Merge branch 'fix/gamepad_support_disable_focus' of github.com:Greenlamp2/pokerogue into feat/mapping_setting

 Conflicts:
	src/inputs-controller.ts
	src/system/settings.ts
pull/685/head
Greenlamp 2024-05-09 20:25:11 +02:00
commit 5c9af9bb3c
1 changed files with 14 additions and 3 deletions

View File

@ -108,10 +108,13 @@ export class InputsController {
}
setGamepadSupport(value: boolean): void {
// value is true if we activate gamepad
// value is false if we deactivate gamepad
if (value) {
this.gamepadSupport = true;
} else {
this.gamepadSupport = false;
// if we disable the gamepad, we want to release every key pressed
this.deactivatePressedKey();
}
}
@ -125,14 +128,21 @@ export class InputsController {
// reversed to let the cancel button have a kinda priority on the action button
for (const b of Utils.getEnumValues(Button).reverse()) {
if (
this.interactions.hasOwnProperty(b) &&
this.repeatInputDurationJustPassed(b) &&
this.interactions[b].isPressed
this.interactions.hasOwnProperty(b) && // if the button is in the interactions dict
this.repeatInputDurationJustPassed(b) && // if we hold enough the button
this.interactions[b].isPressed // if the button is pressed
) {
// if the gamepad support is disable and the source is a gamepad
// we don't want to repeat the button
// even if we have disabled the gamepad, at the exact moment of the change in the menu
// we can be here and have an infinite loop since the code can't know we
// have released the key since the gamepad is not there anymore
// if it's an input sent by another gamepad than the chosen one, we prevent it
if (
(!this.gamepadSupport && this.interactions[b].source === 'gamepad') ||
(this.interactions[b].sourceName !== null && this.interactions[b].sourceName !== this.chosenGamepad)
) {
// we delete the latest interracted button
this.delLastProcessedMovementTime(b);
return;
}
@ -353,6 +363,7 @@ export class InputsController {
}
}
// added source so when we repeat the key, we can also tell from which source the key is from
setLastProcessedMovementTime(button: Button, source: String = 'keyboard', sourceName: String): void {
if (!this.interactions.hasOwnProperty(button)) return;
this.setButtonLock(button);