diff --git a/src/battle-phases.ts b/src/battle-phases.ts index a3fcd5449..d5d9677c7 100644 --- a/src/battle-phases.ts +++ b/src/battle-phases.ts @@ -2258,7 +2258,7 @@ export class VictoryPhase extends PokemonPhase { if (this.scene.currentBattle.waveIndex % 10) this.scene.pushPhase(new SelectModifierPhase(this.scene)); else { - this.scene.pushPhase(new ModifierRewardPhase(this.scene, this.scene.currentBattle.waveIndex % 30 ? modifierTypes.EXP_CHARM : modifierTypes.GOLDEN_EXP_CHARM)); + this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex + (this.scene.gameMode !== GameMode.CLASSIC ? 20 : 0)) % 30 ? modifierTypes.EXP_CHARM : modifierTypes.GOLDEN_EXP_CHARM)); if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50)) this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL)); if (this.scene.gameMode !== GameMode.CLASSIC && !(this.scene.currentBattle.waveIndex % 50))