Re-implement switch out softlock with double rewards bug fixed
parent
d18eba4df8
commit
64f6c9de09
|
@ -1774,7 +1774,7 @@ export class BattleEndPhase extends BattlePhase {
|
|||
pokemon.resetBattleSummonData();
|
||||
}
|
||||
|
||||
for (let pokemon of this.scene.getParty())
|
||||
for (let pokemon of this.scene.getParty().filter(p => !p.isFainted()))
|
||||
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
|
||||
|
||||
this.scene.clearEnemyHeldItemModifiers();
|
||||
|
@ -2806,7 +2806,7 @@ export class VictoryPhase extends PokemonPhase {
|
|||
}
|
||||
}
|
||||
|
||||
if (!this.scene.getEnemyParty().filter(p => !p?.isFainted(true)).length) {
|
||||
if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType ? !p?.isFainted(true) : p.isOnField())) {
|
||||
this.scene.pushPhase(new BattleEndPhase(this.scene));
|
||||
if (this.scene.currentBattle.battleType === BattleType.TRAINER)
|
||||
this.scene.pushPhase(new TrainerVictoryPhase(this.scene));
|
||||
|
|
Loading…
Reference in New Issue