Improve release logic
parent
53ab693bad
commit
50ce6c0791
|
@ -803,7 +803,7 @@ export class SwitchPhase extends BattlePhase {
|
|||
start() {
|
||||
super.start();
|
||||
|
||||
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.SWITCH, (slotIndex: integer) => {
|
||||
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, (slotIndex: integer) => {
|
||||
if (slotIndex && slotIndex < 6)
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, slotIndex, this.doReturn));
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
|
||||
|
@ -1114,10 +1114,9 @@ export class AttemptCapturePhase extends BattlePhase {
|
|||
this.scene.ui.setMode(Mode.CONFIRM, () => {
|
||||
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, (slotIndex: integer) => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
||||
if (slotIndex < 6) {
|
||||
this.scene.getParty().splice(slotIndex, 1);
|
||||
if (slotIndex < 6)
|
||||
addToParty();
|
||||
} else
|
||||
else
|
||||
promptRelease();
|
||||
});
|
||||
});
|
||||
|
|
|
@ -5,7 +5,7 @@ import { EncounterPhase, SummonPhase, CommandPhase, NextEncounterPhase, SwitchBi
|
|||
import { PlayerPokemon, EnemyPokemon } from './pokemon';
|
||||
import PokemonSpecies, { allSpecies, getPokemonSpecies } from './pokemon-species';
|
||||
import * as Utils from './utils';
|
||||
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PartyShareModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier } from './modifier';
|
||||
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PartyShareModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier } from './modifier';
|
||||
import { PokeballType } from './pokeball';
|
||||
import { Species } from './species';
|
||||
import { initAutoPlay } from './auto-play';
|
||||
|
@ -536,15 +536,18 @@ export default class BattleScene extends Phaser.Scene {
|
|||
});
|
||||
}
|
||||
|
||||
updatePartyForModifiers(): Promise<void> {
|
||||
removePartyMemberModifiers(partyMemberIndex: integer): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
Promise.allSettled(this.party.map(p => {
|
||||
p.calculateStats();
|
||||
return p.updateInfo();
|
||||
})).then(() => resolve());
|
||||
const pokemonId = this.getParty()[partyMemberIndex].id;
|
||||
const modifiersToRemove = this.modifiers.filter(m => (m instanceof PokemonHeldItemModifier) && (m as PokemonHeldItemModifier).pokemonId === pokemonId);
|
||||
for (let m of modifiersToRemove)
|
||||
this.modifiers.splice(this.modifiers.indexOf(m), 1);
|
||||
this.updateModifiers().then(() => resolve());
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
updateModifiers(): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
for (let modifier of this.modifiers) {
|
||||
|
@ -567,6 +570,15 @@ export default class BattleScene extends Phaser.Scene {
|
|||
});
|
||||
}
|
||||
|
||||
updatePartyForModifiers(): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
Promise.allSettled(this.party.map(p => {
|
||||
p.calculateStats();
|
||||
return p.updateInfo();
|
||||
})).then(() => resolve());
|
||||
});
|
||||
}
|
||||
|
||||
getModifier(modifierType: { new(...args: any[]): Modifier }): Modifier {
|
||||
return this.modifiers.find(m => m instanceof modifierType);
|
||||
}
|
||||
|
|
|
@ -151,19 +151,16 @@ export default class PartyUiHandler extends MessageUiHandler {
|
|||
if (button === Button.ACTION) {
|
||||
const option = this.options[this.optionsCursor];
|
||||
const pokemon = this.scene.getParty()[this.cursor];
|
||||
if (option === PartyOption.SHIFT || option === PartyOption.SEND_OUT || option === PartyOption.APPLY || option === PartyOption.RELEASE) {
|
||||
if (option === PartyOption.SHIFT || option === PartyOption.SEND_OUT || option === PartyOption.APPLY
|
||||
|| (this.partyUiMode === PartyUiMode.RELEASE && option === PartyOption.RELEASE)) {
|
||||
let filterResult: string = this.selectFilter(pokemon);
|
||||
if (filterResult === null) {
|
||||
this.clearOptions();
|
||||
if (this.selectCallback) {
|
||||
if (option === PartyOption.RELEASE)
|
||||
this.doRelease(this.cursor);
|
||||
else {
|
||||
const selectCallback = this.selectCallback;
|
||||
if (option === PartyOption.RELEASE) {
|
||||
this.partyMessageBox.setTexture('party_message');
|
||||
this.showText(this.getReleaseMessage(pokemon.name), null, () => {
|
||||
this.selectCallback = null;
|
||||
selectCallback(this.cursor);
|
||||
}, null, true);
|
||||
} else {
|
||||
this.selectCallback = null;
|
||||
selectCallback(this.cursor);
|
||||
}
|
||||
|
@ -185,6 +182,21 @@ export default class PartyUiHandler extends MessageUiHandler {
|
|||
} else if (option === PartyOption.SUMMARY) {
|
||||
ui.playSelect();
|
||||
ui.setModeWithoutClear(Mode.SUMMARY, pokemon).then(() => this.clearOptions());
|
||||
} else if (option === PartyOption.RELEASE) {
|
||||
this.clearOptions();
|
||||
ui.playSelect();
|
||||
if (this.cursor) {
|
||||
this.showText(`Do you really want to release ${pokemon.name}?`, null, () => {
|
||||
ui.setModeWithoutClear(Mode.CONFIRM, () => {
|
||||
ui.setMode(Mode.PARTY);
|
||||
this.doRelease(this.cursor);
|
||||
}, () => {
|
||||
ui.setMode(Mode.PARTY);
|
||||
this.message.setText(defaultMessage);
|
||||
});
|
||||
});
|
||||
} else
|
||||
this.showText('You can\'t release a POKéMON that\'s in battle!', null, () => this.message.setText(defaultMessage), null, true);
|
||||
} else if (option === PartyOption.CANCEL)
|
||||
this.processInput(Button.CANCEL);
|
||||
} else if (button === Button.CANCEL) {
|
||||
|
@ -331,7 +343,12 @@ export default class PartyUiHandler extends MessageUiHandler {
|
|||
break;
|
||||
}
|
||||
|
||||
this.options.push(PartyOption.SUMMARY, PartyOption.CANCEL);
|
||||
this.options.push(PartyOption.SUMMARY);
|
||||
|
||||
if (this.partyUiMode === PartyUiMode.SWITCH)
|
||||
this.options.push(PartyOption.RELEASE);
|
||||
|
||||
this.options.push(PartyOption.CANCEL);
|
||||
|
||||
for (let o = 0; o < this.options.length; o++) {
|
||||
const yCoord = -6 - 16 * o;
|
||||
|
@ -352,13 +369,34 @@ export default class PartyUiHandler extends MessageUiHandler {
|
|||
this.setCursor(0);
|
||||
}
|
||||
|
||||
doRelease(slotIndex: integer): void {
|
||||
this.showText(this.getReleaseMessage(this.scene.getParty()[slotIndex].name), null, () => {
|
||||
this.clearPartySlots();
|
||||
this.scene.removePartyMemberModifiers(slotIndex);
|
||||
this.scene.getParty().splice(slotIndex, 1);
|
||||
this.populatePartySlots();
|
||||
if (this.cursor >= this.scene.getParty().length)
|
||||
this.setCursor(this.cursor - 1);
|
||||
if (this.partyUiMode === PartyUiMode.RELEASE) {
|
||||
const selectCallback = this.selectCallback;
|
||||
this.selectCallback = null;
|
||||
selectCallback(this.cursor);
|
||||
} else
|
||||
this.message.setText(defaultMessage);
|
||||
}, null, true);
|
||||
}
|
||||
|
||||
getReleaseMessage(pokemonName: string): string {
|
||||
const rand = Utils.randInt(128);
|
||||
if (rand < 32)
|
||||
if (rand < 20)
|
||||
return `Goodbye, ${pokemonName}!`;
|
||||
else if (rand < 64)
|
||||
else if (rand < 40)
|
||||
return `Byebye, ${pokemonName}!`;
|
||||
else if (rand < 60)
|
||||
return `Farewell, ${pokemonName}!`;
|
||||
else if (rand < 96)
|
||||
else if (rand < 80)
|
||||
return `So long, ${pokemonName}!`;
|
||||
else if (rand < 100)
|
||||
return `This is where we part, ${pokemonName}!`;
|
||||
else if (rand < 108)
|
||||
return `I'll miss you, ${pokemonName}!`;
|
||||
|
|
|
@ -17,9 +17,9 @@ export enum Mode {
|
|||
COMMAND,
|
||||
FIGHT,
|
||||
BALL,
|
||||
CONFIRM,
|
||||
MODIFIER_SELECT,
|
||||
PARTY,
|
||||
CONFIRM,
|
||||
SUMMARY,
|
||||
STARTER_SELECT,
|
||||
EVOLUTION_SCENE
|
||||
|
@ -52,9 +52,9 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
new CommandUiHandler(scene),
|
||||
new FightUiHandler(scene),
|
||||
new BallUiHandler(scene),
|
||||
new ConfirmUiHandler(scene),
|
||||
new ModifierSelectUiHandler(scene),
|
||||
new PartyUiHandler(scene),
|
||||
new ConfirmUiHandler(scene),
|
||||
new SummaryUiHandler(scene),
|
||||
new StarterSelectUiHandler(scene),
|
||||
new EvolutionSceneHandler(scene)
|
||||
|
|
Loading…
Reference in New Issue