Prevent saving on an outdated client

pull/137/head^2
Flashfyre 2024-04-15 10:09:51 -04:00
parent 6881246d17
commit 6e59b4dd77
5 changed files with 70 additions and 4 deletions

View File

@ -1,7 +1,7 @@
{ {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"private": true, "private": true,
"version": "1.0.0", "version": "1.0.1",
"type": "module", "type": "module",
"scripts": { "scripts": {
"start": "vite", "start": "vite",

View File

@ -379,6 +379,16 @@ export class UnavailablePhase extends Phase {
} }
} }
export class OutdatedPhase extends Phase {
constructor(scene: BattleScene) {
super(scene);
}
start(): void {
this.scene.ui.setMode(Mode.OUTDATED);
}
}
export class SelectGenderPhase extends Phase { export class SelectGenderPhase extends Phase {
constructor(scene: BattleScene) { constructor(scene: BattleScene) {
super(scene); super(scene);

View File

@ -27,6 +27,7 @@ import { Moves } from "../data/enums/moves";
import { speciesEggMoves } from "../data/egg-moves"; import { speciesEggMoves } from "../data/egg-moves";
import { allMoves } from "../data/move"; import { allMoves } from "../data/move";
import { TrainerVariant } from "../field/trainer"; import { TrainerVariant } from "../field/trainer";
import { OutdatedPhase, UnavailablePhase } from "#app/phases";
const saveKey = 'x0i2O7WRiANTqPmZ'; // Temporary; secure encryption is not yet necessary const saveKey = 'x0i2O7WRiANTqPmZ'; // Temporary; secure encryption is not yet necessary
@ -269,6 +270,10 @@ export class GameData {
.then(error => { .then(error => {
this.scene.ui.savingIcon.hide(); this.scene.ui.savingIcon.hide();
if (error) { if (error) {
if (error.startsWith('client version out of date')) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new OutdatedPhase(this.scene));
}
console.error(error); console.error(error);
return resolve(false); return resolve(false);
} }

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@ -0,0 +1,47 @@
import BattleScene from "../battle-scene";
import { ModalConfig, ModalUiHandler } from "./modal-ui-handler";
import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
export default class OutdatedModalUiHandler extends ModalUiHandler {
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
}
getModalTitle(): string {
return '';
}
getWidth(): number {
return 160;
}
getHeight(): number {
return 64;
}
getMargin(): [number, number, number, number] {
return [ 0, 0, 48, 0 ];
}
getButtonLabels(): string[] {
return [ ];
}
setup(): void {
super.setup();
const label = addTextObject(this.scene, this.getWidth() / 2, this.getHeight() / 2, 'Your client is currently outdated.\nPlease reload to update the game.\n\nIf this error persists, please clear your browser cache.', TextStyle.WINDOW, { fontSize: '48px', align: 'center' });
label.setOrigin(0.5, 0.5);
this.modalContainer.add(label);
}
show(args: any[]): boolean {
const config: ModalConfig = {
buttonActions: []
};
return super.show([ config ]);
}
}

View File

@ -34,6 +34,7 @@ import SaveSlotSelectUiHandler from './save-slot-select-ui-handler';
import TitleUiHandler from './title-ui-handler'; import TitleUiHandler from './title-ui-handler';
import SavingIconHandler from './saving-icon-handler'; import SavingIconHandler from './saving-icon-handler';
import UnavailableModalUiHandler from './unavailable-modal-ui-handler'; import UnavailableModalUiHandler from './unavailable-modal-ui-handler';
import OutdatedModalUiHandler from './outdated-modal-ui-handler';
export enum Mode { export enum Mode {
MESSAGE, MESSAGE,
@ -63,7 +64,8 @@ export enum Mode {
LOGIN_FORM, LOGIN_FORM,
REGISTRATION_FORM, REGISTRATION_FORM,
LOADING, LOADING,
UNAVAILABLE UNAVAILABLE,
OUTDATED
}; };
const transitionModes = [ const transitionModes = [
@ -90,7 +92,8 @@ const noTransitionModes = [
Mode.LOGIN_FORM, Mode.LOGIN_FORM,
Mode.REGISTRATION_FORM, Mode.REGISTRATION_FORM,
Mode.LOADING, Mode.LOADING,
Mode.UNAVAILABLE Mode.UNAVAILABLE,
Mode.OUTDATED
]; ];
export default class UI extends Phaser.GameObjects.Container { export default class UI extends Phaser.GameObjects.Container {
@ -141,7 +144,8 @@ export default class UI extends Phaser.GameObjects.Container {
new LoginFormUiHandler(scene), new LoginFormUiHandler(scene),
new RegistrationFormUiHandler(scene), new RegistrationFormUiHandler(scene),
new LoadingModalUiHandler(scene), new LoadingModalUiHandler(scene),
new UnavailableModalUiHandler(scene) new UnavailableModalUiHandler(scene),
new OutdatedModalUiHandler(scene)
]; ];
} }