Fix damage display issues with battle info

pull/16/head
Flashfyre 2024-03-01 10:15:43 -05:00
parent 1f6a6f4621
commit 6f54fa7741
6 changed files with 25 additions and 18 deletions

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@ -905,8 +905,7 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
if (pokemon.getHpRatio() < 1) { if (pokemon.getHpRatio() < 1) {
const scene = pokemon.scene; const scene = pokemon.scene;
scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby its ${pokemon.getAbility()}!`)); scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby its ${pokemon.getAbility()}!`));
const damage = pokemon.damage(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor))); pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor)), HitResult.OTHER);
scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), damage, HitResult.OTHER));
return true; return true;
} }

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@ -173,7 +173,7 @@ class SpikesTag extends ArenaTrapTag {
const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio); const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is hurt\nby the spikes!')); pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is hurt\nby the spikes!'));
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage), HitResult.OTHER)); pokemon.damageAndUpdate(damage, HitResult.OTHER);
return true; return true;
} }
@ -268,7 +268,7 @@ class StealthRockTag extends ArenaTrapTag {
if (damageHpRatio) { if (damageHpRatio) {
const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio); const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
pokemon.scene.queueMessage(`Pointed stones dug into\n${pokemon.name}!`); pokemon.scene.queueMessage(`Pointed stones dug into\n${pokemon.name}!`);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage), HitResult.OTHER)); pokemon.damageAndUpdate(damage, HitResult.OTHER);
} }
return false; return false;

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@ -179,7 +179,7 @@ export class ConfusedTag extends BattlerTag {
const def = pokemon.getBattleStat(Stat.DEF); const def = pokemon.getBattleStat(Stat.DEF);
const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100)); const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100));
pokemon.scene.queueMessage('It hurt itself in its\nconfusion!'); pokemon.scene.queueMessage('It hurt itself in its\nconfusion!');
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage))); pokemon.damageAndUpdate(damage);
pokemon.battleData.hitCount++; pokemon.battleData.hitCount++;
(pokemon.scene.getCurrentPhase() as MovePhase).cancel(); (pokemon.scene.getCurrentPhase() as MovePhase).cancel();
} }
@ -263,9 +263,7 @@ export class SeedTag extends BattlerTag {
if (source) { if (source) {
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED)); pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
const damage = pokemon.damage(Math.max(Math.floor(pokemon.getMaxHp() / 8), 1)); const damage = pokemon.damageAndUpdate(Math.max(Math.floor(pokemon.getMaxHp() / 8), 1));
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), damage));
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by Leech Seed!'), false, true)); pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by Leech Seed!'), false, true));
} }
} }
@ -302,8 +300,7 @@ export class NightmareTag extends BattlerTag {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is locked\nin a Nightmare!')); pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is locked\nin a Nightmare!'));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE)); // TODO: Update animation type pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE)); // TODO: Update animation type
const damage = Math.ceil(pokemon.getMaxHp() / 4); pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / 4));
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage)));
} }
return ret; return ret;
@ -470,8 +467,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby ${this.getMoveName()}!`)); pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby ${this.getMoveName()}!`));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, this.commonAnim)); pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, this.commonAnim));
const damage = Math.ceil(pokemon.getMaxHp() / 8); pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / 8))
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage)));
} }
return ret; return ret;
@ -615,7 +611,7 @@ export class PerishSongTag extends BattlerTag {
if (ret) if (ret)
pokemon.scene.queueMessage(getPokemonMessage(pokemon, `\'s perish count fell to ${this.turnCount}.`)); pokemon.scene.queueMessage(getPokemonMessage(pokemon, `\'s perish count fell to ${this.turnCount}.`));
else else
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(pokemon.hp, true, true), HitResult.ONE_HIT_KO)); pokemon.damageAndUpdate(pokemon.hp, HitResult.ONE_HIT_KO, false, true, true);
return ret; return ret;
} }

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@ -532,7 +532,7 @@ export class RecoilAttr extends MoveEffectAttr {
if (!recoilDamage) if (!recoilDamage)
return false; return false;
user.scene.unshiftPhase(new DamagePhase(user.scene, user.getBattlerIndex(), user.damage(recoilDamage, true), HitResult.OTHER)); user.damageAndUpdate(recoilDamage, HitResult.OTHER, false, true);
user.scene.queueMessage(getPokemonMessage(user, ' is hit\nwith recoil!')); user.scene.queueMessage(getPokemonMessage(user, ' is hit\nwith recoil!'));
return true; return true;
@ -552,7 +552,7 @@ export class SacrificialAttr extends MoveEffectAttr {
if (!super.apply(user, target, move, args)) if (!super.apply(user, target, move, args))
return false; return false;
user.scene.unshiftPhase(new DamagePhase(user.scene, user.getBattlerIndex(), user.damage(user.hp, true, true), HitResult.OTHER)); user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
return true; return true;
} }

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@ -1123,8 +1123,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage); this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
if (damage) { if (damage) {
damage.value = this.damage(damage.value); damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical);
this.scene.unshiftPhase(new DamagePhase(this.scene, this.getBattlerIndex(), damage.value, result as DamageResult, isCritical));
if (isCritical) if (isCritical)
this.scene.queueMessage('A critical hit!'); this.scene.queueMessage('A critical hit!');
this.scene.setPhaseQueueSplice(); this.scene.setPhaseQueueSplice();
@ -1201,6 +1200,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return damage; return damage;
} }
damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
const damagePhase = new DamagePhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
this.scene.unshiftPhase(damagePhase);
damage = this.damage(damage, ignoreSegments, preventEndure);
// Damage amount may have changed, but needed to be queued before calling damage function
damagePhase.updateAmount(damage);
return damage;
}
heal(amount: integer): integer { heal(amount: integer): integer {
const healAmount = Math.min(amount, this.getMaxHp() - this.hp); const healAmount = Math.min(amount, this.getMaxHp() - this.hp);
this.hp += healAmount; this.hp += healAmount;

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@ -2397,7 +2397,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
const damage = Math.ceil(pokemon.getMaxHp() / 16); const damage = Math.ceil(pokemon.getMaxHp() / 16);
this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon)); this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon));
this.scene.unshiftPhase(new DamagePhase(this.scene, pokemon.getBattlerIndex(), pokemon.damage(damage))); pokemon.damageAndUpdate(damage);
}; };
this.executeForAll((pokemon: Pokemon) => { this.executeForAll((pokemon: Pokemon) => {
@ -2543,6 +2543,10 @@ export class DamagePhase extends PokemonPhase {
this.applyDamage(); this.applyDamage();
} }
updateAmount(amount: integer): void {
this.amount = amount;
}
applyDamage() { applyDamage() {
switch (this.damageResult) { switch (this.damageResult) {
case HitResult.EFFECTIVE: case HitResult.EFFECTIVE: