Merge branch 'main' into dancer

pull/590/head
YounesM 2024-05-15 23:28:24 +02:00 committed by GitHub
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123 changed files with 11725 additions and 3710 deletions

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@ -44,7 +44,8 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
- Arata Iiyoshi - Arata Iiyoshi
- Atsuhiro Ishizuna - Atsuhiro Ishizuna
- Pokémon Black/White 2 - Pokémon Black/White 2
- Firel (Additional biome themes) - Firel (Custom Metropolis and Laboratory biome music)
- Lmz (Custom Jungle biome music)
- edifette (Title screen music) - edifette (Title screen music)
### 🎵 Sound Effects ### 🎵 Sound Effects

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@ -2,6 +2,7 @@
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="UTF-8" />
<title>PokéRogue</title> <title>PokéRogue</title>
<meta name="description" content="A Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, and reaching Pokémon stats you never thought possible." /> <meta name="description" content="A Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, and reaching Pokémon stats you never thought possible." />
<meta name="theme-color" content="#da3838" /> <meta name="theme-color" content="#da3838" />
@ -11,7 +12,7 @@
<meta property="og:image" content="https://pokerogue.net/logo512.png" /> <meta property="og:image" content="https://pokerogue.net/logo512.png" />
<link rel="apple-touch-icon" href="./logo512.png" /> <link rel="apple-touch-icon" href="./logo512.png" />
<link rel="shortcut icon" type="image/png" href="./logo512.png" /> <link rel="shortcut icon" type="image/png" href="./logo512.png" />
<meta charset="UTF-8" /> <link rel="canonical" href="https://pokerogue.net" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<style type="text/css"> <style type="text/css">
@font-face { @font-face {

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@ -7,18 +7,29 @@ export interface UserInfo {
} }
export let loggedInUser: UserInfo = null; export let loggedInUser: UserInfo = null;
export const clientSessionId = Utils.randomString(32);
export function updateUserInfo(): Promise<[boolean, integer]> { export function updateUserInfo(): Promise<[boolean, integer]> {
return new Promise<[boolean, integer]>(resolve => { return new Promise<[boolean, integer]>(resolve => {
if (bypassLogin) { if (bypassLogin) {
loggedInUser = { username: 'Guest', lastSessionSlot: -1 };
let lastSessionSlot = -1; let lastSessionSlot = -1;
for (let s = 0; s < 2; s++) { for (let s = 0; s < 5; s++) {
if (localStorage.getItem(`sessionData${s ? s : ''}`)) { if (localStorage.getItem(`sessionData${s ? s : ''}_${loggedInUser.username}`)) {
lastSessionSlot = s; lastSessionSlot = s;
break; break;
} }
} }
loggedInUser = { username: 'Guest', lastSessionSlot: lastSessionSlot }; loggedInUser.lastSessionSlot = lastSessionSlot;
// Migrate old data from before the username was appended
[ 'data', 'sessionData', 'sessionData1', 'sessionData2', 'sessionData3', 'sessionData4' ].map(d => {
if (localStorage.hasOwnProperty(d)) {
if (localStorage.hasOwnProperty(`${d}_${loggedInUser.username}`))
localStorage.setItem(`${d}_${loggedInUser.username}_bak`, localStorage.getItem(`${d}_${loggedInUser.username}`));
localStorage.setItem(`${d}_${loggedInUser.username}`, localStorage.getItem(d));
localStorage.removeItem(d);
}
});
return resolve([ true, 200 ]); return resolve([ true, 200 ]);
} }
Utils.apiFetch('account/info', true).then(response => { Utils.apiFetch('account/info', true).then(response => {

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@ -88,6 +88,7 @@ export default class BattleScene extends SceneBase {
public uiInputs: UiInputs; public uiInputs: UiInputs;
public sessionPlayTime: integer = null; public sessionPlayTime: integer = null;
public lastSavePlayTime: integer = null;
public masterVolume: number = 0.5; public masterVolume: number = 0.5;
public bgmVolume: number = 1; public bgmVolume: number = 1;
public seVolume: number = 1; public seVolume: number = 1;
@ -452,6 +453,8 @@ export default class BattleScene extends SceneBase {
initSession(): void { initSession(): void {
if (this.sessionPlayTime === null) if (this.sessionPlayTime === null)
this.sessionPlayTime = 0; this.sessionPlayTime = 0;
if (this.lastSavePlayTime === null)
this.lastSavePlayTime = 0;
if (this.playTimeTimer) if (this.playTimeTimer)
this.playTimeTimer.destroy(); this.playTimeTimer.destroy();
@ -464,6 +467,8 @@ export default class BattleScene extends SceneBase {
this.gameData.gameStats.playTime++; this.gameData.gameStats.playTime++;
if (this.sessionPlayTime !== null) if (this.sessionPlayTime !== null)
this.sessionPlayTime++; this.sessionPlayTime++;
if (this.lastSavePlayTime !== null)
this.lastSavePlayTime++;
} }
}); });
@ -741,6 +746,9 @@ export default class BattleScene extends SceneBase {
this.pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ])); this.pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ]));
this.pokeballCounts[PokeballType.POKEBALL] += 5; this.pokeballCounts[PokeballType.POKEBALL] += 5;
if (Overrides.POKEBALL_OVERRIDE.active) {
this.pokeballCounts = Overrides.POKEBALL_OVERRIDE.pokeballs;
}
this.modifiers = []; this.modifiers = [];
this.enemyModifiers = []; this.enemyModifiers = [];
@ -1004,6 +1012,7 @@ export default class BattleScene extends SceneBase {
case Species.FLORGES: case Species.FLORGES:
case Species.FURFROU: case Species.FURFROU:
case Species.ORICORIO: case Species.ORICORIO:
case Species.MAGEARNA:
case Species.SQUAWKABILLY: case Species.SQUAWKABILLY:
case Species.TATSUGIRI: case Species.TATSUGIRI:
case Species.PALDEA_TAUROS: case Species.PALDEA_TAUROS:

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@ -2,8 +2,8 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { Type } from "./type"; import { Type } from "./type";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { BattleStat, getBattleStatName } from "./battle-stat"; import { BattleStat, getBattleStatName } from "./battle-stat";
import {MovePhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase} from "../phases"; import { MovePhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { getPokemonMessage } from "../messages"; import { getPokemonMessage, getPokemonPrefix } from "../messages";
import { Weather, WeatherType } from "./weather"; import { Weather, WeatherType } from "./weather";
import { BattlerTag } from "./battler-tags"; import { BattlerTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type"; import { BattlerTagType } from "./enums/battler-tag-type";
@ -145,7 +145,7 @@ export class BlockRecoilDamageAttr extends AbAttr {
} }
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) { getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
return getPokemonMessage(pokemon, `'s ${abilityName}\nprotected it from recoil!`); return i18next.t('abilityTriggers:blockRecoilDamage', {pokemonName: `${getPokemonPrefix(pokemon)}${pokemon.name}`, abilityName: abilityName});
} }
} }
@ -716,7 +716,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean { applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) { if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)]; const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true); return attacker.trySetStatus(effect, true, pokemon);
} }
return false; return false;
@ -992,6 +992,42 @@ export class MoveTypeChangeAttr extends PreAttackAbAttr {
} }
} }
/**
* Class for abilities that boost the damage of moves
* For abilities that boost the base power of moves, see VariableMovePowerAbAttr
* @param damageMultiplier the amount to multiply the damage by
* @param condition the condition for this ability to be applied
*/
export class DamageBoostAbAttr extends PreAttackAbAttr {
private damageMultiplier: number;
private condition: PokemonAttackCondition;
constructor(damageMultiplier: number, condition: PokemonAttackCondition){
super(true);
this.damageMultiplier = damageMultiplier;
this.condition = condition;
}
/**
*
* @param pokemon the attacker pokemon
* @param passive N/A
* @param defender the target pokemon
* @param move the move used by the attacker pokemon
* @param args Utils.NumberHolder as damage
* @returns true if the function succeeds
*/
applyPreAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: PokemonMove, args: any[]): boolean {
if (this.condition(pokemon, defender, move.getMove())) {
const power = args[0] as Utils.NumberHolder;
power.value = Math.floor(power.value * this.damageMultiplier);
return true;
}
return false;
}
}
export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr { export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
private condition: PokemonAttackCondition; private condition: PokemonAttackCondition;
private powerMultiplier: number; private powerMultiplier: number;
@ -1142,7 +1178,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean { applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) { if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)]; const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true); return attacker.trySetStatus(effect, true, pokemon);
} }
return false; return false;
@ -1372,6 +1408,23 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr {
} }
} }
export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
//Attr doesn't force pokemon name on the message
private message: string;
constructor(message: string) {
super(true);
this.message = message;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
pokemon.scene.queueMessage(this.message);
return true;
}
}
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr { export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType: BattlerTagType; private tagType: BattlerTagType;
private turnCount: integer; private turnCount: integer;
@ -1449,6 +1502,34 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
} }
} }
/**
* Resets an ally's temporary stat boots to zero with no regard to
* whether this is a positive or negative change
* @param pokemon The {@link Pokemon} with this {@link AbAttr}
* @param passive N/A
* @param args N/A
* @returns if the move was successful
*/
export class PostSummonClearAllyStatsAbAttr extends PostSummonAbAttr {
constructor() {
super();
}
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
const target = pokemon.getAlly();
if (target?.isActive(true)) {
for (let s = 0; s < target.summonData.battleStats.length; s++)
target.summonData.battleStats[s] = 0;
target.scene.queueMessage(getPokemonMessage(target, `'s stat changes\nwere removed!`));
return true;
}
return false;
}
}
export class DownloadAbAttr extends PostSummonAbAttr { export class DownloadAbAttr extends PostSummonAbAttr {
private enemyDef: integer; private enemyDef: integer;
private enemySpDef: integer; private enemySpDef: integer;
@ -2611,8 +2692,8 @@ export class NoFusionAbilityAbAttr extends AbAttr {
} }
export class IgnoreTypeImmunityAbAttr extends AbAttr { export class IgnoreTypeImmunityAbAttr extends AbAttr {
defenderType: Type; private defenderType: Type;
allowedMoveTypes: Type[]; private allowedMoveTypes: Type[];
constructor(defenderType: Type, allowedMoveTypes: Type[]) { constructor(defenderType: Type, allowedMoveTypes: Type[]) {
super(true); super(true);
@ -2629,6 +2710,30 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
} }
} }
/**
* Ignores the type immunity to Status Effects of the defender if the defender is of a certain type
*/
export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
private statusEffect: StatusEffect[];
private defenderType: Type[];
constructor(statusEffect: StatusEffect[], defenderType: Type[]) {
super(true);
this.statusEffect = statusEffect;
this.defenderType = defenderType;
}
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.statusEffect.includes(args[0] as StatusEffect) && this.defenderType.includes(args[1] as Type)) {
cancelled.value = true;
return true;
}
return false;
}
}
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr }, function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> { pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
return new Promise(resolve => { return new Promise(resolve => {
@ -2832,7 +2937,7 @@ export const allAbilities = [ new Ability(Abilities.NONE, 3) ];
export function initAbilities() { export function initAbilities() {
allAbilities.push( allAbilities.push(
new Ability(Abilities.STENCH, 3) new Ability(Abilities.STENCH, 3)
.attr(PostAttackApplyBattlerTagAbAttr, false, (user, target, move) => !move.getMove().findAttr(attr => attr instanceof FlinchAttr) ? 10 : 0, BattlerTagType.FLINCHED), .attr(PostAttackApplyBattlerTagAbAttr, false, (user, target, move) => (move.getMove().category !== MoveCategory.STATUS && !move.getMove().findAttr(attr => attr instanceof FlinchAttr)) ? 10 : 0, BattlerTagType.FLINCHED),
new Ability(Abilities.DRIZZLE, 3) new Ability(Abilities.DRIZZLE, 3)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.RAIN) .attr(PostSummonWeatherChangeAbAttr, WeatherType.RAIN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.RAIN), .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.RAIN),
@ -3046,7 +3151,8 @@ export function initAbilities() {
.attr(BlockCritAbAttr) .attr(BlockCritAbAttr)
.ignorable(), .ignorable(),
new Ability(Abilities.AIR_LOCK, 3) new Ability(Abilities.AIR_LOCK, 3)
.attr(SuppressWeatherEffectAbAttr, true), .attr(SuppressWeatherEffectAbAttr, true)
.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
new Ability(Abilities.TANGLED_FEET, 4) new Ability(Abilities.TANGLED_FEET, 4)
.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2) .conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
.ignorable(), .ignorable(),
@ -3142,7 +3248,7 @@ export function initAbilities() {
.attr(IgnoreOpponentStatChangesAbAttr) .attr(IgnoreOpponentStatChangesAbAttr)
.ignorable(), .ignorable(),
new Ability(Abilities.TINTED_LENS, 4) new Ability(Abilities.TINTED_LENS, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5, 2), .attr(DamageBoostAbAttr, 2, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5),
new Ability(Abilities.FILTER, 4) new Ability(Abilities.FILTER, 4)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75) .attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
.ignorable(), .ignorable(),
@ -3227,8 +3333,8 @@ export function initAbilities() {
new Ability(Abilities.HARVEST, 5) new Ability(Abilities.HARVEST, 5)
.unimplemented(), .unimplemented(),
new Ability(Abilities.TELEPATHY, 5) new Ability(Abilities.TELEPATHY, 5)
.ignorable() .attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon.getAlly() === attacker && move.getMove() instanceof AttackMove)
.unimplemented(), .ignorable(),
new Ability(Abilities.MOODY, 5) new Ability(Abilities.MOODY, 5)
.attr(MoodyAbAttr), .attr(MoodyAbAttr),
new Ability(Abilities.OVERCOAT, 5) new Ability(Abilities.OVERCOAT, 5)
@ -3399,7 +3505,7 @@ export function initAbilities() {
.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2), .attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2),
new Ability(Abilities.WATER_BUBBLE, 7) new Ability(Abilities.WATER_BUBBLE, 7)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5) .attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 1) .attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN) .attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
.ignorable(), .ignorable(),
new Ability(Abilities.STEELWORKER, 7) new Ability(Abilities.STEELWORKER, 7)
@ -3448,16 +3554,17 @@ export function initAbilities() {
.attr(UnsuppressableAbilityAbAttr) .attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr), .attr(NoFusionAbilityAbAttr),
new Ability(Abilities.POWER_CONSTRUCT, 7) // TODO: 10% Power Construct Zygarde isn't accounted for yet. If changed, update Zygarde's getSpeciesFormIndex entry accordingly new Ability(Abilities.POWER_CONSTRUCT, 7) // TODO: 10% Power Construct Zygarde isn't accounted for yet. If changed, update Zygarde's getSpeciesFormIndex entry accordingly
.attr(PostBattleInitFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 4 : 2) .attr(PostBattleInitFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === 'complete' ? 4 : 2)
.attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 4 : 2) .attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === 'complete' ? 4 : 2)
.attr(PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 4 : 2) .attr(PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === 'complete' ? 4 : 2)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr) .attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr) .attr(NoFusionAbilityAbAttr)
.partial(), .partial(),
new Ability(Abilities.CORROSION, 7) new Ability(Abilities.CORROSION, 7) // TODO: Test Corrosion against Magic Bounce once it is implemented
.unimplemented(), .attr(IgnoreTypeStatusEffectImmunityAbAttr, [StatusEffect.POISON, StatusEffect.TOXIC], [Type.STEEL, Type.POISON])
.partial(),
new Ability(Abilities.COMATOSE, 7) new Ability(Abilities.COMATOSE, 7)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)
@ -3615,7 +3722,7 @@ export function initAbilities() {
new Ability(Abilities.UNSEEN_FIST, 8) new Ability(Abilities.UNSEEN_FIST, 8)
.unimplemented(), .unimplemented(),
new Ability(Abilities.CURIOUS_MEDICINE, 8) new Ability(Abilities.CURIOUS_MEDICINE, 8)
.unimplemented(), .attr(PostSummonClearAllyStatsAbAttr),
new Ability(Abilities.TRANSISTOR, 8) new Ability(Abilities.TRANSISTOR, 8)
.attr(MoveTypePowerBoostAbAttr, Type.ELECTRIC), .attr(MoveTypePowerBoostAbAttr, Type.ELECTRIC),
new Ability(Abilities.DRAGONS_MAW, 8) new Ability(Abilities.DRAGONS_MAW, 8)

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@ -316,7 +316,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
} }
} else if (!pokemon.status) { } else if (!pokemon.status) {
const toxic = this.layers > 1; const toxic = this.layers > 1;
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, `the ${this.getMoveName()}`)) if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, `the ${this.getMoveName()}`))
return true; return true;
} }
} }

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@ -544,6 +544,33 @@ export class AquaRingTag extends BattlerTag {
} }
} }
/** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */
export class MinimizeTag extends BattlerTag {
constructor() {
super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined);
}
canAdd(pokemon: Pokemon): boolean {
return !pokemon.isMax();
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
//If a pokemon dynamaxes they lose minimized status
if(pokemon.isMax()){
return false
}
return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
}
onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
}
}
export class DrowsyTag extends BattlerTag { export class DrowsyTag extends BattlerTag {
constructor() { constructor() {
super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2, Moves.YAWN); super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2, Moves.YAWN);
@ -819,7 +846,7 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
const effectPhase = pokemon.scene.getCurrentPhase(); const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) { if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon(); const attacker = effectPhase.getPokemon();
attacker.trySetStatus(StatusEffect.POISON, true); attacker.trySetStatus(StatusEffect.POISON, true, pokemon);
} }
} }
@ -1358,6 +1385,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true); return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
case BattlerTagType.MAGNET_RISEN: case BattlerTagType.MAGNET_RISEN:
return new MagnetRisenTag(tagType, sourceMove); return new MagnetRisenTag(tagType, sourceMove);
case BattlerTagType.MINIMIZED:
return new MinimizeTag();
case BattlerTagType.NONE: case BattlerTagType.NONE:
default: default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId); return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

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@ -48,7 +48,7 @@ export const biomeLinks: BiomeLinks = {
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ], [Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ], [Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ], [Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
[Biome.CAVE]: [ Biome.BADLANDS, Biome.BEACH ], [Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ],
[Biome.DESERT]: Biome.RUINS, [Biome.DESERT]: Biome.RUINS,
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST, [Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
[Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ], [Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ],

View File

@ -13,14 +13,15 @@ export interface DailyRunConfig {
} }
export function fetchDailyRunSeed(): Promise<string> { export function fetchDailyRunSeed(): Promise<string> {
return new Promise<string>(resolve => { return new Promise<string>((resolve, reject) => {
Utils.apiFetch('daily/seed').then(response => { Utils.apiFetch('daily/seed').then(response => {
if (!response.ok) { if (!response.ok) {
resolve(null); resolve(null);
return; return;
} }
return response.text(); return response.text();
}).then(seed => resolve(seed)); }).then(seed => resolve(seed))
.catch(err => reject(err));
}); });
} }

View File

@ -95,9 +95,16 @@ export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timesta
let ret: Species; let ret: Species;
// 86400000 is the number of miliseconds in one day
const timeDate = new Date(timestamp);
const dayDate = new Date(Date.UTC(timeDate.getUTCFullYear(), timeDate.getUTCMonth(), timeDate.getUTCDate()));
const dayTimestamp = timeDate.getTime(); // Timestamp of current week
const offset = Math.floor(Math.floor(dayTimestamp / 86400000) / legendarySpecies.length); // Cycle number
const index = Math.floor(dayTimestamp / 86400000) % legendarySpecies.length // Index within cycle
scene.executeWithSeedOffset(() => { scene.executeWithSeedOffset(() => {
ret = Utils.randSeedItem(legendarySpecies); ret = Phaser.Math.RND.shuffle(legendarySpecies)[index];
}, Utils.getSunday(new Date(timestamp)).getTime(), EGG_SEED.toString()); }, offset, EGG_SEED.toString());
return ret; return ret;
} }

View File

@ -55,5 +55,6 @@ export enum BattlerTagType {
CURSED = "CURSED", CURSED = "CURSED",
CHARGED = "CHARGED", CHARGED = "CHARGED",
GROUNDED = "GROUNDED", GROUNDED = "GROUNDED",
MAGNET_RISEN = "MAGNET_RISEN" MAGNET_RISEN = "MAGNET_RISEN",
MINIMIZED = "MINIMIZED"
} }

View File

@ -434,29 +434,66 @@ export class SelfStatusMove extends Move {
} }
} }
/**
* Base class defining all {@link Move} Attributes
* @abstract
*/
export abstract class MoveAttr { export abstract class MoveAttr {
/** Should this {@link Move} target the user? */
public selfTarget: boolean; public selfTarget: boolean;
constructor(selfTarget: boolean = false) { constructor(selfTarget: boolean = false) {
this.selfTarget = selfTarget; this.selfTarget = selfTarget;
} }
/**
* Applies move attributes
* @see {@link applyMoveAttrsInternal}
* @virtual
* @param user The {@link Pokemon} using the move
* @param target The target {@link Pokemon} of the move
* @param move The {@link Move} being used
* @param args Set of unique arguments needed by this attribute
* @returns true if the application succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
return true; return true;
} }
/**
* @virtual
* @returns the {@link MoveCondition} or {@link MoveConditionFunc} for this {@link Move}
*/
getCondition(): MoveCondition | MoveConditionFunc { getCondition(): MoveCondition | MoveConditionFunc {
return null; return null;
} }
/**
* @virtual
* @param user The {@link Pokemon} using the move
* @param target The target {@link Pokemon} of the move
* @param move The {@link Move} being used
* @param cancelled A {@link Utils.BooleanHolder} which stores if the move should fail
* @returns the string representing failure of this {@link Move}
*/
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null { getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
return null; return null;
} }
/**
* Used by the Enemy AI to rank an attack based on a given user
* @see {@link EnemyPokemon.getNextMove}
* @virtual
*/
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return 0; return 0;
} }
/**
* Used by the Enemy AI to rank an attack based on a given target
* @see {@link EnemyPokemon.getNextMove}
* @virtual
*/
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return 0; return 0;
} }
@ -470,6 +507,9 @@ export enum MoveEffectTrigger {
POST_TARGET, POST_TARGET,
} }
/** Base class defining all Move Effect Attributes
* @extends MoveAttr
*/
export class MoveEffectAttr extends MoveAttr { export class MoveEffectAttr extends MoveAttr {
public trigger: MoveEffectTrigger; public trigger: MoveEffectTrigger;
public firstHitOnly: boolean; public firstHitOnly: boolean;
@ -480,11 +520,21 @@ export class MoveEffectAttr extends MoveAttr {
this.firstHitOnly = firstHitOnly; this.firstHitOnly = firstHitOnly;
} }
/**
* Determines whether the {@link Move}'s effects are valid to {@link apply}
* @virtual
* @param user The {@link Pokemon} using the move
* @param target The target {@link Pokemon} of the move
* @param move The {@link Move} being used
* @param args Set of unique arguments needed by this attribute
* @returns true if the application succeeds
*/
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) { canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp) return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT)); && (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
} }
/** Applies move effects so long as they are able based on {@link canApply} */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
return this.canApply(user, target, move, args); return this.canApply(user, target, move, args);
} }
@ -738,12 +788,60 @@ export class RecoilAttr extends MoveEffectAttr {
} }
} }
/**
* Attribute used for moves which self KO the user regardless if the move hits a target
* @extends MoveEffectAttr
* @see {@link apply}
**/
export class SacrificialAttr extends MoveEffectAttr { export class SacrificialAttr extends MoveEffectAttr {
constructor() { constructor() {
super(true, MoveEffectTrigger.PRE_APPLY); super(true, MoveEffectTrigger.POST_TARGET);
} }
/**
* Deals damage to the user equal to their current hp
* @param user Pokemon that used the move
* @param target The target of the move
* @param move Move with this attribute
* @param args N/A
* @returns true if the function succeeds
**/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
user.turnData.damageTaken += user.hp;
return true;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
if (user.isBoss())
return -20;
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
}
}
/**
* Attribute used for moves which self KO the user but only if the move hits a target
* @extends MoveEffectAttr
* @see {@link apply}
**/
export class SacrificialAttrOnHit extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.POST_TARGET);
}
/**
* Deals damage to the user equal to their current hp if the move lands
* @param user Pokemon that used the move
* @param target The target of the move
* @param move Move with this attribute
* @param args N/A
* @returns true if the function succeeds
**/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// If the move fails to hit a target, then the user does not faint and the function returns false
if (!super.apply(user, target, move, args)) if (!super.apply(user, target, move, args))
return false; return false;
@ -806,8 +904,15 @@ export enum MultiHitType {
_1_TO_10, _1_TO_10,
} }
/**
* Heals the user or target by {@link healRatio} depending on the value of {@link selfTarget}
* @extends MoveEffectAttr
* @see {@link apply}
*/
export class HealAttr extends MoveEffectAttr { export class HealAttr extends MoveEffectAttr {
/** The percentage of {@link Stat.HP} to heal */
private healRatio: number; private healRatio: number;
/** Should an animation be shown? */
private showAnim: boolean; private showAnim: boolean;
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) { constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
@ -822,9 +927,13 @@ export class HealAttr extends MoveEffectAttr {
return true; return true;
} }
/**
* Creates a new {@link PokemonHealPhase}.
* This heals the target and shows the appropriate message.
*/
addHealPhase(target: Pokemon, healRatio: number) { addHealPhase(target: Pokemon, healRatio: number) {
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(), target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' regained\nhealth!'), true, !this.showAnim)); Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' \nhad its HP restored.'), true, !this.showAnim));
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
@ -903,7 +1012,7 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
* @param user Pokemon that used the move * @param user Pokemon that used the move
* @param target N/A * @param target N/A
* @param move Move with this attribute * @param move Move with this attribute
* @param args Utils.NumberHolder for arenaAttackTypeMultiplier * @param args [0] Utils.NumberHolder for arenaAttackTypeMultiplier
* @returns true if the function succeeds * @returns true if the function succeeds
*/ */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -962,6 +1071,41 @@ export class SandHealAttr extends WeatherHealAttr {
} }
} }
/**
* Heals the target or the user by either {@link normalHealRatio} or {@link boostedHealRatio}
* depending on the evaluation of {@link condition}
* @extends HealAttr
* @see {@link apply}
*/
export class BoostHealAttr extends HealAttr {
/** Healing received when {@link condition} is false */
private normalHealRatio?: number;
/** Healing received when {@link condition} is true */
private boostedHealRatio?: number;
/** The lambda expression to check against when boosting the healing value */
private condition?: MoveConditionFunc;
constructor(normalHealRatio?: number, boostedHealRatio?: number, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
super(normalHealRatio, showAnim, selfTarget);
this.normalHealRatio = normalHealRatio;
this.boostedHealRatio = boostedHealRatio;
this.condition = condition;
}
/**
* @param user The Pokemon using this move
* @param target The target Pokemon of this move
* @param move This move
* @param args N/A
* @returns true if the move was successful
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const healRatio = this.condition(user, target, move) ? this.boostedHealRatio : this.normalHealRatio;
this.addHealPhase(target, healRatio);
return true;
}
}
export class HitHealAttr extends MoveEffectAttr { export class HitHealAttr extends MoveEffectAttr {
private healRatio: number; private healRatio: number;
@ -1120,13 +1264,13 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false; return false;
} }
if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0)) if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
return pokemon.trySetStatus(this.effect, true, this.cureTurn); return pokemon.trySetStatus(this.effect, true, user, this.cureTurn);
} }
return false; return false;
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0; return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
} }
} }
@ -1145,7 +1289,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0; return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
} }
} }
@ -1161,7 +1305,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
return false; return false;
} }
if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) { if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) {
var statusAfflictResult = target.trySetStatus(statusToApply, true); var statusAfflictResult = target.trySetStatus(statusToApply, true, user);
if (statusAfflictResult) { if (statusAfflictResult) {
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect))); user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
user.resetStatus(); user.resetStatus();
@ -1174,7 +1318,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true) ? Math.floor(move.chance * -0.1) : 0; return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
} }
} }
@ -1317,6 +1461,25 @@ export class BypassSleepAttr extends MoveAttr {
} }
} }
/**
* Attribute used for moves that bypass the burn damage reduction of physical moves, currently only facade
* Called during damage calculation
* @param user N/A
* @param target N/A
* @param move Move with this attribute
* @param args Utils.BooleanHolder for burnDamageReductionCancelled
* @returns true if the function succeeds
*/
export class BypassBurnDamageReductionAttr extends MoveAttr {
/** Prevents the move's damage from being reduced by burn */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.BooleanHolder).value = true;
return true;
}
}
export class WeatherChangeAttr extends MoveEffectAttr { export class WeatherChangeAttr extends MoveEffectAttr {
private weatherType: WeatherType; private weatherType: WeatherType;
@ -2317,6 +2480,30 @@ export class ThunderAccuracyAttr extends VariableAccuracyAttr {
} }
} }
/**
* Attribute used for moves which never miss
* against Pokemon with the {@link BattlerTagType.MINIMIZED}
* @see {@link apply}
* @param user N/A
* @param target Target of the move
* @param move N/A
* @param args [0] Accuracy of the move to be modified
* @returns true if the function succeeds
*/
export class MinimizeAccuracyAttr extends VariableAccuracyAttr{
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.getTag(BattlerTagType.MINIMIZED)){
const accuracy = args[0] as Utils.NumberHolder
accuracy.value = -1;
return true;
}
return false;
}
}
export class ToxicAccuracyAttr extends VariableAccuracyAttr { export class ToxicAccuracyAttr extends VariableAccuracyAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.isOfType(Type.POISON)) { if (user.isOfType(Type.POISON)) {
@ -2621,6 +2808,24 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
} }
} }
export class IceNoEffectTypeAttr extends VariableMoveTypeMultiplierAttr {
/**
* Checks to see if the Target is Ice-Type or not. If so, the move will have no effect.
* @param {Pokemon} user N/A
* @param {Pokemon} target Pokemon that is being checked whether Ice-Type or not.
* @param {Move} move N/A
* @param {any[]} args Sets to false if the target is Ice-Type, so it should do no damage/no effect.
* @returns {boolean} Returns true if move is successful, false if Ice-Type.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (target.isOfType(Type.ICE)) {
(args[0] as Utils.BooleanHolder).value = false;
return false;
}
return true;
}
}
export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr { export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder; const multiplier = args[0] as Utils.NumberHolder;
@ -2640,6 +2845,29 @@ export class OneHitKOAccuracyAttr extends VariableAccuracyAttr {
} }
} }
export class SheerColdAccuracyAttr extends OneHitKOAccuracyAttr {
/**
* Changes the normal One Hit KO Accuracy Attr to implement the Gen VII changes,
* where if the user is Ice-Type, it has more accuracy.
* @param {Pokemon} user Pokemon that is using the move; checks the Pokemon's level.
* @param {Pokemon} target Pokemon that is receiving the move; checks the Pokemon's level.
* @param {Move} move N/A
* @param {any[]} args Uses the accuracy argument, allowing to change it from either 0 if it doesn't pass
* the first if/else, or 30/20 depending on the type of the user Pokemon.
* @returns Returns true if move is successful, false if misses.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const accuracy = args[0] as Utils.NumberHolder;
if (user.level < target.level) {
accuracy.value = 0;
} else {
const baseAccuracy = user.isOfType(Type.ICE) ? 30 : 20;
accuracy.value = Math.min(Math.max(baseAccuracy + 100 * (1 - target.level / user.level), 0), 100);
}
return true;
}
}
export class MissEffectAttr extends MoveAttr { export class MissEffectAttr extends MoveAttr {
private missEffectFunc: UserMoveConditionFunc; private missEffectFunc: UserMoveConditionFunc;
@ -3031,8 +3259,11 @@ export class FaintCountdownAttr extends AddBattlerTagAttr {
} }
} }
/** Attribute used when a move hits a {@link BattlerTagType} for double damage */
export class HitsTagAttr extends MoveAttr { export class HitsTagAttr extends MoveAttr {
/** The {@link BattlerTagType} this move hits */
public tagType: BattlerTagType; public tagType: BattlerTagType;
/** Should this move deal double damage against {@link HitsTagAttr.tagType}? */
public doubleDamage: boolean; public doubleDamage: boolean;
constructor(tagType: BattlerTagType, doubleDamage?: boolean) { constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
@ -4199,6 +4430,8 @@ export function initMoves() {
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1), new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1), new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1) new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1) new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
@ -4222,6 +4455,8 @@ export function initMoves() {
.attr(OneHitKOAccuracyAttr), .attr(OneHitKOAccuracyAttr),
new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1), new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1) new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1) new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP), .attr(TrapAttr, BattlerTagType.WRAP),
@ -4419,6 +4654,7 @@ export function initMoves() {
new SelfStatusMove(Moves.HARDEN, Type.NORMAL, -1, 30, -1, 0, 1) new SelfStatusMove(Moves.HARDEN, Type.NORMAL, -1, 30, -1, 0, 1)
.attr(StatChangeAttr, BattleStat.DEF, 1, true), .attr(StatChangeAttr, BattleStat.DEF, 1, true),
new SelfStatusMove(Moves.MINIMIZE, Type.NORMAL, -1, 10, -1, 0, 1) new SelfStatusMove(Moves.MINIMIZE, Type.NORMAL, -1, 10, -1, 0, 1)
.attr(AddBattlerTagAttr, BattlerTagType.MINIMIZED, true, false)
.attr(StatChangeAttr, BattleStat.EVA, 2, true), .attr(StatChangeAttr, BattleStat.EVA, 2, true),
new StatusMove(Moves.SMOKESCREEN, Type.NORMAL, 100, 20, -1, 0, 1) new StatusMove(Moves.SMOKESCREEN, Type.NORMAL, 100, 20, -1, 0, 1)
.attr(StatChangeAttr, BattleStat.ACC, -1), .attr(StatChangeAttr, BattleStat.ACC, -1),
@ -4864,11 +5100,12 @@ export function initMoves() {
new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3) new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3)
.attr(StatusEffectAttr, StatusEffect.BURN), .attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3) new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3)
.attr(SacrificialAttr) .attr(SacrificialAttrOnHit)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3) new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status .attr(MovePowerMultiplierAttr, (user, target, move) => user.status
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1), && (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
.attr(BypassBurnDamageReductionAttr),
new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3) new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
.punchingMove() .punchingMove()
.ignoresVirtual() .ignoresVirtual()
@ -5039,9 +5276,10 @@ export function initMoves() {
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 3) new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB) .attr(TrapAttr, BattlerTagType.SAND_TOMB)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 30, 5, -1, 0, 3) new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 20, 5, -1, 0, 3)
.attr(IceNoEffectTypeAttr)
.attr(OneHitKOAttr) .attr(OneHitKOAttr)
.attr(OneHitKOAccuracyAttr), .attr(SheerColdAccuracyAttr),
new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3) new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3)
.attr(StatChangeAttr, BattleStat.ACC, -1) .attr(StatChangeAttr, BattleStat.ACC, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -5170,7 +5408,7 @@ export function initMoves() {
|| user.status?.effect === StatusEffect.TOXIC || user.status?.effect === StatusEffect.TOXIC
|| user.status?.effect === StatusEffect.PARALYSIS || user.status?.effect === StatusEffect.PARALYSIS
|| user.status?.effect === StatusEffect.SLEEP) || user.status?.effect === StatusEffect.SLEEP)
&& target.canSetStatus(user.status?.effect) && target.canSetStatus(user.status?.effect, false, false, user)
), ),
new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4) new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
.makesContact() .makesContact()
@ -5256,6 +5494,8 @@ export function initMoves() {
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4) new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
.pulseMove(), .pulseMove(),
new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4) new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
.attr(MinimizeAccuracyAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4), new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4) new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
@ -5398,7 +5638,7 @@ export function initMoves() {
new AttackMove(Moves.SPACIAL_REND, Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, 0, 4) new AttackMove(Moves.SPACIAL_REND, Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, 0, 4)
.attr(HighCritAttr), .attr(HighCritAttr),
new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4) new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4)
.attr(SacrificialAttr) .attr(SacrificialAttrOnHit)
.danceMove() .danceMove()
.triageMove() .triageMove()
.unimplemented(), .unimplemented(),
@ -5465,7 +5705,9 @@ export function initMoves() {
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
.danceMove(), .danceMove(),
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
.attr(CompareWeightPowerAttr) .attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnMaxCondition), .condition(failOnMaxCondition),
new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5) new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
.target(MoveTarget.ALL_NEAR_OTHERS) .target(MoveTarget.ALL_NEAR_OTHERS)
@ -5547,7 +5789,7 @@ export function initMoves() {
.partial(), .partial(),
new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5) new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
.attr(UserHpDamageAttr) .attr(UserHpDamageAttr)
.attr(SacrificialAttr), .attr(SacrificialAttrOnHit),
new StatusMove(Moves.BESTOW, Type.NORMAL, -1, 15, -1, 0, 5) new StatusMove(Moves.BESTOW, Type.NORMAL, -1, 15, -1, 0, 5)
.ignoresProtect() .ignoresProtect()
.unimplemented(), .unimplemented(),
@ -5596,7 +5838,9 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.DEF, -1) .attr(StatChangeAttr, BattleStat.DEF, -1)
.slicingMove(), .slicingMove(),
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
.attr(MinimizeAccuracyAttr)
.attr(CompareWeightPowerAttr) .attr(CompareWeightPowerAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnMaxCondition), .condition(failOnMaxCondition),
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5) new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
.attr(StatChangeAttr, BattleStat.ACC, -1), .attr(StatChangeAttr, BattleStat.ACC, -1),
@ -5667,7 +5911,9 @@ export function initMoves() {
.makesContact(false) .makesContact(false)
.partial(), .partial(),
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6) new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
.attr(MinimizeAccuracyAttr)
.attr(FlyingTypeMultiplierAttr) .attr(FlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
.condition(failOnGravityCondition), .condition(failOnGravityCondition),
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6) new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.unimplemented(), .unimplemented(),
@ -5977,9 +6223,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPD, -1, true) .attr(StatChangeAttr, BattleStat.SPD, -1, true)
.punchingMove(), .punchingMove(),
new StatusMove(Moves.FLORAL_HEALING, Type.FAIRY, -1, 10, -1, 0, 7) new StatusMove(Moves.FLORAL_HEALING, Type.FAIRY, -1, 10, -1, 0, 7)
.attr(HealAttr, 0.5, true, false) .attr(BoostHealAttr, 0.5, 2/3, true, false, (user, target, move) => user.scene.arena.terrain?.terrainType === TerrainType.GRASSY)
.triageMove() .triageMove(),
.partial(),
new AttackMove(Moves.HIGH_HORSEPOWER, Type.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7), new AttackMove(Moves.HIGH_HORSEPOWER, Type.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
new StatusMove(Moves.STRENGTH_SAP, Type.GRASS, 100, 10, 100, 0, 7) new StatusMove(Moves.STRENGTH_SAP, Type.GRASS, 100, 10, 100, 0, 7)
.attr(StrengthSapHealAttr) .attr(StrengthSapHealAttr)
@ -6166,7 +6411,7 @@ export function initMoves() {
.ignoresVirtual(), .ignoresVirtual(),
/* End Unused */ /* End Unused */
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7) new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
.attr(CritOnlyAttr), .attr(StatChangeAttr, BattleStat.EVA, 1, true),
new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7) new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS) .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -6191,7 +6436,7 @@ export function initMoves() {
new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7) new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
.attr(ResetStatsAttr), .attr(ResetStatsAttr),
new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7) new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
.partial(), .attr(PartyStatusCureAttr, null, Abilities.NONE),
new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7) new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7)
.attr(FriendshipPowerAttr), .attr(FriendshipPowerAttr),
new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7) new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7)
@ -6786,7 +7031,7 @@ export function initMoves() {
const turnMove = user.getLastXMoves(1); const turnMove = user.getLastXMoves(1);
return !turnMove.length || turnMove[0].move !== move.id || turnMove[0].result !== MoveResult.SUCCESS; return !turnMove.length || turnMove[0].move !== move.id || turnMove[0].result !== MoveResult.SUCCESS;
}), // TODO Add Instruct/Encore interaction }), // TODO Add Instruct/Encore interaction
new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, 1, 100, 10, -1, 0, 9) new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9)
.attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5) .attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5)
.target(MoveTarget.ATTACKER), .target(MoveTarget.ATTACKER),
new AttackMove(Moves.AQUA_CUTTER, Type.WATER, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 9) new AttackMove(Moves.AQUA_CUTTER, Type.WATER, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 9)

View File

@ -1,6 +1,5 @@
import { Gender } from "./gender"; import { Gender } from "./gender";
import { AttackTypeBoosterModifier, FlinchChanceModifier } from "../modifier/modifier"; import { AttackTypeBoosterModifier, FlinchChanceModifier } from "../modifier/modifier";
import { AttackTypeBoosterModifierType } from "../modifier/modifier-type";
import { Moves } from "./enums/moves"; import { Moves } from "./enums/moves";
import { PokeballType } from "./pokeball"; import { PokeballType } from "./pokeball";
import Pokemon from "../field/pokemon"; import Pokemon from "../field/pokemon";
@ -1386,15 +1385,15 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.HELIOLISK, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG) new SpeciesEvolution(Species.HELIOLISK, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG)
], ],
[Species.CHARJABUG]: [ [Species.CHARJABUG]: [
new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null) new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG)
], ],
[Species.CRABRAWLER]: [ [Species.CRABRAWLER]: [
new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null) new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG)
], ],
[Species.ROCKRUFF]: [ [Species.ROCKRUFF]: [
new SpeciesFormEvolution(Species.LYCANROC, '', 'midday', 25, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAY), null), new SpeciesFormEvolution(Species.LYCANROC, '', 'midday', 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0)), null),
new SpeciesFormEvolution(Species.LYCANROC, '', 'dusk', 25, null, new SpeciesEvolutionCondition(p => p.scene.getSpeciesFormIndex(p.species) === 1), null), new SpeciesFormEvolution(Species.LYCANROC, '', 'dusk', 25, null, new SpeciesEvolutionCondition(p => p.formIndex === 1), null),
new SpeciesFormEvolution(Species.LYCANROC, '', 'midnight', 25, null, new SpeciesEvolutionCondition(p => p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), null) new SpeciesFormEvolution(Species.LYCANROC, '', 'midnight', 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT) && (p.formIndex === 0)), null)
], ],
[Species.STEENEE]: [ [Species.STEENEE]: [
new SpeciesEvolution(Species.TSAREENA, 28, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m.moveId === Moves.STOMP).length > 0), SpeciesWildEvolutionDelay.LONG) new SpeciesEvolution(Species.TSAREENA, 28, null, new SpeciesEvolutionCondition(p => p.moveset.filter(m => m.moveId === Moves.STOMP).length > 0), SpeciesWildEvolutionDelay.LONG)

File diff suppressed because it is too large Load Diff

View File

@ -2759,7 +2759,7 @@ export const speciesStarters = {
[Species.GROUDON]: 8, [Species.GROUDON]: 8,
[Species.RAYQUAZA]: 8, [Species.RAYQUAZA]: 8,
[Species.JIRACHI]: 7, [Species.JIRACHI]: 7,
[Species.DEOXYS]: 8, [Species.DEOXYS]: 7,
[Species.TURTWIG]: 3, [Species.TURTWIG]: 3,
[Species.CHIMCHAR]: 3, [Species.CHIMCHAR]: 3,
@ -2813,7 +2813,7 @@ export const speciesStarters = {
[Species.DARKRAI]: 7, [Species.DARKRAI]: 7,
[Species.SHAYMIN]: 7, [Species.SHAYMIN]: 7,
[Species.ARCEUS]: 9, [Species.ARCEUS]: 9,
[Species.VICTINI]: 8, [Species.VICTINI]: 7,
[Species.SNIVY]: 3, [Species.SNIVY]: 3,
[Species.TEPIG]: 3, [Species.TEPIG]: 3,
@ -2895,7 +2895,7 @@ export const speciesStarters = {
[Species.KYUREM]: 8, [Species.KYUREM]: 8,
[Species.KELDEO]: 7, [Species.KELDEO]: 7,
[Species.MELOETTA]: 7, [Species.MELOETTA]: 7,
[Species.GENESECT]: 8, [Species.GENESECT]: 7,
[Species.CHESPIN]: 3, [Species.CHESPIN]: 3,
[Species.FENNEKIN]: 3, [Species.FENNEKIN]: 3,

View File

@ -855,14 +855,20 @@ export const trainerConfigs: TrainerConfigs = {
}), }),
[TrainerType.RIVAL_6]: new TrainerConfig(++t).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setBoss().setStaticParty().setMoneyMultiplier(3).setEncounterBgm('final').setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_6) [TrainerType.RIVAL_6]: new TrainerConfig(++t).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setBoss().setStaticParty().setMoneyMultiplier(3).setEncounterBgm('final').setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_6)
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true, .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true,
p => p.setBoss(true, 3)) p => {
) p.setBoss(true, 3);
p.generateAndPopulateMoveset();
}))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true, .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true,
p => p.setBoss(true, 2))) p => {
p.setBoss(true, 2);
p.generateAndPopulateMoveset();
}))
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)) .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
.setSpeciesFilter(species => species.baseTotal >= 540) .setSpeciesFilter(species => species.baseTotal >= 540)
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.RAYQUAZA ], TrainerSlot.TRAINER, true, p => { .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.RAYQUAZA ], TrainerSlot.TRAINER, true, p => {
p.setBoss(); p.setBoss();
p.generateAndPopulateMoveset();
p.pokeball = PokeballType.MASTER_BALL; p.pokeball = PokeballType.MASTER_BALL;
p.shiny = true; p.shiny = true;
p.variant = 1; p.variant = 1;

View File

@ -7,6 +7,7 @@ import * as Utils from "../utils";
import BattleScene from "../battle-scene"; import BattleScene from "../battle-scene";
import { SuppressWeatherEffectAbAttr } from "./ability"; import { SuppressWeatherEffectAbAttr } from "./ability";
import { TerrainType } from "./terrain"; import { TerrainType } from "./terrain";
import i18next from "i18next";
export enum WeatherType { export enum WeatherType {
NONE, NONE,
@ -121,23 +122,23 @@ export class Weather {
export function getWeatherStartMessage(weatherType: WeatherType): string { export function getWeatherStartMessage(weatherType: WeatherType): string {
switch (weatherType) { switch (weatherType) {
case WeatherType.SUNNY: case WeatherType.SUNNY:
return 'The sunlight got bright!'; return i18next.t('weather:sunnyStartMessage');
case WeatherType.RAIN: case WeatherType.RAIN:
return 'A downpour started!'; return i18next.t('weather:rainStartMessage');
case WeatherType.SANDSTORM: case WeatherType.SANDSTORM:
return 'A sandstorm brewed!'; return i18next.t('weather:sandstormStartMessage');
case WeatherType.HAIL: case WeatherType.HAIL:
return 'It started to hail!'; return i18next.t('weather:hailStartMessage');
case WeatherType.SNOW: case WeatherType.SNOW:
return 'It started to snow!'; return i18next.t('weather:snowStartMessage');
case WeatherType.FOG: case WeatherType.FOG:
return 'A thick fog emerged!' return i18next.t('weather:fogStartMessage');
case WeatherType.HEAVY_RAIN: case WeatherType.HEAVY_RAIN:
return 'A heavy downpour started!' return i18next.t('weather:heavyRainStartMessage');
case WeatherType.HARSH_SUN: case WeatherType.HARSH_SUN:
return 'The sunlight got hot!' return i18next.t('weather:harshSunStartMessage');
case WeatherType.STRONG_WINDS: case WeatherType.STRONG_WINDS:
return 'A heavy wind began!'; return i18next.t('weather:strongWindsStartMessage');
} }
return null; return null;
@ -146,23 +147,23 @@ export function getWeatherStartMessage(weatherType: WeatherType): string {
export function getWeatherLapseMessage(weatherType: WeatherType): string { export function getWeatherLapseMessage(weatherType: WeatherType): string {
switch (weatherType) { switch (weatherType) {
case WeatherType.SUNNY: case WeatherType.SUNNY:
return 'The sunlight is strong.'; return i18next.t('weather:sunnyLapseMessage');
case WeatherType.RAIN: case WeatherType.RAIN:
return 'The downpour continues.'; return i18next.t('weather:rainLapseMessage');
case WeatherType.SANDSTORM: case WeatherType.SANDSTORM:
return 'The sandstorm rages.'; return i18next.t('weather:sandstormLapseMessage');
case WeatherType.HAIL: case WeatherType.HAIL:
return 'Hail continues to fall.'; return i18next.t('weather:hailLapseMessage');
case WeatherType.SNOW: case WeatherType.SNOW:
return 'The snow is falling down.'; return i18next.t('weather:snowLapseMessage');
case WeatherType.FOG: case WeatherType.FOG:
return 'The fog continues.'; return i18next.t('weather:fogLapseMessage');
case WeatherType.HEAVY_RAIN: case WeatherType.HEAVY_RAIN:
return 'The heavy downpour continues.' return i18next.t('weather:heavyRainLapseMessage');
case WeatherType.HARSH_SUN: case WeatherType.HARSH_SUN:
return 'The sun is scorching hot.' return i18next.t('weather:harshSunLapseMessage');
case WeatherType.STRONG_WINDS: case WeatherType.STRONG_WINDS:
return 'The wind blows intensely.'; return i18next.t('weather:strongWindsLapseMessage');
} }
return null; return null;
@ -182,23 +183,23 @@ export function getWeatherDamageMessage(weatherType: WeatherType, pokemon: Pokem
export function getWeatherClearMessage(weatherType: WeatherType): string { export function getWeatherClearMessage(weatherType: WeatherType): string {
switch (weatherType) { switch (weatherType) {
case WeatherType.SUNNY: case WeatherType.SUNNY:
return 'The sunlight faded.'; return i18next.t('weather:sunnyClearMessage');
case WeatherType.RAIN: case WeatherType.RAIN:
return 'The rain stopped.'; return i18next.t('weather:rainClearMessage');
case WeatherType.SANDSTORM: case WeatherType.SANDSTORM:
return 'The sandstorm subsided.'; return i18next.t('weather:sandstormClearMessage');
case WeatherType.HAIL: case WeatherType.HAIL:
return 'The hail stopped.'; return i18next.t('weather:hailClearMessage');
case WeatherType.SNOW: case WeatherType.SNOW:
return 'The snow stopped.'; return i18next.t('weather:snowClearMessage');
case WeatherType.FOG: case WeatherType.FOG:
return 'The fog disappeared.' return i18next.t('weather:fogClearMessage');
case WeatherType.HEAVY_RAIN: case WeatherType.HEAVY_RAIN:
return 'The heavy rain stopped.' return i18next.t('weather:heavyRainClearMessage');
case WeatherType.HARSH_SUN: case WeatherType.HARSH_SUN:
return 'The harsh sunlight faded.' return i18next.t('weather:harshSunClearMessage');
case WeatherType.STRONG_WINDS: case WeatherType.STRONG_WINDS:
return 'The heavy wind stopped.'; return i18next.t('weather:strongWindsClearMessage');
} }
return null; return null;

View File

@ -9,6 +9,7 @@ import { LearnMovePhase } from "./phases";
import { cos, sin } from "./field/anims"; import { cos, sin } from "./field/anims";
import { PlayerPokemon } from "./field/pokemon"; import { PlayerPokemon } from "./field/pokemon";
import { getTypeRgb } from "./data/type"; import { getTypeRgb } from "./data/type";
import i18next from "i18next";
export class EvolutionPhase extends Phase { export class EvolutionPhase extends Phase {
protected pokemon: PlayerPokemon; protected pokemon: PlayerPokemon;
@ -115,7 +116,7 @@ export class EvolutionPhase extends Phase {
const evolutionHandler = this.scene.ui.getHandler() as EvolutionSceneHandler; const evolutionHandler = this.scene.ui.getHandler() as EvolutionSceneHandler;
const preName = this.pokemon.name; const preName = this.pokemon.name;
this.scene.ui.showText(`What?\n${preName} is evolving!`, null, () => { this.scene.ui.showText(i18next.t('menu:evolving', { pokemonName: preName }), null, () => {
this.pokemon.cry(); this.pokemon.cry();
this.pokemon.getPossibleEvolution(this.evolution).then(evolvedPokemon => { this.pokemon.getPossibleEvolution(this.evolution).then(evolvedPokemon => {
@ -187,8 +188,8 @@ export class EvolutionPhase extends Phase {
this.scene.unshiftPhase(new EndEvolutionPhase(this.scene)); this.scene.unshiftPhase(new EndEvolutionPhase(this.scene));
this.scene.ui.showText(`${preName} stopped evolving.`, null, () => { this.scene.ui.showText(i18next.t('menu:stoppedEvolving', { pokemonName: preName }), null, () => {
this.scene.ui.showText(`Would you like to pause evolutions for ${preName}?\nEvolutions can be re-enabled from the party screen.`, null, () => { this.scene.ui.showText(i18next.t('menu:pauseEvolutionsQuestion', { pokemonName: preName }), null, () => {
const end = () => { const end = () => {
this.scene.ui.showText(null, 0); this.scene.ui.showText(null, 0);
this.scene.playBgm(); this.scene.playBgm();
@ -198,7 +199,7 @@ export class EvolutionPhase extends Phase {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => { this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
this.scene.ui.revertMode(); this.scene.ui.revertMode();
this.pokemon.pauseEvolutions = true; this.pokemon.pauseEvolutions = true;
this.scene.ui.showText(`Evolutions have been paused for ${preName}.`, null, end, 3000); this.scene.ui.showText(i18next.t('menu:evolutionsPaused', { pokemonName: preName }), null, end, 3000);
}, () => { }, () => {
this.scene.ui.revertMode(); this.scene.ui.revertMode();
this.scene.time.delayedCall(3000, end); this.scene.time.delayedCall(3000, end);
@ -249,7 +250,7 @@ export class EvolutionPhase extends Phase {
this.scene.playSoundWithoutBgm('evolution_fanfare'); this.scene.playSoundWithoutBgm('evolution_fanfare');
evolvedPokemon.destroy(); evolvedPokemon.destroy();
this.scene.ui.showText(`Congratulations!\nYour ${preName} evolved into ${this.pokemon.name}!`, null, () => this.end(), null, true, Utils.fixedInt(4000)); this.scene.ui.showText(i18next.t('menu:evolutionDone', { pokemonName: preName, evolvedPokemonName: this.pokemon.name }), null, () => this.end(), null, true, Utils.fixedInt(4000));
this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm()); this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
}); });
}); });

View File

@ -206,6 +206,7 @@ export class Arena {
case Biome.TALL_GRASS: case Biome.TALL_GRASS:
return Type.GRASS; return Type.GRASS;
case Biome.FOREST: case Biome.FOREST:
case Biome.JUNGLE:
return Type.BUG; return Type.BUG;
case Biome.SLUM: case Biome.SLUM:
case Biome.SWAMP: case Biome.SWAMP:
@ -237,8 +238,10 @@ export class Arena {
case Biome.TEMPLE: case Biome.TEMPLE:
return Type.GHOST; return Type.GHOST;
case Biome.DOJO: case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return Type.FIGHTING; return Type.FIGHTING;
case Biome.FACTORY: case Biome.FACTORY:
case Biome.LABORATORY:
return Type.STEEL; return Type.STEEL;
case Biome.RUINS: case Biome.RUINS:
case Biome.SPACE: case Biome.SPACE:
@ -248,6 +251,8 @@ export class Arena {
return Type.DRAGON; return Type.DRAGON;
case Biome.ABYSS: case Biome.ABYSS:
return Type.DARK; return Type.DARK;
default:
return Type.UNKNOWN;
} }
} }
@ -617,7 +622,7 @@ export class Arena {
case Biome.CONSTRUCTION_SITE: case Biome.CONSTRUCTION_SITE:
return 1.222; return 1.222;
case Biome.JUNGLE: case Biome.JUNGLE:
return 2.477; return 0.000;
case Biome.FAIRY_CAVE: case Biome.FAIRY_CAVE:
return 4.542; return 4.542;
case Biome.TEMPLE: case Biome.TEMPLE:

View File

@ -13,7 +13,7 @@ export default class DamageNumberHandler {
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void { add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
const scene = target.scene; const scene = target.scene;
if (!scene.damageNumbersMode) if (!scene?.damageNumbersMode)
return; return;
const battlerIndex = target.getBattlerIndex(); const battlerIndex = target.getBattlerIndex();

View File

@ -4,7 +4,7 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
import { variantData } from '#app/data/variant'; import { variantData } from '#app/data/variant';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info'; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves"; import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr } from "../data/move"; import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species'; import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
import * as Utils from '../utils'; import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type'; import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag'; import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type"; import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome"; import { Biome } from "../data/enums/biome";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr } from '../data/ability'; import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
import { Abilities } from "#app/data/enums/abilities"; import { Abilities } from "#app/data/enums/abilities";
import PokemonData from '../system/pokemon-data'; import PokemonData from '../system/pokemon-data';
import Battle, { BattlerIndex } from '../battle'; import Battle, { BattlerIndex } from '../battle';
@ -1096,11 +1096,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
let shinyThreshold = new Utils.IntegerHolder(32); let shinyThreshold = new Utils.IntegerHolder(32);
if (thresholdOverride === undefined) { if (thresholdOverride === undefined) {
if (!this.hasTrainer()) { if (!this.hasTrainer())
if (new Date() < new Date('2024-05-13'))
shinyThreshold.value *= 3;
this.scene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold); this.scene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
}
} else } else
shinyThreshold.value = thresholdOverride; shinyThreshold.value = thresholdOverride;
@ -1228,24 +1225,24 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
if (this.level >= 25) { // No egg moves below level 25 if (this.level >= 60) { // No egg moves below level 60
for (let i = 0; i < 3; i++) { for (let i = 0; i < 3; i++) {
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i]; const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i];
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)')) if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)'))
movePool.push([moveId, Math.min(this.level * 0.5, 40)]); movePool.push([moveId, 40]);
} }
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3]; const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3];
if (this.level >= 60 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)')) // No rare egg moves before level 60 if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)') && !this.isBoss()) // No rare egg moves before e4
movePool.push([moveId, Math.min(this.level * 0.2, 20)]); movePool.push([moveId, 30]);
if (this.fusionSpecies) { if (this.fusionSpecies) {
for (let i = 0; i < 3; i++) { for (let i = 0; i < 3; i++) {
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][i]; const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][i];
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)')) if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)'))
movePool.push([moveId, Math.min(this.level * 0.5, 30)]); movePool.push([moveId, 40]);
} }
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3]; const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3];
if (this.level >= 60 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)')) // No rare egg moves before level 60 if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(' (N)') && !this.isBoss()) // No rare egg moves before e4
movePool.push([moveId, Math.min(this.level * 0.2, 20)]); movePool.push([moveId, 30]);
} }
} }
} }
@ -1543,11 +1540,22 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!isTypeImmune) { if (!isTypeImmune) {
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value); damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) { if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
if(!move.getAttrs(BypassBurnDamageReductionAttr).length) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false); const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled); applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled);
if (!burnDamageReductionCancelled.value) if (!burnDamageReductionCancelled.value)
damage.value = Math.floor(damage.value / 2); damage.value = Math.floor(damage.value / 2);
} }
}
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, battlerMove, damage);
/**
* For each {@link HitsTagAttr} the move has, doubles the damage of the move if:
* The target has a {@link BattlerTagType} that this move interacts with
* AND
* The move doubles damage when used against that tag
* */
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => { move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType)) if (this.getTag(hta.tagType))
damage.value *= 2; damage.value *= 2;
@ -1567,7 +1575,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!result) { if (!result) {
if (!typeMultiplier.value) if (!typeMultiplier.value)
result = HitResult.NO_EFFECT; result = move.id == Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
else { else {
const oneHitKo = new Utils.BooleanHolder(false); const oneHitKo = new Utils.BooleanHolder(false);
applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo); applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo);
@ -1635,6 +1643,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
case HitResult.NO_EFFECT: case HitResult.NO_EFFECT:
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name })); this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
break; break;
case HitResult.IMMUNE:
this.scene.queueMessage(`${this.name} is unaffected!`);
break;
case HitResult.ONE_HIT_KO: case HitResult.ONE_HIT_KO:
this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO')); this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
break; break;
@ -2028,7 +2039,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE); return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
} }
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false): boolean { canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon = null): boolean {
if (effect !== StatusEffect.FAINT) { if (effect !== StatusEffect.FAINT) {
if (overrideStatus ? this.status?.effect === effect : this.status) if (overrideStatus ? this.status?.effect === effect : this.status)
return false; return false;
@ -2036,11 +2047,32 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return false; return false;
} }
const types = this.getTypes(true, true);
switch (effect) { switch (effect) {
case StatusEffect.POISON: case StatusEffect.POISON:
case StatusEffect.TOXIC: case StatusEffect.TOXIC:
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) // Check if the Pokemon is immune to Poison/Toxic or if the source pokemon is canceling the immunity
let poisonImmunity = types.map(defType => {
// Check if the Pokemon is not immune to Poison/Toxic
if (defType !== Type.POISON && defType !== Type.STEEL)
return false; return false;
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
const cancelImmunity = new Utils.BooleanHolder(false);
if (sourcePokemon) {
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, effect, defType);
if (cancelImmunity.value)
return false;
}
return true;
})
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) {
if (poisonImmunity.includes(true))
return false;
}
break; break;
case StatusEffect.PARALYSIS: case StatusEffect.PARALYSIS:
if (this.isOfType(Type.ELECTRIC)) if (this.isOfType(Type.ELECTRIC))
@ -2069,12 +2101,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true; return true;
} }
trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null): boolean { trySetStatus(effect: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon = null, cureTurn: integer = 0, sourceText: string = null): boolean {
if (!this.canSetStatus(effect, asPhase)) if (!this.canSetStatus(effect, asPhase, false, sourcePokemon))
return false; return false;
if (asPhase) { if (asPhase) {
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText)); this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon));
return true; return true;
} }
@ -3343,7 +3375,8 @@ export enum HitResult {
HEAL, HEAL,
FAIL, FAIL,
MISS, MISS,
OTHER OTHER,
IMMUNE
} }
export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER; export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER;

View File

@ -100,6 +100,10 @@ export class LoadingScene extends SceneBase {
this.loadImage('summary_bg', 'ui'); this.loadImage('summary_bg', 'ui');
this.loadImage('summary_overlay_shiny', 'ui'); this.loadImage('summary_overlay_shiny', 'ui');
this.loadImage('summary_profile', 'ui'); this.loadImage('summary_profile', 'ui');
this.loadImage('summary_profile_prompt_z', 'ui') // The pixel Z button prompt
this.loadImage('summary_profile_prompt_a', 'ui'); // The pixel A button prompt
this.loadImage('summary_profile_ability', 'ui'); // Pixel text 'ABILITY'
this.loadImage('summary_profile_passive', 'ui'); // Pixel text 'PASSIVE'
this.loadImage('summary_status', 'ui'); this.loadImage('summary_status', 'ui');
this.loadImage('summary_stats', 'ui'); this.loadImage('summary_stats', 'ui');
this.loadImage('summary_stats_overlay_exp', 'ui'); this.loadImage('summary_stats_overlay_exp', 'ui');

View File

@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}} wurde durch {{abilityName}}\nvor Rückstoß geschützt!`,
} as const;

View File

@ -9,11 +9,11 @@ export const battle: SimpleTranslationEntries = {
"trainerComeBack": "{{trainerName}} ruft {{pokemonName}} zurück!", "trainerComeBack": "{{trainerName}} ruft {{pokemonName}} zurück!",
"playerGo": "Los! {{pokemonName}}!", "playerGo": "Los! {{pokemonName}}!",
"trainerGo": "{{trainerName}} sendet {{pokemonName}} raus!", "trainerGo": "{{trainerName}} sendet {{pokemonName}} raus!",
"switchQuestion": "Willst du\n{{pokemonName}} auswechseln?", "switchQuestion": "Möchtest du\n{{pokemonName}} auswechseln?",
"trainerDefeated": `{{trainerName}}\nwurde besiegt!`, "trainerDefeated": `{{trainerName}}\nwurde besiegt!`,
"pokemonCaught": "{{pokemonName}} wurde gefangen!", "pokemonCaught": "{{pokemonName}} wurde gefangen!",
"pokemon": "Pokémon", "pokemon": "Pokémon",
"sendOutPokemon": "Los! {{pokemonName}}!", "sendOutPokemon": "Los, {{pokemonName}}!",
"hitResultCriticalHit": "Ein Volltreffer!", "hitResultCriticalHit": "Ein Volltreffer!",
"hitResultSuperEffective": "Das ist sehr effektiv!", "hitResultSuperEffective": "Das ist sehr effektiv!",
"hitResultNotVeryEffective": "Das ist nicht sehr effektiv…", "hitResultNotVeryEffective": "Das ist nicht sehr effektiv…",
@ -26,24 +26,26 @@ export const battle: SimpleTranslationEntries = {
"learnMove": "{{pokemonName}} erlernt\n{{moveName}}!", "learnMove": "{{pokemonName}} erlernt\n{{moveName}}!",
"learnMovePrompt": "{{pokemonName}} versucht, {{moveName}} zu erlernen.", "learnMovePrompt": "{{pokemonName}} versucht, {{moveName}} zu erlernen.",
"learnMoveLimitReached": "Aber {{pokemonName}} kann nur\nmaximal vier Attacken erlernen.", "learnMoveLimitReached": "Aber {{pokemonName}} kann nur\nmaximal vier Attacken erlernen.",
"learnMoveReplaceQuestion": "Soll eine andere Attacke durch\n{{moveName}} ersetzt werden?", "learnMoveReplaceQuestion": "Soll eine bekannte Attacke durch\n{{moveName}} ersetzt werden?",
"learnMoveStopTeaching": "{{moveName}} nicht\nerlernen?", "learnMoveStopTeaching": "{{moveName}} nicht\nerlernen?",
"learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.", "learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.",
"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?", "learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
"learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.", "learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.",
"countdownPoof": "@d{32}Eins, @d{15}zwei @d{15}und@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}schwupp!",
"learnMoveAnd": "Und…",
"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!", "levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.", "moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
"moveNoPP": "Du hast keine AP für\ndiese Attacke mehr übrig!", "moveNoPP": "Es sind keine AP für\ndiese Attacke mehr übrig!",
"moveDisabled": "{{moveName}} ist deaktiviert!", "moveDisabled": "{{moveName}} ist deaktiviert!",
"noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.", "noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.",
"noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!", "noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!",
"noPokeballMulti": "Du kannst erst einen Pokéball werden,\nwenn nur noch ein Pokémon übrig ist!", "noPokeballMulti": "Du kannst erst einen Pokéball werfen,\nwenn nur noch ein Pokémon übrig ist!",
"noPokeballStrong": "Das Ziel-Pokémon ist zu stark, um gefangen zu werden!\nDu musst es zuerst schwächen!", "noPokeballStrong": "Das Ziel-Pokémon ist zu stark, um gefangen zu werden!\nDu musst es zuerst schwächen!",
"noEscapeForce": "Eine unsichtbare Kraft\nverhindert die Flucht.", "noEscapeForce": "Eine unsichtbare Kraft\nverhindert die Flucht.",
"noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!", "noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!",
"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!", "noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!",
"runAwaySuccess": "Du bist entkommen!", "runAwaySuccess": "Du bist entkommen!",
"runAwayCannotEscape": 'Du kannst nicht fliehen!', "runAwayCannotEscape": 'Flucht gescheitert!',
"escapeVerbSwitch": "auswechseln", "escapeVerbSwitch": "auswechseln",
"escapeVerbFlee": "flucht", "escapeVerbFlee": "flucht",
"skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?", "skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?",

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@ -1,4 +1,5 @@
import { ability } from "./ability"; import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle"; import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler"; import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler"; import { fightUiHandler } from "./fight-ui-handler";
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
export const deConfig = { export const deConfig = {
ability: ability, ability: ability,
abilityTriggers: abilityTriggers,
battle: battle, battle: battle,
commandUiHandler: commandUiHandler, commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler, fightUiHandler: fightUiHandler,

View File

@ -1,7 +1,7 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n"; import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const fightUiHandler: SimpleTranslationEntries = { export const fightUiHandler: SimpleTranslationEntries = {
"pp": "PP", "pp": "AP",
"power": "Power", "power": "Stärke",
"accuracy": "Accuracy", "accuracy": "Genauigkeit",
} as const; } as const;

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@ -1,10 +1,10 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n"; import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const growth: SimpleTranslationEntries = { export const growth: SimpleTranslationEntries = {
"Erratic": "Erratic", "Erratic": "Unregelmäßig",
"Fast": "Fast", "Fast": "Schnell",
"Medium_Fast": "Medium Fast", "Medium_Fast": "Schneller",
"Medium_Slow": "Medium Slow", "Medium_Slow": "Langsamer",
"Slow": "Slow", "Slow": "Langsam",
"Fluctuating": "Fluctuating" "Fluctuating": "Schwankend"
} as const; } as const;

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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
"EGG_GACHA": "Eier-Gacha", "EGG_GACHA": "Eier-Gacha",
"MANAGE_DATA": "Daten verwalten", "MANAGE_DATA": "Daten verwalten",
"COMMUNITY": "Community", "COMMUNITY": "Community",
"RETURN_TO_TITLE": "Zurück zum Titelbildschirm", "SAVE_AND_QUIT": "Save and Quit",
"LOG_OUT": "Ausloggen", "LOG_OUT": "Ausloggen",
"slot": "Slot {{slotNumber}}", "slot": "Slot {{slotNumber}}",
"importSession": "Sitzung importieren", "importSession": "Sitzung importieren",

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@ -35,6 +35,11 @@ export const menu: SimpleTranslationEntries = {
"boyOrGirl": "Bist du ein Junge oder ein Mädchen?", "boyOrGirl": "Bist du ein Junge oder ein Mädchen?",
"boy": "Junge", "boy": "Junge",
"girl": "Mädchen", "girl": "Mädchen",
"evolving": "What?\n{{pokemonName}} is evolving!",
"stoppedEvolving": "{{pokemonName}} stopped evolving.",
"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
"dailyRankings": "Tägliche Rangliste", "dailyRankings": "Tägliche Rangliste",
"weeklyRankings": "Wöchentliche Rangliste", "weeklyRankings": "Wöchentliche Rangliste",
"noRankings": "Keine Rangliste", "noRankings": "Keine Rangliste",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
"zippyZap": { "zippyZap": {
name: "Britzelturbo", name: "Britzelturbo",
effect: "Ein stürmischer Blitz-Angriff mit hoher Erstschlag- und Volltrefferquote." effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
}, },
"splishySplash": { "splishySplash": {
name: "Plätschersurfer", name: "Plätschersurfer",

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@ -7,6 +7,15 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
*/ */
export const starterSelectUiHandler: SimpleTranslationEntries = { export const starterSelectUiHandler: SimpleTranslationEntries = {
"confirmStartTeam": "Mit diesen Pokémon losziehen?", "confirmStartTeam": "Mit diesen Pokémon losziehen?",
"gen1": "I",
"gen2": "II",
"gen3": "III",
"gen4": "IV",
"gen5": "V",
"gen6": "VI",
"gen7": "VII",
"gen8": "VIII",
"gen9": "IX",
"growthRate": "Wachstum:", "growthRate": "Wachstum:",
"ability": "Fhgkeit:", "ability": "Fhgkeit:",
"passive": "Passiv:", "passive": "Passiv:",
@ -28,5 +37,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": "N: Wesen Ändern", "cycleNature": "N: Wesen Ändern",
"cycleVariant": "V: Seltenheit ändern", "cycleVariant": "V: Seltenheit ändern",
"enablePassive": "Passiv-Skill aktivieren", "enablePassive": "Passiv-Skill aktivieren",
"disablePassive": "Passiv-Skill deaktivieren" "disablePassive": "Passiv-Skill deaktivieren",
"locked": "Gesperrt",
"disabled": "Deaktiviert",
"uncaught": "Uncaught"
} }

44
src/locales/de/weather.ts Normal file
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@ -0,0 +1,44 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
/**
* The weather namespace holds text displayed when weather is active during a battle
*/
export const weather: SimpleTranslationEntries = {
"sunnyStartMessage": "The sunlight got bright!",
"sunnyLapseMessage": "The sunlight is strong.",
"sunnyClearMessage": "The sunlight faded.",
"rainStartMessage": "A downpour started!",
"rainLapseMessage": "The downpour continues.",
"rainClearMessage": "The rain stopped.",
"sandstormStartMessage": "A sandstorm brewed!",
"sandstormLapseMessage": "The sandstorm rages.",
"sandstormClearMessage": "The sandstorm subsided.",
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
"hailStartMessage": "It started to hail!",
"hailLapseMessage": "Hail continues to fall.",
"hailClearMessage": "The hail stopped.",
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
"snowStartMessage": "It started to snow!",
"snowLapseMessage": "The snow is falling down.",
"snowClearMessage": "The snow stopped.",
"fogStartMessage": "A thick fog emerged!",
"fogLapseMessage": "The fog continues.",
"fogClearMessage": "The fog disappeared.",
"heavyRainStartMessage": "A heavy downpour started!",
"heavyRainLapseMessage": "The heavy downpour continues.",
"heavyRainClearMessage": "The heavy rain stopped.",
"harshSunStartMessage": "The sunlight got hot!",
"harshSunLapseMessage": "The sun is scorching hot.",
"harshSunClearMessage": "The harsh sunlight faded.",
"strongWindsStartMessage": "A heavy wind began!",
"strongWindsLapseMessage": "The wind blows intensely.",
"strongWindsClearMessage": "The heavy wind stopped."
}

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

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@ -475,7 +475,7 @@ export const ability: AbilityTranslationEntries = {
}, },
frisk: { frisk: {
name: "Frisk", name: "Frisk",
description: "When it enters a battle, the Pokémon can check an opposing Pokémon's held item.", description: "When it enters a battle, the Pokémon can check an opposing Pokémon's Ability.",
}, },
reckless: { reckless: {
name: "Reckless", name: "Reckless",

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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
"learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.", "learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.",
"learnMoveForgetQuestion": "Which move should be forgotten?", "learnMoveForgetQuestion": "Which move should be forgotten?",
"learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.", "learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.",
"countdownPoof": "@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!",
"learnMoveAnd": "And…",
"levelCapUp": "The level cap\nhas increased to {{levelCap}}!", "levelCapUp": "The level cap\nhas increased to {{levelCap}}!",
"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.", "moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
"moveNoPP": "There's no PP left for\nthis move!", "moveNoPP": "There's no PP left for\nthis move!",

View File

@ -1,4 +1,5 @@
import { ability } from "./ability"; import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle"; import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler"; import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler"; import { fightUiHandler } from "./fight-ui-handler";
@ -12,10 +13,12 @@ import { pokemon } from "./pokemon";
import { pokemonStat } from "./pokemon-stat"; import { pokemonStat } from "./pokemon-stat";
import { starterSelectUiHandler } from "./starter-select-ui-handler"; import { starterSelectUiHandler } from "./starter-select-ui-handler";
import { tutorial } from "./tutorial"; import { tutorial } from "./tutorial";
import { weather } from "./weather";
export const enConfig = { export const enConfig = {
ability: ability, ability: ability,
abilityTriggers: abilityTriggers,
battle: battle, battle: battle,
commandUiHandler: commandUiHandler, commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler, fightUiHandler: fightUiHandler,
@ -28,5 +31,6 @@ export const enConfig = {
starterSelectUiHandler: starterSelectUiHandler, starterSelectUiHandler: starterSelectUiHandler,
tutorial: tutorial, tutorial: tutorial,
nature: nature, nature: nature,
growth: growth growth: growth,
weather: weather
} }

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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
"EGG_GACHA": "Egg Gacha", "EGG_GACHA": "Egg Gacha",
"MANAGE_DATA": "Manage Data", "MANAGE_DATA": "Manage Data",
"COMMUNITY": "Community", "COMMUNITY": "Community",
"RETURN_TO_TITLE": "Return To Title", "SAVE_AND_QUIT": "Save and Quit",
"LOG_OUT": "Log Out", "LOG_OUT": "Log Out",
"slot": "Slot {{slotNumber}}", "slot": "Slot {{slotNumber}}",
"importSession": "Import Session", "importSession": "Import Session",

View File

@ -35,6 +35,11 @@ export const menu: SimpleTranslationEntries = {
"boyOrGirl": "Are you a boy or a girl?", "boyOrGirl": "Are you a boy or a girl?",
"boy": "Boy", "boy": "Boy",
"girl": "Girl", "girl": "Girl",
"evolving": "What?\n{{pokemonName}} is evolving!",
"stoppedEvolving": "{{pokemonName}} stopped evolving.",
"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
"dailyRankings": "Daily Rankings", "dailyRankings": "Daily Rankings",
"weeklyRankings": "Weekly Rankings", "weeklyRankings": "Weekly Rankings",
"noRankings": "No Rankings", "noRankings": "No Rankings",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
"zippyZap": { "zippyZap": {
name: "Zippy Zap", name: "Zippy Zap",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit." effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
}, },
"splishySplash": { "splishySplash": {
name: "Splishy Splash", name: "Splishy Splash",

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@ -7,6 +7,15 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
*/ */
export const starterSelectUiHandler: SimpleTranslationEntries = { export const starterSelectUiHandler: SimpleTranslationEntries = {
"confirmStartTeam":'Begin with these Pokémon?', "confirmStartTeam":'Begin with these Pokémon?',
"gen1": "I",
"gen2": "II",
"gen3": "III",
"gen4": "IV",
"gen5": "V",
"gen6": "VI",
"gen7": "VII",
"gen8": "VIII",
"gen9": "IX",
"growthRate": "Growth Rate:", "growthRate": "Growth Rate:",
"ability": "Ability:", "ability": "Ability:",
"passive": "Passive:", "passive": "Passive:",
@ -28,5 +37,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": 'N: Cycle Nature', "cycleNature": 'N: Cycle Nature',
"cycleVariant": 'V: Cycle Variant', "cycleVariant": 'V: Cycle Variant',
"enablePassive": "Enable Passive", "enablePassive": "Enable Passive",
"disablePassive": "Disable Passive" "disablePassive": "Disable Passive",
"locked": "Locked",
"disabled": "Disabled",
"uncaught": "Uncaught"
} }

44
src/locales/en/weather.ts Normal file
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@ -0,0 +1,44 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
/**
* The weather namespace holds text displayed when weather is active during a battle
*/
export const weather: SimpleTranslationEntries = {
"sunnyStartMessage": "The sunlight got bright!",
"sunnyLapseMessage": "The sunlight is strong.",
"sunnyClearMessage": "The sunlight faded.",
"rainStartMessage": "A downpour started!",
"rainLapseMessage": "The downpour continues.",
"rainClearMessage": "The rain stopped.",
"sandstormStartMessage": "A sandstorm brewed!",
"sandstormLapseMessage": "The sandstorm rages.",
"sandstormClearMessage": "The sandstorm subsided.",
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
"hailStartMessage": "It started to hail!",
"hailLapseMessage": "Hail continues to fall.",
"hailClearMessage": "The hail stopped.",
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
"snowStartMessage": "It started to snow!",
"snowLapseMessage": "The snow is falling down.",
"snowClearMessage": "The snow stopped.",
"fogStartMessage": "A thick fog emerged!",
"fogLapseMessage": "The fog continues.",
"fogClearMessage": "The fog disappeared.",
"heavyRainStartMessage": "A heavy downpour started!",
"heavyRainLapseMessage": "The heavy downpour continues.",
"heavyRainClearMessage": "The heavy rain stopped.",
"harshSunStartMessage": "The sunlight got hot!",
"harshSunLapseMessage": "The sun is scorching hot.",
"harshSunClearMessage": "The harsh sunlight faded.",
"strongWindsStartMessage": "A heavy wind began!",
"strongWindsLapseMessage": "The wind blows intensely.",
"strongWindsClearMessage": "The heavy wind stopped."
}

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;

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@ -475,7 +475,7 @@ export const ability: AbilityTranslationEntries = {
}, },
"frisk": { "frisk": {
name: "Cacheo", name: "Cacheo",
description: "Puede ver el objeto que lleva el rival al entrar en combate." description: "Cuando entra en combate, el Pokémon puede comprobar la habilidad de un Pokémon rival."
}, },
"reckless": { "reckless": {
name: "Audaz", name: "Audaz",

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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
"learnMoveNotLearned": "{{pokemonName}} no ha aprendido {{moveName}}.", "learnMoveNotLearned": "{{pokemonName}} no ha aprendido {{moveName}}.",
"learnMoveForgetQuestion": "¿Qué movimiento quieres que olvide?", "learnMoveForgetQuestion": "¿Qué movimiento quieres que olvide?",
"learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.", "learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.",
"countdownPoof": "@d{32}1, @d{15}2, @d{15}y@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}¡Puf!",
"learnMoveAnd": "Y…",
"levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!", "levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!",
"moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.", "moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.",
"moveNoPP": "There's no PP left for\nthis move!", "moveNoPP": "There's no PP left for\nthis move!",

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@ -1,4 +1,5 @@
import { ability } from "./ability"; import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle"; import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler"; import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler"; import { fightUiHandler } from "./fight-ui-handler";
@ -12,10 +13,12 @@ import { pokemon } from "./pokemon";
import { pokemonStat } from "./pokemon-stat"; import { pokemonStat } from "./pokemon-stat";
import { starterSelectUiHandler } from "./starter-select-ui-handler"; import { starterSelectUiHandler } from "./starter-select-ui-handler";
import { tutorial } from "./tutorial"; import { tutorial } from "./tutorial";
import { weather } from "./weather";
export const esConfig = { export const esConfig = {
ability: ability, ability: ability,
abilityTriggers: abilityTriggers,
battle: battle, battle: battle,
commandUiHandler: commandUiHandler, commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler, fightUiHandler: fightUiHandler,
@ -28,5 +31,6 @@ export const esConfig = {
starterSelectUiHandler: starterSelectUiHandler, starterSelectUiHandler: starterSelectUiHandler,
tutorial: tutorial, tutorial: tutorial,
nature: nature, nature: nature,
growth: growth growth: growth,
weather: weather
} }

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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
"EGG_GACHA": "Gacha de Huevos", "EGG_GACHA": "Gacha de Huevos",
"MANAGE_DATA": "Gestionar Datos", "MANAGE_DATA": "Gestionar Datos",
"COMMUNITY": "Comunidad", "COMMUNITY": "Comunidad",
"RETURN_TO_TITLE": "Volver al Título", "SAVE_AND_QUIT": "Save and Quit",
"LOG_OUT": "Cerrar Sesión", "LOG_OUT": "Cerrar Sesión",
"slot": "Ranura {{slotNumber}}", "slot": "Ranura {{slotNumber}}",
"importSession": "Importar Sesión", "importSession": "Importar Sesión",

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@ -35,6 +35,11 @@ export const menu: SimpleTranslationEntries = {
"boyOrGirl": "¿Eres un chico o una chica?", "boyOrGirl": "¿Eres un chico o una chica?",
"boy": "Chico", "boy": "Chico",
"girl": "Chica", "girl": "Chica",
"evolving": "What?\n{{pokemonName}} is evolving!",
"stoppedEvolving": "{{pokemonName}} stopped evolving.",
"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
"dailyRankings": "Rankings Diarios", "dailyRankings": "Rankings Diarios",
"weeklyRankings": "Rankings Semanales", "weeklyRankings": "Rankings Semanales",
"noRankings": "Sin Rankings", "noRankings": "Sin Rankings",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
zippyZap: { zippyZap: {
name: "Pikaturbo", name: "Pikaturbo",
effect: "Ataque eléctrico a la velocidad del rayo. Este movimiento tiene prioridad alta y propina golpes críticos.", effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
}, },
splishySplash: { splishySplash: {
name: "Salpikasurf", name: "Salpikasurf",

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@ -7,6 +7,15 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
*/ */
export const starterSelectUiHandler: SimpleTranslationEntries = { export const starterSelectUiHandler: SimpleTranslationEntries = {
"confirmStartTeam":'¿Comenzar con estos Pokémon?', "confirmStartTeam":'¿Comenzar con estos Pokémon?',
"gen1": "I",
"gen2": "II",
"gen3": "III",
"gen4": "IV",
"gen5": "V",
"gen6": "VI",
"gen7": "VII",
"gen8": "VIII",
"gen9": "IX",
"growthRate": "Crecimiento:", "growthRate": "Crecimiento:",
"ability": "Habilid:", "ability": "Habilid:",
"passive": "Pasiva:", "passive": "Pasiva:",
@ -28,5 +37,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": 'N: Cambiar Naturaleza', "cycleNature": 'N: Cambiar Naturaleza',
"cycleVariant": 'V: Cambiar Variante', "cycleVariant": 'V: Cambiar Variante',
"enablePassive": "Activar Pasiva", "enablePassive": "Activar Pasiva",
"disablePassive": "Desactivar Pasiva" "disablePassive": "Desactivar Pasiva",
"locked": "Locked",
"disabled": "Disabled",
"uncaught": "Uncaught"
} }

44
src/locales/es/weather.ts Normal file
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@ -0,0 +1,44 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
/**
* The weather namespace holds text displayed when weather is active during a battle
*/
export const weather: SimpleTranslationEntries = {
"sunnyStartMessage": "The sunlight got bright!",
"sunnyLapseMessage": "The sunlight is strong.",
"sunnyClearMessage": "The sunlight faded.",
"rainStartMessage": "A downpour started!",
"rainLapseMessage": "The downpour continues.",
"rainClearMessage": "The rain stopped.",
"sandstormStartMessage": "A sandstorm brewed!",
"sandstormLapseMessage": "The sandstorm rages.",
"sandstormClearMessage": "The sandstorm subsided.",
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
"hailStartMessage": "It started to hail!",
"hailLapseMessage": "Hail continues to fall.",
"hailClearMessage": "The hail stopped.",
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
"snowStartMessage": "It started to snow!",
"snowLapseMessage": "The snow is falling down.",
"snowClearMessage": "The snow stopped.",
"fogStartMessage": "A thick fog emerged!",
"fogLapseMessage": "The fog continues.",
"fogClearMessage": "The fog disappeared.",
"heavyRainStartMessage": "A heavy downpour started!",
"heavyRainLapseMessage": "The heavy downpour continues.",
"heavyRainClearMessage": "The heavy rain stopped.",
"harshSunStartMessage": "The sunlight got hot!",
"harshSunLapseMessage": "The sun is scorching hot.",
"harshSunClearMessage": "The harsh sunlight faded.",
"strongWindsStartMessage": "A heavy wind began!",
"strongWindsLapseMessage": "The wind blows intensely.",
"strongWindsClearMessage": "The heavy wind stopped."
}

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{abilityName}}\nde {{pokemonName}} le protège du contrecoup !`,
} as const;

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@ -475,7 +475,7 @@ export const ability: AbilityTranslationEntries = {
}, },
frisk: { frisk: {
name: "Fouille", name: "Fouille",
description: "Permet de connaitre lobjet tenu par ladversaire quand le combat commence.", description: "Lorsqu'il entre en combat, le Pokémon peut vérifier la capacité d'un Pokémon adverse.",
}, },
reckless: { reckless: {
name: "Téméraire", name: "Téméraire",

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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
"learnMoveNotLearned": "{{pokemonName}} na pas appris\n{{moveName}}.", "learnMoveNotLearned": "{{pokemonName}} na pas appris\n{{moveName}}.",
"learnMoveForgetQuestion": "Quelle capacité doit être oubliée ?", "learnMoveForgetQuestion": "Quelle capacité doit être oubliée ?",
"learnMoveForgetSuccess": "{{pokemonName}} oublie comment\nutiliser {{moveName}}.", "learnMoveForgetSuccess": "{{pokemonName}} oublie comment\nutiliser {{moveName}}.",
"countdownPoof": "@d{32}1, @d{15}2, @d{15}et@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Tadaaa !",
"learnMoveAnd": "Et…",
"levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !", "levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !",
"moveNotImplemented": "{{moveName}} nest pas encore implémenté et ne peut pas être sélectionné.", "moveNotImplemented": "{{moveName}} nest pas encore implémenté et ne peut pas être sélectionné.",
"moveNoPP": "Il ny a plus de PP pour\ncette capacité !", "moveNoPP": "Il ny a plus de PP pour\ncette capacité !",

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@ -1,4 +1,5 @@
import { ability } from "./ability"; import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle"; import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler"; import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler"; import { fightUiHandler } from "./fight-ui-handler";
@ -12,10 +13,12 @@ import { pokemon } from "./pokemon";
import { pokemonStat } from "./pokemon-stat"; import { pokemonStat } from "./pokemon-stat";
import { starterSelectUiHandler } from "./starter-select-ui-handler"; import { starterSelectUiHandler } from "./starter-select-ui-handler";
import { tutorial } from "./tutorial"; import { tutorial } from "./tutorial";
import { weather } from "./weather";
export const frConfig = { export const frConfig = {
ability: ability, ability: ability,
abilityTriggers: abilityTriggers,
battle: battle, battle: battle,
commandUiHandler: commandUiHandler, commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler, fightUiHandler: fightUiHandler,
@ -28,5 +31,6 @@ export const frConfig = {
starterSelectUiHandler: starterSelectUiHandler, starterSelectUiHandler: starterSelectUiHandler,
tutorial: tutorial, tutorial: tutorial,
nature: nature, nature: nature,
growth: growth growth: growth,
weather: weather
} }

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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
"EGG_GACHA": "Gacha-Œufs", "EGG_GACHA": "Gacha-Œufs",
"MANAGE_DATA": "Mes données", "MANAGE_DATA": "Mes données",
"COMMUNITY": "Communauté", "COMMUNITY": "Communauté",
"RETURN_TO_TITLE": "Écran titre", "SAVE_AND_QUIT": "Sauver & quitter",
"LOG_OUT": "Déconnexion", "LOG_OUT": "Déconnexion",
"slot": "Emplacement {{slotNumber}}", "slot": "Emplacement {{slotNumber}}",
"importSession": "Importer session", "importSession": "Importer session",

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@ -30,6 +30,11 @@ export const menu: SimpleTranslationEntries = {
"boyOrGirl": "Es-tu un garçon ou une fille ?", "boyOrGirl": "Es-tu un garçon ou une fille ?",
"boy": "Garçon", "boy": "Garçon",
"girl": "Fille", "girl": "Fille",
"evolving": "Hein ?\n{{pokemonName}} évolue !",
"stoppedEvolving": "{{pokemonName}} a stoppé son évolution.",
"pauseEvolutionsQuestion": "Voulez-vous pauser les évolutions pour {{pokemonName}} ?\nLes évolutions peuvent être réactivées depuis l'écran d'équipe.",
"evolutionsPaused": "Les évolutions ont été mises en pause pour {{pokemonName}}.",
"evolutionDone": "Félicitations !\nVotre {{pokemonName}} a évolué en {{evolvedPokemonName}} !",
"dailyRankings": "Classement du Jour", "dailyRankings": "Classement du Jour",
"weeklyRankings": "Classement de la Semaine", "weeklyRankings": "Classement de la Semaine",
"noRankings": "Pas de Classement", "noRankings": "Pas de Classement",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
"zippyZap": { "zippyZap": {
name: "Pika-Sprint", name: "Pika-Sprint",
effect: "Une attaque électrique rapide comme léclair qui inflige un coup critique à coup sûr. Frappe en priorité." effect: "Une attaque électrique rapide comme léclair qui auguemente lesquive. Frappe en priorité."
}, },
"splishySplash": { "splishySplash": {
name: "Pika-Splash", name: "Pika-Splash",

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@ -7,6 +7,15 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
*/ */
export const starterSelectUiHandler: SimpleTranslationEntries = { export const starterSelectUiHandler: SimpleTranslationEntries = {
"confirmStartTeam":'Commencer avec ces Pokémon ?', "confirmStartTeam":'Commencer avec ces Pokémon ?',
"gen1": "1G",
"gen2": "2G",
"gen3": "3G",
"gen4": "4G",
"gen5": "5G",
"gen6": "6G",
"gen7": "7G",
"gen8": "8G",
"gen9": "9G",
"growthRate": "Croissance :", "growthRate": "Croissance :",
"ability": "Talent :", "ability": "Talent :",
"passive": "Passif :", "passive": "Passif :",
@ -28,5 +37,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": "N: » Natures", "cycleNature": "N: » Natures",
"cycleVariant": "V: » Variants", "cycleVariant": "V: » Variants",
"enablePassive": "Activer Passif", "enablePassive": "Activer Passif",
"disablePassive": "Désactiver Passif" "disablePassive": "Désactiver Passif",
"locked": "Verrouillé",
"disabled": "Désactivé",
"uncaught": "Non-capturé"
} }

44
src/locales/fr/weather.ts Normal file
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@ -0,0 +1,44 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
/**
* The weather namespace holds text displayed when weather is active during a battle
*/
export const weather: SimpleTranslationEntries = {
"sunnyStartMessage": "Les rayons du soleil brillent !",
"sunnyLapseMessage": "Les rayons du soleil brillent fort !",
"sunnyClearMessage": "Les rayons du soleil saffaiblissent !",
"rainStartMessage": "Il commence à pleuvoir !",
"rainLapseMessage": "La pluie continue de tomber !",
"rainClearMessage": "La pluie sest arrêtée !",
"sandstormStartMessage": "Une tempête de sable se prépare !",
"sandstormLapseMessage": "La tempête de sable fait rage !",
"sandstormClearMessage": "La tempête de sable se calme !",
"sandstormDamageMessage": "La tempête de sable inflige des dégâts\nà {{pokemonPrefix}}{{pokemonName}} !",
"hailStartMessage": "Il commence à grêler !",
"hailLapseMessage": "La grêle continue de tomber !",
"hailClearMessage": "La grêle sest arrêtée !",
"hailDamageMessage": "La grêle inflige des dégâts\nà {{pokemonPrefix}}{{pokemonName}} !",
"snowStartMessage": "Il commence à neiger !",
"snowLapseMessage": "Il y a une tempête de neige !",
"snowClearMessage": "La neige sest arrêtée !",
"fogStartMessage": "Le brouillard devient épais…",
"fogLapseMessage": "Le brouillard continue !",
"fogClearMessage": "Le brouillard sest dissipé !",
"heavyRainStartMessage": "Une pluie battante sabat soudainement !",
"heavyRainLapseMessage": "La pluie battante continue.",
"heavyRainClearMessage": "La pluie battante sest arrêtée…",
"harshSunStartMessage": "Les rayons du soleil sintensifient !",
"harshSunLapseMessage": "Les rayons du soleil sont brulants !",
"harshSunClearMessage": "Les rayons du soleil saffaiblissent !",
"strongWindsStartMessage": "Un vent mystérieux se lève !",
"strongWindsLapseMessage": "Le vent mystérieux violemment !",
"strongWindsClearMessage": "Le vent mystérieux sest dissipé…"
}

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@ -0,0 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{abilityName}} di {{pokemonName}}\nl'ha protetto dal contraccolpo!`,
} as const;

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@ -475,7 +475,7 @@ export const ability: AbilityTranslationEntries = {
}, },
frisk: { frisk: {
name: "Indagine", name: "Indagine",
description: "Quando il Pokémon entra in campo, rivela lo strumento del nemico.", description: "Quando entra in battaglia, il Pokémon può controllare il Potere di un Pokémon avversario.",
}, },
reckless: { reckless: {
name: "Temerarietà", name: "Temerarietà",

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@ -31,6 +31,8 @@ export const battle: SimpleTranslationEntries = {
"learnMoveNotLearned": "{{pokemonName}} non ha imparato\n{{moveName}}.", "learnMoveNotLearned": "{{pokemonName}} non ha imparato\n{{moveName}}.",
"learnMoveForgetQuestion": "Quale mossa deve dimenticare?", "learnMoveForgetQuestion": "Quale mossa deve dimenticare?",
"learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.", "learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.",
"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Puff!",
"learnMoveAnd": "E…",
"levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!", "levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!",
"moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.", "moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.",
"moveNoPP": "Non ci sono PP rimanenti\nper questa mossa!", "moveNoPP": "Non ci sono PP rimanenti\nper questa mossa!",

View File

@ -1,4 +1,5 @@
import { ability } from "./ability"; import { ability } from "./ability";
import { abilityTriggers } from "./ability-trigger";
import { battle } from "./battle"; import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler"; import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler"; import { fightUiHandler } from "./fight-ui-handler";
@ -12,10 +13,12 @@ import { pokemon } from "./pokemon";
import { pokemonStat } from "./pokemon-stat"; import { pokemonStat } from "./pokemon-stat";
import { starterSelectUiHandler } from "./starter-select-ui-handler"; import { starterSelectUiHandler } from "./starter-select-ui-handler";
import { tutorial } from "./tutorial"; import { tutorial } from "./tutorial";
import { weather } from "./weather";
export const itConfig = { export const itConfig = {
ability: ability, ability: ability,
abilityTriggers: abilityTriggers,
battle: battle, battle: battle,
commandUiHandler: commandUiHandler, commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler, fightUiHandler: fightUiHandler,
@ -28,5 +31,6 @@ export const itConfig = {
starterSelectUiHandler: starterSelectUiHandler, starterSelectUiHandler: starterSelectUiHandler,
tutorial: tutorial, tutorial: tutorial,
nature: nature, nature: nature,
growth: growth growth: growth,
weather: weather
} }

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@ -3,5 +3,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const fightUiHandler: SimpleTranslationEntries = { export const fightUiHandler: SimpleTranslationEntries = {
"pp": "PP", "pp": "PP",
"power": "Potenza", "power": "Potenza",
"accuracy": "Accuracy", "accuracy": "Precisione",
} as const; } as const;

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@ -1,10 +1,10 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n"; import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const growth: SimpleTranslationEntries = { export const growth: SimpleTranslationEntries = {
"Erratic": "Erratic", "Erratic": "Irregolare",
"Fast": "Fast", "Fast": "Veloce",
"Medium_Fast": "Medium Fast", "Medium_Fast": "Medio-Veloce",
"Medium_Slow": "Medium Slow", "Medium_Slow": "Medio-Lenta",
"Slow": "Slow", "Slow": "Lenta",
"Fluctuating": "Fluctuating" "Fluctuating": "Fluttuante"
} as const; } as const;

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@ -9,7 +9,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
"EGG_GACHA": "Gacha Uova", "EGG_GACHA": "Gacha Uova",
"MANAGE_DATA": "Gestisci Dati", "MANAGE_DATA": "Gestisci Dati",
"COMMUNITY": "Community", "COMMUNITY": "Community",
"RETURN_TO_TITLE": "Ritorna al Titolo", "SAVE_AND_QUIT": "Save and Quit",
"LOG_OUT": "Disconnettiti", "LOG_OUT": "Disconnettiti",
"slot": "Slot {{slotNumber}}", "slot": "Slot {{slotNumber}}",
"importSession": "Importa Sessione", "importSession": "Importa Sessione",

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@ -40,6 +40,11 @@ export const menu: SimpleTranslationEntries = {
"noRankings": "Nessuna Classifica", "noRankings": "Nessuna Classifica",
"loading": "Caricamento…", "loading": "Caricamento…",
"playersOnline": "Giocatori Online", "playersOnline": "Giocatori Online",
"evolving": "What?\n{{pokemonName}} is evolving!",
"stoppedEvolving": "{{pokemonName}} stopped evolving.",
"pauseEvolutionsQuestion": "Would you like to pause evolutions for {{pokemonName}}?\nEvolutions can be re-enabled from the party screen.",
"evolutionsPaused": "Evolutions have been paused for {{pokemonName}}.",
"evolutionDone": "Congratulations!\nYour {{pokemonName}} evolved into {{evolvedPokemonName}}!",
"empty":"Vuoto", "empty":"Vuoto",
"yes":"Si", "yes":"Si",
"no":"No", "no":"No",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
zippyZap: { zippyZap: {
name: "Sprintaboom", name: "Sprintaboom",
effect: "Un attacco elettrico ad altissima velocità. Questa mossa ha priorità alta e infligge sicuramente un brutto colpo.", effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
}, },
splishySplash: { splishySplash: {
name: "Surfasplash", name: "Surfasplash",

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@ -1,29 +1,29 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n"; import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const nature: SimpleTranslationEntries = { export const nature: SimpleTranslationEntries = {
"Hardy": "Hardy", "Hardy": "Ardita",
"Lonely": "Lonely", "Lonely": "Schiva",
"Brave": "Brave", "Brave": "Audace",
"Adamant": "Adamant", "Adamant": "Decisa",
"Naughty": "Naughty", "Naughty": "Birbona",
"Bold": "Bold", "Bold": "Sicura",
"Docile": "Docile", "Docile": "Docile",
"Relaxed": "Relaxed", "Relaxed": "Placida",
"Impish": "Impish", "Impish": "Scaltra",
"Lax": "Lax", "Lax": "Fiacca",
"Timid": "Timid", "Timid": "Timida",
"Hasty": "Hasty", "Hasty": "Lesta",
"Serious": "Serious", "Serious": "Seria",
"Jolly": "Jolly", "Jolly": "Allegra",
"Naive": "Naive", "Naive": "Ingenuaa",
"Modest": "Modest", "Modest": "Modesta",
"Mild": "Mild", "Mild": "Mite",
"Quiet": "Quiet", "Quiet": "Quieta",
"Bashful": "Bashful", "Bashful": "Ritrosa",
"Rash": "Rash", "Rash": "Ardente",
"Calm": "Calm", "Calm": "Calma",
"Gentle": "Gentle", "Gentle": "Gentile",
"Sassy": "Sassy", "Sassy": "Vivace",
"Careful": "Careful", "Careful": "Cauta",
"Quirky": "Quirky" "Quirky": "Furba"
} as const; } as const;

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@ -7,6 +7,15 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
*/ */
export const starterSelectUiHandler: SimpleTranslationEntries = { export const starterSelectUiHandler: SimpleTranslationEntries = {
"confirmStartTeam":'Vuoi iniziare con questi Pokémon?', "confirmStartTeam":'Vuoi iniziare con questi Pokémon?',
"gen1": "I",
"gen2": "II",
"gen3": "III",
"gen4": "IV",
"gen5": "V",
"gen6": "VI",
"gen7": "VII",
"gen8": "VIII",
"gen9": "IX",
"growthRate": "Vel. Crescita:", "growthRate": "Vel. Crescita:",
"ability": "Abilità:", "ability": "Abilità:",
"passive": "Passiva:", "passive": "Passiva:",
@ -28,5 +37,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleNature": 'N: Alterna Natura', "cycleNature": 'N: Alterna Natura',
"cycleVariant": 'V: Alterna Variante', "cycleVariant": 'V: Alterna Variante',
"enablePassive": "Attiva Passiva", "enablePassive": "Attiva Passiva",
"disablePassive": "Disattiva Passiva" "disablePassive": "Disattiva Passiva",
"locked": "Bloccato",
"disabled": "Disabilitato",
"uncaught": "Non Catturato"
} }

44
src/locales/it/weather.ts Normal file
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@ -0,0 +1,44 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
/**
* The weather namespace holds text displayed when weather is active during a battle
*/
export const weather: SimpleTranslationEntries = {
"sunnyStartMessage": "The sunlight got bright!",
"sunnyLapseMessage": "The sunlight is strong.",
"sunnyClearMessage": "The sunlight faded.",
"rainStartMessage": "A downpour started!",
"rainLapseMessage": "The downpour continues.",
"rainClearMessage": "The rain stopped.",
"sandstormStartMessage": "A sandstorm brewed!",
"sandstormLapseMessage": "The sandstorm rages.",
"sandstormClearMessage": "The sandstorm subsided.",
"sandstormDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is buffeted\nby the sandstorm!",
"hailStartMessage": "It started to hail!",
"hailLapseMessage": "Hail continues to fall.",
"hailClearMessage": "The hail stopped.",
"hailDamageMessage": "{{pokemonPrefix}}{{pokemonName}} is pelted\nby the hail!",
"snowStartMessage": "It started to snow!",
"snowLapseMessage": "The snow is falling down.",
"snowClearMessage": "The snow stopped.",
"fogStartMessage": "A thick fog emerged!",
"fogLapseMessage": "The fog continues.",
"fogClearMessage": "The fog disappeared.",
"heavyRainStartMessage": "A heavy downpour started!",
"heavyRainLapseMessage": "The heavy downpour continues.",
"heavyRainClearMessage": "The heavy rain stopped.",
"harshSunStartMessage": "The sunlight got hot!",
"harshSunLapseMessage": "The sun is scorching hot.",
"harshSunClearMessage": "The harsh sunlight faded.",
"strongWindsStartMessage": "A heavy wind began!",
"strongWindsLapseMessage": "The wind blows intensely.",
"strongWindsClearMessage": "The heavy wind stopped."
}

1241
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@ -0,0 +1,55 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const battle: SimpleTranslationEntries = {
"bossAppeared": "{{bossName}} apareceu.",
"trainerAppeared": "{{trainerName}}\nquer batalhar!",
"singleWildAppeared": "Um {{pokemonName}} selvagem apareceu!",
"multiWildAppeared": "Um {{pokemonName1}} e um {{pokemonName2}} selvagens\napareceram!",
"playerComeBack": "{{pokemonName}}, retorne!",
"trainerComeBack": "{{trainerName}} retirou {{pokemonName}} da batalha!",
"playerGo": "{{pokemonName}}, eu escolho você!",
"trainerGo": "{{trainerName}} enviou {{pokemonName}}!",
"switchQuestion": "Quer trocar\nde {{pokemonName}}?",
"trainerDefeated": "Você derrotou\n{{trainerName}}!",
"pokemonCaught": "{{pokemonName}} foi capturado!",
"pokemon": "Pokémon",
"sendOutPokemon": "{{pokemonName}}, eu escolho você!!",
"hitResultCriticalHit": "Um golpe crítico!",
"hitResultSuperEffective": "É supereficaz!",
"hitResultNotVeryEffective": "É pouco eficaz...",
"hitResultNoEffect": "Isso não afeta {{pokemonName}}!",
"hitResultOneHitKO": "Foi um nocaute de um golpe!",
"attackFailed": "Mas falhou!",
"attackHitsCount": `Acertou {{count}} vezes.`,
"expGain": "{{pokemonName}} ganhou\n{{exp}} pontos de experiência.",
"levelUp": "{{pokemonName}} subiu para \nNv. {{level}}!",
"learnMove": "{{pokemonName}} aprendeu {{moveName}}!",
"learnMovePrompt": "{{pokemonName}} quer aprender\n{{moveName}}.",
"learnMoveLimitReached": "Porém, {{pokemonName}} já sabe\nquatro movimentos.",
"learnMoveReplaceQuestion": "Quer substituir um de seus movimentos por {{moveName}}?",
"learnMoveStopTeaching": "Você não quer aprender\n{{moveName}}?",
"learnMoveNotLearned": "{{pokemonName}} não aprendeu {{moveName}}.",
"learnMoveForgetQuestion": "Qual movimento quer esquecer?",
"learnMoveForgetSuccess": "{{pokemonName}} esqueceu como usar {{moveName}}.",
"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Puf!",
"learnMoveAnd": "E…",
"levelCapUp": "O nível máximo aumentou\npara {{levelCap}}!",
"moveNotImplemented": "{{moveName}} ainda não foi implementado e não pode ser usado.",
"moveNoPP": "Não há mais PP\npara esse movimento!",
"moveDisabled": "Não se pode usar {{moveName}} porque foi desabilitado!",
"noPokeballForce": "Uma força misteriosa\nte impede de usar Poké Bolas.",
"noPokeballTrainer": "Não se pode capturar\nPokémon dos outros!",
"noPokeballMulti": "Não se pode lançar Poké Bolas\nquando há mais de um Pokémon!",
"noPokeballStrong": "Este Pokémon é forte demais para ser capturado!\nÉ preciso enfraquecê-lo primeiro!",
"noEscapeForce": "Uma força misteriosa\nte impede de fugir.",
"noEscapeTrainer": "Não se pode fugir de\nbatalhas contra treinadores!",
"noEscapePokemon": "O movimento {{moveName}} de {{pokemonName}} te impede de fugir!",
"runAwaySuccess": "Você fugiu com sucesso",
"runAwayCannotEscape": "Você nao conseguiu fugir!",
"escapeVerbSwitch": "trocar",
"escapeVerbFlee": "fugir",
"notDisabled": "O movimento {{moveName}}\nnão está mais desabilitado!",
"skipItemQuestion": "Tem certeza de que não quer escolher um item?",
"eggHatching": "Opa?",
"ivScannerUseQuestion": "Quer usar o Scanner de IVs em {{pokemonName}}?"
} as const;

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import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const commandUiHandler: SimpleTranslationEntries = {
"fight": "Lutar",
"ball": "Bolas",
"pokemon": "Pokémon",
"run": "Fugir",
"actionMessage": "O que {{pokemonName}}\ndeve fazer?",
} as const;

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import { ability } from "./ability";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
import { growth } from "./growth";
import { menu } from "./menu";
import { menuUiHandler } from "./menu-ui-handler";
import { move } from "./move";
import { nature } from "./nature";
import { pokeball } from "./pokeball";
import { pokemon } from "./pokemon";
import { pokemonStat } from "./pokemon-stat";
import { starterSelectUiHandler } from "./starter-select-ui-handler";
import { tutorial } from "./tutorial";
import { weather } from "./weather";
export const ptBrConfig = {
ability: ability,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,
menuUiHandler: menuUiHandler,
menu: menu,
move: move,
pokeball: pokeball,
pokemonStat: pokemonStat,
pokemon: pokemon,
starterSelectUiHandler: starterSelectUiHandler,
tutorial: tutorial,
nature: nature,
growth: growth,
weather: weather
}

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import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const fightUiHandler: SimpleTranslationEntries = {
"pp": "PP",
"power": "Poder",
"accuracy": "Precisão",
} as const;

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import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const growth: SimpleTranslationEntries = {
"Erratic": "Instável",
"Fast": "Rápido",
"Medium_Fast": "Meio Rápido",
"Medium_Slow": "Meio Lento",
"Slow": "Lento",
"Fluctuating": "Flutuante"
} as const;

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import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const menuUiHandler: SimpleTranslationEntries = {
"GAME_SETTINGS": "Configurações",
"ACHIEVEMENTS": "Conquistas",
"STATS": "Estatísticas",
"VOUCHERS": "Vouchers",
"EGG_LIST": "Incubadora",
"EGG_GACHA": "Gacha de ovos",
"MANAGE_DATA": "Gerenciar dados",
"COMMUNITY": "Comunidade",
"SAVE_AND_QUIT": "Salvar e sair",
"LOG_OUT": "Logout",
"slot": "Slot {{slotNumber}}",
"importSession": "Importar sessão",
"importSlotSelect": "Selecione um slot para importar.",
"exportSession": "Exportar sessão",
"exportSlotSelect": "Selecione um slot para exportar.",
"importData": "Importar dados",
"exportData": "Exportar dados",
"cancel": "Cancelar",
"losingProgressionWarning": "Você vai perder todo o progresso desde o início da batalha. Confirmar?"
} as const;

51
src/locales/pt_BR/menu.ts Normal file
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
/**
* The menu namespace holds most miscellaneous text that isn't directly part of the game's
* contents or directly related to Pokemon data. This includes menu navigation, settings,
* account interactions, descriptive text, etc.
*/
export const menu: SimpleTranslationEntries = {
"cancel": "Cancelar",
"continue": "Continuar",
"dailyRun": "Desafio Diário (Beta)",
"loadGame": "Carregar Jogo",
"newGame": "Novo Jogo",
"selectGameMode": "Escolha um modo de jogo.",
"logInOrCreateAccount": "Inicie uma sessão ou crie uma conta para começar. Não é necessário email!",
"username": "Nome de Usuário",
"password": "Senha",
"login": "Iniciar sessão",
"register": "Registrar-se",
"emptyUsername": "Nome de usuário vazio",
"invalidLoginUsername": "Nome de usuário inválido",
"invalidRegisterUsername": "O nome de usuário só pode conter letras, números e sublinhados",
"invalidLoginPassword": "Senha inválida",
"invalidRegisterPassword": "A senha deve ter pelo menos 6 caracteres",
"usernameAlreadyUsed": "Esse nome de usuário já está em uso",
"accountNonExistent": "Esse nome de usuário não existe",
"unmatchingPassword": "Senha incorreta",
"passwordNotMatchingConfirmPassword": "As senhas não coincidem",
"confirmPassword": "Confirmar senha",
"registrationAgeWarning": "Se registrando, você confirma que tem pelo menos 13 anos de idade.",
"backToLogin": "Voltar ao Login",
"failedToLoadSaveData": "Não foi possível carregar os dados de salvamento. Por favor, recarregue a página.\nSe a falha persistir, contate o administrador.",
"sessionSuccess": "Sessão carregada com sucesso.",
"failedToLoadSession": "Não foi possível carregar os dados da sua sessão.\nEles podem estar corrompidos.",
"boyOrGirl": "Você é um menino ou uma menina?",
"boy": "Menino",
"girl": "Menina",
"evolving": "Que?\n{{pokemonName}} tá evoluindo!",
"stoppedEvolving": "{{pokemonName}} parou de evoluir.",
"pauseEvolutionsQuestion": "Gostaria de pausar evoluções para {{pokemonName}}?\nEvoluções podem ser religadas na tela de equipe.",
"evolutionsPaused": "Evoluções foram paradas para {{pokemonName}}.",
"evolutionDone": "Parabéns!\nSeu {{pokemonName}} evolui para {{evolvedPokemonName}}!",
"dailyRankings": "Classificação Diária",
"weeklyRankings": "Classificação Semanal",
"noRankings": "Sem Classificação",
"loading": "Carregando…",
"playersOnline": "Jogadores Ativos",
"empty": "Vazio",
"yes": "Sim",
"no": "Não",
} as const;

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src/locales/pt_BR/move.ts Normal file

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import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const nature: SimpleTranslationEntries = {
"Hardy": "Destemida",
"Lonely": "Solitária",
"Brave": "Valente",
"Adamant": "Rígida",
"Naughty": "Teimosa",
"Bold": "Corajosa",
"Docile": "Dócil",
"Relaxed": "Relaxada",
"Impish": "Inquieta",
"Lax": "Relaxada",
"Timid": "Tímida",
"Hasty": "Apressada",
"Serious": "Séria",
"Jolly": "Alegre",
"Naive": "Ingênua",
"Modest": "Modesta",
"Mild": "Mansa",
"Quiet": "Quieta",
"Bashful": "Atrapalhada",
"Rash": "Rabugenta",
"Calm": "Calma",
"Gentle": "Gentil",
"Sassy": "Atrevida",
"Careful": "Cuidadosa",
"Quirky": "Peculiar",
} as const;

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import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const pokeball: SimpleTranslationEntries = {
"pokeBall": "Poké Bola",
"greatBall": "Grande Bola",
"ultraBall": "Ultra Bola",
"rogueBall": "Rogue Bola",
"masterBall": "Master Bola",
"luxuryBall": "Bola de Luxo",
} as const;

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import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const pokemonStat: SimpleTranslationEntries = {
"HP": "PS",
"HPshortened": "PS",
"ATK": "Ataque",
"ATKshortened": "Ata",
"DEF": "Defesa",
"DEFshortened": "Def",
"SPATK": "At. Esp.",
"SPATKshortened": "AtEsp",
"SPDEF": "Def. Esp.",
"SPDEFshortened": "DefEsp",
"SPD": "Veloc.",
"SPDshortened": "Veloc."
} as const;

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import { SimpleTranslationEntries } from "#app/plugins/i18n";
/**
* The menu namespace holds most miscellaneous text that isn't directly part of the game's
* contents or directly related to Pokemon data. This includes menu navigation, settings,
* account interactions, descriptive text, etc.
*/
export const starterSelectUiHandler: SimpleTranslationEntries = {
"confirmStartTeam": 'Começar com esses Pokémon?',
"gen1": "I",
"gen2": "II",
"gen3": "III",
"gen4": "IV",
"gen5": "V",
"gen6": "VI",
"gen7": "VII",
"gen8": "VIII",
"gen9": "IX",
"growthRate": "Crescimento:",
"ability": "Habilidade:",
"passive": "Passiva:",
"nature": "Natureza:",
"eggMoves": "Mov. de Ovo",
"start": "Iniciar",
"addToParty": "Adicionar à equipe",
"toggleIVs": "Mostrar IVs",
"manageMoves": "Mudar Movimentos",
"useCandies": "Usar Doces",
"selectMoveSwapOut": "Escolha um movimento para substituir.",
"selectMoveSwapWith": "Escolha o movimento que substituirá",
"unlockPassive": "Aprender Passiva",
"reduceCost": "Reduzir Custo",
"cycleShiny": "R: Mudar Shiny",
"cycleForm": 'F: Mudar Forma',
"cycleGender": 'G: Mudar Gênero',
"cycleAbility": 'E: Mudar Habilidade',
"cycleNature": 'N: Mudar Natureza',
"cycleVariant": 'V: Mudar Variante',
"enablePassive": "Ativar Passiva",
"disablePassive": "Desativar Passiva",
"locked": "Bloqueada",
"disabled": "Desativada",
"uncaught": "Não capturado"
}

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