Add missing Shiny Gallade sprite
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850c58844f
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@ -211,19 +211,18 @@ class ToxicSpikesTag extends ArenaTrapTag {
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}
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activateTrap(pokemon: Pokemon): boolean {
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if (pokemon.isOfType(Type.POISON) && pokemon.isGrounded()) {
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if (pokemon.isGrounded()) {
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if (pokemon.isOfType(Type.POISON)) {
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this.neutralized = true;
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if (pokemon.scene.arena.removeTag(this.tagType)) {
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` absorbed the ${this.getMoveName()}!`));
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return true;
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}
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}
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else if (!pokemon.status && pokemon.isGrounded()) {
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} else if (!pokemon.status) {
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const toxic = this.layers > 1;
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if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, `the ${this.getMoveName()}`))
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return true;
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}
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return false;
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}
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return false;
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@ -899,7 +899,7 @@ export const modifierTypes = {
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ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 10%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 10), 'wl_item_drop'),
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ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 5%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 5), 'wl_guard_spec'),
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//ENEMY_SUPER_EFFECT_BOOSTER: () => new ModifierType('Type Advantage Token', 'Increases damage of super effective attacks by 30%', (type, _args) => new Modifiers.EnemySuperEffectiveDamageBoosterModifier(type, 30), 'wl_custom_super_effective'),
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ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 5% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 3), 'wl_potion'),
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ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 3% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 3), 'wl_potion'),
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ENEMY_ATTACK_POISON_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Poison Token', 10, StatusEffect.POISON, 'wl_antidote'),
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ENEMY_ATTACK_PARALYZE_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Paralyze Token', 10, StatusEffect.PARALYSIS, 'wl_paralyze_heal'),
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ENEMY_ATTACK_SLEEP_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Sleep Token', 10, StatusEffect.SLEEP, 'wl_awakening'),
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