Merge branch 'main' into Ability-Flower-Veil

pull/754/head
Brandon Rodgers 2024-05-15 07:07:44 -04:00 committed by GitHub
commit 5045e8c70a
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12 changed files with 446 additions and 239 deletions

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@ -7,18 +7,20 @@ export interface UserInfo {
} }
export let loggedInUser: UserInfo = null; export let loggedInUser: UserInfo = null;
export const clientSessionId = Utils.randomString(32);
export function updateUserInfo(): Promise<[boolean, integer]> { export function updateUserInfo(): Promise<[boolean, integer]> {
return new Promise<[boolean, integer]>(resolve => { return new Promise<[boolean, integer]>(resolve => {
if (bypassLogin) { if (bypassLogin) {
loggedInUser = { username: 'Guest', lastSessionSlot: -1 };
let lastSessionSlot = -1; let lastSessionSlot = -1;
for (let s = 0; s < 2; s++) { for (let s = 0; s < 2; s++) {
if (localStorage.getItem(`sessionData${s ? s : ''}`)) { if (localStorage.getItem(`sessionData${s ? s : ''}_${loggedInUser.username}`)) {
lastSessionSlot = s; lastSessionSlot = s;
break; break;
} }
} }
loggedInUser = { username: 'Guest', lastSessionSlot: lastSessionSlot }; loggedInUser.lastSessionSlot = lastSessionSlot;
return resolve([ true, 200 ]); return resolve([ true, 200 ]);
} }
Utils.apiFetch('account/info', true).then(response => { Utils.apiFetch('account/info', true).then(response => {

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@ -88,6 +88,7 @@ export default class BattleScene extends SceneBase {
public uiInputs: UiInputs; public uiInputs: UiInputs;
public sessionPlayTime: integer = null; public sessionPlayTime: integer = null;
public lastSavePlayTime: integer = null;
public masterVolume: number = 0.5; public masterVolume: number = 0.5;
public bgmVolume: number = 1; public bgmVolume: number = 1;
public seVolume: number = 1; public seVolume: number = 1;
@ -452,6 +453,8 @@ export default class BattleScene extends SceneBase {
initSession(): void { initSession(): void {
if (this.sessionPlayTime === null) if (this.sessionPlayTime === null)
this.sessionPlayTime = 0; this.sessionPlayTime = 0;
if (this.lastSavePlayTime === null)
this.lastSavePlayTime = 0;
if (this.playTimeTimer) if (this.playTimeTimer)
this.playTimeTimer.destroy(); this.playTimeTimer.destroy();
@ -464,6 +467,8 @@ export default class BattleScene extends SceneBase {
this.gameData.gameStats.playTime++; this.gameData.gameStats.playTime++;
if (this.sessionPlayTime !== null) if (this.sessionPlayTime !== null)
this.sessionPlayTime++; this.sessionPlayTime++;
if (this.lastSavePlayTime !== null)
this.lastSavePlayTime++;
} }
}); });
@ -1007,6 +1012,7 @@ export default class BattleScene extends SceneBase {
case Species.FLORGES: case Species.FLORGES:
case Species.FURFROU: case Species.FURFROU:
case Species.ORICORIO: case Species.ORICORIO:
case Species.MAGEARNA:
case Species.SQUAWKABILLY: case Species.SQUAWKABILLY:
case Species.TATSUGIRI: case Species.TATSUGIRI:
case Species.PALDEA_TAUROS: case Species.PALDEA_TAUROS:

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@ -1770,7 +1770,7 @@ export class StatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
} }
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return getPokemonMessage(pokemon, `'s ${abilityName}\nprevents ${this.immuneEffects.length ? getStatusEffectDescriptor(args[0] as StatusEffect) : 'status problems'}!`); return getPokemonMessage(pokemon, `'s ${abilityName}\nprevents ${this.immuneEffects.length ? getStatusEffectDescriptor(this.immuneEffects[0]) : 'status problems'}!`);
} }
} }

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@ -48,7 +48,7 @@ export const biomeLinks: BiomeLinks = {
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ], [Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ], [Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ], [Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.BEACH ], [Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ],
[Biome.DESERT]: Biome.RUINS, [Biome.DESERT]: Biome.RUINS,
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST, [Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
[Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ], [Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ],

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@ -13,14 +13,15 @@ export interface DailyRunConfig {
} }
export function fetchDailyRunSeed(): Promise<string> { export function fetchDailyRunSeed(): Promise<string> {
return new Promise<string>(resolve => { return new Promise<string>((resolve, reject) => {
Utils.apiFetch('daily/seed').then(response => { Utils.apiFetch('daily/seed').then(response => {
if (!response.ok) { if (!response.ok) {
resolve(null); resolve(null);
return; return;
} }
return response.text(); return response.text();
}).then(seed => resolve(seed)); }).then(seed => resolve(seed))
.catch(err => reject(err));
}); });
} }

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@ -434,29 +434,66 @@ export class SelfStatusMove extends Move {
} }
} }
/**
* Base class defining all {@link Move} Attributes
* @abstract
*/
export abstract class MoveAttr { export abstract class MoveAttr {
/** Should this {@link Move} target the user? */
public selfTarget: boolean; public selfTarget: boolean;
constructor(selfTarget: boolean = false) { constructor(selfTarget: boolean = false) {
this.selfTarget = selfTarget; this.selfTarget = selfTarget;
} }
/**
* Applies move attributes
* @see {@link applyMoveAttrsInternal}
* @virtual
* @param user The {@link Pokemon} using the move
* @param target The target {@link Pokemon} of the move
* @param move The {@link Move} being used
* @param args Set of unique arguments needed by this attribute
* @returns true if the application succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
return true; return true;
} }
/**
* @virtual
* @returns the {@link MoveCondition} or {@link MoveConditionFunc} for this {@link Move}
*/
getCondition(): MoveCondition | MoveConditionFunc { getCondition(): MoveCondition | MoveConditionFunc {
return null; return null;
} }
/**
* @virtual
* @param user The {@link Pokemon} using the move
* @param target The target {@link Pokemon} of the move
* @param move The {@link Move} being used
* @param cancelled A {@link Utils.BooleanHolder} which stores if the move should fail
* @returns the string representing failure of this {@link Move}
*/
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null { getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
return null; return null;
} }
/**
* Used by the Enemy AI to rank an attack based on a given user
* @see {@link EnemyPokemon.getNextMove}
* @virtual
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return 0; return 0;
} }
/**
* Used by the Enemy AI to rank an attack based on a given target
* @see {@link EnemyPokemon.getNextMove}
* @virtual
*/
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return 0; return 0;
} }
@ -470,6 +507,9 @@ export enum MoveEffectTrigger {
POST_TARGET, POST_TARGET,
} }
/** Base class defining all Move Effect Attributes
* @extends MoveAttr
*/
export class MoveEffectAttr extends MoveAttr { export class MoveEffectAttr extends MoveAttr {
public trigger: MoveEffectTrigger; public trigger: MoveEffectTrigger;
public firstHitOnly: boolean; public firstHitOnly: boolean;
@ -480,11 +520,21 @@ export class MoveEffectAttr extends MoveAttr {
this.firstHitOnly = firstHitOnly; this.firstHitOnly = firstHitOnly;
} }
/**
* Determines whether the {@link Move}'s effects are valid to {@link apply}
* @virtual
* @param user The {@link Pokemon} using the move
* @param target The target {@link Pokemon} of the move
* @param move The {@link Move} being used
* @param args Set of unique arguments needed by this attribute
* @returns true if the application succeeds
*/
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) { canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp) return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT)); && (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
} }
/** Applies move effects so long as they are able based on {@link canApply} */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
return this.canApply(user, target, move, args); return this.canApply(user, target, move, args);
} }
@ -738,12 +788,60 @@ export class RecoilAttr extends MoveEffectAttr {
} }
} }
/**
* Attribute used for moves which self KO the user regardless if the move hits a target
* @extends MoveEffectAttr
* @see {@link apply}
**/
export class SacrificialAttr extends MoveEffectAttr { export class SacrificialAttr extends MoveEffectAttr {
constructor() { constructor() {
super(true, MoveEffectTrigger.PRE_APPLY); super(true, MoveEffectTrigger.POST_TARGET);
} }
/**
* Deals damage to the user equal to their current hp
* @param user Pokemon that used the move
* @param target The target of the move
* @param move Move with this attribute
* @param args N/A
* @returns true if the function succeeds
**/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
user.turnData.damageTaken += user.hp;
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
if (user.isBoss())
return -20;
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
}
}
/**
* Attribute used for moves which self KO the user but only if the move hits a target
* @extends MoveEffectAttr
* @see {@link apply}
**/
export class SacrificialAttrOnHit extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.POST_TARGET);
}
/**
* Deals damage to the user equal to their current hp if the move lands
* @param user Pokemon that used the move
* @param target The target of the move
* @param move Move with this attribute
* @param args N/A
* @returns true if the function succeeds
**/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// If the move fails to hit a target, then the user does not faint and the function returns false
if (!super.apply(user, target, move, args)) if (!super.apply(user, target, move, args))
return false; return false;
@ -806,8 +904,15 @@ export enum MultiHitType {
_1_TO_10, _1_TO_10,
} }
/**
* Heals the user or target by {@link healRatio} depending on the value of {@link selfTarget}
* @extends MoveEffectAttr
* @see {@link apply}
*/
export class HealAttr extends MoveEffectAttr { export class HealAttr extends MoveEffectAttr {
/** The percentage of {@link Stat.HP} to heal */
private healRatio: number; private healRatio: number;
/** Should an animation be shown? */
private showAnim: boolean; private showAnim: boolean;
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) { constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
@ -822,6 +927,10 @@ export class HealAttr extends MoveEffectAttr {
return true; return true;
} }
/**
* Creates a new {@link PokemonHealPhase}.
* This heals the target and shows the appropriate message.
*/
addHealPhase(target: Pokemon, healRatio: number) { addHealPhase(target: Pokemon, healRatio: number) {
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(), target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' \nhad its HP restored.'), true, !this.showAnim)); Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' \nhad its HP restored.'), true, !this.showAnim));
@ -903,7 +1012,7 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
* @param user Pokemon that used the move * @param user Pokemon that used the move
* @param target N/A * @param target N/A
* @param move Move with this attribute * @param move Move with this attribute
* @param args Utils.NumberHolder for arenaAttackTypeMultiplier * @param args [0] Utils.NumberHolder for arenaAttackTypeMultiplier
* @returns true if the function succeeds * @returns true if the function succeeds
*/ */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -963,27 +1072,19 @@ export class SandHealAttr extends WeatherHealAttr {
} }
/** /**
* Heals the target by either {@link normalHealRatio} or {@link boostedHealRatio} * Heals the target or the user by either {@link normalHealRatio} or {@link boostedHealRatio}
* depending on the evaluation of {@link condition} * depending on the evaluation of {@link condition}
* @extends HealAttr
* @see {@link apply} * @see {@link apply}
* @param user The Pokemon using this move
* @param target The target Pokemon of this move
* @param move This move
* @param args N/A
* @returns if the move was successful
*/ */
export class BoostHealAttr extends HealAttr { export class BoostHealAttr extends HealAttr {
/** Healing received when {@link condition} is false */
private normalHealRatio?: number; private normalHealRatio?: number;
/** Healing received when {@link condition} is true */
private boostedHealRatio?: number; private boostedHealRatio?: number;
/** The lambda expression to check against when boosting the healing value */
private condition?: MoveConditionFunc; private condition?: MoveConditionFunc;
/**
* @param normalHealRatio Healing received when {@link condition} is false
* @param boostedHealRatio Healing received when {@link condition} is true
* @param showAnim Should a healing animation be showed?
* @param selfTarget Should the move target the user?
* @param condition The condition to check against when boosting the healing value
*/
constructor(normalHealRatio?: number, boostedHealRatio?: number, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) { constructor(normalHealRatio?: number, boostedHealRatio?: number, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
super(normalHealRatio, showAnim, selfTarget); super(normalHealRatio, showAnim, selfTarget);
this.normalHealRatio = normalHealRatio; this.normalHealRatio = normalHealRatio;
@ -991,6 +1092,13 @@ export class BoostHealAttr extends HealAttr {
this.condition = condition; this.condition = condition;
} }
/**
* @param user The Pokemon using this move
* @param target The target Pokemon of this move
* @param move This move
* @param args N/A
* @returns true if the move was successful
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const healRatio = this.condition(user, target, move) ? this.boostedHealRatio : this.normalHealRatio; const healRatio = this.condition(user, target, move) ? this.boostedHealRatio : this.normalHealRatio;
this.addHealPhase(target, healRatio); this.addHealPhase(target, healRatio);
@ -4960,7 +5068,7 @@ export function initMoves() {
new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3) new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3)
.attr(StatusEffectAttr, StatusEffect.BURN), .attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3) new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3)
.attr(SacrificialAttr) .attr(SacrificialAttrOnHit)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3) new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status .attr(MovePowerMultiplierAttr, (user, target, move) => user.status
@ -5496,7 +5604,7 @@ export function initMoves() {
new AttackMove(Moves.SPACIAL_REND, Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, 0, 4) new AttackMove(Moves.SPACIAL_REND, Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, 0, 4)
.attr(HighCritAttr), .attr(HighCritAttr),
new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4) new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4)
.attr(SacrificialAttr) .attr(SacrificialAttrOnHit)
.danceMove() .danceMove()
.triageMove() .triageMove()
.unimplemented(), .unimplemented(),
@ -5645,7 +5753,7 @@ export function initMoves() {
.partial(), .partial(),
new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5) new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
.attr(UserHpDamageAttr) .attr(UserHpDamageAttr)
.attr(SacrificialAttr), .attr(SacrificialAttrOnHit),
new StatusMove(Moves.BESTOW, Type.NORMAL, -1, 15, -1, 0, 5) new StatusMove(Moves.BESTOW, Type.NORMAL, -1, 15, -1, 0, 5)
.ignoresProtect() .ignoresProtect()
.unimplemented(), .unimplemented(),

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@ -1,5 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n"; import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = { export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`, 'blockRecoilDamage' : `{{pokemonName}} wurde durch {{abilityName}}\nvor Rückstoß geschützt!`,
} as const; } as const;

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@ -9,11 +9,11 @@ export const battle: SimpleTranslationEntries = {
"trainerComeBack": "{{trainerName}} ruft {{pokemonName}} zurück!", "trainerComeBack": "{{trainerName}} ruft {{pokemonName}} zurück!",
"playerGo": "Los! {{pokemonName}}!", "playerGo": "Los! {{pokemonName}}!",
"trainerGo": "{{trainerName}} sendet {{pokemonName}} raus!", "trainerGo": "{{trainerName}} sendet {{pokemonName}} raus!",
"switchQuestion": "Willst du\n{{pokemonName}} auswechseln?", "switchQuestion": "Möchtest du\n{{pokemonName}} auswechseln?",
"trainerDefeated": `{{trainerName}}\nwurde besiegt!`, "trainerDefeated": `{{trainerName}}\nwurde besiegt!`,
"pokemonCaught": "{{pokemonName}} wurde gefangen!", "pokemonCaught": "{{pokemonName}} wurde gefangen!",
"pokemon": "Pokémon", "pokemon": "Pokémon",
"sendOutPokemon": "Los! {{pokemonName}}!", "sendOutPokemon": "Los, {{pokemonName}}!",
"hitResultCriticalHit": "Ein Volltreffer!", "hitResultCriticalHit": "Ein Volltreffer!",
"hitResultSuperEffective": "Das ist sehr effektiv!", "hitResultSuperEffective": "Das ist sehr effektiv!",
"hitResultNotVeryEffective": "Das ist nicht sehr effektiv…", "hitResultNotVeryEffective": "Das ist nicht sehr effektiv…",
@ -26,24 +26,24 @@ export const battle: SimpleTranslationEntries = {
"learnMove": "{{pokemonName}} erlernt\n{{moveName}}!", "learnMove": "{{pokemonName}} erlernt\n{{moveName}}!",
"learnMovePrompt": "{{pokemonName}} versucht, {{moveName}} zu erlernen.", "learnMovePrompt": "{{pokemonName}} versucht, {{moveName}} zu erlernen.",
"learnMoveLimitReached": "Aber {{pokemonName}} kann nur\nmaximal vier Attacken erlernen.", "learnMoveLimitReached": "Aber {{pokemonName}} kann nur\nmaximal vier Attacken erlernen.",
"learnMoveReplaceQuestion": "Soll eine andere Attacke durch\n{{moveName}} ersetzt werden?", "learnMoveReplaceQuestion": "Soll eine bekannte Attacke durch\n{{moveName}} ersetzt werden?",
"learnMoveStopTeaching": "{{moveName}} nicht\nerlernen?", "learnMoveStopTeaching": "{{moveName}} nicht\nerlernen?",
"learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.", "learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.",
"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?", "learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
"learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.", "learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.",
"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!", "levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.", "moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
"moveNoPP": "Du hast keine AP für\ndiese Attacke mehr übrig!", "moveNoPP": "Es sind keine AP für\ndiese Attacke mehr übrig!",
"moveDisabled": "{{moveName}} ist deaktiviert!", "moveDisabled": "{{moveName}} ist deaktiviert!",
"noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.", "noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.",
"noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!", "noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!",
"noPokeballMulti": "Du kannst erst einen Pokéball werden,\nwenn nur noch ein Pokémon übrig ist!", "noPokeballMulti": "Du kannst erst einen Pokéball werfen,\nwenn nur noch ein Pokémon übrig ist!",
"noPokeballStrong": "Das Ziel-Pokémon ist zu stark, um gefangen zu werden!\nDu musst es zuerst schwächen!", "noPokeballStrong": "Das Ziel-Pokémon ist zu stark, um gefangen zu werden!\nDu musst es zuerst schwächen!",
"noEscapeForce": "Eine unsichtbare Kraft\nverhindert die Flucht.", "noEscapeForce": "Eine unsichtbare Kraft\nverhindert die Flucht.",
"noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!", "noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!",
"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!", "noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!",
"runAwaySuccess": "Du bist entkommen!", "runAwaySuccess": "Du bist entkommen!",
"runAwayCannotEscape": 'Du kannst nicht fliehen!', "runAwayCannotEscape": 'Flucht unmöglich!',
"escapeVerbSwitch": "auswechseln", "escapeVerbSwitch": "auswechseln",
"escapeVerbFlee": "flucht", "escapeVerbFlee": "flucht",
"skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?", "skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?",

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@ -2,7 +2,7 @@ import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon"; import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import * as Utils from './utils'; import * as Utils from './utils';
import { Moves } from "./data/enums/moves"; import { Moves } from "./data/enums/moves";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move"; import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr } from "./data/move";
import { Mode } from './ui/ui'; import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler"; import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat"; import { Stat } from "./data/pokemon-stat";
@ -289,7 +289,7 @@ export class TitlePhase extends Phase {
} }
this.scene.sessionSlotId = slotId; this.scene.sessionSlotId = slotId;
fetchDailyRunSeed().then(seed => { const generateDaily = (seed: string) => {
this.scene.gameMode = gameModes[GameModes.DAILY]; this.scene.gameMode = gameModes[GameModes.DAILY];
this.scene.setSeed(seed); this.scene.setSeed(seed);
@ -330,11 +330,21 @@ export class TitlePhase extends Phase {
this.scene.newBattle(); this.scene.newBattle();
this.scene.arena.init(); this.scene.arena.init();
this.scene.sessionPlayTime = 0; this.scene.sessionPlayTime = 0;
this.scene.lastSavePlayTime = 0;
this.end(); this.end();
}); });
};
// If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date.
if (!Utils.isLocal) {
fetchDailyRunSeed().then(seed => {
generateDaily(seed);
}).catch(err => { }).catch(err => {
console.error("Failed to load daily run:\n", err); console.error("Failed to load daily run:\n", err);
}); });
} else {
generateDaily(btoa(new Date().toISOString().substring(0, 10)));
}
}); });
} }
@ -384,8 +394,12 @@ export class UnavailablePhase extends Phase {
} }
export class ReloadSessionPhase extends Phase { export class ReloadSessionPhase extends Phase {
constructor(scene: BattleScene) { private systemDataStr: string;
constructor(scene: BattleScene, systemDataStr?: string) {
super(scene); super(scene);
this.systemDataStr = systemDataStr;
} }
start(): void { start(): void {
@ -401,7 +415,9 @@ export class ReloadSessionPhase extends Phase {
delayElapsed = true; delayElapsed = true;
}); });
this.scene.gameData.loadSystem().then(() => { this.scene.gameData.clearLocalData();
(this.systemDataStr ? this.scene.gameData.initSystem(this.systemDataStr) : this.scene.gameData.loadSystem()).then(() => {
if (delayElapsed) if (delayElapsed)
this.end(); this.end();
else else
@ -522,6 +538,7 @@ export class SelectStarterPhase extends Phase {
this.scene.newBattle(); this.scene.newBattle();
this.scene.arena.init(); this.scene.arena.init();
this.scene.sessionPlayTime = 0; this.scene.sessionPlayTime = 0;
this.scene.lastSavePlayTime = 0;
this.end(); this.end();
}); });
}); });
@ -775,7 +792,7 @@ export class EncounterPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MESSAGE).then(() => { this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (!this.loaded) { if (!this.loaded) {
this.scene.gameData.saveAll(this.scene, true).then(success => { this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || this.scene.lastSavePlayTime >= 300).then(success => {
this.scene.disableMenu = false; this.scene.disableMenu = false;
if (!success) if (!success)
return this.scene.reset(true); return this.scene.reset(true);
@ -2288,7 +2305,7 @@ export class MovePhase extends BattlePhase {
if (this.move.moveId) if (this.move.moveId)
this.showMoveText(); this.showMoveText();
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) { if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || (!targets.length && !this.move.getMove().getAttrs(SacrificialAttr).length)) {
moveQueue.shift(); moveQueue.shift();
this.cancel(); this.cancel();
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL }); this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
@ -2520,8 +2537,14 @@ export class MoveEffectPhase extends PokemonPhase {
})); }));
} }
// Trigger effect which should only apply one time after all targeted effects have already applied // Trigger effect which should only apply one time after all targeted effects have already applied
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET, const postTarget = applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
user, null, this.move.getMove()) user, null, this.move.getMove());
if (applyAttrs.length) // If there is a pending asynchronous move effect, do this after
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
else // Otherwise, push a new asynchronous move effect
applyAttrs.push(postTarget);
Promise.allSettled(applyAttrs).then(() => this.end()); Promise.allSettled(applyAttrs).then(() => this.end());
}); });
}); });
@ -3615,10 +3638,20 @@ export class GameOverPhase extends BattlePhase {
}); });
}); });
}; };
/* Added a local check to see if the game is running offline on victory
If Online, execute apiFetch as intended
If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */
if (this.victory) { if (this.victory) {
if (!Utils.isLocal) {
Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true) Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
.then(response => response.json()) .then(response => response.json())
.then(newClear => doGameOver(newClear)); .then(newClear => doGameOver(newClear));
} else {
this.scene.gameData.offlineNewClear(this.scene).then(result => {
doGameOver(result);
});
}
} else } else
doGameOver(false); doGameOver(false);
} }
@ -3676,7 +3709,7 @@ export class PostGameOverPhase extends Phase {
start() { start() {
super.start(); super.start();
this.scene.gameData.saveSystem().then(success => { this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
if (!success) if (!success)
return this.scene.reset(true); return this.scene.reset(true);
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => { this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {

View File

@ -20,7 +20,7 @@ import { Egg } from "../data/egg";
import { VoucherType, vouchers } from "./voucher"; import { VoucherType, vouchers } from "./voucher";
import { AES, enc } from "crypto-js"; import { AES, enc } from "crypto-js";
import { Mode } from "../ui/ui"; import { Mode } from "../ui/ui";
import { loggedInUser, updateUserInfo } from "../account"; import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
import { Nature } from "../data/nature"; import { Nature } from "../data/nature";
import { GameStats } from "./game-stats"; import { GameStats } from "./game-stats";
import { Tutorial } from "../tutorial"; import { Tutorial } from "../tutorial";
@ -67,6 +67,18 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
} }
} }
function encrypt(data: string, bypassLogin: boolean): string {
return (bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey))(data);
}
function decrypt(data: string, bypassLogin: boolean): string {
return (bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
}
interface SystemSaveData { interface SystemSaveData {
trainerId: integer; trainerId: integer;
secretId: integer; secretId: integer;
@ -277,8 +289,10 @@ export class GameData {
const maxIntAttrValue = Math.pow(2, 31); const maxIntAttrValue = Math.pow(2, 31);
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v); const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
if (!bypassLogin) { if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true) Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
.then(response => response.text()) .then(response => response.text())
.then(error => { .then(error => {
this.scene.ui.savingIcon.hide(); this.scene.ui.savingIcon.hide();
@ -296,10 +310,6 @@ export class GameData {
resolve(true); resolve(true);
}); });
} else { } else {
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', btoa(systemData));
this.scene.ui.savingIcon.hide(); this.scene.ui.savingIcon.hide();
resolve(true); resolve(true);
@ -309,12 +319,49 @@ export class GameData {
public loadSystem(): Promise<boolean> { public loadSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (bypassLogin && !localStorage.hasOwnProperty('data')) console.log('Client Session:', clientSessionId);
if (bypassLogin && !localStorage.getItem(`data_${loggedInUser.username}`))
return resolve(false); return resolve(false);
const handleSystemData = (systemDataStr: string) => { if (!bypassLogin) {
Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
if (response.startsWith('sql: no rows in result set')) {
this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
return resolve(true);
} else if (response.indexOf('Too many connections') > -1) {
this.scene.queueMessage('Too many people are trying to connect and the server is overloaded. Please try again later.', null, true);
return resolve(false);
}
console.error(response);
return resolve(false);
}
const cachedSystem = localStorage.getItem(`data_${loggedInUser.username}`);
this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : null).then(resolve);
});
} else
this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)).then(resolve);
});
}
public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
return new Promise<boolean>(resolve => {
try { try {
const systemData = this.parseSystemData(systemDataStr); let systemData = this.parseSystemData(systemDataStr);
if (cachedSystemDataStr) {
let cachedSystemData = this.parseSystemData(cachedSystemDataStr);
console.log(cachedSystemData.timestamp, systemData.timestamp)
if (cachedSystemData.timestamp > systemData.timestamp) {
console.debug('Use cached system');
systemData = cachedSystemData;
} else
this.clearLocalData();
}
console.debug(systemData); console.debug(systemData);
@ -419,28 +466,6 @@ export class GameData {
console.error(err); console.error(err);
resolve(false); resolve(false);
} }
}
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
if (response.startsWith('sql: no rows in result set')) {
this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
return resolve(true);
} else if (response.indexOf('Too many connections') > -1) {
this.scene.queueMessage('Too many people are trying to connect and the server is overloaded. Please try again later.', null, true);
return resolve(false);
}
console.error(response);
return resolve(false);
}
handleSystemData(response);
});
} else
handleSystemData(atob(localStorage.getItem('data')));
}); });
} }
@ -474,6 +499,31 @@ export class GameData {
return dataStr; return dataStr;
} }
public async verify(): Promise<boolean> {
if (bypassLogin)
return true;
const response = await Utils.apiPost(`savedata/system/verify`, JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
.then(response => response.json());
if (!response.valid) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
this.clearLocalData();
return false;
}
return true;
}
public clearLocalData(): void {
if (bypassLogin)
return;
localStorage.removeItem(`data_${loggedInUser.username}`);
for (let s = 0; s < 5; s++)
localStorage.removeItem(`sessionData${s ? s : ''}_${loggedInUser.username}`);
}
public saveSetting(setting: Setting, valueIndex: integer): boolean { public saveSetting(setting: Setting, valueIndex: integer): boolean {
let settings: object = {}; let settings: object = {};
if (localStorage.hasOwnProperty('settings')) if (localStorage.hasOwnProperty('settings'))
@ -557,40 +607,6 @@ export class GameData {
} as SessionSaveData; } as SessionSaveData;
} }
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
const sessionData = this.getSessionSaveData(scene);
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
.then(response => response.text())
.then(error => {
if (error) {
if (error.startsWith('session out of date')) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(error);
return resolve(false);
}
console.debug('Session data saved');
resolve(true);
});
} else {
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
resolve(true);
}
});
});
}
getSession(slotId: integer): Promise<SessionSaveData> { getSession(slotId: integer): Promise<SessionSaveData> {
return new Promise(async (resolve, reject) => { return new Promise(async (resolve, reject) => {
if (slotId < 0) if (slotId < 0)
@ -605,8 +621,8 @@ export class GameData {
} }
}; };
if (!bypassLogin) { if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`)) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true) Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
.then(response => response.text()) .then(response => response.text())
.then(async response => { .then(async response => {
if (!response.length || response[0] !== '{') { if (!response.length || response[0] !== '{') {
@ -614,12 +630,14 @@ export class GameData {
return resolve(null); return resolve(null);
} }
localStorage.setItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`, encrypt(response, bypassLogin));
await handleSessionData(response); await handleSessionData(response);
}); });
} else { } else {
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`); const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
if (sessionData) if (sessionData)
await handleSessionData(atob(sessionData)); await handleSessionData(decrypt(sessionData, bypassLogin));
else else
return resolve(null); return resolve(null);
} }
@ -640,6 +658,7 @@ export class GameData {
console.log('Seed:', scene.seed); console.log('Seed:', scene.seed);
scene.sessionPlayTime = sessionData.playTime || 0; scene.sessionPlayTime = sessionData.playTime || 0;
scene.lastSavePlayTime = 0;
const loadPokemonAssets: Promise<void>[] = []; const loadPokemonAssets: Promise<void>[] = [];
@ -731,16 +750,17 @@ export class GameData {
deleteSession(slotId: integer): Promise<boolean> { deleteSession(slotId: integer): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (bypassLogin) { if (bypassLogin) {
localStorage.removeItem('sessionData'); localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
return resolve(true); return resolve(true);
} }
updateUserInfo().then(success => { updateUserInfo().then(success => {
if (success !== null && !success) if (success !== null && !success)
return resolve(false); return resolve(false);
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => { Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
if (response.ok) { if (response.ok) {
loggedInUser.lastSessionSlot = -1; loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
resolve(true); resolve(true);
} }
return response.text(); return response.text();
@ -759,10 +779,40 @@ export class GameData {
}); });
} }
/* Defines a localStorage item 'daily' to check on clears, offline implementation of savedata/newclear API
If a GameModes clear other than Daily is checked, newClear = true as usual
If a Daily mode is cleared, checks if it was already cleared before, based on seed, and returns true only to new daily clear runs */
offlineNewClear(scene: BattleScene): Promise<boolean> {
return new Promise<boolean>(resolve => {
const sessionData = this.getSessionSaveData(scene);
const seed = sessionData.seed;
let daily: string[] = [];
if (sessionData.gameMode == GameModes.DAILY) {
if (localStorage.hasOwnProperty('daily')) {
daily = JSON.parse(atob(localStorage.getItem('daily')));
if (daily.includes(seed)) {
return resolve(false);
} else {
daily.push(seed);
localStorage.setItem('daily', btoa(JSON.stringify(daily)));
return resolve(true);
}
} else {
daily.push(seed);
localStorage.setItem('daily', btoa(JSON.stringify(daily)));
return resolve(true);
}
} else {
return resolve(true);
}
});
}
tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> { tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
return new Promise<[boolean, boolean]>(resolve => { return new Promise<[boolean, boolean]>(resolve => {
if (bypassLogin) { if (bypassLogin) {
localStorage.removeItem(`sessionData${slotId ? slotId : ''}`); localStorage.removeItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
return resolve([true, true]); return resolve([true, true]);
} }
@ -770,9 +820,11 @@ export class GameData {
if (success !== null && !success) if (success !== null && !success)
return resolve([false, false]); return resolve([false, false]);
const sessionData = this.getSessionSaveData(scene); const sessionData = this.getSessionSaveData(scene);
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => { Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
if (response.ok) if (response.ok) {
loggedInUser.lastSessionSlot = -1; loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
}
return response.json(); return response.json();
}).then(jsonResponse => { }).then(jsonResponse => {
if (!jsonResponse.error) if (!jsonResponse.error)
@ -825,14 +877,14 @@ export class GameData {
}) as SessionSaveData; }) as SessionSaveData;
} }
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> { saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => { Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success) if (success !== null && !success)
return resolve(false); return resolve(false);
if (sync)
this.scene.ui.savingIcon.show(); this.scene.ui.savingIcon.show();
const data = this.getSystemSaveData(); const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`), bypassLogin)) : this.getSessionSaveData(scene);
const sessionData = this.getSessionSaveData(scene);
const maxIntAttrValue = Math.pow(2, 31); const maxIntAttrValue = Math.pow(2, 31);
const systemData = this.getSystemSaveData(); const systemData = this.getSystemSaveData();
@ -840,14 +892,24 @@ export class GameData {
const request = { const request = {
system: systemData, system: systemData,
session: sessionData, session: sessionData,
sessionSlotId: scene.sessionSlotId sessionSlotId: scene.sessionSlotId,
clientSessionId: clientSessionId
}; };
if (!bypassLogin) { localStorage.setItem(`data_${loggedInUser.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`, encrypt(JSON.stringify(sessionData), bypassLogin));
console.debug('Session data saved');
if (!bypassLogin && sync) {
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true) Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
.then(response => response.text()) .then(response => response.text())
.then(error => { .then(error => {
if (sync) {
this.scene.lastSavePlayTime = 0;
this.scene.ui.savingIcon.hide(); this.scene.ui.savingIcon.hide();
}
if (error) { if (error) {
if (error.startsWith('client version out of date')) { if (error.startsWith('client version out of date')) {
this.scene.clearPhaseQueue(); this.scene.clearPhaseQueue();
@ -862,17 +924,10 @@ export class GameData {
resolve(true); resolve(true);
}); });
} else { } else {
localStorage.setItem('data_bak', localStorage.getItem('data')); this.verify().then(success => {
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
this.scene.ui.savingIcon.hide(); this.scene.ui.savingIcon.hide();
resolve(success);
resolve(true); });
} }
}); });
}); });
@ -880,7 +935,7 @@ export class GameData {
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> { public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
const dataKey: string = getDataTypeKey(dataType, slotId); const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
const handleData = (dataStr: string) => { const handleData = (dataStr: string) => {
switch (dataType) { switch (dataType) {
case GameDataType.SYSTEM: case GameDataType.SYSTEM:
@ -896,7 +951,7 @@ export class GameData {
link.remove(); link.remove();
}; };
if (!bypassLogin && dataType < GameDataType.SETTINGS) { if (!bypassLogin && dataType < GameDataType.SETTINGS) {
Utils.apiFetch(`savedata/get?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true) Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? 'system' : 'session'}?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
.then(response => response.text()) .then(response => response.text())
.then(response => { .then(response => {
if (!response.length || response[0] !== '{') { if (!response.length || response[0] !== '{') {
@ -911,14 +966,14 @@ export class GameData {
} else { } else {
const data = localStorage.getItem(dataKey); const data = localStorage.getItem(dataKey);
if (data) if (data)
handleData(atob(data)); handleData(decrypt(data, bypassLogin));
resolve(!!data); resolve(!!data);
} }
}); });
} }
public importData(dataType: GameDataType, slotId: integer = 0): void { public importData(dataType: GameDataType, slotId: integer = 0): void {
const dataKey = getDataTypeKey(dataType, slotId); const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
let saveFile: any = document.getElementById('saveFile'); let saveFile: any = document.getElementById('saveFile');
if (saveFile) if (saveFile)
@ -979,11 +1034,13 @@ export class GameData {
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500)); return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => { this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => { this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
if (!bypassLogin && dataType < GameDataType.SETTINGS) { if (!bypassLogin && dataType < GameDataType.SETTINGS) {
updateUserInfo().then(success => { updateUserInfo().then(success => {
if (!success) if (!success)
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`); return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}`, dataStr, undefined, true) Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true)
.then(response => response.text()) .then(response => response.text())
.then(error => { .then(error => {
if (error) { if (error) {
@ -993,10 +1050,8 @@ export class GameData {
window.location = window.location; window.location = window.location;
}); });
}); });
} else { } else
localStorage.setItem(dataKey, btoa(dataStr));
window.location = window.location; window.location = window.location;
}
}, () => { }, () => {
this.scene.ui.revertMode(); this.scene.ui.revertMode();
this.scene.ui.showText(null, 0); this.scene.ui.showText(null, 0);

View File

@ -372,7 +372,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
this.scene.gameData.gameStats.eggsPulled++; this.scene.gameData.gameStats.eggsPulled++;
} }
this.scene.gameData.saveSystem().then(success => { (this.scene.currentBattle ? this.scene.gameData.saveAll(this.scene, true, true, true) : this.scene.gameData.saveSystem()).then(success => {
if (!success) if (!success)
return this.scene.reset(true); return this.scene.reset(true);
doPull(); doPull();

View File

@ -192,7 +192,9 @@ export function formatLargeNumber(count: integer, threshold: integer): string {
return '?'; return '?';
} }
const digits = ((ret.length + 2) % 3) + 1; const digits = ((ret.length + 2) % 3) + 1;
const decimalNumber = parseInt(ret.slice(digits, digits + (3 - digits))); let decimalNumber = ret.slice(digits, digits + 2);
while (decimalNumber.endsWith('0'))
decimalNumber = decimalNumber.slice(0, -1);
return `${ret.slice(0, digits)}${decimalNumber ? `.${decimalNumber}` : ''}${suffix}`; return `${ret.slice(0, digits)}${decimalNumber ? `.${decimalNumber}` : ''}${suffix}`;
} }