Settings navigation, when on top to go to the bottom, and when on the bottom to go to the top (#605)
* fix settings top and bottom * added some comment * TSDoc ready + less lengthy commentspull/711/head
parent
97b50707a0
commit
6fbc0cb923
|
@ -120,13 +120,25 @@ export default class SettingsUiHandler extends UiHandler {
|
|||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes input from a specified button.
|
||||
* This method handles navigation through a UI menu, including movement through menu items
|
||||
* and handling special actions like cancellation. Each button press may adjust the cursor
|
||||
* position or the menu scroll, and plays a sound effect if the action was successful.
|
||||
*
|
||||
* @param button - The button pressed by the user.
|
||||
* @returns `true` if the action associated with the button was successfully processed, `false` otherwise.
|
||||
*/
|
||||
processInput(button: Button): boolean {
|
||||
const ui = this.getUi();
|
||||
// Defines the maximum number of rows that can be displayed on the screen.
|
||||
const rowsToDisplay = 9;
|
||||
|
||||
let success = false;
|
||||
|
||||
if (button === Button.CANCEL) {
|
||||
success = true;
|
||||
// Reverts UI to its previous state on cancel.
|
||||
this.scene.ui.revertMode();
|
||||
} else {
|
||||
const cursor = this.cursor + this.scrollCursor;
|
||||
|
@ -137,27 +149,43 @@ export default class SettingsUiHandler extends UiHandler {
|
|||
success = this.setCursor(this.cursor - 1);
|
||||
else
|
||||
success = this.setScrollCursor(this.scrollCursor - 1);
|
||||
} else {
|
||||
// When at the top of the menu and pressing UP, move to the bottommost item.
|
||||
// First, set the cursor to the last visible element, preparing for the scroll to the end.
|
||||
const successA = this.setCursor(rowsToDisplay - 1);
|
||||
// Then, adjust the scroll to display the bottommost elements of the menu.
|
||||
const successB = this.setScrollCursor(this.optionValueLabels.length - rowsToDisplay);
|
||||
success = successA && successB; // success is just there to play the little validation sound effect
|
||||
}
|
||||
break;
|
||||
case Button.DOWN:
|
||||
if (cursor < this.optionValueLabels.length) {
|
||||
if (this.cursor < 8)
|
||||
if (cursor < this.optionValueLabels.length - 1) {
|
||||
if (this.cursor < rowsToDisplay - 1) // if the visual cursor is in the frame of 0 to 8
|
||||
success = this.setCursor(this.cursor + 1);
|
||||
else if (this.scrollCursor < this.optionValueLabels.length - 9)
|
||||
else if (this.scrollCursor < this.optionValueLabels.length - rowsToDisplay)
|
||||
success = this.setScrollCursor(this.scrollCursor + 1);
|
||||
} else {
|
||||
// When at the bottom of the menu and pressing DOWN, move to the topmost item.
|
||||
// First, set the cursor to the first visible element, resetting the scroll to the top.
|
||||
const successA = this.setCursor(0);
|
||||
// Then, reset the scroll to start from the first element of the menu.
|
||||
const successB = this.setScrollCursor(0);
|
||||
success = successA && successB; // Indicates a successful cursor and scroll adjustment.
|
||||
}
|
||||
break;
|
||||
case Button.LEFT:
|
||||
if (this.optionCursors[cursor])
|
||||
if (this.optionCursors[cursor]) // Moves the option cursor left, if possible.
|
||||
success = this.setOptionCursor(cursor, this.optionCursors[cursor] - 1, true);
|
||||
break;
|
||||
case Button.RIGHT:
|
||||
// Moves the option cursor right, if possible.
|
||||
if (this.optionCursors[cursor] < this.optionValueLabels[cursor].length - 1)
|
||||
success = this.setOptionCursor(cursor, this.optionCursors[cursor] + 1, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Plays a select sound effect if an action was successfully processed.
|
||||
if (success)
|
||||
ui.playSelect();
|
||||
|
||||
|
|
Loading…
Reference in New Issue