Attempt fixing one hit KO
parent
f98a866943
commit
6a6d676cb2
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@ -1126,7 +1126,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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if (damage) {
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damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical);
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const oneHitKo = result === HitResult.ONE_HIT_KO;
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damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical, oneHitKo, oneHitKo);
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if (isCritical)
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this.scene.queueMessage('A critical hit!');
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this.scene.setPhaseQueueSplice();
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