Implement some moves and update arena tags to include side
parent
8c4f336cd6
commit
63cb2ae22f
11
README.md
11
README.md
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@ -14,26 +14,15 @@
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- Add IV screen
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- Add IV screen
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- Capture logic
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- Capture logic
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- Critical capture
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- Critical capture
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- Save data
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- Update dex format to share attributes
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- Modifiers
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- Modifiers
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- PP Up
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- Various mainline game items for various enhancements
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- Various mainline game items for various enhancements
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- IV scanner
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- Valuable items for money
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- Valuable items for money
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- Trainers
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- Trainers
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- Finish party pools
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- Finish party pools
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- Add dialogue
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- Add dialogue
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- Add reward for gym leader victories
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- Add reward for gym leader victories
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- Encounters
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- Add extremely rare chance of Arceus available anywhere with type change
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- Balancing
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- Biome pools
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- Battle animations
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- Battle animations
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- Fix broken battle animations (mostly ones with backgrounds)
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- Fix broken battle animations (mostly ones with backgrounds)
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- Add common animations for modifier effects
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- Achievements
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- Add more achievements
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- Modes
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- Modes
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- Add random mode
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- Add random mode
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- Add Nuzlocke mode
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- Add Nuzlocke mode
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29
src/arena.ts
29
src/arena.ts
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@ -9,7 +9,8 @@ import { CommonAnimPhase } from "./battle-phases";
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import { CommonAnim } from "./data/battle-anims";
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import { CommonAnim } from "./data/battle-anims";
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import { Type } from "./data/type";
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import { Type } from "./data/type";
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import Move from "./data/move";
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import Move from "./data/move";
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import { ArenaTag, ArenaTagType, getArenaTag } from "./data/arena-tag";
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import { ArenaTag, ArenaTagSide, getArenaTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { GameMode } from "./game-mode";
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import { GameMode } from "./game-mode";
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import { TrainerType } from "./data/enums/trainer-type";
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import { TrainerType } from "./data/enums/trainer-type";
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import { BattlerIndex } from "./battle";
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import { BattlerIndex } from "./battle";
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@ -387,21 +388,27 @@ export class Arena {
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}
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}
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}
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}
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applyTags(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }, ...args: any[]): void {
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applyTagsForSide(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }, side: ArenaTagSide, ...args: any[]): void {
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const tags = typeof tagType === 'number'
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let tags = typeof tagType === 'string'
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? this.tags.filter(t => t.tagType === tagType)
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? this.tags.filter(t => t.tagType === tagType)
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: this.tags.filter(t => t instanceof tagType);
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: this.tags.filter(t => t instanceof tagType);
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tags.forEach(t => t.apply(args));
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if (side !== ArenaTagSide.BOTH)
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tags = tags.filter(t => t.side === side);
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tags.forEach(t => t.apply(this, args));
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}
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applyTags(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }, ...args: any[]): void {
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this.applyTagsForSide(tagType, ArenaTagSide.BOTH, args);
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}
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}
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addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, targetIndex?: BattlerIndex): boolean {
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addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide = ArenaTagSide.BOTH, targetIndex?: BattlerIndex): boolean {
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const existingTag = this.getTag(tagType);
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const existingTag = this.getTag(tagType);
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if (existingTag) {
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if (existingTag) {
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existingTag.onOverlap(this);
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existingTag.onOverlap(this);
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return false;
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return false;
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}
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}
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const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex);
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const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex, side);
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this.tags.push(newTag);
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this.tags.push(newTag);
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newTag.onAdd(this);
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newTag.onAdd(this);
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@ -409,9 +416,13 @@ export class Arena {
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}
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}
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getTag(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }): ArenaTag {
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getTag(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }): ArenaTag {
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return typeof(tagType) === 'number'
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return this.getTagOnSide(tagType, ArenaTagSide.BOTH);
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? this.tags.find(t => t.tagType === tagType)
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}
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: this.tags.find(t => t instanceof tagType);
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getTagOnSide(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }, side: ArenaTagSide): ArenaTag {
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return typeof(tagType) === 'string'
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? this.tags.find(t => t.tagType === tagType && (t.side === ArenaTagSide.BOTH || t.side === side))
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: this.tags.find(t => t instanceof tagType && (t.side === ArenaTagSide.BOTH || t.side === side));
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}
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}
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lapseTags(): void {
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lapseTags(): void {
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@ -28,7 +28,8 @@ import { Starter } from "./ui/starter-select-ui-handler";
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import { Gender } from "./data/gender";
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import { Gender } from "./data/gender";
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import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
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import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagType, ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { Abilities, CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
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import { Abilities, CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./arena";
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import { getBiomeKey } from "./arena";
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@ -2072,7 +2073,9 @@ export class MoveEndPhase extends PokemonPhase {
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start() {
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start() {
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super.start();
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super.start();
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this.getPokemon().lapseTags(BattlerTagLapseType.AFTER_MOVE);
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const pokemon = this.getPokemon();
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if (pokemon.isActive(true))
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pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
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this.end();
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this.end();
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}
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}
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@ -2132,13 +2135,15 @@ export class StatChangePhase extends PokemonPhase {
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private stats: BattleStat[];
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private stats: BattleStat[];
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private selfTarget: boolean;
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private selfTarget: boolean;
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private levels: integer;
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private levels: integer;
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private showMessage: boolean;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer) {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer, showMessage: boolean = true) {
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super(scene, battlerIndex);
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super(scene, battlerIndex);
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this.selfTarget = selfTarget;
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this.selfTarget = selfTarget;
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this.stats = stats;
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this.stats = stats;
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this.levels = levels;
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this.levels = levels;
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this.showMessage = showMessage;
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}
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}
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start() {
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start() {
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@ -2152,6 +2157,9 @@ export class StatChangePhase extends PokemonPhase {
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new Utils.BooleanHolder(false);
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if (!this.selfTarget && this.levels < 0)
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if (!this.selfTarget && this.levels < 0)
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this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
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if (!cancelled.value && !this.selfTarget && this.levels < 0)
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applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
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applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
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return !cancelled.value;
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return !cancelled.value;
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@ -2164,9 +2172,11 @@ export class StatChangePhase extends PokemonPhase {
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const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats[stat] + levels.value, 6) : Math.max(battleStats[stat] + levels.value, -6)) - battleStats[stat]);
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const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats[stat] + levels.value, 6) : Math.max(battleStats[stat] + levels.value, -6)) - battleStats[stat]);
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const end = () => {
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const end = () => {
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const messages = this.getStatChangeMessages(filteredStats, levels.value, relLevels);
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if (this.showMessage) {
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for (let message of messages)
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const messages = this.getStatChangeMessages(filteredStats, levels.value, relLevels);
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this.scene.queueMessage(message);
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for (let message of messages)
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this.scene.queueMessage(message);
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}
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for (let stat of filteredStats)
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for (let stat of filteredStats)
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pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6);
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pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6);
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@ -9,7 +9,7 @@ import { BattlerTag } from "./battler-tags";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
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import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
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import Move, { MoveCategory, MoveFlags, RecoilAttr } from "./move";
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import Move, { MoveCategory, MoveFlags, RecoilAttr } from "./move";
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import { ArenaTagType } from "./arena-tag";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { Stat } from "./pokemon-stat";
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import { Stat } from "./pokemon-stat";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { Moves } from "./enums/moves";
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import { Moves } from "./enums/moves";
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@ -9,18 +9,12 @@ import { StatusEffect } from "./status-effect";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { BattlerIndex } from "../battle";
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import { BattlerIndex } from "../battle";
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import { Moves } from "./enums/moves";
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import { Moves } from "./enums/moves";
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import { ArenaTagType } from "./enums/arena-tag-type";
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export enum ArenaTagType {
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export enum ArenaTagSide {
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NONE,
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BOTH,
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MUD_SPORT,
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PLAYER,
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WATER_SPORT,
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ENEMY
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SPIKES,
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TOXIC_SPIKES,
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FUTURE_SIGHT,
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DOOM_DESIRE,
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STEALTH_ROCK,
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TRICK_ROOM,
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GRAVITY
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}
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}
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export abstract class ArenaTag {
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export abstract class ArenaTag {
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@ -28,22 +22,24 @@ export abstract class ArenaTag {
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public turnCount: integer;
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public turnCount: integer;
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public sourceMove: Moves;
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public sourceMove: Moves;
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public sourceId: integer;
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public sourceId: integer;
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public side: ArenaTagSide;
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constructor(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId?: integer) {
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constructor(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId?: integer, side: ArenaTagSide = ArenaTagSide.BOTH) {
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this.tagType = tagType;
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this.tagType = tagType;
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this.turnCount = turnCount;
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this.turnCount = turnCount;
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this.sourceMove = sourceMove;
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this.sourceMove = sourceMove;
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this.sourceId = sourceId;
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this.sourceId = sourceId;
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this.side = side;
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}
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}
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apply(args: any[]): boolean {
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apply(arena: Arena, args: any[]): boolean {
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return true;
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return true;
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}
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}
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onAdd(arena: Arena): void { }
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onAdd(arena: Arena): void { }
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onRemove(arena: Arena): void {
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onRemove(arena: Arena): void {
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arena.scene.queueMessage(`${this.getMoveName()}\'s effect wore off.`);
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arena.scene.queueMessage(`${this.getMoveName()}\'s effect wore off${this.side === ArenaTagSide.PLAYER ? '\non your side' : this.side === ArenaTagSide.ENEMY ? '\non the foe\'s side' : ''}.`);
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}
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}
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onOverlap(arena: Arena): void { }
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onOverlap(arena: Arena): void { }
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@ -59,6 +55,27 @@ export abstract class ArenaTag {
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}
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}
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}
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}
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export class MistTag extends ArenaTag {
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constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
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super(ArenaTagType.MIST, turnCount, Moves.MIST, sourceId, side);
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}
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onAdd(arena: Arena): void {
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super.onAdd(arena);
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const source = arena.scene.getPokemonById(this.sourceId);
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arena.scene.queueMessage(getPokemonMessage(source, `'s team became\nshrowded in mist!`));
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}
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apply(arena: Arena, args: any[]): boolean {
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(args[0] as Utils.BooleanHolder).value = true;
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arena.scene.queueMessage('The mist prevented\nthe lowering of stats!');
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return true;
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}
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}
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export class WeakenMoveTypeTag extends ArenaTag {
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export class WeakenMoveTypeTag extends ArenaTag {
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private weakenedType: Type;
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private weakenedType: Type;
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@ -68,7 +85,7 @@ export class WeakenMoveTypeTag extends ArenaTag {
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this.weakenedType = type;
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this.weakenedType = type;
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}
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}
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apply(args: any[]): boolean {
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apply(arena: Arena, args: any[]): boolean {
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if ((args[0] as Type) === this.weakenedType) {
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if ((args[0] as Type) === this.weakenedType) {
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(args[1] as Utils.NumberHolder).value *= 0.33;
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(args[1] as Utils.NumberHolder).value *= 0.33;
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return true;
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return true;
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@ -110,8 +127,8 @@ export class ArenaTrapTag extends ArenaTag {
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public layers: integer;
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public layers: integer;
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public maxLayers: integer;
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public maxLayers: integer;
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, maxLayers: integer) {
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constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, maxLayers: integer) {
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super(tagType, 0, sourceMove, sourceId);
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super(tagType, 0, sourceMove, sourceId, side);
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this.layers = 1;
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this.layers = 1;
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this.maxLayers = maxLayers;
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this.maxLayers = maxLayers;
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@ -125,9 +142,9 @@ export class ArenaTrapTag extends ArenaTag {
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}
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}
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}
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}
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apply(args: any[]): boolean {
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apply(arena: Arena, args: any[]): boolean {
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const pokemon = args[0] as Pokemon;
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const pokemon = args[0] as Pokemon;
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if (this.sourceId === pokemon.id || !!(pokemon.scene.getPokemonById(this.sourceId)?.isPlayer()) === pokemon.isPlayer())
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if (this.sourceId === pokemon.id || (this.side === ArenaTagSide.PLAYER) === pokemon.isPlayer())
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return false;
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return false;
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return this.activateTrap(pokemon);
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return this.activateTrap(pokemon);
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@ -139,8 +156,8 @@ export class ArenaTrapTag extends ArenaTag {
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}
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}
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class SpikesTag extends ArenaTrapTag {
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class SpikesTag extends ArenaTrapTag {
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constructor(sourceId: integer) {
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constructor(sourceId: integer, side: ArenaTagSide) {
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super(ArenaTagType.SPIKES, Moves.SPIKES, sourceId, 3);
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super(ArenaTagType.SPIKES, Moves.SPIKES, sourceId, side, 3);
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}
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}
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onAdd(arena: Arena): void {
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onAdd(arena: Arena): void {
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@ -165,8 +182,8 @@ class SpikesTag extends ArenaTrapTag {
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}
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}
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class ToxicSpikesTag extends ArenaTrapTag {
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class ToxicSpikesTag extends ArenaTrapTag {
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constructor(sourceId: integer) {
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constructor(sourceId: integer, side: ArenaTagSide) {
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super(ArenaTagType.TOXIC_SPIKES, Moves.TOXIC_SPIKES, sourceId, 2);
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super(ArenaTagType.TOXIC_SPIKES, Moves.TOXIC_SPIKES, sourceId, side, 2);
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}
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}
|
||||||
|
|
||||||
onAdd(arena: Arena): void {
|
onAdd(arena: Arena): void {
|
||||||
|
@ -211,8 +228,8 @@ class DelayedAttackTag extends ArenaTag {
|
||||||
}
|
}
|
||||||
|
|
||||||
class StealthRockTag extends ArenaTrapTag {
|
class StealthRockTag extends ArenaTrapTag {
|
||||||
constructor(sourceId: integer) {
|
constructor(sourceId: integer, side: ArenaTagSide) {
|
||||||
super(ArenaTagType.STEALTH_ROCK, Moves.STEALTH_ROCK, sourceId, 1);
|
super(ArenaTagType.STEALTH_ROCK, Moves.STEALTH_ROCK, sourceId, side, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
onAdd(arena: Arena): void {
|
onAdd(arena: Arena): void {
|
||||||
|
@ -263,7 +280,7 @@ export class TrickRoomTag extends ArenaTag {
|
||||||
super(ArenaTagType.TRICK_ROOM, turnCount, Moves.TRICK_ROOM, sourceId);
|
super(ArenaTagType.TRICK_ROOM, turnCount, Moves.TRICK_ROOM, sourceId);
|
||||||
}
|
}
|
||||||
|
|
||||||
apply(args: any[]): boolean {
|
apply(arena: Arena, args: any[]): boolean {
|
||||||
const speedReversed = args[0] as Utils.BooleanHolder;
|
const speedReversed = args[0] as Utils.BooleanHolder;
|
||||||
speedReversed.value = !speedReversed.value;
|
speedReversed.value = !speedReversed.value;
|
||||||
return true;
|
return true;
|
||||||
|
@ -292,21 +309,23 @@ export class GravityTag extends ArenaTag {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, targetIndex?: BattlerIndex): ArenaTag {
|
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag {
|
||||||
switch (tagType) {
|
switch (tagType) {
|
||||||
|
case ArenaTagType.MIST:
|
||||||
|
return new MistTag(turnCount, sourceId, side);
|
||||||
case ArenaTagType.MUD_SPORT:
|
case ArenaTagType.MUD_SPORT:
|
||||||
return new MudSportTag(turnCount, sourceId);
|
return new MudSportTag(turnCount, sourceId);
|
||||||
case ArenaTagType.WATER_SPORT:
|
case ArenaTagType.WATER_SPORT:
|
||||||
return new WaterSportTag(turnCount, sourceId);
|
return new WaterSportTag(turnCount, sourceId);
|
||||||
case ArenaTagType.SPIKES:
|
case ArenaTagType.SPIKES:
|
||||||
return new SpikesTag(sourceId);
|
return new SpikesTag(sourceId, side);
|
||||||
case ArenaTagType.TOXIC_SPIKES:
|
case ArenaTagType.TOXIC_SPIKES:
|
||||||
return new ToxicSpikesTag(sourceId);
|
return new ToxicSpikesTag(sourceId, side);
|
||||||
case ArenaTagType.FUTURE_SIGHT:
|
case ArenaTagType.FUTURE_SIGHT:
|
||||||
case ArenaTagType.DOOM_DESIRE:
|
case ArenaTagType.DOOM_DESIRE:
|
||||||
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex);
|
return new DelayedAttackTag(tagType, sourceMove, sourceId, targetIndex);
|
||||||
case ArenaTagType.STEALTH_ROCK:
|
case ArenaTagType.STEALTH_ROCK:
|
||||||
return new StealthRockTag(sourceId);
|
return new StealthRockTag(sourceId, side);
|
||||||
case ArenaTagType.TRICK_ROOM:
|
case ArenaTagType.TRICK_ROOM:
|
||||||
return new TrickRoomTag(turnCount, sourceId);
|
return new TrickRoomTag(turnCount, sourceId);
|
||||||
case ArenaTagType.GRAVITY:
|
case ArenaTagType.GRAVITY:
|
||||||
|
|
|
@ -564,6 +564,27 @@ export class ProtectedTag extends BattlerTag {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class EnduringTag extends BattlerTag {
|
||||||
|
constructor(sourceMove: Moves) {
|
||||||
|
super(BattlerTagType.ENDURING, BattlerTagLapseType.CUSTOM, 0, sourceMove);
|
||||||
|
}
|
||||||
|
|
||||||
|
onAdd(pokemon: Pokemon): void {
|
||||||
|
super.onAdd(pokemon);
|
||||||
|
|
||||||
|
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' braced\nitself!'));
|
||||||
|
}
|
||||||
|
|
||||||
|
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||||
|
if (lapseType === BattlerTagLapseType.CUSTOM) {
|
||||||
|
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' endured\nthe hit!'));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return super.lapse(pokemon, lapseType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class PerishSongTag extends BattlerTag {
|
export class PerishSongTag extends BattlerTag {
|
||||||
constructor(turnCount: integer) {
|
constructor(turnCount: integer) {
|
||||||
super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG);
|
super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG);
|
||||||
|
@ -743,6 +764,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
|
||||||
return new MagmaStormTag(turnCount, sourceId);
|
return new MagmaStormTag(turnCount, sourceId);
|
||||||
case BattlerTagType.PROTECTED:
|
case BattlerTagType.PROTECTED:
|
||||||
return new ProtectedTag(sourceMove);
|
return new ProtectedTag(sourceMove);
|
||||||
|
case BattlerTagType.ENDURING:
|
||||||
|
return new EnduringTag(sourceMove);
|
||||||
case BattlerTagType.PERISH_SONG:
|
case BattlerTagType.PERISH_SONG:
|
||||||
return new PerishSongTag(turnCount);
|
return new PerishSongTag(turnCount);
|
||||||
case BattlerTagType.TRUANT:
|
case BattlerTagType.TRUANT:
|
||||||
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
|
||||||
|
export enum ArenaTagType {
|
||||||
|
NONE = "NONE",
|
||||||
|
MUD_SPORT = "MUD_SPORT",
|
||||||
|
WATER_SPORT = "WATER_SPORT",
|
||||||
|
SPIKES = "SPIKES",
|
||||||
|
TOXIC_SPIKES = "TOXIC_SPIKES",
|
||||||
|
MIST = "MIST",
|
||||||
|
FUTURE_SIGHT = "FUTURE_SIGHT",
|
||||||
|
DOOM_DESIRE = "DOOM_DESIRE",
|
||||||
|
STEALTH_ROCK = "STEALTH_ROCK",
|
||||||
|
TRICK_ROOM = "TRICK_ROOM",
|
||||||
|
GRAVITY = "GRAVITY"
|
||||||
|
}
|
|
@ -21,6 +21,7 @@ export enum BattlerTagType {
|
||||||
SAND_TOMB = "SAND_TOMB",
|
SAND_TOMB = "SAND_TOMB",
|
||||||
MAGMA_STORM = "MAGMA_STORM",
|
MAGMA_STORM = "MAGMA_STORM",
|
||||||
PROTECTED = "PROTECTED",
|
PROTECTED = "PROTECTED",
|
||||||
|
ENDURING = "ENDURING",
|
||||||
PERISH_SONG = "PERISH_SONG",
|
PERISH_SONG = "PERISH_SONG",
|
||||||
TRUANT = "TRUANT",
|
TRUANT = "TRUANT",
|
||||||
SLOW_START = "SLOW_START",
|
SLOW_START = "SLOW_START",
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
import { Moves } from "./enums/moves";
|
import { Moves } from "./enums/moves";
|
||||||
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
|
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
|
||||||
import { BattleEndPhase, DamagePhase, MovePhase, NewBattlePhase, ObtainStatusEffectPhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../battle-phases";
|
import { BattleEndPhase, DamagePhase, MovePhase, NewBattlePhase, ObtainStatusEffectPhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../battle-phases";
|
||||||
import { BattleStat } from "./battle-stat";
|
import { BattleStat, getBattleStatName } from "./battle-stat";
|
||||||
import { EncoreTag } from "./battler-tags";
|
import { EncoreTag } from "./battler-tags";
|
||||||
import { BattlerTagType } from "./enums/battler-tag-type";
|
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||||
import { getPokemonMessage } from "../messages";
|
import { getPokemonMessage } from "../messages";
|
||||||
|
@ -10,11 +10,12 @@ import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
|
||||||
import { Type } from "./type";
|
import { Type } from "./type";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { WeatherType } from "./weather";
|
import { WeatherType } from "./weather";
|
||||||
import { ArenaTagType, ArenaTrapTag } from "./arena-tag";
|
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
|
||||||
|
import { ArenaTagType } from "./enums/arena-tag-type";
|
||||||
import { Abilities, BlockRecoilDamageAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs } from "./ability";
|
import { Abilities, BlockRecoilDamageAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs } from "./ability";
|
||||||
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||||
import { BattlerIndex } from "../battle";
|
import { BattlerIndex } from "../battle";
|
||||||
import { Stat } from "./pokemon-stat";
|
import { Stat, getStatName } from "./pokemon-stat";
|
||||||
|
|
||||||
export enum MoveCategory {
|
export enum MoveCategory {
|
||||||
PHYSICAL,
|
PHYSICAL,
|
||||||
|
@ -998,7 +999,7 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
|
||||||
(args[0] as Utils.BooleanHolder).value = true;
|
(args[0] as Utils.BooleanHolder).value = true;
|
||||||
user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
|
user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`));
|
||||||
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
|
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
|
||||||
user.scene.arena.addTag(this.tagType, 3, move.id, user.id, target.getBattlerIndex());
|
user.scene.arena.addTag(this.tagType, 3, move.id, user.id, ArenaTagSide.BOTH, target.getBattlerIndex());
|
||||||
|
|
||||||
resolve(true);
|
resolve(true);
|
||||||
});
|
});
|
||||||
|
@ -1012,23 +1013,25 @@ export class StatChangeAttr extends MoveEffectAttr {
|
||||||
public stats: BattleStat[];
|
public stats: BattleStat[];
|
||||||
public levels: integer;
|
public levels: integer;
|
||||||
private condition: MoveConditionFunc;
|
private condition: MoveConditionFunc;
|
||||||
|
private showMessage: boolean;
|
||||||
|
|
||||||
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc) {
|
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true) {
|
||||||
super(selfTarget, MoveEffectTrigger.HIT);
|
super(selfTarget, MoveEffectTrigger.HIT);
|
||||||
this.stats = typeof(stats) === 'number'
|
this.stats = typeof(stats) === 'number'
|
||||||
? [ stats as BattleStat ]
|
? [ stats as BattleStat ]
|
||||||
: stats as BattleStat[];
|
: stats as BattleStat[];
|
||||||
this.levels = levels;
|
this.levels = levels;
|
||||||
this.condition = condition || null;
|
this.condition = condition || null;
|
||||||
|
this.showMessage = showMessage;
|
||||||
}
|
}
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
|
||||||
if (!super.apply(user, target, move, args) || (this.condition && !this.condition(user, target, move)))
|
if (!super.apply(user, target, move, args) || (this.condition && !this.condition(user, target, move)))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
|
if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
|
||||||
const levels = this.getLevels(user);
|
const levels = this.getLevels(user);
|
||||||
user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels));
|
user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels, this.showMessage));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1061,6 +1064,27 @@ export class GrowthStatChangeAttr extends StatChangeAttr {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class HalfHpStatMaxAttr extends StatChangeAttr {
|
||||||
|
constructor(stat: BattleStat) {
|
||||||
|
super(stat, 12, true, null, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
||||||
|
return new Promise<boolean>(resolve => {
|
||||||
|
user.damage(Math.floor(user.getMaxHp() / 2));
|
||||||
|
user.updateInfo().then(() => {
|
||||||
|
const ret = super.apply(user, target, move, args);
|
||||||
|
user.scene.queueMessage(getPokemonMessage(user, ` cut its own hp\nand maximized its ${getBattleStatName(this.stats[0])}!`));
|
||||||
|
resolve(ret);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
getCondition(): MoveConditionFunc {
|
||||||
|
return (user, target, move) => user.getHpRatio() > 0.5 || user.summonData.battleStats[this.stats[0]] >= 6;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class HpSplitAttr extends MoveEffectAttr {
|
export class HpSplitAttr extends MoveEffectAttr {
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
||||||
return new Promise(resolve => {
|
return new Promise(resolve => {
|
||||||
|
@ -1568,8 +1592,8 @@ export class TrapAttr extends AddBattlerTagAttr {
|
||||||
}
|
}
|
||||||
|
|
||||||
export class ProtectAttr extends AddBattlerTagAttr {
|
export class ProtectAttr extends AddBattlerTagAttr {
|
||||||
constructor() {
|
constructor(tagType: BattlerTagType = BattlerTagType.PROTECTED) {
|
||||||
super(BattlerTagType.PROTECTED, true);
|
super(tagType, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
getCondition(): MoveConditionFunc {
|
getCondition(): MoveConditionFunc {
|
||||||
|
@ -1577,7 +1601,7 @@ export class ProtectAttr extends AddBattlerTagAttr {
|
||||||
let timesUsed = 0;
|
let timesUsed = 0;
|
||||||
const moveHistory = user.getLastXMoves();
|
const moveHistory = user.getLastXMoves();
|
||||||
let turnMove: TurnMove;
|
let turnMove: TurnMove;
|
||||||
while (moveHistory.length && (turnMove = moveHistory.shift()).move === move.id && turnMove.result === MoveResult.SUCCESS)
|
while (moveHistory.length && allMoves[(turnMove = moveHistory.shift()).move].getAttrs(ProtectAttr).find(pa => (pa as ProtectAttr).tagType === this.tagType) && turnMove.result === MoveResult.SUCCESS)
|
||||||
timesUsed++;
|
timesUsed++;
|
||||||
if (timesUsed)
|
if (timesUsed)
|
||||||
return !user.randSeedInt(Math.pow(2, timesUsed));
|
return !user.randSeedInt(Math.pow(2, timesUsed));
|
||||||
|
@ -1586,6 +1610,12 @@ export class ProtectAttr extends AddBattlerTagAttr {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class EndureAttr extends ProtectAttr {
|
||||||
|
constructor() {
|
||||||
|
super(BattlerTagType.ENDURING);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
|
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
|
||||||
constructor() {
|
constructor() {
|
||||||
super(BattlerTagType.IGNORE_ACCURACY, true, false, 1);
|
super(BattlerTagType.IGNORE_ACCURACY, true, false, 1);
|
||||||
|
@ -1635,12 +1665,14 @@ export class HitsTagAttr extends MoveAttr {
|
||||||
export class AddArenaTagAttr extends MoveEffectAttr {
|
export class AddArenaTagAttr extends MoveEffectAttr {
|
||||||
public tagType: ArenaTagType;
|
public tagType: ArenaTagType;
|
||||||
public turnCount: integer;
|
public turnCount: integer;
|
||||||
|
private failOnOverlap: boolean;
|
||||||
|
|
||||||
constructor(tagType: ArenaTagType, turnCount?: integer) {
|
constructor(tagType: ArenaTagType, turnCount?: integer, failOnOverlap: boolean = false) {
|
||||||
super(true);
|
super(true);
|
||||||
|
|
||||||
this.tagType = tagType;
|
this.tagType = tagType;
|
||||||
this.turnCount = turnCount;
|
this.turnCount = turnCount;
|
||||||
|
this.failOnOverlap = failOnOverlap;
|
||||||
}
|
}
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
|
@ -1648,12 +1680,18 @@ export class AddArenaTagAttr extends MoveEffectAttr {
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
|
if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
|
||||||
user.scene.arena.addTag(this.tagType, this.turnCount, move.id, user.id);
|
user.scene.arena.addTag(this.tagType, this.turnCount, move.id, user.id, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getCondition(): MoveConditionFunc {
|
||||||
|
return this.failOnOverlap
|
||||||
|
? (user, target, move) => !user.scene.arena.getTagOnSide(this.tagType, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)
|
||||||
|
: null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class AddArenaTrapTagAttr extends AddArenaTagAttr {
|
export class AddArenaTrapTagAttr extends AddArenaTagAttr {
|
||||||
|
@ -1738,8 +1776,10 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||||
return -100; // Overridden in switch logic
|
if (this.batonPass)
|
||||||
|
return -100; // Overridden in switch logic
|
||||||
|
return this.user ? Math.floor(user.getHpRatio() * 20) : super.getUserBenefitScore(user, target, move);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2249,7 +2289,8 @@ export function initMoves() {
|
||||||
.attr(StatusEffectAttr, StatusEffect.BURN),
|
.attr(StatusEffectAttr, StatusEffect.BURN),
|
||||||
new AttackMove(Moves.FLAMETHROWER, "Flamethrower", Type.FIRE, MoveCategory.SPECIAL, 90, 100, 15, 125, "The target is scorched with an intense blast of fire. This may also leave the target with a burn.", 10, 0, 1)
|
new AttackMove(Moves.FLAMETHROWER, "Flamethrower", Type.FIRE, MoveCategory.SPECIAL, 90, 100, 15, 125, "The target is scorched with an intense blast of fire. This may also leave the target with a burn.", 10, 0, 1)
|
||||||
.attr(StatusEffectAttr, StatusEffect.BURN),
|
.attr(StatusEffectAttr, StatusEffect.BURN),
|
||||||
new StatusMove(Moves.MIST, "Mist (N)", Type.ICE, -1, 30, -1, "The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.", -1, 0, 1)
|
new StatusMove(Moves.MIST, "Mist", Type.ICE, -1, 30, -1, "The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.", -1, 0, 1)
|
||||||
|
.attr(AddArenaTagAttr, ArenaTagType.MIST, 5, true)
|
||||||
.target(MoveTarget.USER_SIDE),
|
.target(MoveTarget.USER_SIDE),
|
||||||
new AttackMove(Moves.WATER_GUN, "Water Gun", Type.WATER, MoveCategory.SPECIAL, 40, 100, 25, -1, "The target is blasted with a forceful shot of water.", -1, 0, 1),
|
new AttackMove(Moves.WATER_GUN, "Water Gun", Type.WATER, MoveCategory.SPECIAL, 40, 100, 25, -1, "The target is blasted with a forceful shot of water.", -1, 0, 1),
|
||||||
new AttackMove(Moves.HYDRO_PUMP, "Hydro Pump", Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, 142, "The target is blasted by a huge volume of water launched under great pressure.", -1, 0, 1),
|
new AttackMove(Moves.HYDRO_PUMP, "Hydro Pump", Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, 142, "The target is blasted by a huge volume of water launched under great pressure.", -1, 0, 1),
|
||||||
|
@ -2582,7 +2623,8 @@ export function initMoves() {
|
||||||
new AttackMove(Moves.FEINT_ATTACK, "Feint Attack", Type.DARK, MoveCategory.PHYSICAL, 60, -1, 20, -1, "The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.", -1, 0, 2),
|
new AttackMove(Moves.FEINT_ATTACK, "Feint Attack", Type.DARK, MoveCategory.PHYSICAL, 60, -1, 20, -1, "The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.", -1, 0, 2),
|
||||||
new StatusMove(Moves.SWEET_KISS, "Sweet Kiss", Type.FAIRY, 75, 10, -1, "The user kisses the target with a sweet, angelic cuteness that causes confusion.", -1, 0, 2)
|
new StatusMove(Moves.SWEET_KISS, "Sweet Kiss", Type.FAIRY, 75, 10, -1, "The user kisses the target with a sweet, angelic cuteness that causes confusion.", -1, 0, 2)
|
||||||
.attr(ConfuseAttr),
|
.attr(ConfuseAttr),
|
||||||
new SelfStatusMove(Moves.BELLY_DRUM, "Belly Drum (N)", Type.NORMAL, -1, 10, -1, "The user maximizes its Attack stat in exchange for HP equal to half its max HP.", -1, 0, 2),
|
new SelfStatusMove(Moves.BELLY_DRUM, "Belly Drum", Type.NORMAL, -1, 10, -1, "The user maximizes its Attack stat in exchange for HP equal to half its max HP.", -1, 0, 2)
|
||||||
|
.attr(HalfHpStatMaxAttr, BattleStat.ATK),
|
||||||
new AttackMove(Moves.SLUDGE_BOMB, "Sludge Bomb", Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 148, "Unsanitary sludge is hurled at the target. This may also poison the target.", 30, 0, 2)
|
new AttackMove(Moves.SLUDGE_BOMB, "Sludge Bomb", Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 148, "Unsanitary sludge is hurled at the target. This may also poison the target.", 30, 0, 2)
|
||||||
.attr(StatusEffectAttr, StatusEffect.POISON)
|
.attr(StatusEffectAttr, StatusEffect.POISON)
|
||||||
.ballBombMove(),
|
.ballBombMove(),
|
||||||
|
@ -2627,7 +2669,8 @@ export function initMoves() {
|
||||||
.target(MoveTarget.BOTH_SIDES),
|
.target(MoveTarget.BOTH_SIDES),
|
||||||
new AttackMove(Moves.GIGA_DRAIN, "Giga Drain", Type.GRASS, MoveCategory.SPECIAL, 75, 100, 10, 111, "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.", -1, 0, 2)
|
new AttackMove(Moves.GIGA_DRAIN, "Giga Drain", Type.GRASS, MoveCategory.SPECIAL, 75, 100, 10, 111, "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.", -1, 0, 2)
|
||||||
.attr(HitHealAttr),
|
.attr(HitHealAttr),
|
||||||
new SelfStatusMove(Moves.ENDURE, "Endure (N)", Type.NORMAL, -1, 10, 47, "The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.", -1, 4, 2),
|
new SelfStatusMove(Moves.ENDURE, "Endure", Type.NORMAL, -1, 10, 47, "The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.", -1, 4, 2)
|
||||||
|
.attr(EndureAttr),
|
||||||
new StatusMove(Moves.CHARM, "Charm", Type.FAIRY, 100, 20, 2, "The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.", -1, 0, 2)
|
new StatusMove(Moves.CHARM, "Charm", Type.FAIRY, 100, 20, 2, "The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.", -1, 0, 2)
|
||||||
.attr(StatChangeAttr, BattleStat.ATK, -2),
|
.attr(StatChangeAttr, BattleStat.ATK, -2),
|
||||||
new AttackMove(Moves.ROLLOUT, "Rollout", Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, "The user continually rolls into the target over five turns. It becomes more powerful each time it hits.", -1, 0, 2)
|
new AttackMove(Moves.ROLLOUT, "Rollout", Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, "The user continually rolls into the target over five turns. It becomes more powerful each time it hits.", -1, 0, 2)
|
||||||
|
|
|
@ -22,7 +22,8 @@ import { BattlerTagType } from "./data/enums/battler-tag-type";
|
||||||
import { Species } from './data/enums/species';
|
import { Species } from './data/enums/species';
|
||||||
import { WeatherType } from './data/weather';
|
import { WeatherType } from './data/weather';
|
||||||
import { TempBattleStat } from './data/temp-battle-stat';
|
import { TempBattleStat } from './data/temp-battle-stat';
|
||||||
import { ArenaTagType, WeakenMoveTypeTag } from './data/arena-tag';
|
import { WeakenMoveTypeTag } from './data/arena-tag';
|
||||||
|
import { ArenaTagType } from "./data/enums/arena-tag-type";
|
||||||
import { Biome } from "./data/enums/biome";
|
import { Biome } from "./data/enums/biome";
|
||||||
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
|
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
|
||||||
import PokemonData from './system/pokemon-data';
|
import PokemonData from './system/pokemon-data';
|
||||||
|
@ -1115,7 +1116,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
|
|
||||||
if (this.hp > 1 && this.hp - damage <= 0 && !preventEndure) {
|
if (this.hp > 1 && this.hp - damage <= 0 && !preventEndure) {
|
||||||
const surviveDamage = new Utils.BooleanHolder(false);
|
const surviveDamage = new Utils.BooleanHolder(false);
|
||||||
this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
|
if (this.lapseTag(BattlerTagType.ENDURING))
|
||||||
|
surviveDamage.value = true;
|
||||||
|
if (!surviveDamage.value)
|
||||||
|
this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
|
||||||
if (surviveDamage.value)
|
if (surviveDamage.value)
|
||||||
damage = this.hp - 1;
|
damage = this.hp - 1;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue