Fix trainer random Pokemon always first evolution
parent
f0055048ed
commit
5a88344173
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@ -1,4 +1,4 @@
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import BattleScene from "../battle-scene";
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import BattleScene, { startingWave } from "../battle-scene";
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import { ModifierType, ModifierTypeFunc, modifierTypes } from "../modifier/modifier-type";
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import { EnemyPokemon } from "../pokemon";
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import * as Utils from "../utils";
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@ -510,7 +510,7 @@ interface TrainerConfigs {
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}
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function getWavePartyTemplate(scene: BattleScene, ...templates: TrainerPartyTemplate[]) {
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return templates[Math.min(Math.max(Math.ceil((scene.currentBattle.waveIndex - 10) / 20) - 1, 0), templates.length - 1)];
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return templates[Math.min(Math.max(Math.ceil(((scene.currentBattle?.waveIndex || startingWave) - 10) / 20) - 1, 0), templates.length - 1)];
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}
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function getGymLeaderPartyTemplate(scene: BattleScene) {
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@ -153,7 +153,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
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const tierPool = this.config.speciesPools[tier];
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ret = getPokemonSpecies(getPokemonSpecies(Phaser.Math.RND.pick(tierPool)).getSpeciesForLevel(level, true));
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} else
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ret = getPokemonSpecies(this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter).getSpeciesForLevel(level));
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ret = getPokemonSpecies(this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter).getSpeciesForLevel(level, true));
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if (template.isBalanced(battle.enemyParty.length)) {
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const partyMemberTypes = battle.enemyParty.map(p => p.getTypes()).flat();
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