Merge branch 'testing-setup' of https://github.com/PhilipHayes/pokerogue into testing-setup

pull/835/head
Philip Hayes 2024-05-14 05:50:58 -05:00
commit 5ba5492fea
21 changed files with 321 additions and 78 deletions

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@ -44,7 +44,8 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
- Arata Iiyoshi
- Atsuhiro Ishizuna
- Pokémon Black/White 2
- Firel (Additional biome themes)
- Firel (Custom Metropolis and Laboratory biome music)
- Lmz (Custom Jungle biome music)
- edifette (Title screen music)
### 🎵 Sound Effects

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@ -1407,6 +1407,23 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr {
}
}
export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
//Attr doesn't force pokemon name on the message
private message: string;
constructor(message: string) {
super(true);
this.message = message;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
pokemon.scene.queueMessage(this.message);
return true;
}
}
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
@ -3061,7 +3078,8 @@ export function initAbilities() {
.attr(BlockCritAbAttr)
.ignorable(),
new Ability(Abilities.AIR_LOCK, 3)
.attr(SuppressWeatherEffectAbAttr, true),
.attr(SuppressWeatherEffectAbAttr, true)
.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
new Ability(Abilities.TANGLED_FEET, 4)
.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
.ignorable(),

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@ -6221,7 +6221,7 @@ export function initMoves() {
.ignoresVirtual(),
/* End Unused */
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
.attr(CritOnlyAttr),
.attr(StatChangeAttr, BattleStat.EVA, 1, true),
new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -6246,7 +6246,7 @@ export function initMoves() {
new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
.attr(ResetStatsAttr),
new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
.partial(),
.attr(PartyStatusCureAttr, null, Abilities.NONE),
new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7)
.attr(FriendshipPowerAttr),
new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7)

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@ -1385,10 +1385,10 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.HELIOLISK, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG)
],
[Species.CHARJABUG]: [
new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null)
new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG)
],
[Species.CRABRAWLER]: [
new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null)
new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG)
],
[Species.ROCKRUFF]: [
new SpeciesFormEvolution(Species.LYCANROC, '', 'midday', 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0)), null),

File diff suppressed because it is too large Load Diff

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@ -2759,7 +2759,7 @@ export const speciesStarters = {
[Species.GROUDON]: 8,
[Species.RAYQUAZA]: 8,
[Species.JIRACHI]: 7,
[Species.DEOXYS]: 8,
[Species.DEOXYS]: 7,
[Species.TURTWIG]: 3,
[Species.CHIMCHAR]: 3,
@ -2813,7 +2813,7 @@ export const speciesStarters = {
[Species.DARKRAI]: 7,
[Species.SHAYMIN]: 7,
[Species.ARCEUS]: 9,
[Species.VICTINI]: 8,
[Species.VICTINI]: 7,
[Species.SNIVY]: 3,
[Species.TEPIG]: 3,
@ -2895,7 +2895,7 @@ export const speciesStarters = {
[Species.KYUREM]: 8,
[Species.KELDEO]: 7,
[Species.MELOETTA]: 7,
[Species.GENESECT]: 8,
[Species.GENESECT]: 7,
[Species.CHESPIN]: 3,
[Species.FENNEKIN]: 3,

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@ -617,7 +617,7 @@ export class Arena {
case Biome.CONSTRUCTION_SITE:
return 1.222;
case Biome.JUNGLE:
return 2.477;
return 0.000;
case Biome.FAIRY_CAVE:
return 4.542;
case Biome.TEMPLE:

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@ -13,7 +13,7 @@ export default class DamageNumberHandler {
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
const scene = target.scene;
if (!scene.damageNumbersMode)
if (!scene?.damageNumbersMode)
return;
const battlerIndex = target.getBattlerIndex();

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
"zippyZap": {
name: "Britzelturbo",
effect: "Ein stürmischer Blitz-Angriff mit hoher Erstschlag- und Volltrefferquote."
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
},
"splishySplash": {
name: "Plätschersurfer",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
"zippyZap": {
name: "Zippy Zap",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit."
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
},
"splishySplash": {
name: "Splishy Splash",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
zippyZap: {
name: "Pikaturbo",
effect: "Ataque eléctrico a la velocidad del rayo. Este movimiento tiene prioridad alta y propina golpes críticos.",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
},
splishySplash: {
name: "Salpikasurf",

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@ -1,5 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
'blockRecoilDamage' : `{{abilityName}}\nde {{pokemonName}} le protège du contrecoup !`,
} as const;

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
"zippyZap": {
name: "Pika-Sprint",
effect: "Une attaque électrique rapide comme léclair qui inflige un coup critique à coup sûr. Frappe en priorité."
effect: "Une attaque électrique rapide comme léclair qui auguemente lesquive. Frappe en priorité."
},
"splishySplash": {
name: "Pika-Splash",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
zippyZap: {
name: "Sprintaboom",
effect: "Un attacco elettrico ad altissima velocità. Questa mossa ha priorità alta e infligge sicuramente un brutto colpo.",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
},
splishySplash: {
name: "Surfasplash",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
zippyZap: {
name: "Zippy Zap",
effect: "O usuário ataca o alvo com rajadas de eletricidade em alta velocidade. Este movimento sempre ataca primeiro e resulta em um golpe crítico."
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
},
splishySplash: {
name: "Splishy Splash",

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@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
},
"zippyZap": {
name: "电电加速",
effect: "迅猛无比的电击。必定能够\n先制攻击击中对方的要害",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
},
"splishySplash": {
name: "滔滔冲浪",

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@ -554,10 +554,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
super(Utils.toReadableString(EvolutionItem[evolutionItem]), `Causes certain Pokémon to evolve`, (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id),
(pokemon: PlayerPokemon) => {
if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.formIndex == 0))
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX))
return null;
else if (pokemon.isFusion() && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.fusionFormIndex == 0))
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX))
return null;
return PartyUiHandler.NoEffectMessage;

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@ -635,6 +635,9 @@ export class PokemonBaseStatModifier extends PokemonHeldItemModifier {
}
}
/**
* Applies Specific Type item boosts (e.g., Magnet)
*/
export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
private moveType: Type;
private boostMultiplier: number;
@ -667,8 +670,15 @@ export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
return super.shouldApply(args) && args.length === 3 && typeof args[1] === 'number' && args[2] instanceof Utils.NumberHolder;
}
/**
* @param {Array<any>} args Array
* - Index 0: {Pokemon} Pokemon
* - Index 1: {number} Move type
* - Index 2: {Utils.NumberHolder} Move power
* @returns {boolean} Returns true if boosts have been applied to the move.
*/
apply(args: any[]): boolean {
if (args[1] === this.moveType) {
if (args[1] === this.moveType && (args[2] as Utils.NumberHolder).value >= 1) {
(args[2] as Utils.NumberHolder).value = Math.floor((args[2] as Utils.NumberHolder).value * (1 + (this.getStackCount() * this.boostMultiplier)));
return true;
}

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@ -775,7 +775,7 @@ export class EncounterPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (!this.loaded) {
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1).then(success => {
this.scene.gameData.saveAll(this.scene, true).then(success => {
this.scene.disableMenu = false;
if (!success)
return this.scene.reset(true);

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@ -277,7 +277,7 @@ export class GameData {
const maxIntAttrValue = Math.pow(2, 31);
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
if (!bypassLogin && !localStorage.getItem('data')) {
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
.then(response => response.text())
.then(error => {
@ -293,15 +293,12 @@ export class GameData {
console.error(error);
return resolve(false);
}
localStorage.removeItem('data');
resolve(true);
});
} else {
const encFunc = bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', encFunc(systemData));
localStorage.setItem('data', btoa(systemData));
this.scene.ui.savingIcon.hide();
@ -312,7 +309,7 @@ export class GameData {
public loadSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin && !localStorage.getItem('data'))
if (bypassLogin && !localStorage.hasOwnProperty('data'))
return resolve(false);
const handleSystemData = (systemDataStr: string) => {
@ -424,7 +421,7 @@ export class GameData {
}
}
if (!bypassLogin && !localStorage.getItem('data')) {
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
.then(response => response.text())
.then(response => {
@ -442,12 +439,8 @@ export class GameData {
handleSystemData(response);
});
} else {
const decFunc = bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
handleSystemData(decFunc(localStorage.getItem('data')));
}
} else
handleSystemData(atob(localStorage.getItem('data')));
});
}
@ -564,6 +557,40 @@ export class GameData {
} as SessionSaveData;
}
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
const sessionData = this.getSessionSaveData(scene);
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
.then(response => response.text())
.then(error => {
if (error) {
if (error.startsWith('session out of date')) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(error);
return resolve(false);
}
console.debug('Session data saved');
resolve(true);
});
} else {
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
resolve(true);
}
});
});
}
getSession(slotId: integer): Promise<SessionSaveData> {
return new Promise(async (resolve, reject) => {
if (slotId < 0)
@ -578,7 +605,7 @@ export class GameData {
}
};
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}`)) {
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
.then(response => response.text())
.then(async response => {
@ -591,12 +618,9 @@ export class GameData {
});
} else {
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
if (sessionData) {
const decFunc = bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
await handleSessionData(decFunc(sessionData));
} else
if (sessionData)
await handleSessionData(atob(sessionData));
else
return resolve(null);
}
});
@ -707,7 +731,7 @@ export class GameData {
deleteSession(slotId: integer): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin) {
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
localStorage.removeItem('sessionData');
return resolve(true);
}
@ -717,7 +741,6 @@ export class GameData {
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
resolve(true);
}
return response.text();
@ -748,10 +771,8 @@ export class GameData {
return resolve([false, false]);
const sessionData = this.getSessionSaveData(scene);
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
if (response.ok) {
if (response.ok)
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
}
return response.json();
}).then(jsonResponse => {
if (!jsonResponse.error)
@ -804,13 +825,13 @@ export class GameData {
}) as SessionSaveData;
}
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false): Promise<boolean> {
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
if (sync)
this.scene.ui.savingIcon.show();
const data = this.getSystemSaveData();
const sessionData = this.getSessionSaveData(scene);
const maxIntAttrValue = Math.pow(2, 31);
@ -822,11 +843,10 @@ export class GameData {
sessionSlotId: scene.sessionSlotId
};
if (!bypassLogin && sync) {
if (!bypassLogin) {
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
.then(response => response.text())
.then(error => {
if (sync)
this.scene.ui.savingIcon.hide();
if (error) {
if (error.startsWith('client version out of date')) {
@ -839,18 +859,14 @@ export class GameData {
console.error(error);
return resolve(false);
}
localStorage.removeItem('data');
localStorage.removeItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`);
resolve(true);
});
} else {
const encFunc = bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', encFunc(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, encFunc(JSON.stringify(sessionData)));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
@ -894,12 +910,8 @@ export class GameData {
});
} else {
const data = localStorage.getItem(dataKey);
if (data) {
const decFunc = bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
handleData(decFunc(data));
}
if (data)
handleData(atob(data));
resolve(!!data);
}
});
@ -967,7 +979,7 @@ export class GameData {
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
if (!bypassLogin && dataType < GameDataType.SETTINGS && localStorage.getItem(dataKey)) {
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
updateUserInfo().then(success => {
if (!success)
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
@ -978,15 +990,11 @@ export class GameData {
console.error(error);
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
}
localStorage.removeItem(dataKey);
window.location = window.location;
});
});
} else {
const encFunc = bypassLogin || dataType === GameDataType.SETTINGS
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem(dataKey, encFunc(dataStr));
localStorage.setItem(dataKey, btoa(dataStr));
window.location = window.location;
}
}, () => {