then(newClear => doGameOver(newClear));
|
.then(newClear => doGameOver(newClear));
|
||||||
|
} else {
|
||||||
|
this.scene.gameData.offlineNewClear(this.scene).then(result => {
|
||||||
|
doGameOver(result);
|
||||||
|
});
|
||||||
|
}
|
||||||
} else
|
} else
|
||||||
doGameOver(false);
|
doGameOver(false);
|
||||||
}
|
}
|
||||||
|
@ -3676,7 +3709,7 @@ export class PostGameOverPhase extends Phase {
|
||||||
start() {
|
start() {
|
||||||
super.start();
|
super.start();
|
||||||
|
|
||||||
this.scene.gameData.saveSystem().then(success => {
|
this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
|
||||||
if (!success)
|
if (!success)
|
||||||
return this.scene.reset(true);
|
return this.scene.reset(true);
|
||||||
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
|
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
|
||||||
|
|
|
@ -20,7 +20,7 @@ import { Egg } from "../data/egg";
|
||||||
import { VoucherType, vouchers } from "./voucher";
|
import { VoucherType, vouchers } from "./voucher";
|
||||||
import { AES, enc } from "crypto-js";
|
import { AES, enc } from "crypto-js";
|
||||||
import { Mode } from "../ui/ui";
|
import { Mode } from "../ui/ui";
|
||||||
import { loggedInUser, updateUserInfo } from "../account";
|
import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
|
||||||
import { Nature } from "../data/nature";
|
import { Nature } from "../data/nature";
|
||||||
import { GameStats } from "./game-stats";
|
import { GameStats } from "./game-stats";
|
||||||
import { Tutorial } from "../tutorial";
|
import { Tutorial } from "../tutorial";
|
||||||
|
@ -67,6 +67,18 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function encrypt(data: string, bypassLogin: boolean): string {
|
||||||
|
return (bypassLogin
|
||||||
|
? (data: string) => btoa(data)
|
||||||
|
: (data: string) => AES.encrypt(data, saveKey))(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
function decrypt(data: string, bypassLogin: boolean): string {
|
||||||
|
return (bypassLogin
|
||||||
|
? (data: string) => atob(data)
|
||||||
|
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
|
||||||
|
}
|
||||||
|
|
||||||
interface SystemSaveData {
|
interface SystemSaveData {
|
||||||
trainerId: integer;
|
trainerId: integer;
|
||||||
secretId: integer;
|
secretId: integer;
|
||||||
|
@ -277,8 +289,10 @@ export class GameData {
|
||||||
const maxIntAttrValue = Math.pow(2, 31);
|
const maxIntAttrValue = Math.pow(2, 31);
|
||||||
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
|
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
|
||||||
|
|
||||||
|
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
|
||||||
|
|
||||||
if (!bypassLogin) {
|
if (!bypassLogin) {
|
||||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
|
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
|
||||||
.then(response => response.text())
|
.then(response => response.text())
|
||||||
.then(error => {
|
.then(error => {
|
||||||
this.scene.ui.savingIcon.hide();
|
this.scene.ui.savingIcon.hide();
|
||||||
|
@ -296,10 +310,6 @@ export class GameData {
|
||||||
resolve(true);
|
resolve(true);
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
|
||||||
|
|
||||||
localStorage.setItem('data', btoa(systemData));
|
|
||||||
|
|
||||||
this.scene.ui.savingIcon.hide();
|
this.scene.ui.savingIcon.hide();
|
||||||
|
|
||||||
resolve(true);
|
resolve(true);
|
||||||
|
@ -309,12 +319,49 @@ export class GameData {
|
||||||
|
|
||||||
public loadSystem(): Promise<boolean> {
|
public loadSystem(): Promise<boolean> {
|
||||||
return new Promise<boolean>(resolve => {
|
return new Promise<boolean>(resolve => {
|
||||||
if (bypassLogin && !localStorage.hasOwnProperty('data'))
|
console.log('Client Session:', clientSessionId);
|
||||||
|
|
||||||
|
if (bypassLogin && !localStorage.getItem(`data_${loggedInUser.username}`))
|
||||||
return resolve(false);
|
return resolve(false);
|
||||||
|
|
||||||
const handleSystemData = (systemDataStr: string) => {
|
if (!bypassLogin) {
|
||||||
|
Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true)
|
||||||
|
.then(response => response.text())
|
||||||
|
.then(response => {
|
||||||
|
if (!response.length || response[0] !== '{') {
|
||||||
|
if (response.startsWith('sql: no rows in result set')) {
|
||||||
|
this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
|
||||||
|
return resolve(true);
|
||||||
|
} else if (response.indexOf('Too many connections') > -1) {
|
||||||
|
this.scene.queueMessage('Too many people are trying to connect and the server is overloaded. Please try again later.', null, true);
|
||||||
|
return resolve(false);
|
||||||
|
}
|
||||||
|
console.error(response);
|
||||||
|
return resolve(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
const cachedSystem = localStorage.getItem(`data_${loggedInUser.username}`);
|
||||||
|
this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : null).then(resolve);
|
||||||
|
});
|
||||||
|
} else
|
||||||
|
this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)).then(resolve);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
|
||||||
|
return new Promise<boolean>(resolve => {
|
||||||
try {
|
try {
|
||||||
const systemData = this.parseSystemData(systemDataStr);
|
let systemData = this.parseSystemData(systemDataStr);
|
||||||
|
|
||||||
|
if (cachedSystemDataStr) {
|
||||||
|
let cachedSystemData = this.parseSystemData(cachedSystemDataStr);
|
||||||
|
console.log(cachedSystemData.timestamp, systemData.timestamp)
|
||||||
|
if (cachedSystemData.timestamp > systemData.timestamp) {
|
||||||
|
console.debug('Use cached system');
|
||||||
|
systemData = cachedSystemData;
|
||||||
|
} else
|
||||||
|
this.clearLocalData();
|
||||||
|
}
|
||||||
|
|
||||||
console.debug(systemData);
|
console.debug(systemData);
|
||||||
|
|
||||||
|
@ -419,28 +466,6 @@ export class GameData {
|
||||||
console.error(err);
|
console.error(err);
|
||||||
resolve(false);
|
resolve(false);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (!bypassLogin) {
|
|
||||||
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
|
|
||||||
.then(response => response.text())
|
|
||||||
.then(response => {
|
|
||||||
if (!response.length || response[0] !== '{') {
|
|
||||||
if (response.startsWith('sql: no rows in result set')) {
|
|
||||||
this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
|
|
||||||
return resolve(true);
|
|
||||||
} else if (response.indexOf('Too many connections') > -1) {
|
|
||||||
this.scene.queueMessage('Too many people are trying to connect and the server is overloaded. Please try again later.', null, true);
|
|
||||||
return resolve(false);
|
|
||||||
}
|
|
||||||
console.error(response);
|
|
||||||
return resolve(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
handleSystemData(response);
|
|
||||||
});
|
|
||||||
} else
|
|
||||||
handleSystemData(atob(localStorage.getItem('data')));
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -474,6 +499,31 @@ export class GameData {
|
||||||
return dataStr;
|
return dataStr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async verify(): Promise<boolean> {
|
||||||
|
if (bypassLogin)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
const response = await Utils.apiPost(`savedata/system/verify`, JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
|
||||||
|
.then(response => response.json());
|
||||||
|
|
||||||
|
if (!response.valid) {
|
||||||
|
this.scene.clearPhaseQueue();
|
||||||
|
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
|
||||||
|
this.clearLocalData();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public clearLocalData(): void {
|
||||||
|
if (bypassLogin)
|
||||||
|
return;
|
||||||
|
localStorage.removeItem(`data_${loggedInUser.username}`);
|
||||||
|
for (let s = 0; s < 5; s++)
|
||||||
|
localStorage.removeItem(`sessionData${s ? s : ''}_${loggedInUser.username}`);
|
||||||
|
}
|
||||||
|
|
||||||
public saveSetting(setting: Setting, valueIndex: integer): boolean {
|
public saveSetting(setting: Setting, valueIndex: integer): boolean {
|
||||||
let settings: object = {};
|
let settings: object = {};
|
||||||
if (localStorage.hasOwnProperty('settings'))
|
if (localStorage.hasOwnProperty('settings'))
|
||||||
|
@ -557,40 +607,6 @@ export class GameData {
|
||||||
} as SessionSaveData;
|
} as SessionSaveData;
|
||||||
}
|
}
|
||||||
|
|
||||||
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
|
||||||
return new Promise<boolean>(resolve => {
|
|
||||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
|
||||||
if (success !== null && !success)
|
|
||||||
return resolve(false);
|
|
||||||
|
|
||||||
const sessionData = this.getSessionSaveData(scene);
|
|
||||||
|
|
||||||
if (!bypassLogin) {
|
|
||||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
|
|
||||||
.then(response => response.text())
|
|
||||||
.then(error => {
|
|
||||||
if (error) {
|
|
||||||
if (error.startsWith('session out of date')) {
|
|
||||||
this.scene.clearPhaseQueue();
|
|
||||||
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
|
|
||||||
}
|
|
||||||
console.error(error);
|
|
||||||
return resolve(false);
|
|
||||||
}
|
|
||||||
console.debug('Session data saved');
|
|
||||||
resolve(true);
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
|
||||||
|
|
||||||
console.debug('Session data saved');
|
|
||||||
|
|
||||||
resolve(true);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
getSession(slotId: integer): Promise<SessionSaveData> {
|
getSession(slotId: integer): Promise<SessionSaveData> {
|
||||||
return new Promise(async (resolve, reject) => {
|
return new Promise(async (resolve, reject) => {
|
||||||
if (slotId < 0)
|
if (slotId < 0)
|
||||||
|
@ -605,8 +621,8 @@ export class GameData {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!bypassLogin) {
|
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`)) {
|
||||||
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
|
Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
|
||||||
.then(response => response.text())
|
.then(response => response.text())
|
||||||
.then(async response => {
|
.then(async response => {
|
||||||
if (!response.length || response[0] !== '{') {
|
if (!response.length || response[0] !== '{') {
|
||||||
|
@ -614,12 +630,14 @@ export class GameData {
|
||||||
return resolve(null);
|
return resolve(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
localStorage.setItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`, encrypt(response, bypassLogin));
|
||||||
|
|
||||||
await handleSessionData(response);
|
await handleSessionData(response);
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
|
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
|
||||||
if (sessionData)
|
if (sessionData)
|
||||||
await handleSessionData(atob(sessionData));
|
await handleSessionData(decrypt(sessionData, bypassLogin));
|
||||||
else
|
else
|
||||||
return resolve(null);
|
return resolve(null);
|
||||||
}
|
}
|
||||||
|
@ -640,6 +658,7 @@ export class GameData {
|
||||||
console.log('Seed:', scene.seed);
|
console.log('Seed:', scene.seed);
|
||||||
|
|
||||||
scene.sessionPlayTime = sessionData.playTime || 0;
|
scene.sessionPlayTime = sessionData.playTime || 0;
|
||||||
|
scene.lastSavePlayTime = 0;
|
||||||
|
|
||||||
const loadPokemonAssets: Promise<void>[] = [];
|
const loadPokemonAssets: Promise<void>[] = [];
|
||||||
|
|
||||||
|
@ -731,16 +750,17 @@ export class GameData {
|
||||||
deleteSession(slotId: integer): Promise<boolean> {
|
deleteSession(slotId: integer): Promise<boolean> {
|
||||||
return new Promise<boolean>(resolve => {
|
return new Promise<boolean>(resolve => {
|
||||||
if (bypassLogin) {
|
if (bypassLogin) {
|
||||||
localStorage.removeItem('sessionData');
|
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
|
||||||
return resolve(true);
|
return resolve(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
updateUserInfo().then(success => {
|
updateUserInfo().then(success => {
|
||||||
if (success !== null && !success)
|
if (success !== null && !success)
|
||||||
return resolve(false);
|
return resolve(false);
|
||||||
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
|
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
|
||||||
if (response.ok) {
|
if (response.ok) {
|
||||||
loggedInUser.lastSessionSlot = -1;
|
loggedInUser.lastSessionSlot = -1;
|
||||||
|
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
|
||||||
resolve(true);
|
resolve(true);
|
||||||
}
|
}
|
||||||
return response.text();
|
return response.text();
|
||||||
|
@ -759,10 +779,40 @@ export class GameData {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Defines a localStorage item 'daily' to check on clears, offline implementation of savedata/newclear API
|
||||||
|
If a GameModes clear other than Daily is checked, newClear = true as usual
|
||||||
|
If a Daily mode is cleared, checks if it was already cleared before, based on seed, and returns true only to new daily clear runs */
|
||||||
|
offlineNewClear(scene: BattleScene): Promise<boolean> {
|
||||||
|
return new Promise<boolean>(resolve => {
|
||||||
|
const sessionData = this.getSessionSaveData(scene);
|
||||||
|
const seed = sessionData.seed;
|
||||||
|
let daily: string[] = [];
|
||||||
|
|
||||||
|
if (sessionData.gameMode == GameModes.DAILY) {
|
||||||
|
if (localStorage.hasOwnProperty('daily')) {
|
||||||
|
daily = JSON.parse(atob(localStorage.getItem('daily')));
|
||||||
|
if (daily.includes(seed)) {
|
||||||
|
return resolve(false);
|
||||||
|
} else {
|
||||||
|
daily.push(seed);
|
||||||
|
localStorage.setItem('daily', btoa(JSON.stringify(daily)));
|
||||||
|
return resolve(true);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
daily.push(seed);
|
||||||
|
localStorage.setItem('daily', btoa(JSON.stringify(daily)));
|
||||||
|
return resolve(true);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return resolve(true);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
|
tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
|
||||||
return new Promise<[boolean, boolean]>(resolve => {
|
return new Promise<[boolean, boolean]>(resolve => {
|
||||||
if (bypassLogin) {
|
if (bypassLogin) {
|
||||||
localStorage.removeItem(`sessionData${slotId ? slotId : ''}`);
|
localStorage.removeItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
|
||||||
return resolve([true, true]);
|
return resolve([true, true]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -770,9 +820,11 @@ export class GameData {
|
||||||
if (success !== null && !success)
|
if (success !== null && !success)
|
||||||
return resolve([false, false]);
|
return resolve([false, false]);
|
||||||
const sessionData = this.getSessionSaveData(scene);
|
const sessionData = this.getSessionSaveData(scene);
|
||||||
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
||||||
if (response.ok)
|
if (response.ok) {
|
||||||
loggedInUser.lastSessionSlot = -1;
|
loggedInUser.lastSessionSlot = -1;
|
||||||
|
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
|
||||||
|
}
|
||||||
return response.json();
|
return response.json();
|
||||||
}).then(jsonResponse => {
|
}).then(jsonResponse => {
|
||||||
if (!jsonResponse.error)
|
if (!jsonResponse.error)
|
||||||
|
@ -825,14 +877,14 @@ export class GameData {
|
||||||
}) as SessionSaveData;
|
}) as SessionSaveData;
|
||||||
}
|
}
|
||||||
|
|
||||||
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false): Promise<boolean> {
|
||||||
return new Promise<boolean>(resolve => {
|
return new Promise<boolean>(resolve => {
|
||||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
||||||
if (success !== null && !success)
|
if (success !== null && !success)
|
||||||
return resolve(false);
|
return resolve(false);
|
||||||
|
if (sync)
|
||||||
this.scene.ui.savingIcon.show();
|
this.scene.ui.savingIcon.show();
|
||||||
const data = this.getSystemSaveData();
|
const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`), bypassLogin)) : this.getSessionSaveData(scene);
|
||||||
const sessionData = this.getSessionSaveData(scene);
|
|
||||||
|
|
||||||
const maxIntAttrValue = Math.pow(2, 31);
|
const maxIntAttrValue = Math.pow(2, 31);
|
||||||
const systemData = this.getSystemSaveData();
|
const systemData = this.getSystemSaveData();
|
||||||
|
@ -840,14 +892,24 @@ export class GameData {
|
||||||
const request = {
|
const request = {
|
||||||
system: systemData,
|
system: systemData,
|
||||||
session: sessionData,
|
session: sessionData,
|
||||||
sessionSlotId: scene.sessionSlotId
|
sessionSlotId: scene.sessionSlotId,
|
||||||
|
clientSessionId: clientSessionId
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!bypassLogin) {
|
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin));
|
||||||
|
|
||||||
|
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`, encrypt(JSON.stringify(sessionData), bypassLogin));
|
||||||
|
|
||||||
|
console.debug('Session data saved');
|
||||||
|
|
||||||
|
if (!bypassLogin && sync) {
|
||||||
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
|
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
|
||||||
.then(response => response.text())
|
.then(response => response.text())
|
||||||
.then(error => {
|
.then(error => {
|
||||||
|
if (sync) {
|
||||||
|
this.scene.lastSavePlayTime = 0;
|
||||||
this.scene.ui.savingIcon.hide();
|
this.scene.ui.savingIcon.hide();
|
||||||
|
}
|
||||||
if (error) {
|
if (error) {
|
||||||
if (error.startsWith('client version out of date')) {
|
if (error.startsWith('client version out of date')) {
|
||||||
this.scene.clearPhaseQueue();
|
this.scene.clearPhaseQueue();
|
||||||
|
@ -862,17 +924,10 @@ export class GameData {
|
||||||
resolve(true);
|
resolve(true);
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
this.verify().then(success => {
|
||||||
|
|
||||||
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
|
|
||||||
|
|
||||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
|
||||||
|
|
||||||
console.debug('Session data saved');
|
|
||||||
|
|
||||||
this.scene.ui.savingIcon.hide();
|
this.scene.ui.savingIcon.hide();
|
||||||
|
resolve(success);
|
||||||
resolve(true);
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
@ -880,7 +935,7 @@ export class GameData {
|
||||||
|
|
||||||
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
|
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
|
||||||
return new Promise<boolean>(resolve => {
|
return new Promise<boolean>(resolve => {
|
||||||
const dataKey: string = getDataTypeKey(dataType, slotId);
|
const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
|
||||||
const handleData = (dataStr: string) => {
|
const handleData = (dataStr: string) => {
|
||||||
switch (dataType) {
|
switch (dataType) {
|
||||||
case GameDataType.SYSTEM:
|
case GameDataType.SYSTEM:
|
||||||
|
@ -896,7 +951,7 @@ export class GameData {
|
||||||
link.remove();
|
link.remove();
|
||||||
};
|
};
|
||||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||||
Utils.apiFetch(`savedata/get?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
|
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? 'system' : 'session'}?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
|
||||||
.then(response => response.text())
|
.then(response => response.text())
|
||||||
.then(response => {
|
.then(response => {
|
||||||
if (!response.length || response[0] !== '{') {
|
if (!response.length || response[0] !== '{') {
|
||||||
|
@ -911,14 +966,14 @@ export class GameData {
|
||||||
} else {
|
} else {
|
||||||
const data = localStorage.getItem(dataKey);
|
const data = localStorage.getItem(dataKey);
|
||||||
if (data)
|
if (data)
|
||||||
handleData(atob(data));
|
handleData(decrypt(data, bypassLogin));
|
||||||
resolve(!!data);
|
resolve(!!data);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public importData(dataType: GameDataType, slotId: integer = 0): void {
|
public importData(dataType: GameDataType, slotId: integer = 0): void {
|
||||||
const dataKey = getDataTypeKey(dataType, slotId);
|
const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
|
||||||
|
|
||||||
let saveFile: any = document.getElementById('saveFile');
|
let saveFile: any = document.getElementById('saveFile');
|
||||||
if (saveFile)
|
if (saveFile)
|
||||||
|
@ -979,11 +1034,13 @@ export class GameData {
|
||||||
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
||||||
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
||||||
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
||||||
|
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
|
||||||
|
|
||||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||||
updateUserInfo().then(success => {
|
updateUserInfo().then(success => {
|
||||||
if (!success)
|
if (!success)
|
||||||
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
||||||
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}`, dataStr, undefined, true)
|
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true)
|
||||||
.then(response => response.text())
|
.then(response => response.text())
|
||||||
.then(error => {
|
.then(error => {
|
||||||
if (error) {
|
if (error) {
|
||||||
|
@ -993,10 +1050,8 @@ export class GameData {
|
||||||
window.location = window.location;
|
window.location = window.location;
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
} else {
|
} else
|
||||||
localStorage.setItem(dataKey, btoa(dataStr));
|
|
||||||
window.location = window.location;
|
window.location = window.location;
|
||||||
}
|
|
||||||
}, () => {
|
}, () => {
|
||||||
this.scene.ui.revertMode();
|
this.scene.ui.revertMode();
|
||||||
this.scene.ui.showText(null, 0);
|
this.scene.ui.showText(null, 0);
|
||||||
|
|
|
@ -372,7 +372,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||||
this.scene.gameData.gameStats.eggsPulled++;
|
this.scene.gameData.gameStats.eggsPulled++;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.scene.gameData.saveSystem().then(success => {
|
(this.scene.currentBattle ? this.scene.gameData.saveAll(this.scene, true, true, true) : this.scene.gameData.saveSystem()).then(success => {
|
||||||
if (!success)
|
if (!success)
|
||||||
return this.scene.reset(true);
|
return this.scene.reset(true);
|
||||||
doPull();
|
doPull();
|
||||||
|
|
|
@ -192,7 +192,9 @@ export function formatLargeNumber(count: integer, threshold: integer): string {
|
||||||
return '?';
|
return '?';
|
||||||
}
|
}
|
||||||
const digits = ((ret.length + 2) % 3) + 1;
|
const digits = ((ret.length + 2) % 3) + 1;
|
||||||
const decimalNumber = parseInt(ret.slice(digits, digits + (3 - digits)));
|
let decimalNumber = ret.slice(digits, digits + 2);
|
||||||
|
while (decimalNumber.endsWith('0'))
|
||||||
|
decimalNumber = decimalNumber.slice(0, -1);
|
||||||
return `${ret.slice(0, digits)}${decimalNumber ? `.${decimalNumber}` : ''}${suffix}`;
|
return `${ret.slice(0, digits)}${decimalNumber ? `.${decimalNumber}` : ''}${suffix}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue