Merge branch 'pagefaultgames:main' into main

pull/645/head
Lugiad 2024-05-08 19:14:28 +02:00 committed by GitHub
commit 519c2621fc
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12 changed files with 2520 additions and 67 deletions

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@ -0,0 +1,55 @@
import re
filenames = [['src/data/enums/moves.ts', 'move'], ['src/data/enums/abilities.ts', 'ability'], ['src/data/enums/species.ts', 'Pokémon']]
commentBlockStart = re.compile('\/\*[^\*].*') # Regex for the start of a comment block
commentBlockEnd = re.compile('.*,\*\/') # Regex for the end of a comment block
commentExp = re.compile('(?:\/\*\*.*\*\/)') # Regex for a url comment that already existed in the file
enumExp = re.compile('.*,') # Regex for a regular enum line
numberExp = re.compile(' +\= +\d+,')
replaceList = ['ALOLA', 'ETERNAL', 'GALAR', 'HISUI', 'PALDEA', 'BLOODMOON']
for args in filenames:
output = ''
skip = False # True when we should completely stop adding url comments for any reason
blockComment = False # True when currently reading a comment block
file = open(args[0], 'r')
line = file.readline()
while line:
if(skip): # Appends the next line in the file and moves on if we already hit the end of the enum
output += line
line = file.readline()
continue
skip = line.find('};') != -1 # True if we reached the end of an enum definition
# Determines when a comment block has started and we should stop adding url comments
if (commentBlockStart.findall(line)):
blockComment = True
if(not commentExp.findall(line)):
urlInsert = numberExp.sub('', line).strip().rstrip('\n').rstrip(',').title() # Clean up the enum line to only the enum
for replace in replaceList:
urlInsert = urlInsert.replace(replace.title() + '_', '')
if (not blockComment and enumExp.findall(line)):
output += ' /**{@link https://bulbapedia.bulbagarden.net/wiki/' + urlInsert + '_(' + args[1] + ') | Source} */\n'
output += line # Add the line to output since it isn't an existing url comment
# Determines if we're at the end of a comment block and can resume adding url comments
if (blockComment):
blockComment = not commentBlockEnd.findall(line)
line = file.readline()
file.close()
file = open(args[0], 'w', encoding='utf-8')
file.write(output,)
file.close

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@ -2496,11 +2496,11 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
} }
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.defenderType !== (args[1] as Type)) { if (this.defenderType === (args[1] as Type) && this.allowedMoveTypes.includes(args[0] as Type)) {
return false; cancelled.value = true;
return true;
} }
return false;
return this.allowedMoveTypes.some(type => type === (args[0] as Type));
} }
} }
@ -3035,7 +3035,7 @@ export function initAbilities() {
new Ability(Abilities.FRISK, 4) new Ability(Abilities.FRISK, 4)
.attr(FriskAbAttr), .attr(FriskAbAttr),
new Ability(Abilities.RECKLESS, 4) new Ability(Abilities.RECKLESS, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.getAttrs(RecoilAttr).length && move.id !== Moves.STRUGGLE, 1.2), .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.RECKLESS_MOVE), 1.2),
new Ability(Abilities.MULTITYPE, 4) new Ability(Abilities.MULTITYPE, 4)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)
@ -3606,7 +3606,8 @@ export function initAbilities() {
.partial(), .partial(),
new Ability(Abilities.MINDS_EYE, 9) new Ability(Abilities.MINDS_EYE, 9)
.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING]) .attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
.ignorable(), // TODO: evasiveness bypass should not be ignored, but accuracy immunity should .ignorable() // TODO: evasiveness bypass should not be ignored, but accuracy immunity should
.partial(),
new Ability(Abilities.SUPERSWEET_SYRUP, 9) new Ability(Abilities.SUPERSWEET_SYRUP, 9)
.attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1) .attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1)
.condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)), .condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)),

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@ -1639,7 +1639,8 @@ export const trainerTypeDialogue = {
}, },
[TrainerType.HAU]: { [TrainerType.HAU]: {
encounter: [ encounter: [
`I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. Let's test it out!`, `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region.
$Let's test it out!`,
], ],
victory: [ victory: [
`That was awesome! I think I kinda understand your vibe a little better now!`, `That was awesome! I think I kinda understand your vibe a little better now!`,

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@ -1,313 +1,624 @@
export enum Abilities { export enum Abilities {
/**{@link https://bulbapedia.bulbagarden.net/wiki/None_(ability) | Source} */
NONE, NONE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stench_(ability) | Source} */
STENCH, STENCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Drizzle_(ability) | Source} */
DRIZZLE, DRIZZLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Speed_Boost_(ability) | Source} */
SPEED_BOOST, SPEED_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Armor_(ability) | Source} */
BATTLE_ARMOR, BATTLE_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sturdy_(ability) | Source} */
STURDY, STURDY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Damp_(ability) | Source} */
DAMP, DAMP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Limber_(ability) | Source} */
LIMBER, LIMBER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Veil_(ability) | Source} */
SAND_VEIL, SAND_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Static_(ability) | Source} */
STATIC, STATIC,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Volt_Absorb_(ability) | Source} */
VOLT_ABSORB, VOLT_ABSORB,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Absorb_(ability) | Source} */
WATER_ABSORB, WATER_ABSORB,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Oblivious_(ability) | Source} */
OBLIVIOUS, OBLIVIOUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cloud_Nine_(ability) | Source} */
CLOUD_NINE, CLOUD_NINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Compound_Eyes_(ability) | Source} */
COMPOUND_EYES, COMPOUND_EYES,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Insomnia_(ability) | Source} */
INSOMNIA, INSOMNIA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Color_Change_(ability) | Source} */
COLOR_CHANGE, COLOR_CHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Immunity_(ability) | Source} */
IMMUNITY, IMMUNITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flash_Fire_(ability) | Source} */
FLASH_FIRE, FLASH_FIRE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shield_Dust_(ability) | Source} */
SHIELD_DUST, SHIELD_DUST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Own_Tempo_(ability) | Source} */
OWN_TEMPO, OWN_TEMPO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Suction_Cups_(ability) | Source} */
SUCTION_CUPS, SUCTION_CUPS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Intimidate_(ability) | Source} */
INTIMIDATE, INTIMIDATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Tag_(ability) | Source} */
SHADOW_TAG, SHADOW_TAG,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rough_Skin_(ability) | Source} */
ROUGH_SKIN, ROUGH_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Guard_(ability) | Source} */
WONDER_GUARD, WONDER_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Levitate_(ability) | Source} */
LEVITATE, LEVITATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Effect_Spore_(ability) | Source} */
EFFECT_SPORE, EFFECT_SPORE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Synchronize_(ability) | Source} */
SYNCHRONIZE, SYNCHRONIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Clear_Body_(ability) | Source} */
CLEAR_BODY, CLEAR_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Natural_Cure_(ability) | Source} */
NATURAL_CURE, NATURAL_CURE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Lightning_Rod_(ability) | Source} */
LIGHTNING_ROD, LIGHTNING_ROD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Serene_Grace_(ability) | Source} */
SERENE_GRACE, SERENE_GRACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Swift_Swim_(ability) | Source} */
SWIFT_SWIM, SWIFT_SWIM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Chlorophyll_(ability) | Source} */
CHLOROPHYLL, CHLOROPHYLL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Illuminate_(ability) | Source} */
ILLUMINATE, ILLUMINATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Trace_(ability) | Source} */
TRACE, TRACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Huge_Power_(ability) | Source} */
HUGE_POWER, HUGE_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Point_(ability) | Source} */
POISON_POINT, POISON_POINT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Inner_Focus_(ability) | Source} */
INNER_FOCUS, INNER_FOCUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magma_Armor_(ability) | Source} */
MAGMA_ARMOR, MAGMA_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Veil_(ability) | Source} */
WATER_VEIL, WATER_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magnet_Pull_(ability) | Source} */
MAGNET_PULL, MAGNET_PULL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Soundproof_(ability) | Source} */
SOUNDPROOF, SOUNDPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rain_Dish_(ability) | Source} */
RAIN_DISH, RAIN_DISH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Stream_(ability) | Source} */
SAND_STREAM, SAND_STREAM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pressure_(ability) | Source} */
PRESSURE, PRESSURE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Thick_Fat_(ability) | Source} */
THICK_FAT, THICK_FAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Early_Bird_(ability) | Source} */
EARLY_BIRD, EARLY_BIRD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flame_Body_(ability) | Source} */
FLAME_BODY, FLAME_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Run_Away_(ability) | Source} */
RUN_AWAY, RUN_AWAY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Keen_Eye_(ability) | Source} */
KEEN_EYE, KEEN_EYE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(ability) | Source} */
HYPER_CUTTER, HYPER_CUTTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pickup_(ability) | Source} */
PICKUP, PICKUP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Truant_(ability) | Source} */
TRUANT, TRUANT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hustle_(ability) | Source} */
HUSTLE, HUSTLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cute_Charm_(ability) | Source} */
CUTE_CHARM, CUTE_CHARM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Plus_(ability) | Source} */
PLUS, PLUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Minus_(ability) | Source} */
MINUS, MINUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Forecast_(ability) | Source} */
FORECAST, FORECAST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Hold_(ability) | Source} */
STICKY_HOLD, STICKY_HOLD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shed_Skin_(ability) | Source} */
SHED_SKIN, SHED_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Guts_(ability) | Source} */
GUTS, GUTS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Marvel_Scale_(ability) | Source} */
MARVEL_SCALE, MARVEL_SCALE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Ooze_(ability) | Source} */
LIQUID_OOZE, LIQUID_OOZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Overgrow_(ability) | Source} */
OVERGROW, OVERGROW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Blaze_(ability) | Source} */
BLAZE, BLAZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Torrent_(ability) | Source} */
TORRENT, TORRENT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Swarm_(ability) | Source} */
SWARM, SWARM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Head_(ability) | Source} */
ROCK_HEAD, ROCK_HEAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Drought_(ability) | Source} */
DROUGHT, DROUGHT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Arena_Trap_(ability) | Source} */
ARENA_TRAP, ARENA_TRAP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Vital_Spirit_(ability) | Source} */
VITAL_SPIRIT, VITAL_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/White_Smoke_(ability) | Source} */
WHITE_SMOKE, WHITE_SMOKE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pure_Power_(ability) | Source} */
PURE_POWER, PURE_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shell_Armor_(ability) | Source} */
SHELL_ARMOR, SHELL_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Air_Lock_(ability) | Source} */
AIR_LOCK, AIR_LOCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tangled_Feet_(ability) | Source} */
TANGLED_FEET, TANGLED_FEET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Motor_Drive_(ability) | Source} */
MOTOR_DRIVE, MOTOR_DRIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rivalry_(ability) | Source} */
RIVALRY, RIVALRY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steadfast_(ability) | Source} */
STEADFAST, STEADFAST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Cloak_(ability) | Source} */
SNOW_CLOAK, SNOW_CLOAK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gluttony_(ability) | Source} */
GLUTTONY, GLUTTONY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Point_(ability) | Source} */
ANGER_POINT, ANGER_POINT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unburden_(ability) | Source} */
UNBURDEN, UNBURDEN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Heatproof_(ability) | Source} */
HEATPROOF, HEATPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Simple_(ability) | Source} */
SIMPLE, SIMPLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dry_Skin_(ability) | Source} */
DRY_SKIN, DRY_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Download_(ability) | Source} */
DOWNLOAD, DOWNLOAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Fist_(ability) | Source} */
IRON_FIST, IRON_FIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Heal_(ability) | Source} */
POISON_HEAL, POISON_HEAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Adaptability_(ability) | Source} */
ADAPTABILITY, ADAPTABILITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Skill_Link_(ability) | Source} */
SKILL_LINK, SKILL_LINK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hydration_(ability) | Source} */
HYDRATION, HYDRATION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Solar_Power_(ability) | Source} */
SOLAR_POWER, SOLAR_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Feet_(ability) | Source} */
QUICK_FEET, QUICK_FEET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Normalize_(ability) | Source} */
NORMALIZE, NORMALIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sniper_(ability) | Source} */
SNIPER, SNIPER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(ability) | Source} */
MAGIC_GUARD, MAGIC_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/No_Guard_(ability) | Source} */
NO_GUARD, NO_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stall_(ability) | Source} */
STALL, STALL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Technician_(ability) | Source} */
TECHNICIAN, TECHNICIAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Guard_(ability) | Source} */
LEAF_GUARD, LEAF_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Klutz_(ability) | Source} */
KLUTZ, KLUTZ,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(ability) | Source} */
MOLD_BREAKER, MOLD_BREAKER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Super_Luck_(ability) | Source} */
SUPER_LUCK, SUPER_LUCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aftermath_(ability) | Source} */
AFTERMATH, AFTERMATH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anticipation_(ability) | Source} */
ANTICIPATION, ANTICIPATION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Forewarn_(ability) | Source} */
FOREWARN, FOREWARN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unaware_(ability) | Source} */
UNAWARE, UNAWARE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tinted_Lens_(ability) | Source} */
TINTED_LENS, TINTED_LENS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Filter_(ability) | Source} */
FILTER, FILTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Slow_Start_(ability) | Source} */
SLOW_START, SLOW_START,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Scrappy_(ability) | Source} */
SCRAPPY, SCRAPPY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Storm_Drain_(ability) | Source} */
STORM_DRAIN, STORM_DRAIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Body_(ability) | Source} */
ICE_BODY, ICE_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Solid_Rock_(ability) | Source} */
SOLID_ROCK, SOLID_ROCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Warning_(ability) | Source} */
SNOW_WARNING, SNOW_WARNING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Honey_Gather_(ability) | Source} */
HONEY_GATHER, HONEY_GATHER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Frisk_(ability) | Source} */
FRISK, FRISK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Reckless_(ability) | Source} */
RECKLESS, RECKLESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Multitype_(ability) | Source} */
MULTITYPE, MULTITYPE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Gift_(ability) | Source} */
FLOWER_GIFT, FLOWER_GIFT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Bad_Dreams_(ability) | Source} */
BAD_DREAMS, BAD_DREAMS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pickpocket_(ability) | Source} */
PICKPOCKET, PICKPOCKET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(ability) | Source} */
SHEER_FORCE, SHEER_FORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Contrary_(ability) | Source} */
CONTRARY, CONTRARY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unnerve_(ability) | Source} */
UNNERVE, UNNERVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Defiant_(ability) | Source} */
DEFIANT, DEFIANT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Defeatist_(ability) | Source} */
DEFEATIST, DEFEATIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cursed_Body_(ability) | Source} */
CURSED_BODY, CURSED_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Healer_(ability) | Source} */
HEALER, HEALER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Friend_Guard_(ability) | Source} */
FRIEND_GUARD, FRIEND_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Weak_Armor_(ability) | Source} */
WEAK_ARMOR, WEAK_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Heavy_Metal_(ability) | Source} */
HEAVY_METAL, HEAVY_METAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Light_Metal_(ability) | Source} */
LIGHT_METAL, LIGHT_METAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Multiscale_(ability) | Source} */
MULTISCALE, MULTISCALE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Boost_(ability) | Source} */
TOXIC_BOOST, TOXIC_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flare_Boost_(ability) | Source} */
FLARE_BOOST, FLARE_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Harvest_(ability) | Source} */
HARVEST, HARVEST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Telepathy_(ability) | Source} */
TELEPATHY, TELEPATHY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Moody_(ability) | Source} */
MOODY, MOODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Overcoat_(ability) | Source} */
OVERCOAT, OVERCOAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Touch_(ability) | Source} */
POISON_TOUCH, POISON_TOUCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Regenerator_(ability) | Source} */
REGENERATOR, REGENERATOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Big_Pecks_(ability) | Source} */
BIG_PECKS, BIG_PECKS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Rush_(ability) | Source} */
SAND_RUSH, SAND_RUSH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Skin_(ability) | Source} */
WONDER_SKIN, WONDER_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Analytic_(ability) | Source} */
ANALYTIC, ANALYTIC,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Illusion_(ability) | Source} */
ILLUSION, ILLUSION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Imposter_(ability) | Source} */
IMPOSTER, IMPOSTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(ability) | Source} */
INFILTRATOR, INFILTRATOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mummy_(ability) | Source} */
MUMMY, MUMMY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Moxie_(ability) | Source} */
MOXIE, MOXIE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Justified_(ability) | Source} */
JUSTIFIED, JUSTIFIED,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rattled_(ability) | Source} */
RATTLED, RATTLED,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Bounce_(ability) | Source} */
MAGIC_BOUNCE, MAGIC_BOUNCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sap_Sipper_(ability) | Source} */
SAP_SIPPER, SAP_SIPPER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Prankster_(ability) | Source} */
PRANKSTER, PRANKSTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Force_(ability) | Source} */
SAND_FORCE, SAND_FORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Barbs_(ability) | Source} */
IRON_BARBS, IRON_BARBS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Zen_Mode_(ability) | Source} */
ZEN_MODE, ZEN_MODE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Victory_Star_(ability) | Source} */
VICTORY_STAR, VICTORY_STAR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Turboblaze_(ability) | Source} */
TURBOBLAZE, TURBOBLAZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Teravolt_(ability) | Source} */
TERAVOLT, TERAVOLT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aroma_Veil_(ability) | Source} */
AROMA_VEIL, AROMA_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Veil_(ability) | Source} */
FLOWER_VEIL, FLOWER_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cheek_Pouch_(ability) | Source} */
CHEEK_POUCH, CHEEK_POUCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Protean_(ability) | Source} */
PROTEAN, PROTEAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fur_Coat_(ability) | Source} */
FUR_COAT, FUR_COAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magician_(ability) | Source} */
MAGICIAN, MAGICIAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Bulletproof_(ability) | Source} */
BULLETPROOF, BULLETPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Competitive_(ability) | Source} */
COMPETITIVE, COMPETITIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Strong_Jaw_(ability) | Source} */
STRONG_JAW, STRONG_JAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Refrigerate_(ability) | Source} */
REFRIGERATE, REFRIGERATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sweet_Veil_(ability) | Source} */
SWEET_VEIL, SWEET_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stance_Change_(ability) | Source} */
STANCE_CHANGE, STANCE_CHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gale_Wings_(ability) | Source} */
GALE_WINGS, GALE_WINGS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mega_Launcher_(ability) | Source} */
MEGA_LAUNCHER, MEGA_LAUNCHER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pelt_(ability) | Source} */
GRASS_PELT, GRASS_PELT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Symbiosis_(ability) | Source} */
SYMBIOSIS, SYMBIOSIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tough_Claws_(ability) | Source} */
TOUGH_CLAWS, TOUGH_CLAWS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pixilate_(ability) | Source} */
PIXILATE, PIXILATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gooey_(ability) | Source} */
GOOEY, GOOEY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aerilate_(ability) | Source} */
AERILATE, AERILATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(ability) | Source} */
PARENTAL_BOND, PARENTAL_BOND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dark_Aura_(ability) | Source} */
DARK_AURA, DARK_AURA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Aura_(ability) | Source} */
FAIRY_AURA, FAIRY_AURA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aura_Break_(ability) | Source} */
AURA_BREAK, AURA_BREAK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Primordial_Sea_(ability) | Source} */
PRIMORDIAL_SEA, PRIMORDIAL_SEA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Desolate_Land_(ability) | Source} */
DESOLATE_LAND, DESOLATE_LAND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Delta_Stream_(ability) | Source} */
DELTA_STREAM, DELTA_STREAM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stamina_(ability) | Source} */
STAMINA, STAMINA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wimp_Out_(ability) | Source} */
WIMP_OUT, WIMP_OUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Emergency_Exit_(ability) | Source} */
EMERGENCY_EXIT, EMERGENCY_EXIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Compaction_(ability) | Source} */
WATER_COMPACTION, WATER_COMPACTION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Merciless_(ability) | Source} */
MERCILESS, MERCILESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shields_Down_(ability) | Source} */
SHIELDS_DOWN, SHIELDS_DOWN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stakeout_(ability) | Source} */
STAKEOUT, STAKEOUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(ability) | Source} */
WATER_BUBBLE, WATER_BUBBLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steelworker_(ability) | Source} */
STEELWORKER, STEELWORKER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Berserk_(ability) | Source} */
BERSERK, BERSERK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Slush_Rush_(ability) | Source} */
SLUSH_RUSH, SLUSH_RUSH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Long_Reach_(ability) | Source} */
LONG_REACH, LONG_REACH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Voice_(ability) | Source} */
LIQUID_VOICE, LIQUID_VOICE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Triage_(ability) | Source} */
TRIAGE, TRIAGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Galvanize_(ability) | Source} */
GALVANIZE, GALVANIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Surge_Surfer_(ability) | Source} */
SURGE_SURFER, SURGE_SURFER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Schooling_(ability) | Source} */
SCHOOLING, SCHOOLING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Disguise_(ability) | Source} */
DISGUISE, DISGUISE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Bond_(ability) | Source} */
BATTLE_BOND, BATTLE_BOND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Construct_(ability) | Source} */
POWER_CONSTRUCT, POWER_CONSTRUCT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Corrosion_(ability) | Source} */
CORROSION, CORROSION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Comatose_(ability) | Source} */
COMATOSE, COMATOSE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Queenly_Majesty_(ability) | Source} */
QUEENLY_MAJESTY, QUEENLY_MAJESTY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Innards_Out_(ability) | Source} */
INNARDS_OUT, INNARDS_OUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dancer_(ability) | Source} */
DANCER, DANCER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battery_(ability) | Source} */
BATTERY, BATTERY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fluffy_(ability) | Source} */
FLUFFY, FLUFFY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dazzling_(ability) | Source} */
DAZZLING, DAZZLING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Soul_Heart_(ability) | Source} */
SOUL_HEART, SOUL_HEART,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tangling_Hair_(ability) | Source} */
TANGLING_HAIR, TANGLING_HAIR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Receiver_(ability) | Source} */
RECEIVER, RECEIVER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Of_Alchemy_(ability) | Source} */
POWER_OF_ALCHEMY, POWER_OF_ALCHEMY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Beast_Boost_(ability) | Source} */
BEAST_BOOST, BEAST_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rks_System_(ability) | Source} */
RKS_SYSTEM, RKS_SYSTEM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Electric_Surge_(ability) | Source} */
ELECTRIC_SURGE, ELECTRIC_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Surge_(ability) | Source} */
PSYCHIC_SURGE, PSYCHIC_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Misty_Surge_(ability) | Source} */
MISTY_SURGE, MISTY_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grassy_Surge_(ability) | Source} */
GRASSY_SURGE, GRASSY_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Full_Metal_Body_(ability) | Source} */
FULL_METAL_BODY, FULL_METAL_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Shield_(ability) | Source} */
SHADOW_SHIELD, SHADOW_SHIELD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Prism_Armor_(ability) | Source} */
PRISM_ARMOR, PRISM_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Neuroforce_(ability) | Source} */
NEUROFORCE, NEUROFORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Intrepid_Sword_(ability) | Source} */
INTREPID_SWORD, INTREPID_SWORD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dauntless_Shield_(ability) | Source} */
DAUNTLESS_SHIELD, DAUNTLESS_SHIELD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Libero_(ability) | Source} */
LIBERO, LIBERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ball_Fetch_(ability) | Source} */
BALL_FETCH, BALL_FETCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cotton_Down_(ability) | Source} */
COTTON_DOWN, COTTON_DOWN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Propeller_Tail_(ability) | Source} */
PROPELLER_TAIL, PROPELLER_TAIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Armor_(ability) | Source} */
MIRROR_ARMOR, MIRROR_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gulp_Missile_(ability) | Source} */
GULP_MISSILE, GULP_MISSILE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stalwart_(ability) | Source} */
STALWART, STALWART,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steam_Engine_(ability) | Source} */
STEAM_ENGINE, STEAM_ENGINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Punk_Rock_(ability) | Source} */
PUNK_ROCK, PUNK_ROCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Spit_(ability) | Source} */
SAND_SPIT, SAND_SPIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Scales_(ability) | Source} */
ICE_SCALES, ICE_SCALES,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ripen_(ability) | Source} */
RIPEN, RIPEN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Face_(ability) | Source} */
ICE_FACE, ICE_FACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Spot_(ability) | Source} */
POWER_SPOT, POWER_SPOT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mimicry_(ability) | Source} */
MIMICRY, MIMICRY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Screen_Cleaner_(ability) | Source} */
SCREEN_CLEANER, SCREEN_CLEANER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steely_Spirit_(ability) | Source} */
STEELY_SPIRIT, STEELY_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Perish_Body_(ability) | Source} */
PERISH_BODY, PERISH_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wandering_Spirit_(ability) | Source} */
WANDERING_SPIRIT, WANDERING_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gorilla_Tactics_(ability) | Source} */
GORILLA_TACTICS, GORILLA_TACTICS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Neutralizing_Gas_(ability) | Source} */
NEUTRALIZING_GAS, NEUTRALIZING_GAS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pastel_Veil_(ability) | Source} */
PASTEL_VEIL, PASTEL_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hunger_Switch_(ability) | Source} */
HUNGER_SWITCH, HUNGER_SWITCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Draw_(ability) | Source} */
QUICK_DRAW, QUICK_DRAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unseen_Fist_(ability) | Source} */
UNSEEN_FIST, UNSEEN_FIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Curious_Medicine_(ability) | Source} */
CURIOUS_MEDICINE, CURIOUS_MEDICINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Transistor_(ability) | Source} */
TRANSISTOR, TRANSISTOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dragons_Maw_(ability) | Source} */
DRAGONS_MAW, DRAGONS_MAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Chilling_Neigh_(ability) | Source} */
CHILLING_NEIGH, CHILLING_NEIGH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grim_Neigh_(ability) | Source} */
GRIM_NEIGH, GRIM_NEIGH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Glastrier_(ability) | Source} */
AS_ONE_GLASTRIER, AS_ONE_GLASTRIER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Spectrier_(ability) | Source} */
AS_ONE_SPECTRIER, AS_ONE_SPECTRIER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Lingering_Aroma_(ability) | Source} */
LINGERING_AROMA, LINGERING_AROMA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Seed_Sower_(ability) | Source} */
SEED_SOWER, SEED_SOWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Thermal_Exchange_(ability) | Source} */
THERMAL_EXCHANGE, THERMAL_EXCHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Shell_(ability) | Source} */
ANGER_SHELL, ANGER_SHELL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Purifying_Salt_(ability) | Source} */
PURIFYING_SALT, PURIFYING_SALT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Well_Baked_Body_(ability) | Source} */
WELL_BAKED_BODY, WELL_BAKED_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Rider_(ability) | Source} */
WIND_RIDER, WIND_RIDER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Guard_Dog_(ability) | Source} */
GUARD_DOG, GUARD_DOG,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rocky_Payload_(ability) | Source} */
ROCKY_PAYLOAD, ROCKY_PAYLOAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Power_(ability) | Source} */
WIND_POWER, WIND_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Zero_To_Hero_(ability) | Source} */
ZERO_TO_HERO, ZERO_TO_HERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Commander_(ability) | Source} */
COMMANDER, COMMANDER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Electromorphosis_(ability) | Source} */
ELECTROMORPHOSIS, ELECTROMORPHOSIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Protosynthesis_(ability) | Source} */
PROTOSYNTHESIS, PROTOSYNTHESIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quark_Drive_(ability) | Source} */
QUARK_DRIVE, QUARK_DRIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Good_As_Gold_(ability) | Source} */
GOOD_AS_GOLD, GOOD_AS_GOLD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Vessel_Of_Ruin_(ability) | Source} */
VESSEL_OF_RUIN, VESSEL_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sword_Of_Ruin_(ability) | Source} */
SWORD_OF_RUIN, SWORD_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tablets_Of_Ruin_(ability) | Source} */
TABLETS_OF_RUIN, TABLETS_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Beads_Of_Ruin_(ability) | Source} */
BEADS_OF_RUIN, BEADS_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Orichalcum_Pulse_(ability) | Source} */
ORICHALCUM_PULSE, ORICHALCUM_PULSE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hadron_Engine_(ability) | Source} */
HADRON_ENGINE, HADRON_ENGINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Opportunist_(ability) | Source} */
OPPORTUNIST, OPPORTUNIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cud_Chew_(ability) | Source} */
CUD_CHEW, CUD_CHEW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sharpness_(ability) | Source} */
SHARPNESS, SHARPNESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Supreme_Overlord_(ability) | Source} */
SUPREME_OVERLORD, SUPREME_OVERLORD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Costar_(ability) | Source} */
COSTAR, COSTAR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Debris_(ability) | Source} */
TOXIC_DEBRIS, TOXIC_DEBRIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Armor_Tail_(ability) | Source} */
ARMOR_TAIL, ARMOR_TAIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Earth_Eater_(ability) | Source} */
EARTH_EATER, EARTH_EATER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(ability) | Source} */
MYCELIUM_MIGHT, MYCELIUM_MIGHT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Minds_Eye_(ability) | Source} */
MINDS_EYE, MINDS_EYE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Supersweet_Syrup_(ability) | Source} */
SUPERSWEET_SYRUP, SUPERSWEET_SYRUP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hospitality_(ability) | Source} */
HOSPITALITY, HOSPITALITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Chain_(ability) | Source} */
TOXIC_CHAIN, TOXIC_CHAIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Teal_(ability) | Source} */
EMBODY_ASPECT_TEAL, EMBODY_ASPECT_TEAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Wellspring_(ability) | Source} */
EMBODY_ASPECT_WELLSPRING, EMBODY_ASPECT_WELLSPRING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Hearthflame_(ability) | Source} */
EMBODY_ASPECT_HEARTHFLAME, EMBODY_ASPECT_HEARTHFLAME,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Cornerstone_(ability) | Source} */
EMBODY_ASPECT_CORNERSTONE, EMBODY_ASPECT_CORNERSTONE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shift_(ability) | Source} */
TERA_SHIFT, TERA_SHIFT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(ability) | Source} */
TERA_SHELL, TERA_SHELL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Teraform_Zero_(ability) | Source} */
TERAFORM_ZERO, TERAFORM_ZERO,
POISON_PUPPETEER /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Puppeteer_(ability) | Source} */
POISON_PUPPETEER,
} }

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@ -54,22 +54,28 @@ export enum MoveTarget {
} }
export enum MoveFlags { export enum MoveFlags {
MAKES_CONTACT = 1, NONE = 0,
IGNORE_PROTECT = 2, MAKES_CONTACT = 1 << 0,
IGNORE_VIRTUAL = 4, IGNORE_PROTECT = 1 << 1,
SOUND_BASED = 8, IGNORE_VIRTUAL = 1 << 2,
HIDE_USER = 16, SOUND_BASED = 1 << 3,
HIDE_TARGET = 32, HIDE_USER = 1 << 4,
BITING_MOVE = 64, HIDE_TARGET = 1 << 5,
PULSE_MOVE = 128, BITING_MOVE = 1 << 6,
PUNCHING_MOVE = 256, PULSE_MOVE = 1 << 7,
SLICING_MOVE = 512, PUNCHING_MOVE = 1 << 8,
BALLBOMB_MOVE = 1024, SLICING_MOVE = 1 << 9,
POWDER_MOVE = 2048, /**
DANCE_MOVE = 4096, * Indicates a move should be affected by {@link Abilities.RECKLESS}
WIND_MOVE = 8192, * @see {@link Move.recklessMove()}
TRIAGE_MOVE = 16384, */
IGNORE_ABILITIES = 32768 RECKLESS_MOVE = 1 << 10,
BALLBOMB_MOVE = 1 << 11,
POWDER_MOVE = 1 << 12,
DANCE_MOVE = 1 << 13,
WIND_MOVE = 1 << 14,
TRIAGE_MOVE = 1 << 15,
IGNORE_ABILITIES = 1 << 16,
} }
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean; type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
@ -269,6 +275,17 @@ export default class Move implements Localizable {
return this; return this;
} }
/**
* Sets the {@link MoveFlags.RECKLESS_MOVE} flag for the calling Move
* @see {@link Abilities.RECKLESS}
* @param {boolean} recklessMove The value to set the flag to
* @returns {Move} The {@link Move} that called this function
*/
recklessMove(recklessMove?: boolean): this {
this.setFlag(MoveFlags.RECKLESS_MOVE, recklessMove);
return this;
}
ballBombMove(ballBombMove?: boolean): this { ballBombMove(ballBombMove?: boolean): this {
this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove); this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
return this; return this;
@ -1544,6 +1561,29 @@ export class StatChangeAttr extends MoveEffectAttr {
} }
} }
export class PostVictoryStatChangeAttr extends MoveAttr {
private stats: BattleStat[];
private levels: integer;
private condition: MoveConditionFunc;
private showMessage: boolean;
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) {
super();
this.stats = typeof(stats) === 'number'
? [ stats as BattleStat ]
: stats as BattleStat[];
this.levels = levels;
this.condition = condition || null;
this.showMessage = showMessage;
}
applyPostVictory(user: Pokemon, target: Pokemon, move: Move): void {
if(this.condition && !this.condition(user, target, move))
return false;
const statChangeAttr = new StatChangeAttr(this.stats, this.levels, this.showMessage);
statChangeAttr.apply(user, target, move);
}
}
export class AcupressureStatChangeAttr extends MoveEffectAttr { export class AcupressureStatChangeAttr extends MoveEffectAttr {
constructor() { constructor() {
super(); super();
@ -1558,7 +1598,7 @@ export class AcupressureStatChangeAttr extends MoveEffectAttr {
return true; return true;
} }
return false; return false;
} }
} }
export class GrowthStatChangeAttr extends StatChangeAttr { export class GrowthStatChangeAttr extends StatChangeAttr {
@ -4073,7 +4113,8 @@ export function initMoves() {
new AttackMove(Moves.JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 1) new AttackMove(Moves.JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 1)
.attr(MissEffectAttr, crashDamageFunc) .attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc)
.condition(failOnGravityCondition), .condition(failOnGravityCondition)
.recklessMove(),
new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1) new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1)
.attr(FlinchAttr), .attr(FlinchAttr),
new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1) new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1)
@ -4092,13 +4133,15 @@ export function initMoves() {
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1) new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP), .attr(TrapAttr, BattlerTagType.WRAP),
new AttackMove(Moves.TAKE_DOWN, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, 0, 1) new AttackMove(Moves.TAKE_DOWN, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, 0, 1)
.attr(RecoilAttr), .attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.THRASH, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 1) new AttackMove(Moves.THRASH, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 1)
.attr(FrenzyAttr) .attr(FrenzyAttr)
.attr(MissEffectAttr, frenzyMissFunc) .attr(MissEffectAttr, frenzyMissFunc)
.target(MoveTarget.RANDOM_NEAR_ENEMY), .target(MoveTarget.RANDOM_NEAR_ENEMY),
new AttackMove(Moves.DOUBLE_EDGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 1) new AttackMove(Moves.DOUBLE_EDGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 1)
.attr(RecoilAttr, false, 0.33), .attr(RecoilAttr, false, 0.33)
.recklessMove(),
new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1) new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1)
.attr(StatChangeAttr, BattleStat.DEF, -1) .attr(StatChangeAttr, BattleStat.DEF, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -4170,7 +4213,8 @@ export function initMoves() {
new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1), new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1),
new AttackMove(Moves.DRILL_PECK, Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 1), new AttackMove(Moves.DRILL_PECK, Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 1),
new AttackMove(Moves.SUBMISSION, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, 0, 1) new AttackMove(Moves.SUBMISSION, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, 0, 1)
.attr(RecoilAttr), .attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1) new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1)
.attr(WeightPowerAttr) .attr(WeightPowerAttr)
.condition(failOnMaxCondition), .condition(failOnMaxCondition),
@ -4358,7 +4402,8 @@ export function initMoves() {
new AttackMove(Moves.HIGH_JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, 0, 1) new AttackMove(Moves.HIGH_JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, 0, 1)
.attr(MissEffectAttr, crashDamageFunc) .attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc)
.condition(failOnGravityCondition), .condition(failOnGravityCondition)
.recklessMove(),
new StatusMove(Moves.GLARE, Type.NORMAL, 100, 30, -1, 0, 1) new StatusMove(Moves.GLARE, Type.NORMAL, 100, 30, -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.DREAM_EATER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, 0, 1) new AttackMove(Moves.DREAM_EATER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, 0, 1)
@ -4943,7 +4988,8 @@ export function initMoves() {
.attr(StealHeldItemChanceAttr, 0.3), .attr(StealHeldItemChanceAttr, 0.3),
new AttackMove(Moves.VOLT_TACKLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 3) new AttackMove(Moves.VOLT_TACKLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 3)
.attr(RecoilAttr, false, 0.33) .attr(RecoilAttr, false, 0.33)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.recklessMove(),
new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3), new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3),
new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3) new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3)
.attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5) .attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5)
@ -5086,7 +5132,7 @@ export function initMoves() {
.attr(RecoilAttr, false, 0.33) .attr(RecoilAttr, false, 0.33)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN) .attr(StatusEffectAttr, StatusEffect.BURN)
.condition(failOnGravityCondition), .recklessMove(),
new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4) new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.AURA_SPHERE, Type.FIGHTING, MoveCategory.SPECIAL, 80, -1, 20, -1, 0, 4) new AttackMove(Moves.AURA_SPHERE, Type.FIGHTING, MoveCategory.SPECIAL, 80, -1, 20, -1, 0, 4)
@ -5131,7 +5177,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPDEF, -1) .attr(StatChangeAttr, BattleStat.SPDEF, -1)
.ballBombMove(), .ballBombMove(),
new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4) new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
.attr(RecoilAttr, false, 0.33), .attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4) new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4)
.attr(StatChangeAttr, BattleStat.SPDEF, -1), .attr(StatChangeAttr, BattleStat.SPDEF, -1),
new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4) new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4)
@ -5237,7 +5284,8 @@ export function initMoves() {
new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4) new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4)
.attr(StatChangeAttr, BattleStat.SPATK, 1, true), .attr(StatChangeAttr, BattleStat.SPATK, 1, true),
new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4) new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
.attr(RecoilAttr, false, 0.33), .attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.AQUA_JET, Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 4), new AttackMove(Moves.AQUA_JET, Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 4),
new AttackMove(Moves.ATTACK_ORDER, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 4) new AttackMove(Moves.ATTACK_ORDER, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 4)
.attr(HighCritAttr) .attr(HighCritAttr)
@ -5248,7 +5296,8 @@ export function initMoves() {
.attr(HealAttr, 0.5) .attr(HealAttr, 0.5)
.triageMove(), .triageMove(),
new AttackMove(Moves.HEAD_SMASH, Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, 0, 4) new AttackMove(Moves.HEAD_SMASH, Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, 0, 4)
.attr(RecoilAttr, false, 0.5), .attr(RecoilAttr, false, 0.5)
.recklessMove(),
new AttackMove(Moves.DOUBLE_HIT, Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, 0, 4) new AttackMove(Moves.DOUBLE_HIT, Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, 0, 4)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.ROAR_OF_TIME, Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 4) new AttackMove(Moves.ROAR_OF_TIME, Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 4)
@ -5436,7 +5485,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPD, -1) .attr(StatChangeAttr, BattleStat.SPD, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5) new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5)
.attr(RecoilAttr), .attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.DRILL_RUN, Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, -1, 0, 5) new AttackMove(Moves.DRILL_RUN, Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, -1, 0, 5)
.attr(HighCritAttr), .attr(HighCritAttr),
new AttackMove(Moves.DUAL_CHOP, Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, 0, 5) new AttackMove(Moves.DUAL_CHOP, Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, 0, 5)
@ -5473,7 +5523,8 @@ export function initMoves() {
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(HitsTagAttr, BattlerTagType.FLYING, false)
.windMove(), .windMove(),
new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5) new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
.attr(RecoilAttr), .attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.GEAR_GRIND, Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, 0, 5) new AttackMove(Moves.GEAR_GRIND, Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, 0, 5)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.SEARING_SHOT, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, 30, 0, 5) new AttackMove(Moves.SEARING_SHOT, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, 30, 0, 5)
@ -5536,7 +5587,7 @@ export function initMoves() {
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB) .attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
.target(MoveTarget.ENEMY_SIDE), .target(MoveTarget.ENEMY_SIDE),
new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6) new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6)
.partial(), .attr(PostVictoryStatChangeAttr, BattleStat.ATK, 3, true ),
new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN) .attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN)
.ignoresProtect() .ignoresProtect()
@ -5687,7 +5738,8 @@ export function initMoves() {
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.LIGHT_OF_RUIN, Type.FAIRY, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 6) new AttackMove(Moves.LIGHT_OF_RUIN, Type.FAIRY, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 6)
.attr(RecoilAttr, false, 0.5), .attr(RecoilAttr, false, 0.5)
.recklessMove(),
new AttackMove(Moves.ORIGIN_PULSE, Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, 0, 6) new AttackMove(Moves.ORIGIN_PULSE, Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, 0, 6)
.pulseMove() .pulseMove()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -5978,7 +6030,8 @@ export function initMoves() {
.attr(FriendshipPowerAttr), .attr(FriendshipPowerAttr),
new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7) new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
.attr(HitHealAttr, 1.0) .attr(HitHealAttr, 1.0)
.triageMove(), .triageMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7) new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7) new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7)
@ -6267,7 +6320,8 @@ export function initMoves() {
.attr(MissEffectAttr, frenzyMissFunc) .attr(MissEffectAttr, frenzyMissFunc)
.target(MoveTarget.RANDOM_NEAR_ENEMY), .target(MoveTarget.RANDOM_NEAR_ENEMY),
new AttackMove(Moves.WAVE_CRASH, Type.WATER, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8) new AttackMove(Moves.WAVE_CRASH, Type.WATER, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8)
.attr(RecoilAttr, false, 0.33), .attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.CHLOROBLAST, Type.GRASS, MoveCategory.SPECIAL, 150, 95, 5, -1, 0, 8) new AttackMove(Moves.CHLOROBLAST, Type.GRASS, MoveCategory.SPECIAL, 150, 95, 5, -1, 0, 8)
.attr(RecoilAttr, true, 0.5), .attr(RecoilAttr, true, 0.5),
new AttackMove(Moves.MOUNTAIN_GALE, Type.ICE, MoveCategory.PHYSICAL, 100, 85, 10, 30, 0, 8) new AttackMove(Moves.MOUNTAIN_GALE, Type.ICE, MoveCategory.PHYSICAL, 100, 85, 10, 30, 0, 8)
@ -6431,7 +6485,8 @@ export function initMoves() {
new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9) new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
.attr(MissEffectAttr, crashDamageFunc) .attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc)
.attr(ConfuseAttr), .attr(ConfuseAttr)
.recklessMove(),
new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9) new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => { .attr(MovePowerMultiplierAttr, (user, target, move) => {
return user.scene.getParty().reduce((acc, pokemonInParty) => acc + (pokemonInParty.status?.effect == StatusEffect.FAINT ? 1 : 0), return user.scene.getParty().reduce((acc, pokemonInParty) => acc + (pokemonInParty.status?.effect == StatusEffect.FAINT ? 1 : 0),
@ -6635,7 +6690,8 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1), .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9) new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)
.attr(MissEffectAttr, crashDamageFunc) .attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc), .attr(NoEffectAttr, crashDamageFunc)
.recklessMove(),
new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9) new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9)
.soundBased() .soundBased()
.partial(), .partial(),

View File

@ -908,14 +908,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.isTerastallized() ? 2 : 1; return this.isTerastallized() ? 2 : 1;
const types = this.getTypes(true, true); const types = this.getTypes(true, true);
const ignorableImmunities = source?.getAbility()?.getAttrs(IgnoreTypeImmunityAbAttr) || []; let multiplier = types.map(defType => {
const cancelled = new Utils.BooleanHolder(false); if (source) {
const ignoreImmunity = new Utils.BooleanHolder(false);
applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, moveType, defType);
if (ignoreImmunity.value)
return 1;
}
let multiplier = types.map(defType => return getTypeDamageMultiplier(moveType, defType);
ignorableImmunities.some(attr => attr.apply(source, false, cancelled, [moveType, defType])) }).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
? 1
: getTypeDamageMultiplier(moveType, defType)
).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
// Handle strong winds lowering effectiveness of types super effective against pure flying // Handle strong winds lowering effectiveness of types super effective against pure flying
if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2) if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)

View File

@ -2,7 +2,7 @@ import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon"; import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import * as Utils from './utils'; import * as Utils from './utils';
import { Moves } from "./data/enums/moves"; import { Moves } from "./data/enums/moves";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move"; import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move";
import { Mode } from './ui/ui'; import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler"; import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat"; import { Stat } from "./data/pokemon-stat";
@ -3142,8 +3142,16 @@ export class FaintPhase extends PokemonPhase {
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon)); alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon));
if (pokemon.turnData?.attacksReceived?.length) { if (pokemon.turnData?.attacksReceived?.length) {
const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId); const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
if (defeatSource?.isOnField()) if (defeatSource?.isOnField()) {
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource); applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr);
if (pvattrs.length) {
for (let pvattr of pvattrs) {
pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
}
}
}
} }
if (this.player) { if (this.player) {

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@ -183,19 +183,19 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
handler: () => changeLocaleHandler('en') handler: () => changeLocaleHandler('en')
}, },
{ {
label: 'Spanish', label: 'Español',
handler: () => changeLocaleHandler('es') handler: () => changeLocaleHandler('es')
}, },
{ {
label: 'Italian', label: 'Italiano',
handler: () => changeLocaleHandler('it') handler: () => changeLocaleHandler('it')
}, },
{ {
label: 'French', label: 'Français',
handler: () => changeLocaleHandler('fr') handler: () => changeLocaleHandler('fr')
}, },
{ {
label: 'German', label: 'Deutsch',
handler: () => changeLocaleHandler('de') handler: () => changeLocaleHandler('de')
}, },
{ {

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@ -414,7 +414,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.classicWinIcons = new Array(81).fill(null).map((_, i) => { this.classicWinIcons = new Array(81).fill(null).map((_, i) => {
const x = (i % 9) * 18; const x = (i % 9) * 18;
const y = Math.floor(i / 9) * 18; const y = Math.floor(i / 9) * 18;
const ret = this.scene.add.image(x + 152, y + 16, 'champion_ribbon'); const ret = this.scene.add.image(x + 153, y + 21, 'champion_ribbon');
ret.setOrigin(0, 0); ret.setOrigin(0, 0);
ret.setScale(0.5); ret.setScale(0.5);
ret.setVisible(false); ret.setVisible(false);
@ -462,7 +462,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonCandyDarknessOverlay.setScale(0.5); this.pokemonCandyDarknessOverlay.setScale(0.5);
this.pokemonCandyDarknessOverlay.setOrigin(0, 0); this.pokemonCandyDarknessOverlay.setOrigin(0, 0);
this.pokemonCandyDarknessOverlay.setTint(0x000000); this.pokemonCandyDarknessOverlay.setTint(0x000000);
this.pokemonCandyDarknessOverlay.setAlpha(0.5); this.pokemonCandyDarknessOverlay.setAlpha(0.50);
this.pokemonCandyDarknessOverlay.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains); this.pokemonCandyDarknessOverlay.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.starterSelectContainer.add(this.pokemonCandyDarknessOverlay); this.starterSelectContainer.add(this.pokemonCandyDarknessOverlay);
@ -1332,7 +1332,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} }
this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY); this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY);
this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY);
} }
this.iconAnimHandler.addOrUpdate(this.starterSelectGenIconContainers[species.generation - 1].getAt(this.genSpecies[species.generation - 1].indexOf(species)) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.PASSIVE); this.iconAnimHandler.addOrUpdate(this.starterSelectGenIconContainers[species.generation - 1].getAt(this.genSpecies[species.generation - 1].indexOf(species)) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.PASSIVE);

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@ -50,6 +50,8 @@ export default class SummaryUiHandler extends UiHandler {
private candyShadow: Phaser.GameObjects.Sprite; private candyShadow: Phaser.GameObjects.Sprite;
private candyIcon: Phaser.GameObjects.Sprite; private candyIcon: Phaser.GameObjects.Sprite;
private candyOverlay: Phaser.GameObjects.Sprite; private candyOverlay: Phaser.GameObjects.Sprite;
private candyCountText: Phaser.GameObjects.Text;
private championRibbon: Phaser.GameObjects.Image;
private statusContainer: Phaser.GameObjects.Container; private statusContainer: Phaser.GameObjects.Container;
private status: Phaser.GameObjects.Image; private status: Phaser.GameObjects.Image;
private summaryPageContainer: Phaser.GameObjects.Container; private summaryPageContainer: Phaser.GameObjects.Container;
@ -142,12 +144,6 @@ export default class SummaryUiHandler extends UiHandler {
this.pokeball.setOrigin(0, 1); this.pokeball.setOrigin(0, 1);
this.summaryContainer.add(this.pokeball); this.summaryContainer.add(this.pokeball);
this.candyShadow = this.scene.add.sprite(13, -140, 'candy');
this.candyShadow.setTint(0x141414)
this.candyShadow.setScale(0.8);
this.candyShadow.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.summaryContainer.add(this.candyShadow);
this.candyIcon = this.scene.add.sprite(13, -140, 'candy'); this.candyIcon = this.scene.add.sprite(13, -140, 'candy');
this.candyIcon.setScale(0.8); this.candyIcon.setScale(0.8);
this.summaryContainer.add(this.candyIcon); this.summaryContainer.add(this.candyIcon);
@ -156,6 +152,24 @@ export default class SummaryUiHandler extends UiHandler {
this.candyOverlay.setScale(0.8); this.candyOverlay.setScale(0.8);
this.summaryContainer.add(this.candyOverlay); this.summaryContainer.add(this.candyOverlay);
this.candyShadow = this.scene.add.sprite(13, -140, 'candy');
this.candyShadow.setTint(0x000000);
this.candyShadow.setAlpha(0.50);
this.candyShadow.setScale(0.8);
this.candyShadow.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.summaryContainer.add(this.candyShadow);
this.candyCountText = addTextObject(this.scene, 20, -146, 'x0', TextStyle.WINDOW_ALT, { fontSize: '76px' });
this.candyCountText.setOrigin(0, 0);
this.summaryContainer.add(this.candyCountText);
this.championRibbon = this.scene.add.image(88, -146, 'champion_ribbon');
this.championRibbon.setOrigin(0, 0);
//this.championRibbon.setScale(0.8);
this.championRibbon.setScale(1.25);
this.summaryContainer.add(this.championRibbon);
this.championRibbon.setVisible(false);
this.levelText = addTextObject(this.scene, 36, -17, '', TextStyle.SUMMARY_ALT); this.levelText = addTextObject(this.scene, 36, -17, '', TextStyle.SUMMARY_ALT);
this.levelText.setOrigin(0, 1); this.levelText.setOrigin(0, 1);
this.summaryContainer.add(this.levelText); this.summaryContainer.add(this.levelText);
@ -275,6 +289,9 @@ export default class SummaryUiHandler extends UiHandler {
this.splicedIcon.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip()); this.splicedIcon.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip());
} }
if(this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].classicWinCount > 0 && this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId(true)].classicWinCount > 0)
this.championRibbon.setVisible(true);
var currentFriendship = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].friendship; var currentFriendship = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].friendship;
if (!currentFriendship || currentFriendship === undefined) if (!currentFriendship || currentFriendship === undefined)
currentFriendship = 0; currentFriendship = 0;
@ -287,8 +304,9 @@ export default class SummaryUiHandler extends UiHandler {
this.candyShadow.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip()); this.candyShadow.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip());
} }
this.candyIcon.setCrop(0,candyCropY,16, 16); this.candyCountText.setText(`x${this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].candyCount}`);
this.candyOverlay.setCrop(0,candyCropY,16, 16);
this.candyShadow.setCrop(0,0,16, candyCropY);
const doubleShiny = isFusion && this.pokemon.shiny && this.pokemon.fusionShiny; const doubleShiny = isFusion && this.pokemon.shiny && this.pokemon.fusionShiny;
const baseVariant = !doubleShiny ? this.pokemon.getVariant() : this.pokemon.variant; const baseVariant = !doubleShiny ? this.pokemon.getVariant() : this.pokemon.variant;