Fix some bugs and re-implement unintentionally reverted weather logic
parent
64076a842d
commit
5a3f626776
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@ -26,11 +26,12 @@ export class Arena {
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}
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randomSpecies(waveIndex: integer, level: integer): PokemonSpecies {
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const isBoss = waveIndex % 10 === 0 && this.pokemonPool[BiomePoolTier.BOSS].length;
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const isBoss = (waveIndex >= 100 || waveIndex % 10 === 0) && !!this.pokemonPool[BiomePoolTier.BOSS].length;
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const tierValue = Utils.randInt(!isBoss ? 512 : 64);
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let tier = !isBoss
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? tierValue >= 156 ? BiomePoolTier.COMMON : tierValue >= 32 ? BiomePoolTier.UNCOMMON : tierValue >= 6 ? BiomePoolTier.RARE : tierValue >= 1 ? BiomePoolTier.SUPER_RARE : BiomePoolTier.ULTRA_RARE
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: tierValue >= 20 ? BiomePoolTier.BOSS : tierValue >= 6 ? BiomePoolTier.BOSS_RARE : tierValue >= 1 ? BiomePoolTier.BOSS_SUPER_RARE : BiomePoolTier.BOSS_ULTRA_RARE;
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console.log(BiomePoolTier[tier]);
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while (!this.pokemonPool[tier].length) {
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console.log(`Downgraded rarity tier from ${BiomePoolTier[tier]} to ${BiomePoolTier[tier - 1]}`);
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tier--;
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@ -38,7 +39,7 @@ export class Arena {
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const tierPool = this.pokemonPool[tier];
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let ret: PokemonSpecies;
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if (!tierPool.length)
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ret = this.scene.randomSpecies(level);
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ret = this.scene.randomSpecies(waveIndex, level);
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else {
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const entry = tierPool[Utils.randInt(tierPool.length)];
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let species: Species;
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@ -101,6 +102,8 @@ export class Arena {
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if (this.weather?.weatherType === (weather || undefined))
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return false;
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console.log('set weather', WeatherType[weather]);
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const oldWeatherType = this.weather?.weatherType || WeatherType.NONE;
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this.weather = weather ? new Weather(weather, viaMove ? 5 : 0) : null;
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@ -189,7 +189,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.lastMaxHp = pokemon.getMaxHp();
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};
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if (this.player && this.lastExp !== pokemon.exp) {
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if (this.player && (this.lastExp !== pokemon.exp || this.lastLevel !== pokemon.level)) {
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const originalResolve = resolve;
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resolve = () => this.updatePokemonExp(pokemon).then(() => originalResolve());
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}
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@ -211,7 +211,12 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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const levelUp = this.lastLevel < battler.level;
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const relLevelExp = getLevelRelExp(this.lastLevel + 1, battler.species.growthRate);
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const levelExp = levelUp ? relLevelExp : battler.levelExp;
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let ratio = levelExp / relLevelExp;
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let ratio = relLevelExp ? levelExp / relLevelExp : 0;
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if (this.lastLevel >= 100) {
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if (levelUp)
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ratio = 1;
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instant = true;
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}
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let duration = this.visible && !instant ? ((levelExp - this.lastLevelExp) / relLevelExp) * 1650 : 0;
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if (duration)
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this.scene.sound.play('exp');
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@ -1,7 +1,7 @@
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import BattleScene from "./battle-scene";
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import BattleScene, { startingLevel, startingWave } from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult } from "./pokemon";
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import * as Utils from './utils';
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, ConditionalMoveAttr, HitsTagAttr, MissEffectAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr } from "./move";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, ConditionalMoveAttr, HitsTagAttr, MissEffectAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr } from "./move";
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./pokemon-stat";
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@ -22,7 +22,7 @@ import { BattleTagLapseType, BattleTagType, HideSpriteTag as HiddenTag } from ".
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import { getPokemonMessage } from "./messages";
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import { Starter } from "./ui/starter-select-ui-handler";
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import { Gender } from "./gender";
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import { getRandomWeatherType } from "./weather";
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import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./weather";
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export class SelectStarterPhase extends BattlePhase {
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constructor(scene: BattleScene) {
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@ -41,7 +41,7 @@ export class SelectStarterPhase extends BattlePhase {
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const starterGender = starter.species.malePercent !== null
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? !starter.female ? Gender.MALE : Gender.FEMALE
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: Gender.GENDERLESS;
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const starterPokemon = new PlayerPokemon(this.scene, starter.species, 5, starter.formIndex, starterGender, starter.shiny);
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const starterPokemon = new PlayerPokemon(this.scene, starter.species, startingLevel, starter.formIndex, starterGender, starter.shiny);
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starterPokemon.setVisible(false);
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party.push(starterPokemon);
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loadPokemonAssets.push(starterPokemon.loadAssets());
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@ -69,7 +69,7 @@ export class EncounterPhase extends BattlePhase {
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this.scene.updateWaveText();
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const battle = this.scene.currentBattle;
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const enemySpecies = this.scene.arena.randomSpecies(1, battle.enemyLevel);
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const enemySpecies = this.scene.arena.randomSpecies(battle.waveIndex, battle.enemyLevel);
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battle.enemyPokemon = new EnemyPokemon(this.scene, enemySpecies, battle.enemyLevel);
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const enemyPokemon = this.scene.getEnemyPokemon();
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enemyPokemon.resetSummonData();
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@ -89,6 +89,13 @@ export class EncounterPhase extends BattlePhase {
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}
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doEncounter() {
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if (startingWave > 10) {
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for (let m = 0; m < Math.floor(startingWave / 10); m++)
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this.scene.addModifier(getModifierTypeOptionsForWave((m + 1) * 10, 1, this.scene.getParty())[0].type.newModifier());
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}
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this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena.biomeType), false);
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const enemyPokemon = this.scene.getEnemyPokemon();
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this.scene.tweens.add({
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targets: [ this.scene.arenaEnemy, enemyPokemon, this.scene.arenaPlayer, this.scene.trainer ],
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@ -405,9 +412,13 @@ export class CheckSwitchPhase extends BattlePhase {
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this.scene.ui.showText('Will you switch\nPOKéMON?', null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.unshiftPhase(new SwitchPhase(this.scene, false, true));
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this.end();
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}, () => this.end());
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}, () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.end();
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});
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});
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}
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}
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@ -455,10 +466,12 @@ export class CommandPhase extends BattlePhase {
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let isDelayed = (command: Command, playerMove: PokemonMove, enemyMove: PokemonMove) => {
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switch (command) {
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case Command.FIGHT:
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const playerMovePriority = playerMove.getMove().priority;
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const enemyMovePriority = enemyMove.getMove().priority;
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if (playerMovePriority !== enemyMovePriority)
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return playerMovePriority < enemyMovePriority;
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if (playerMove && enemyMove) {
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const playerMovePriority = playerMove.getMove().priority;
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const enemyMovePriority = enemyMove.getMove().priority;
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if (playerMovePriority !== enemyMovePriority)
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return playerMovePriority < enemyMovePriority;
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}
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break;
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case Command.BALL:
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case Command.POKEMON:
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@ -498,6 +511,9 @@ export class CommandPhase extends BattlePhase {
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}
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if (success) {
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if (this.scene.arena.weather)
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this.scene.unshiftPhase(new WeatherEffectPhase(this.scene, this.scene.arena.weather, isDelayed(command, null, null)));
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const enemyMove = enemyPokemon.getNextMove();
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const enemyPhase = new EnemyMovePhase(this.scene, enemyPokemon, enemyMove);
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if (isDelayed(command, playerMove, enemyMove))
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@ -552,6 +568,9 @@ export class TurnEndPhase extends BattlePhase {
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enemyPokemon.battleSummonData.turnCount++;
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}
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if (this.scene.arena.weather && !this.scene.arena.weather.lapse())
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this.scene.arena.trySetWeather(WeatherType.NONE, false);
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this.end();
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}
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}
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@ -663,6 +682,8 @@ export abstract class MovePhase extends BattlePhase {
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const failed = new Utils.BooleanHolder(false);
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applyMoveAttrs(ConditionalMoveAttr, this.pokemon, target, this.move.getMove(), failed);
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if (!failed.value && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
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failed.value = true;
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if (failed.value) {
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this.pokemon.summonData.moveHistory.push({ move: this.move.moveId, result: MoveResult.FAILED });
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this.scene.unshiftPhase(new MessagePhase(this.scene, 'But it failed!'));
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@ -829,6 +850,12 @@ abstract class MoveEffectPhase extends PokemonPhase {
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return false;
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}
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const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy);
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applyMoveAttrs(VariableAccuracyAttr, this.getUserPokemon(), this.getTargetPokemon(), this.move.getMove(), moveAccuracy);
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if (moveAccuracy.value === -1)
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return true;
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if (this.move.getMove().category !== MoveCategory.STATUS) {
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const userAccuracyLevel = new Utils.IntegerHolder(this.getUserPokemon().summonData.battleStats[BattleStat.ACC]);
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const targetEvasionLevel = new Utils.IntegerHolder(this.getTargetPokemon().summonData.battleStats[BattleStat.EVA]);
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@ -1024,6 +1051,42 @@ export class StatChangePhase extends PokemonPhase {
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}
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}
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export class WeatherEffectPhase extends CommonAnimPhase {
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private weather: Weather;
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private playerDelayed: boolean;
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constructor(scene: BattleScene, weather: Weather, playerDelayed: boolean) {
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super(scene, true, CommonAnim.SUNNY + (weather.weatherType - 1));
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this.weather = weather;
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this.playerDelayed = playerDelayed;
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}
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start() {
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if (this.weather.isDamaging()) {
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const inflictDamage = (pokemon: Pokemon) => {
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this.scene.unshiftPhase(new MessagePhase(this.scene, getWeatherDamageMessage(this.weather.weatherType, pokemon)));
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pokemon.damage(Math.ceil(pokemon.getMaxHp() / 16));
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this.scene.unshiftPhase(new DamagePhase(this.scene, pokemon.isPlayer()));
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};
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const playerPokemon = this.scene.getPlayerPokemon();
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const enemyPokemon = this.scene.getEnemyPokemon();
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const playerImmune = !!playerPokemon.getTypes().filter(t => this.weather.isTypeDamageImmune(t)).length;
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const enemyImmune = !!enemyPokemon.getTypes().filter(t => this.weather.isTypeDamageImmune(t)).length;
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if (!this.playerDelayed && !playerImmune)
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inflictDamage(playerPokemon);
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if (!enemyImmune)
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inflictDamage(enemyPokemon);
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if (this.playerDelayed && !playerImmune)
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inflictDamage(playerPokemon);
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}
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this.scene.ui.showText(getWeatherLapseMessage(this.weather.weatherType), null, () => super.start());
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}
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}
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export class ObtainStatusEffectPhase extends PokemonPhase {
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private statusEffect: StatusEffect;
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private cureTurn: integer;
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@ -1296,12 +1359,14 @@ export class LevelUpPhase extends PartyMemberPokemonPhase {
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pokemon.updateInfo();
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this.scene.playSoundWithoutBgm('level_up_fanfare', 1500);
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this.scene.ui.showText(`${this.getPokemon().name} grew to\nLV. ${this.level}!`, null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false, () => this.end()), null, true);
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const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
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for (let lm of levelMoves)
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm));
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const evolution = pokemon.getEvolution();
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if (evolution)
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this.scene.unshiftPhase(new EvolutionPhase(this.scene, this.partyMemberIndex, evolution, this.lastLevel));
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if (this.level <= 100) {
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const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
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for (let lm of levelMoves)
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm));
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const evolution = pokemon.getEvolution();
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if (evolution)
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this.scene.unshiftPhase(new EvolutionPhase(this.scene, this.partyMemberIndex, evolution, this.lastLevel));
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}
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}
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}
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@ -16,10 +16,12 @@ import { initGameSpeed } from './game-speed';
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import { Arena } from './arena';
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import { GameData } from './game-data';
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import StarterSelectUiHandler from './ui/starter-select-ui-handler';
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import { getRandomWeatherType } from './weather';
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import { TextStyle, addTextObject } from './text';
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const enableAuto = true;
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export const startingLevel = 5;
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export const startingWave = 1;
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export const startingBiome = Biome.PLAINS;
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export enum Button {
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UP,
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@ -301,7 +303,7 @@ export default class BattleScene extends Phaser.Scene {
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const biomes = Utils.getEnumValues(Biome);
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this.newArena(biomes[Utils.randInt(biomes.length)]);
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} else
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this.newArena(Biome.PLAINS);
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this.newArena(startingBiome);
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const biomeKey = this.arena.getBiomeKey();
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this.arenaBg = this.add.sprite(0, 0, `${biomeKey}_bg`);
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@ -321,8 +323,10 @@ export default class BattleScene extends Phaser.Scene {
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if (this.quickStart) {
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for (let s = 0; s < 3; s++) {
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const playerSpecies = !isRandom ? getPokemonSpecies(s === 0 ? Species.TORCHIC : s === 1 ? Species.TREECKO : Species.MUDKIP) : this.randomSpecies(5);
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const playerPokemon = new PlayerPokemon(this, playerSpecies, 5, 0);
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const playerSpecies = (!isRandom
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? getPokemonSpecies((getPokemonSpecies(s === 0 ? Species.TORCHIC : s === 1 ? Species.TREECKO : Species.MUDKIP)).getSpeciesForLevel(startingLevel, true))
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: this.randomSpecies(startingWave, startingLevel));
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const playerPokemon = new PlayerPokemon(this, playerSpecies, startingLevel, 0);
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playerPokemon.setVisible(false);
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loadPokemonAssets.push(playerPokemon.loadAssets());
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@ -431,7 +435,7 @@ export default class BattleScene extends Phaser.Scene {
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this.pushPhase(new SummonPhase(this));
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}
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this.currentBattle = new Battle((this.currentBattle?.waveIndex || 0) + 1);
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this.currentBattle = new Battle((this.currentBattle?.waveIndex || (startingWave - 1)) + 1);
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return this.currentBattle;
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}
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@ -448,9 +452,9 @@ export default class BattleScene extends Phaser.Scene {
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this.waveCountText.setShadowColor(!isBoss ? '#ded6b5' : '#984038');
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}
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randomSpecies(level: integer, fromArenaPool?: boolean): PokemonSpecies {
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randomSpecies(waveIndex: integer, level: integer, fromArenaPool?: boolean): PokemonSpecies {
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return fromArenaPool
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? this.arena.randomSpecies(1, level)
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? this.arena.randomSpecies(waveIndex, level)
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: getPokemonSpecies(allSpecies[(Utils.randInt(allSpecies.length)) - 1].getSpeciesForLevel(level));
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}
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@ -584,13 +588,14 @@ export default class BattleScene extends Phaser.Scene {
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addModifier(modifier: Modifier, virtual?: boolean): Promise<void> {
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return new Promise(resolve => {
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if (modifier instanceof PersistentModifier) {
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if ((modifier as PersistentModifier).add(this.modifiers, !!virtual) && !virtual)
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if ((modifier as PersistentModifier).add(this.modifiers, !!virtual) && !virtual && !this.sound.get('restore'))
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this.sound.play('restore');
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if (!virtual)
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this.updateModifiers().then(() => resolve());
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} else if (modifier instanceof ConsumableModifier) {
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this.sound.play('restore');
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if (!this.sound.get('restore'))
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this.sound.play('restore');
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if (modifier instanceof ConsumablePokemonModifier) {
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for (let p in this.party) {
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@ -13,14 +13,14 @@ export class Battle {
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}
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private getLevelForWave(): number {
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let averageLevel = 1 + this.waveIndex / 2 + Math.pow(this.waveIndex / 25, 2);
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let baseLevel = 1 + this.waveIndex / 2 + Math.pow(this.waveIndex / 25, 2);
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if (!(this.waveIndex % 10))
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return Math.floor(averageLevel * 1.2);
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return Math.floor(baseLevel * 1.2);
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const deviation = 10 / this.waveIndex;
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return Math.max(Math.round(averageLevel + Utils.randGauss(deviation)), 1);
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return Math.max(Math.round(baseLevel + Math.abs(Utils.randGauss(deviation))), 1);
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}
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addParticipant(playerPokemon: PlayerPokemon): void {
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13
src/biome.ts
13
src/biome.ts
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@ -1,5 +1,4 @@
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import { pokemonEvolutions, SpeciesEvolution } from "./pokemon-evolutions";
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import { allSpecies } from "./pokemon-species";
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import { Species } from "./species";
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import { Type } from './type';
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import * as Utils from './utils';
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@ -460,7 +459,7 @@ export const biomePools: BiomePools = {
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[BiomePoolTier.BOSS]: [ Species.PIDGEOT, Species.FEAROW, Species.SKARMORY, Species.SWELLOW, Species.AGGRON, Species.ALTARIA, Species.STARAPTOR, Species.UNFEZANT, Species.BRAVIARY, Species.MANDIBUZZ ],
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[BiomePoolTier.BOSS_RARE]: [ Species.BLAZIKEN, Species.RAMPARDOS, Species.BASTIODON ],
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[BiomePoolTier.BOSS_SUPER_RARE]: [ Species.TORNADUS ],
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[BiomePoolTier.BOSS_ULTRA_RARE]: [ Species.HO_OH, Species.RAYQUAZA ]
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[BiomePoolTier.BOSS_ULTRA_RARE]: [ Species.HO_OH ]
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},
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[Biome.LAND]: {
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[BiomePoolTier.COMMON]: [
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@ -651,11 +650,11 @@ export const biomePools: BiomePools = {
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},
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[Biome.WASTELAND]: {
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[BiomePoolTier.COMMON]: [
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{ 1: [ Species.LARVITAR ], 30: [ Species.PUPITAR ] },
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{ 1: [ Species.LARVITAR ], 30: [ Species.PUPITAR ], 55: [ Species.TYRANITAR ] },
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{ 1: [ Species.VIBRAVA ], 45: [ Species.FLYGON ] },
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{ 1: [ Species.BAGON ], 30: [ Species.SHELGON ], 50: [ Species.SALAMENCE ] },
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{ 1: [ Species.GIBLE ], 24: [ Species.GABITE ], 48: [ Species.GARCHOMP ] },
|
||||
{ 1: [ Species.AXEW ], 38: [ Species.FRAXURE ] }
|
||||
{ 1: [ Species.AXEW ], 38: [ Species.FRAXURE ], 48: [ Species.HAXORUS ] }
|
||||
],
|
||||
[BiomePoolTier.UNCOMMON]: [ { 1: [ Species.SWABLU ], 35: [ Species.ALTARIA ] }, { 1: [ Species.DEINO ], 50: [ Species.ZWEILOUS ], 64: [ Species.HYDREIGON ] } ],
|
||||
[BiomePoolTier.RARE]: [ { 1: [ Species.DRATINI ], 30: [ Species.DRAGONAIR ], 55: [ Species.DRAGONITE ] } ],
|
||||
|
@ -664,7 +663,7 @@ export const biomePools: BiomePools = {
|
|||
[BiomePoolTier.BOSS]: [ Species.DRAGONITE, Species.TYRANITAR, Species.FLYGON, Species.SALAMENCE, Species.GARCHOMP, Species.HAXORUS ],
|
||||
[BiomePoolTier.BOSS_RARE]: [ Species.AERODACTYL, Species.DRUDDIGON ],
|
||||
[BiomePoolTier.BOSS_SUPER_RARE]: [],
|
||||
[BiomePoolTier.BOSS_ULTRA_RARE]: [ Species.DIALGA ]
|
||||
[BiomePoolTier.BOSS_ULTRA_RARE]: [ Species.RAYQUAZA, Species.DIALGA ]
|
||||
},
|
||||
[Biome.ABYSS]: {
|
||||
[BiomePoolTier.COMMON]: [ Species.MURKROW, { 1: [ Species.HOUNDOUR ], 24: [ Species.HOUNDOOM ] }, Species.SABLEYE, { 1: [ Species.PURRLOIN ], 20: [ Species.LIEPARD ] }, { 1: [ Species.PAWNIARD ], 52: [ Species.BISHARP ] } ],
|
||||
|
@ -1858,6 +1857,7 @@ export const biomePools: BiomePools = {
|
|||
]
|
||||
],
|
||||
[ Species.TYRANITAR, Type.ROCK, Type.DARK, [
|
||||
[ Biome.WASTELAND, BiomePoolTier.COMMON ],
|
||||
[ Biome.WASTELAND, BiomePoolTier.BOSS ]
|
||||
]
|
||||
],
|
||||
|
@ -2500,7 +2500,7 @@ export const biomePools: BiomePools = {
|
|||
]
|
||||
],
|
||||
[ Species.RAYQUAZA, Type.DRAGON, Type.FLYING, [
|
||||
[ Biome.MOUNTAIN, BiomePoolTier.BOSS_ULTRA_RARE ]
|
||||
[ Biome.WASTELAND, BiomePoolTier.BOSS_ULTRA_RARE ]
|
||||
]
|
||||
],
|
||||
[ Species.JIRACHI, Type.STEEL, Type.PSYCHIC, [
|
||||
|
@ -3562,6 +3562,7 @@ export const biomePools: BiomePools = {
|
|||
]
|
||||
],
|
||||
[ Species.HAXORUS, Type.DRAGON, -1, [
|
||||
[ Biome.WASTELAND, BiomePoolTier.COMMON ],
|
||||
[ Biome.WASTELAND, BiomePoolTier.BOSS ]
|
||||
]
|
||||
],
|
||||
|
|
|
@ -53,6 +53,9 @@ export class GameData {
|
|||
}
|
||||
|
||||
private save(): boolean {
|
||||
if (this.scene.quickStart)
|
||||
return false;
|
||||
|
||||
const data: SaveData = {
|
||||
trainerId: this.trainerId,
|
||||
secretId: this.secretId,
|
||||
|
|
|
@ -453,19 +453,6 @@ class WeightedModifierType {
|
|||
}
|
||||
}
|
||||
|
||||
class WeightedModifierTypeGroup {
|
||||
public modifierTypes: WeightedModifierType[];
|
||||
|
||||
constructor(...modifierTypes: WeightedModifierType[]) {
|
||||
this.modifierTypes = modifierTypes;
|
||||
}
|
||||
|
||||
setTier(tier: ModifierTier) {
|
||||
for (let modifierType of this.modifierTypes)
|
||||
modifierType.setTier(tier);
|
||||
}
|
||||
}
|
||||
|
||||
const modifierPool = {
|
||||
[ModifierTier.COMMON]: [
|
||||
new WeightedModifierType(new AddPokeballModifierType(PokeballType.POKEBALL, 5, 'pb'), 6),
|
||||
|
@ -552,7 +539,7 @@ const modifierPool = {
|
|||
].map(m => { m.setTier(ModifierTier.MASTER); return m; }),
|
||||
[ModifierTier.LUXURY]: [
|
||||
new ExpBoosterModifierType('GOLDEN EGG', 100),
|
||||
new ModifierType(`GOLDEN ${getPokeballName(PokeballType.POKEBALL)}`, 'Adds 1 extra ITEM option at the end of every battle', (type, _args) => new Modifiers.ExtraModifierModifier(type), 'pb_gold')
|
||||
new ModifierType(`GOLDEN ${getPokeballName(PokeballType.POKEBALL)}`, 'Adds 1 extra item option at the end of every battle', (type, _args) => new Modifiers.ExtraModifierModifier(type), 'pb_gold')
|
||||
].map(m => { m.setTier(ModifierTier.LUXURY); return m; }),
|
||||
};
|
||||
|
||||
|
|
|
@ -28,13 +28,15 @@ export class ModifierBar extends Phaser.GameObjects.Container {
|
|||
for (let modifier of modifiers) {
|
||||
const icon = modifier.getIcon(this.scene as BattleScene);
|
||||
this.add(icon);
|
||||
this.setModifierIconPosition(icon);
|
||||
this.setModifierIconPosition(icon, modifiers.length);
|
||||
}
|
||||
}
|
||||
|
||||
setModifierIconPosition(icon: Phaser.GameObjects.Container) {
|
||||
const x = (this.getIndex(icon) % 12) * 26;
|
||||
const y = Math.floor((this.getIndex(icon) * 6) / (this.scene.game.canvas.width / 6)) * 20;
|
||||
setModifierIconPosition(icon: Phaser.GameObjects.Container, modifierCount: integer) {
|
||||
let rowIcons: integer = 12 + 6 * Math.max((Math.ceil(modifierCount / 12) - 2), 0);
|
||||
|
||||
const x = (this.getIndex(icon) % rowIcons) * 26 / (rowIcons / 12);
|
||||
const y = Math.floor(this.getIndex(icon) / rowIcons) * 20;
|
||||
|
||||
icon.setPosition(x, y);
|
||||
}
|
||||
|
@ -477,8 +479,10 @@ export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier {
|
|||
apply(args: any[]): boolean {
|
||||
const pokemon = args[0] as PlayerPokemon;
|
||||
pokemon.level++;
|
||||
pokemon.exp = getLevelTotalExp(pokemon.level, pokemon.species.growthRate);
|
||||
pokemon.levelExp = 0;
|
||||
if (pokemon.level <= 100) {
|
||||
pokemon.exp = getLevelTotalExp(pokemon.level, pokemon.species.growthRate);
|
||||
pokemon.levelExp = 0;
|
||||
}
|
||||
|
||||
pokemon.scene.unshiftPhase(new LevelUpPhase(pokemon.scene, pokemon.scene.getParty().indexOf(pokemon), pokemon.level - 1, pokemon.level));
|
||||
|
||||
|
|
|
@ -61,6 +61,8 @@ export class Weather {
|
|||
case WeatherType.HAIL:
|
||||
return type === Type.ICE;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
getAttackTypeMultiplier(attackType: Type): number {
|
||||
|
|
Loading…
Reference in New Issue