From 59832c6befb76d41ad4a18433f28f55baf8a6bb5 Mon Sep 17 00:00:00 2001 From: Greenlamp Date: Thu, 9 May 2024 20:26:00 +0200 Subject: [PATCH] merge with branch fix lost focus on disabled gamepad --- src/system/settings-gamepad.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/system/settings-gamepad.ts b/src/system/settings-gamepad.ts index e22cbd71e..a9ccc6090 100644 --- a/src/system/settings-gamepad.ts +++ b/src/system/settings-gamepad.ts @@ -61,6 +61,8 @@ export const settingGamepadDefaults: SettingDefaults = { export function setSettingGamepad(scene: BattleScene, setting: SettingGamepad, value: integer): boolean { switch (setting) { case SettingGamepad.Gamepad_Support: + // if we change the value of the gamepad support, we call a method in the inputController to + // activate or deactivate the controller listener scene.inputController.setGamepadSupport(settingGamepadOptions[setting][value] !== 'Disabled'); break; case SettingGamepad.Swap_A_and_B: