diff --git a/src/data/move.ts b/src/data/move.ts index 918cdbc19..988951a6e 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5305,7 +5305,7 @@ export function initMoves() { .attr(StatChangeAttr, BattleStat.DEF, -1), new AttackMove(Moves.POWER_TRIP, Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, 0, 7) .attr(StatChangeCountPowerAttr), - new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.", -1, 0, 7) + new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7) .condition((user) => { const userTypes = user.getTypes(true); return userTypes.includes(Type.FIRE); @@ -5998,7 +5998,7 @@ export function initMoves() { .attr(HitHealAttr) .slicingMove() .triageMove(), - new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.", -1, 0, 9) + new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9) .condition((user) => { const userTypes = user.getTypes(true); return userTypes.includes(Type.ELECTRIC);