Merge branch 'testing-setup' of https://github.com/PhilipHayes/pokerogue into testing-setup

pull/835/head
Philip Hayes 2024-05-14 05:50:58 -05:00
commit 5ba5492fea
21 changed files with 321 additions and 78 deletions

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@ -44,7 +44,8 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
- Arata Iiyoshi - Arata Iiyoshi
- Atsuhiro Ishizuna - Atsuhiro Ishizuna
- Pokémon Black/White 2 - Pokémon Black/White 2
- Firel (Additional biome themes) - Firel (Custom Metropolis and Laboratory biome music)
- Lmz (Custom Jungle biome music)
- edifette (Title screen music) - edifette (Title screen music)
### 🎵 Sound Effects ### 🎵 Sound Effects

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@ -1407,6 +1407,23 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr {
} }
} }
export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
//Attr doesn't force pokemon name on the message
private message: string;
constructor(message: string) {
super(true);
this.message = message;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
pokemon.scene.queueMessage(this.message);
return true;
}
}
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr { export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType: BattlerTagType; private tagType: BattlerTagType;
private turnCount: integer; private turnCount: integer;
@ -3061,7 +3078,8 @@ export function initAbilities() {
.attr(BlockCritAbAttr) .attr(BlockCritAbAttr)
.ignorable(), .ignorable(),
new Ability(Abilities.AIR_LOCK, 3) new Ability(Abilities.AIR_LOCK, 3)
.attr(SuppressWeatherEffectAbAttr, true), .attr(SuppressWeatherEffectAbAttr, true)
.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
new Ability(Abilities.TANGLED_FEET, 4) new Ability(Abilities.TANGLED_FEET, 4)
.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2) .conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
.ignorable(), .ignorable(),

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@ -6221,7 +6221,7 @@ export function initMoves() {
.ignoresVirtual(), .ignoresVirtual(),
/* End Unused */ /* End Unused */
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7) new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
.attr(CritOnlyAttr), .attr(StatChangeAttr, BattleStat.EVA, 1, true),
new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7) new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS) .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -6246,7 +6246,7 @@ export function initMoves() {
new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7) new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
.attr(ResetStatsAttr), .attr(ResetStatsAttr),
new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7) new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
.partial(), .attr(PartyStatusCureAttr, null, Abilities.NONE),
new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7) new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7)
.attr(FriendshipPowerAttr), .attr(FriendshipPowerAttr),
new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7) new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7)

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@ -1385,10 +1385,10 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.HELIOLISK, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG) new SpeciesEvolution(Species.HELIOLISK, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG)
], ],
[Species.CHARJABUG]: [ [Species.CHARJABUG]: [
new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null) new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG)
], ],
[Species.CRABRAWLER]: [ [Species.CRABRAWLER]: [
new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null) new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG)
], ],
[Species.ROCKRUFF]: [ [Species.ROCKRUFF]: [
new SpeciesFormEvolution(Species.LYCANROC, '', 'midday', 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0)), null), new SpeciesFormEvolution(Species.LYCANROC, '', 'midday', 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0)), null),

File diff suppressed because it is too large Load Diff

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@ -2759,7 +2759,7 @@ export const speciesStarters = {
[Species.GROUDON]: 8, [Species.GROUDON]: 8,
[Species.RAYQUAZA]: 8, [Species.RAYQUAZA]: 8,
[Species.JIRACHI]: 7, [Species.JIRACHI]: 7,
[Species.DEOXYS]: 8, [Species.DEOXYS]: 7,
[Species.TURTWIG]: 3, [Species.TURTWIG]: 3,
[Species.CHIMCHAR]: 3, [Species.CHIMCHAR]: 3,
@ -2813,7 +2813,7 @@ export const speciesStarters = {
[Species.DARKRAI]: 7, [Species.DARKRAI]: 7,
[Species.SHAYMIN]: 7, [Species.SHAYMIN]: 7,
[Species.ARCEUS]: 9, [Species.ARCEUS]: 9,
[Species.VICTINI]: 8, [Species.VICTINI]: 7,
[Species.SNIVY]: 3, [Species.SNIVY]: 3,
[Species.TEPIG]: 3, [Species.TEPIG]: 3,
@ -2895,7 +2895,7 @@ export const speciesStarters = {
[Species.KYUREM]: 8, [Species.KYUREM]: 8,
[Species.KELDEO]: 7, [Species.KELDEO]: 7,
[Species.MELOETTA]: 7, [Species.MELOETTA]: 7,
[Species.GENESECT]: 8, [Species.GENESECT]: 7,
[Species.CHESPIN]: 3, [Species.CHESPIN]: 3,
[Species.FENNEKIN]: 3, [Species.FENNEKIN]: 3,

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@ -617,7 +617,7 @@ export class Arena {
case Biome.CONSTRUCTION_SITE: case Biome.CONSTRUCTION_SITE:
return 1.222; return 1.222;
case Biome.JUNGLE: case Biome.JUNGLE:
return 2.477; return 0.000;
case Biome.FAIRY_CAVE: case Biome.FAIRY_CAVE:
return 4.542; return 4.542;
case Biome.TEMPLE: case Biome.TEMPLE:

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@ -13,7 +13,7 @@ export default class DamageNumberHandler {
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void { add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
const scene = target.scene; const scene = target.scene;
if (!scene.damageNumbersMode) if (!scene?.damageNumbersMode)
return; return;
const battlerIndex = target.getBattlerIndex(); const battlerIndex = target.getBattlerIndex();

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
"zippyZap": { "zippyZap": {
name: "Britzelturbo", name: "Britzelturbo",
effect: "Ein stürmischer Blitz-Angriff mit hoher Erstschlag- und Volltrefferquote." effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
}, },
"splishySplash": { "splishySplash": {
name: "Plätschersurfer", name: "Plätschersurfer",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
"zippyZap": { "zippyZap": {
name: "Zippy Zap", name: "Zippy Zap",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit." effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
}, },
"splishySplash": { "splishySplash": {
name: "Splishy Splash", name: "Splishy Splash",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
zippyZap: { zippyZap: {
name: "Pikaturbo", name: "Pikaturbo",
effect: "Ataque eléctrico a la velocidad del rayo. Este movimiento tiene prioridad alta y propina golpes críticos.", effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
}, },
splishySplash: { splishySplash: {
name: "Salpikasurf", name: "Salpikasurf",

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@ -1,5 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n"; import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = { export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`, 'blockRecoilDamage' : `{{abilityName}}\nde {{pokemonName}} le protège du contrecoup !`,
} as const; } as const;

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
"zippyZap": { "zippyZap": {
name: "Pika-Sprint", name: "Pika-Sprint",
effect: "Une attaque électrique rapide comme léclair qui inflige un coup critique à coup sûr. Frappe en priorité." effect: "Une attaque électrique rapide comme léclair qui auguemente lesquive. Frappe en priorité."
}, },
"splishySplash": { "splishySplash": {
name: "Pika-Splash", name: "Pika-Splash",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
zippyZap: { zippyZap: {
name: "Sprintaboom", name: "Sprintaboom",
effect: "Un attacco elettrico ad altissima velocità. Questa mossa ha priorità alta e infligge sicuramente un brutto colpo.", effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
}, },
splishySplash: { splishySplash: {
name: "Surfasplash", name: "Surfasplash",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
zippyZap: { zippyZap: {
name: "Zippy Zap", name: "Zippy Zap",
effect: "O usuário ataca o alvo com rajadas de eletricidade em alta velocidade. Este movimento sempre ataca primeiro e resulta em um golpe crítico." effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
}, },
splishySplash: { splishySplash: {
name: "Splishy Splash", name: "Splishy Splash",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
}, },
"zippyZap": { "zippyZap": {
name: "电电加速", name: "电电加速",
effect: "迅猛无比的电击。必定能够\n先制攻击击中对方的要害", effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
}, },
"splishySplash": { "splishySplash": {
name: "滔滔冲浪", name: "滔滔冲浪",

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@ -554,10 +554,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
super(Utils.toReadableString(EvolutionItem[evolutionItem]), `Causes certain Pokémon to evolve`, (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id), super(Utils.toReadableString(EvolutionItem[evolutionItem]), `Causes certain Pokémon to evolve`, (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id),
(pokemon: PlayerPokemon) => { (pokemon: PlayerPokemon) => {
if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.formIndex == 0)) && (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX))
return null; return null;
else if (pokemon.isFusion() && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem else if (pokemon.isFusion() && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.fusionFormIndex == 0)) && (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX))
return null; return null;
return PartyUiHandler.NoEffectMessage; return PartyUiHandler.NoEffectMessage;

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@ -635,6 +635,9 @@ export class PokemonBaseStatModifier extends PokemonHeldItemModifier {
} }
} }
/**
* Applies Specific Type item boosts (e.g., Magnet)
*/
export class AttackTypeBoosterModifier extends PokemonHeldItemModifier { export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
private moveType: Type; private moveType: Type;
private boostMultiplier: number; private boostMultiplier: number;
@ -667,8 +670,15 @@ export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
return super.shouldApply(args) && args.length === 3 && typeof args[1] === 'number' && args[2] instanceof Utils.NumberHolder; return super.shouldApply(args) && args.length === 3 && typeof args[1] === 'number' && args[2] instanceof Utils.NumberHolder;
} }
/**
* @param {Array<any>} args Array
* - Index 0: {Pokemon} Pokemon
* - Index 1: {number} Move type
* - Index 2: {Utils.NumberHolder} Move power
* @returns {boolean} Returns true if boosts have been applied to the move.
*/
apply(args: any[]): boolean { apply(args: any[]): boolean {
if (args[1] === this.moveType) { if (args[1] === this.moveType && (args[2] as Utils.NumberHolder).value >= 1) {
(args[2] as Utils.NumberHolder).value = Math.floor((args[2] as Utils.NumberHolder).value * (1 + (this.getStackCount() * this.boostMultiplier))); (args[2] as Utils.NumberHolder).value = Math.floor((args[2] as Utils.NumberHolder).value * (1 + (this.getStackCount() * this.boostMultiplier)));
return true; return true;
} }

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@ -775,7 +775,7 @@ export class EncounterPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MESSAGE).then(() => { this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (!this.loaded) { if (!this.loaded) {
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1).then(success => { this.scene.gameData.saveAll(this.scene, true).then(success => {
this.scene.disableMenu = false; this.scene.disableMenu = false;
if (!success) if (!success)
return this.scene.reset(true); return this.scene.reset(true);

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@ -277,7 +277,7 @@ export class GameData {
const maxIntAttrValue = Math.pow(2, 31); const maxIntAttrValue = Math.pow(2, 31);
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v); const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
if (!bypassLogin && !localStorage.getItem('data')) { if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true) Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
.then(response => response.text()) .then(response => response.text())
.then(error => { .then(error => {
@ -293,15 +293,12 @@ export class GameData {
console.error(error); console.error(error);
return resolve(false); return resolve(false);
} }
localStorage.removeItem('data');
resolve(true); resolve(true);
}); });
} else { } else {
const encFunc = bypassLogin localStorage.setItem('data_bak', localStorage.getItem('data'));
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem('data', encFunc(systemData)); localStorage.setItem('data', btoa(systemData));
this.scene.ui.savingIcon.hide(); this.scene.ui.savingIcon.hide();
@ -312,7 +309,7 @@ export class GameData {
public loadSystem(): Promise<boolean> { public loadSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (bypassLogin && !localStorage.getItem('data')) if (bypassLogin && !localStorage.hasOwnProperty('data'))
return resolve(false); return resolve(false);
const handleSystemData = (systemDataStr: string) => { const handleSystemData = (systemDataStr: string) => {
@ -424,7 +421,7 @@ export class GameData {
} }
} }
if (!bypassLogin && !localStorage.getItem('data')) { if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true) Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
.then(response => response.text()) .then(response => response.text())
.then(response => { .then(response => {
@ -442,12 +439,8 @@ export class GameData {
handleSystemData(response); handleSystemData(response);
}); });
} else { } else
const decFunc = bypassLogin handleSystemData(atob(localStorage.getItem('data')));
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
handleSystemData(decFunc(localStorage.getItem('data')));
}
}); });
} }
@ -564,6 +557,40 @@ export class GameData {
} as SessionSaveData; } as SessionSaveData;
} }
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
const sessionData = this.getSessionSaveData(scene);
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
.then(response => response.text())
.then(error => {
if (error) {
if (error.startsWith('session out of date')) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(error);
return resolve(false);
}
console.debug('Session data saved');
resolve(true);
});
} else {
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
resolve(true);
}
});
});
}
getSession(slotId: integer): Promise<SessionSaveData> { getSession(slotId: integer): Promise<SessionSaveData> {
return new Promise(async (resolve, reject) => { return new Promise(async (resolve, reject) => {
if (slotId < 0) if (slotId < 0)
@ -578,7 +605,7 @@ export class GameData {
} }
}; };
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}`)) { if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true) Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
.then(response => response.text()) .then(response => response.text())
.then(async response => { .then(async response => {
@ -591,12 +618,9 @@ export class GameData {
}); });
} else { } else {
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`); const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
if (sessionData) { if (sessionData)
const decFunc = bypassLogin await handleSessionData(atob(sessionData));
? (data: string) => atob(data) else
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
await handleSessionData(decFunc(sessionData));
} else
return resolve(null); return resolve(null);
} }
}); });
@ -707,7 +731,7 @@ export class GameData {
deleteSession(slotId: integer): Promise<boolean> { deleteSession(slotId: integer): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (bypassLogin) { if (bypassLogin) {
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`); localStorage.removeItem('sessionData');
return resolve(true); return resolve(true);
} }
@ -717,7 +741,6 @@ export class GameData {
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => { Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
if (response.ok) { if (response.ok) {
loggedInUser.lastSessionSlot = -1; loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
resolve(true); resolve(true);
} }
return response.text(); return response.text();
@ -748,10 +771,8 @@ export class GameData {
return resolve([false, false]); return resolve([false, false]);
const sessionData = this.getSessionSaveData(scene); const sessionData = this.getSessionSaveData(scene);
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => { Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
if (response.ok) { if (response.ok)
loggedInUser.lastSessionSlot = -1; loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
}
return response.json(); return response.json();
}).then(jsonResponse => { }).then(jsonResponse => {
if (!jsonResponse.error) if (!jsonResponse.error)
@ -804,13 +825,13 @@ export class GameData {
}) as SessionSaveData; }) as SessionSaveData;
} }
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false): Promise<boolean> { saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => { Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success) if (success !== null && !success)
return resolve(false); return resolve(false);
if (sync)
this.scene.ui.savingIcon.show(); this.scene.ui.savingIcon.show();
const data = this.getSystemSaveData();
const sessionData = this.getSessionSaveData(scene); const sessionData = this.getSessionSaveData(scene);
const maxIntAttrValue = Math.pow(2, 31); const maxIntAttrValue = Math.pow(2, 31);
@ -822,11 +843,10 @@ export class GameData {
sessionSlotId: scene.sessionSlotId sessionSlotId: scene.sessionSlotId
}; };
if (!bypassLogin && sync) { if (!bypassLogin) {
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true) Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
.then(response => response.text()) .then(response => response.text())
.then(error => { .then(error => {
if (sync)
this.scene.ui.savingIcon.hide(); this.scene.ui.savingIcon.hide();
if (error) { if (error) {
if (error.startsWith('client version out of date')) { if (error.startsWith('client version out of date')) {
@ -839,18 +859,14 @@ export class GameData {
console.error(error); console.error(error);
return resolve(false); return resolve(false);
} }
localStorage.removeItem('data');
localStorage.removeItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`);
resolve(true); resolve(true);
}); });
} else { } else {
const encFunc = bypassLogin localStorage.setItem('data_bak', localStorage.getItem('data'));
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem('data', encFunc(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v))); localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, encFunc(JSON.stringify(sessionData))); localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved'); console.debug('Session data saved');
@ -894,12 +910,8 @@ export class GameData {
}); });
} else { } else {
const data = localStorage.getItem(dataKey); const data = localStorage.getItem(dataKey);
if (data) { if (data)
const decFunc = bypassLogin handleData(atob(data));
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
handleData(decFunc(data));
}
resolve(!!data); resolve(!!data);
} }
}); });
@ -967,7 +979,7 @@ export class GameData {
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500)); return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => { this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => { this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
if (!bypassLogin && dataType < GameDataType.SETTINGS && localStorage.getItem(dataKey)) { if (!bypassLogin && dataType < GameDataType.SETTINGS) {
updateUserInfo().then(success => { updateUserInfo().then(success => {
if (!success) if (!success)
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`); return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
@ -978,15 +990,11 @@ export class GameData {
console.error(error); console.error(error);
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`); return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
} }
localStorage.removeItem(dataKey);
window.location = window.location; window.location = window.location;
}); });
}); });
} else { } else {
const encFunc = bypassLogin || dataType === GameDataType.SETTINGS localStorage.setItem(dataKey, btoa(dataStr));
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem(dataKey, encFunc(dataStr));
window.location = window.location; window.location = window.location;
} }
}, () => { }, () => {