From 6bb40c6d15a038c07e269bdaef34600446bd8e99 Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Tue, 2 Apr 2024 23:21:55 -0400 Subject: [PATCH] Fix Soul Dew not factoring in overridden nature --- src/field/pokemon.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 36583a369..1832b0129 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -553,7 +553,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } } else { value += 5; - const natureStatMultiplier = new Utils.NumberHolder(getNatureStatMultiplier(this.nature, s)); + const natureStatMultiplier = new Utils.NumberHolder(getNatureStatMultiplier(this.getNature(), s)); this.scene.applyModifier(PokemonNatureWeightModifier, this.isPlayer(), this, natureStatMultiplier); if (natureStatMultiplier.value !== 1) value = Math.max(Math[natureStatMultiplier.value > 1 ? 'ceil' : 'floor'](value * natureStatMultiplier.value), 1);