Add Behemoth attacks as "level 0" moves for Zacian & Zamazenta

A temporary workaround until the proper implementation can be done (having Iron Head, then replacing with Behemoth attacks on form change).
pull/34/head
Madmadness65 2024-04-04 12:34:58 -05:00
parent 3774b6e214
commit 62e6f28dc7
1 changed files with 37 additions and 0 deletions

View File

@ -18398,6 +18398,43 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = {
[ 50, Moves.PSYCHIC_TERRAIN ],
],
},
[Species.ZACIAN]: {
1: [
[ 0, Moves.BEHEMOTH_BLADE ],
[ 1, Moves.BITE ],
[ 1, Moves.QUICK_ATTACK ],
[ 1, Moves.METAL_CLAW ],
[ 1, Moves.HOWL ],
[ 1, Moves.QUICK_GUARD ],
[ 1, Moves.SACRED_SWORD ],
[ 11, Moves.SLASH ],
[ 22, Moves.SWORDS_DANCE ],
[ 33, Moves.IRON_HEAD ],
[ 44, Moves.NOBLE_ROAR ],
[ 55, Moves.CRUNCH ],
[ 66, Moves.MOONBLAST ],
[ 77, Moves.CLOSE_COMBAT ],
[ 88, Moves.GIGA_IMPACT ],
],
},
[Species.ZAMAZENTA]: {
1: [
[ 0, Moves.BEHEMOTH_BASH ],
[ 1, Moves.BITE ],
[ 1, Moves.QUICK_ATTACK ],
[ 1, Moves.METAL_CLAW ],
[ 1, Moves.HOWL ],
[ 1, Moves.WIDE_GUARD ],
[ 11, Moves.SLASH ],
[ 22, Moves.IRON_DEFENSE ],
[ 33, Moves.IRON_HEAD ],
[ 44, Moves.METAL_BURST ],
[ 55, Moves.CRUNCH ],
[ 66, Moves.MOONBLAST ],
[ 77, Moves.CLOSE_COMBAT ],
[ 88, Moves.GIGA_IMPACT ],
],
},
[Species.ETERNATUS]: {
1: [
[ 1, Moves.AGILITY ],