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@ -20,7 +20,7 @@ import { Egg } from "../data/egg";
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import { VoucherType, vouchers } from "./voucher";
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import { AES, enc } from "crypto-js";
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import { Mode } from "../ui/ui";
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import { loggedInUser, updateUserInfo } from "../account";
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import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
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import { Nature } from "../data/nature";
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import { GameStats } from "./game-stats";
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import { Tutorial } from "../tutorial";
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@ -67,6 +67,18 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
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}
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}
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function encrypt(data: string, bypassLogin: boolean): string {
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return (bypassLogin
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? (data: string) => btoa(data)
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: (data: string) => AES.encrypt(data, saveKey))(data);
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}
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function decrypt(data: string, bypassLogin: boolean): string {
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return (bypassLogin
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? (data: string) => atob(data)
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: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
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}
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interface SystemSaveData {
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trainerId: integer;
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secretId: integer;
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@ -277,8 +289,10 @@ export class GameData {
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const maxIntAttrValue = Math.pow(2, 31);
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
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localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
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.then(response => response.text())
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.then(error => {
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this.scene.ui.savingIcon.hide();
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@ -296,10 +310,6 @@ export class GameData {
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resolve(true);
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});
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} else {
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localStorage.setItem('data_bak', localStorage.getItem('data'));
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localStorage.setItem('data', btoa(systemData));
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this.scene.ui.savingIcon.hide();
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resolve(true);
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@ -309,12 +319,49 @@ export class GameData {
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public loadSystem(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (bypassLogin && !localStorage.hasOwnProperty('data'))
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console.log('Client Session:', clientSessionId);
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if (bypassLogin && !localStorage.getItem(`data_${loggedInUser.username}`))
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return resolve(false);
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const handleSystemData = (systemDataStr: string) => {
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if (!bypassLogin) {
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Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true)
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.then(response => response.text())
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.then(response => {
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if (!response.length || response[0] !== '{') {
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if (response.startsWith('sql: no rows in result set')) {
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this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
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return resolve(true);
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} else if (response.indexOf('Too many connections') > -1) {
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this.scene.queueMessage('Too many people are trying to connect and the server is overloaded. Please try again later.', null, true);
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return resolve(false);
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}
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console.error(response);
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return resolve(false);
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}
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const cachedSystem = localStorage.getItem(`data_${loggedInUser.username}`);
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this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : null).then(resolve);
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});
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} else
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this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)).then(resolve);
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});
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}
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public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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try {
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const systemData = this.parseSystemData(systemDataStr);
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let systemData = this.parseSystemData(systemDataStr);
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if (cachedSystemDataStr) {
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let cachedSystemData = this.parseSystemData(cachedSystemDataStr);
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console.log(cachedSystemData.timestamp, systemData.timestamp)
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if (cachedSystemData.timestamp > systemData.timestamp) {
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console.debug('Use cached system');
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systemData = cachedSystemData;
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} else
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this.clearLocalData();
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}
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console.debug(systemData);
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@ -419,28 +466,6 @@ export class GameData {
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console.error(err);
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resolve(false);
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}
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}
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if (!bypassLogin) {
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
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.then(response => response.text())
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.then(response => {
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if (!response.length || response[0] !== '{') {
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if (response.startsWith('sql: no rows in result set')) {
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this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
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return resolve(true);
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} else if (response.indexOf('Too many connections') > -1) {
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this.scene.queueMessage('Too many people are trying to connect and the server is overloaded. Please try again later.', null, true);
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return resolve(false);
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}
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console.error(response);
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return resolve(false);
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}
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handleSystemData(response);
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});
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} else
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handleSystemData(atob(localStorage.getItem('data')));
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});
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}
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@ -474,6 +499,29 @@ export class GameData {
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return dataStr;
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}
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public async verify(): Promise<boolean> {
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if (bypassLogin)
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return true;
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const response = await Utils.apiPost(`savedata/system/verify`, JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
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.then(response => response.json());
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if (!response.valid) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
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this.clearLocalData();
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return false;
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}
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return true;
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}
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public clearLocalData(): void {
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localStorage.removeItem(`data_${loggedInUser.username}`);
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for (let s = 0; s < 5; s++)
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localStorage.removeItem(`sessionData${s ? s : ''}_${loggedInUser.username}`);
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}
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public saveSetting(setting: Setting, valueIndex: integer): boolean {
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let settings: object = {};
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if (localStorage.hasOwnProperty('settings'))
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@ -557,40 +605,6 @@ export class GameData {
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} as SessionSaveData;
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}
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saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
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if (success !== null && !success)
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return resolve(false);
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const sessionData = this.getSessionSaveData(scene);
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
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.then(response => response.text())
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.then(error => {
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if (error) {
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if (error.startsWith('session out of date')) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
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}
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console.error(error);
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return resolve(false);
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}
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console.debug('Session data saved');
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resolve(true);
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});
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} else {
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localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
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console.debug('Session data saved');
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resolve(true);
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}
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});
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});
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}
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getSession(slotId: integer): Promise<SessionSaveData> {
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return new Promise(async (resolve, reject) => {
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if (slotId < 0)
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@ -605,8 +619,8 @@ export class GameData {
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}
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};
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if (!bypassLogin) {
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
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if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`)) {
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Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
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.then(response => response.text())
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.then(async response => {
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if (!response.length || response[0] !== '{') {
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@ -614,12 +628,14 @@ export class GameData {
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return resolve(null);
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}
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localStorage.setItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`, encrypt(response, bypassLogin));
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await handleSessionData(response);
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});
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} else {
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const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
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const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
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if (sessionData)
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await handleSessionData(atob(sessionData));
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await handleSessionData(decrypt(sessionData, bypassLogin));
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else
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return resolve(null);
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}
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@ -640,6 +656,7 @@ export class GameData {
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console.log('Seed:', scene.seed);
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scene.sessionPlayTime = sessionData.playTime || 0;
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scene.lastSavePlayTime = 0;
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const loadPokemonAssets: Promise<void>[] = [];
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@ -731,16 +748,17 @@ export class GameData {
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deleteSession(slotId: integer): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (bypassLogin) {
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localStorage.removeItem('sessionData');
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
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return resolve(true);
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}
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updateUserInfo().then(success => {
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if (success !== null && !success)
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return resolve(false);
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Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
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Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
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if (response.ok) {
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loggedInUser.lastSessionSlot = -1;
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
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resolve(true);
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}
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return response.text();
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@ -792,7 +810,7 @@ export class GameData {
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tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
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return new Promise<[boolean, boolean]>(resolve => {
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if (bypassLogin) {
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localStorage.removeItem(`sessionData${slotId ? slotId : ''}`);
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localStorage.removeItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
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return resolve([true, true]);
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}
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@ -800,9 +818,11 @@ export class GameData {
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if (success !== null && !success)
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return resolve([false, false]);
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const sessionData = this.getSessionSaveData(scene);
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Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
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if (response.ok)
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Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
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if (response.ok) {
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loggedInUser.lastSessionSlot = -1;
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
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}
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return response.json();
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}).then(jsonResponse => {
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if (!jsonResponse.error)
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@ -855,14 +875,14 @@ export class GameData {
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}) as SessionSaveData;
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}
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saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
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saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
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if (success !== null && !success)
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return resolve(false);
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if (sync)
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this.scene.ui.savingIcon.show();
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const data = this.getSystemSaveData();
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const sessionData = this.getSessionSaveData(scene);
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const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`), bypassLogin)) : this.getSessionSaveData(scene);
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const maxIntAttrValue = Math.pow(2, 31);
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const systemData = this.getSystemSaveData();
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@ -870,14 +890,24 @@ export class GameData {
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const request = {
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system: systemData,
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session: sessionData,
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sessionSlotId: scene.sessionSlotId
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sessionSlotId: scene.sessionSlotId,
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clientSessionId: clientSessionId
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|
};
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|
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|
|
|
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|
if (!bypassLogin) {
|
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|
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|
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin));
|
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|
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localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`, encrypt(JSON.stringify(sessionData), bypassLogin));
|
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|
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|
|
|
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|
console.debug('Session data saved');
|
|
|
|
|
|
|
|
|
|
if (!bypassLogin && sync) {
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Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
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.then(response => response.text())
|
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.then(error => {
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|
if (sync) {
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|
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|
this.scene.lastSavePlayTime = 0;
|
|
|
|
|
this.scene.ui.savingIcon.hide();
|
|
|
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|
}
|
|
|
|
|
if (error) {
|
|
|
|
|
if (error.startsWith('client version out of date')) {
|
|
|
|
|
this.scene.clearPhaseQueue();
|
|
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|
@ -892,17 +922,10 @@ export class GameData {
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|
resolve(true);
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});
|
|
|
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|
} else {
|
|
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|
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
|
|
|
|
|
|
|
|
|
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
|
|
|
|
|
|
|
|
|
|
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
|
|
|
|
|
|
|
|
|
console.debug('Session data saved');
|
|
|
|
|
|
|
|
|
|
this.verify().then(success => {
|
|
|
|
|
this.scene.ui.savingIcon.hide();
|
|
|
|
|
|
|
|
|
|
resolve(true);
|
|
|
|
|
resolve(success);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
@ -910,7 +933,7 @@ export class GameData {
|
|
|
|
|
|
|
|
|
|
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
|
|
|
|
|
return new Promise<boolean>(resolve => {
|
|
|
|
|
const dataKey: string = getDataTypeKey(dataType, slotId);
|
|
|
|
|
const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
|
|
|
|
|
const handleData = (dataStr: string) => {
|
|
|
|
|
switch (dataType) {
|
|
|
|
|
case GameDataType.SYSTEM:
|
|
|
|
@ -926,7 +949,7 @@ export class GameData {
|
|
|
|
|
link.remove();
|
|
|
|
|
};
|
|
|
|
|
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
|
|
|
|
Utils.apiFetch(`savedata/get?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
|
|
|
|
|
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? 'system' : 'session'}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&clientSessionId=${clientSessionId}`, true)
|
|
|
|
|
.then(response => response.text())
|
|
|
|
|
.then(response => {
|
|
|
|
|
if (!response.length || response[0] !== '{') {
|
|
|
|
@ -941,14 +964,14 @@ export class GameData {
|
|
|
|
|
} else {
|
|
|
|
|
const data = localStorage.getItem(dataKey);
|
|
|
|
|
if (data)
|
|
|
|
|
handleData(atob(data));
|
|
|
|
|
handleData(decrypt(data, bypassLogin));
|
|
|
|
|
resolve(!!data);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public importData(dataType: GameDataType, slotId: integer = 0): void {
|
|
|
|
|
const dataKey = getDataTypeKey(dataType, slotId);
|
|
|
|
|
const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
|
|
|
|
|
|
|
|
|
|
let saveFile: any = document.getElementById('saveFile');
|
|
|
|
|
if (saveFile)
|
|
|
|
@ -1009,11 +1032,13 @@ export class GameData {
|
|
|
|
|
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
|
|
|
|
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
|
|
|
|
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
|
|
|
|
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
|
|
|
|
|
|
|
|
|
|
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
|
|
|
|
updateUserInfo().then(success => {
|
|
|
|
|
if (!success)
|
|
|
|
|
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
|
|
|
|
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}`, dataStr, undefined, true)
|
|
|
|
|
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true)
|
|
|
|
|
.then(response => response.text())
|
|
|
|
|
.then(error => {
|
|
|
|
|
if (error) {
|
|
|
|
@ -1023,10 +1048,8 @@ export class GameData {
|
|
|
|
|
window.location = window.location;
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
localStorage.setItem(dataKey, btoa(dataStr));
|
|
|
|
|
} else
|
|
|
|
|
window.location = window.location;
|
|
|
|
|
}
|
|
|
|
|
}, () => {
|
|
|
|
|
this.scene.ui.revertMode();
|
|
|
|
|
this.scene.ui.showText(null, 0);
|
|
|
|
|