diff --git a/src/data/move.ts b/src/data/move.ts index 054d0505e..f3a1c0494 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4736,8 +4736,7 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.SLEEP) .soundBased(), new StatusMove(Moves.TICKLE, Type.NORMAL, 100, 20, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.ATK, -1) - .attr(StatChangeAttr, BattleStat.DEF, -1), + .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], -1), new SelfStatusMove(Moves.COSMIC_POWER, Type.PSYCHIC, -1, 20, -1, 0, 3) .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true), new AttackMove(Moves.WATER_SPOUT, Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 3) @@ -5777,8 +5776,7 @@ export function initMoves() { .ignoresAbilities() .partial(), new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, 100, 0, 7) - .attr(StatChangeAttr, BattleStat.ATK, -1) - .attr(StatChangeAttr, BattleStat.SPATK, -1), + .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1), new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7) .attr(FlinchAttr), new AttackMove(Moves.NATURES_MADNESS, Type.FAIRY, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 7) @@ -5957,8 +5955,7 @@ export function initMoves() { new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8) .attr(DefAtkAttr), new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.ATK, 2) - .attr(StatChangeAttr, BattleStat.SPATK, 2), + .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2), new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8) .attr(StatChangeAttr, BattleStat.SPD, -1) .makesContact(false),