diff --git a/src/data/trainer-config.ts b/src/data/trainer-config.ts index d665b6455..5cde2e7b3 100644 --- a/src/data/trainer-config.ts +++ b/src/data/trainer-config.ts @@ -151,9 +151,9 @@ export const trainerPartyTemplates = { CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, PartyMemberStrength.STRONG, false, true)), RIVAL: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)), - RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE, false, true)), - RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, false, true)), - RIVAL_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true)), + RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true)), + RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true)), + RIVAL_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true)), RIVAL_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), RIVAL_6: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)) };