Add logic for disable move
parent
da0d607f26
commit
52a28ed95a
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@ -449,9 +449,17 @@ export class CommandPhase extends BattlePhase {
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playerPokemon.resetTurnData();
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this.scene.getEnemyPokemon().resetTurnData();
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if (playerPokemon.summonData.moveQueue.length)
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this.handleCommand(Command.FIGHT, playerPokemon.moveset.findIndex(m => m.moveId === playerPokemon.summonData.moveQueue[0].move));
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else
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while (playerPokemon.summonData.moveQueue.length && playerPokemon.summonData.moveQueue[0]
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&& !playerPokemon.moveset[playerPokemon.moveset.findIndex(m => m.moveId === playerPokemon.summonData.moveQueue[0].move)]
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.isUsable(playerPokemon.summonData.moveQueue[0].ignorePP))
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playerPokemon.summonData.moveQueue.shift();
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if (playerPokemon.summonData.moveQueue.length) {
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const queuedMove = playerPokemon.summonData.moveQueue[0];
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const moveIndex = playerPokemon.moveset.findIndex(m => m.moveId === queuedMove.move);
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if (playerPokemon.moveset[moveIndex].isUsable(queuedMove.ignorePP))
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this.handleCommand(Command.FIGHT, moveIndex);
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} else
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this.scene.ui.setMode(Mode.COMMAND);
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}
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@ -492,7 +500,12 @@ export class CommandPhase extends BattlePhase {
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const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerMove);
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this.scene.pushPhase(playerPhase);
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success = true;
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} else if (cursor < playerPokemon.moveset.length) {
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const move = playerPokemon.moveset[cursor];
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if (move.isDisabled())
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this.scene.ui.showText(`${move.getName()} is disabled!`);
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}
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break;
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case Command.BALL:
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if (cursor < 4) {
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@ -558,15 +571,31 @@ export class TurnEndPhase extends BattlePhase {
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const playerPokemon = this.scene.getPlayerPokemon();
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const enemyPokemon = this.scene.getEnemyPokemon();
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if (playerPokemon) {
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playerPokemon.lapseTags(BattleTagLapseType.TURN_END);
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playerPokemon.battleSummonData.turnCount++;
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}
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const handlePokemon = (pokemon: Pokemon) => {
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if (!pokemon)
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return;
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if (enemyPokemon) {
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enemyPokemon.lapseTags(BattleTagLapseType.TURN_END);
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enemyPokemon.battleSummonData.turnCount++;
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}
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pokemon.lapseTags(BattleTagLapseType.TURN_END);
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const disabledMoves = pokemon.moveset.filter(m => m.isDisabled());
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for (let dm of disabledMoves) {
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if (!--dm.disableTurns)
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this.scene.pushPhase(new MessagePhase(this.scene, `${dm.getName()} is disabled\nno more!`));
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}
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pokemon.battleSummonData.turnCount++;
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};
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const playerSpeed = playerPokemon?.getBattleStat(Stat.SPD) || 0;
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const enemySpeed = enemyPokemon?.getBattleStat(Stat.SPD) || 0;
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const isDelayed = playerSpeed < enemySpeed || (playerSpeed === enemySpeed && Utils.randInt(2) === 1);
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if (!isDelayed)
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handlePokemon(playerPokemon);
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handlePokemon(enemyPokemon);
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if (isDelayed)
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handlePokemon(playerPokemon);
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if (this.scene.arena.weather && !this.scene.arena.weather.lapse())
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this.scene.arena.trySetWeather(WeatherType.NONE, false);
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@ -655,7 +684,7 @@ export abstract class MovePhase extends BattlePhase {
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abstract getEffectPhase(): MoveEffectPhase;
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canMove(): boolean {
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return !!this.pokemon.hp;
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return !!this.pokemon.hp && this.move.isUsable();
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}
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cancel(): void {
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@ -665,6 +694,8 @@ export abstract class MovePhase extends BattlePhase {
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start() {
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super.start();
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console.log(Moves[this.move.moveId]);
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const target = this.pokemon.isPlayer() ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon();
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if (!this.followUp && this.canMove())
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@ -685,7 +716,7 @@ export abstract class MovePhase extends BattlePhase {
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if (!failed.value && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
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failed.value = true;
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if (failed.value) {
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this.pokemon.summonData.moveHistory.push({ move: this.move.moveId, result: MoveResult.FAILED });
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this.pokemon.summonData.moveHistory.push({ move: this.move.moveId, result: MoveResult.FAILED, virtual: this.move.virtual });
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this.scene.unshiftPhase(new MessagePhase(this.scene, 'But it failed!'));
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} else
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this.scene.unshiftPhase(this.getEffectPhase());
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@ -694,6 +725,8 @@ export abstract class MovePhase extends BattlePhase {
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};
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if (!this.canMove()) {
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if (this.move.isDisabled())
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this.scene.unshiftPhase(new MessagePhase(this.scene, `${this.move.getName()} is disabled!`));
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this.end();
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return;
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}
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@ -805,7 +838,7 @@ abstract class MoveEffectPhase extends PokemonPhase {
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if (!this.hitCheck()) {
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this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(user, '\'s\nattack missed!')));
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user.summonData.moveHistory.push({ move: this.move.moveId, result: MoveResult.MISSED });
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user.summonData.moveHistory.push({ move: this.move.moveId, result: MoveResult.MISSED, virtual: this.move.virtual });
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applyMoveAttrs(MissEffectAttr, user, target, this.move.getMove());
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this.end();
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return;
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@ -816,7 +849,7 @@ abstract class MoveEffectPhase extends PokemonPhase {
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new MoveAnim(this.move.getMove().id as Moves, user, target).play(this.scene, () => {
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const result = !isProtected ? target.apply(user, this.move) : MoveResult.NO_EFFECT;
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++user.turnData.hitCount;
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user.summonData.moveHistory.push({ move: this.move.moveId, result: result });
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user.summonData.moveHistory.push({ move: this.move.moveId, result: result, virtual: this.move.virtual });
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applyMoveAttrs(MoveEffectAttr, user, target, this.move.getMove());
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// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
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if (!isProtected && target.hp && !this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length)
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@ -10,13 +10,14 @@ import { PokeballType } from './pokeball';
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import { Species } from './species';
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import { initAutoPlay } from './auto-play';
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import { Battle } from './battle';
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import { initCommonAnims, loadCommonAnimAssets, populateAnims } from './battle-anims';
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './battle-anims';
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import { BattlePhase } from './battle-phase';
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import { initGameSpeed } from './game-speed';
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import { Arena } from './arena';
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import { GameData } from './game-data';
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import StarterSelectUiHandler from './ui/starter-select-ui-handler';
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import { TextStyle, addTextObject } from './text';
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import { Moves } from './move';
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const enableAuto = true;
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export const startingLevel = 5;
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@ -363,7 +364,11 @@ export default class BattleScene extends Phaser.Scene {
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ui.setup();
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Promise.all([ Promise.all(loadPokemonAssets), initCommonAnims().then(() => loadCommonAnimAssets(this, true)) ]).then(() => {
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Promise.all([
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Promise.all(loadPokemonAssets),
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initCommonAnims().then(() => loadCommonAnimAssets(this, true)),
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initMoveAnim(Moves.STRUGGLE).then(() => loadMoveAnimAssets(this, [ Moves.STRUGGLE ], true))
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]).then(() => {
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if (enableAuto)
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initAutoPlay.apply(this);
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62
src/move.ts
62
src/move.ts
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@ -1184,6 +1184,60 @@ export class MissEffectAttr extends MoveAttr {
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}
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}
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export class DisableMoveAttr extends MoveEffectAttr {
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constructor() {
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super(false);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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const moveQueue = target.getLastXMoves();
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let turnMove: TurnMove;
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while (moveQueue.length) {
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turnMove = moveQueue.shift();
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if (turnMove.virtual)
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continue;
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const moveIndex = target.moveset.findIndex(m => m.moveId === turnMove.move);
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if (moveIndex === -1)
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return false;
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const disabledMove = target.moveset[moveIndex];
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disabledMove.disableTurns = 4;
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console.log(disabledMove);
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user.scene.unshiftPhase(new MessagePhase(user.scene, getPokemonMessage(target, `'s ${disabledMove.getName()}\nwas disabled!`)))
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return true;
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}
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return false;
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}
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}
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export class DisableMoveConditionalMoveAttr extends ConditionalMoveAttr {
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constructor() {
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super((user: Pokemon, target: Pokemon, move: Move) => {
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const moveQueue = target.getLastXMoves();
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let turnMove: TurnMove;
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while (moveQueue.length) {
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turnMove = moveQueue.shift();
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if (turnMove.virtual)
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continue;
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const move = target.moveset.find(m => m.moveId === turnMove.move);
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if (!move)
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continue;
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return !move.isDisabled();
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}
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});
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}
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}
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export class FrenzyAttr extends MoveEffectAttr {
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constructor() {
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super(true);
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@ -1302,16 +1356,12 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
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}
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export class RandomMoveAttr extends OverrideMoveEffectAttr {
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constructor() {
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super();
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise(resolve => {
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const moveIds = Utils.getEnumValues(Moves).filter(m => m !== move.id);
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const moveId = moveIds[Utils.randInt(moveIds.length)];
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user.summonData.moveQueue.push({ move: moveId, ignorePP: true });
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user.scene.unshiftPhase(user.isPlayer() ? new PlayerMovePhase(user.scene, user as PlayerPokemon, new PokemonMove(moveId), true) : new EnemyMovePhase(user.scene, user as EnemyPokemon, new PokemonMove(moveId), true));
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user.scene.unshiftPhase(user.isPlayer() ? new PlayerMovePhase(user.scene, user as PlayerPokemon, new PokemonMove(moveId, 0, 0, true), true) : new EnemyMovePhase(user.scene, user as EnemyPokemon, new PokemonMove(moveId, 0, 0, true), true));
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initMoveAnim(moveId).then(() => {
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loadMoveAnimAssets(user.scene, [ moveId ], true)
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.then(() => resolve(true));
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@ -1374,7 +1424,7 @@ export const allMoves = [
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new StatusMove(Moves.SING, "Sing", Type.NORMAL, 55, 15, -1, "Puts opponent to sleep.", -1, 0, 1, new StatusEffectAttr(StatusEffect.SLEEP)),
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new StatusMove(Moves.SUPERSONIC, "Supersonic", Type.NORMAL, 55, 20, -1, "Confuses opponent.", -1, 0, 1, new ConfuseAttr()),
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new AttackMove(Moves.SONIC_BOOM, "Sonic Boom", Type.NORMAL, MoveCategory.SPECIAL, -1, 90, 20, -1, "Always inflicts 20 HP.", -1, 0, 1, new FixedDamageAttr(20)),
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new StatusMove(Moves.DISABLE, "Disable", Type.NORMAL, 100, 20, -1, "Opponent can't use its last attack for a few turns.", -1, 0, 1),
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new StatusMove(Moves.DISABLE, "Disable", Type.NORMAL, 100, 20, -1, "Opponent can't use its last attack for a few turns.", -1, 0, 1, new DisableMoveConditionalMoveAttr(), new DisableMoveAttr()),
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new AttackMove(Moves.ACID, "Acid", Type.POISON, MoveCategory.SPECIAL, 40, 100, 30, -1, "May lower opponent's Special Defense.", 10, 0, 1, new StatChangeAttr(BattleStat.SPDEF, -1)),
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new AttackMove(Moves.EMBER, "Ember", Type.FIRE, MoveCategory.SPECIAL, 40, 100, 25, -1, "May burn opponent.", 10, 0, 1, new StatusEffectAttr(StatusEffect.BURN)),
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new AttackMove(Moves.FLAMETHROWER, "Flamethrower", Type.FIRE, MoveCategory.SPECIAL, 90, 100, 15, 125, "May burn opponent.", 10, 0, 1, new StatusEffectAttr(StatusEffect.BURN)),
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@ -874,8 +874,14 @@ export class EnemyPokemon extends Pokemon {
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const queuedMove = this.summonData.moveQueue.length
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? this.moveset.find(m => m.moveId === this.summonData.moveQueue[0].move)
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: null;
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if (queuedMove && (this.summonData.moveQueue[0].ignorePP || queuedMove.isUsable()))
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return queuedMove;
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if (queuedMove) {
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if (queuedMove.isUsable(this.summonData.moveQueue[0].ignorePP))
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return queuedMove;
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else {
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this.summonData.moveQueue.shift();
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return this.getNextMove();
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}
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}
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const movePool = this.moveset.filter(m => m.isUsable());
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if (movePool.length) {
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@ -949,6 +955,7 @@ export class EnemyPokemon extends Pokemon {
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return sortedMovePool[r];
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}
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}
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return new PokemonMove(Moves.STRUGGLE, 0, 0);
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}
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@ -973,6 +980,7 @@ export class EnemyPokemon extends Pokemon {
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export interface TurnMove {
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move: Moves;
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result: MoveResult;
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virtual?: boolean;
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}
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export interface QueuedMove {
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@ -1022,19 +1030,25 @@ export class PokemonMove {
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public moveId: Moves;
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public ppUsed: integer;
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public ppUp: integer;
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public virtual: boolean;
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public disableTurns: integer;
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constructor(moveId: Moves, ppUsed?: integer, ppUp?: integer) {
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constructor(moveId: Moves, ppUsed?: integer, ppUp?: integer, virtual?: boolean) {
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this.moveId = moveId;
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this.ppUsed = ppUsed || 0;
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this.ppUp = ppUp || 0;
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this.virtual = !!virtual;
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this.disableTurns = 0;
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}
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isUsable(): boolean {
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if (this.disableTurns > 0)
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isUsable(ignorePp?: boolean): boolean {
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if (this.isDisabled())
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return false;
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return this.ppUsed < this.getMove().pp + this.ppUp;
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return ignorePp || this.ppUsed < this.getMove().pp + this.ppUp || this.getMove().pp === -1;
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}
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isDisabled(): boolean {
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return !!this.disableTurns;
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}
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getMove(): Move {
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