Implement a better fix for consecutive use moves
parent
d44dfac0c8
commit
6fe3388b4f
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@ -1409,12 +1409,12 @@ export class MovePowerMultiplierAttr extends VariablePowerAttr {
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export abstract class ConsecutiveUsePowerMultiplierAttr extends MovePowerMultiplierAttr {
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constructor(limit: integer, resetOnFail: boolean, resetOnLimit?: boolean, ...comboMoves: Moves[]) {
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super((user: Pokemon, target: Pokemon, move: Move): number => {
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const moveHistory = user.getMoveHistory().reverse().slice(0);
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const moveHistory = user.getMoveHistory().reverse().slice(1);
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let count = 0;
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let turnMove: TurnMove;
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while (((turnMove = moveHistory.shift())?.move === move.id || (comboMoves.length && comboMoves.indexOf(turnMove?.move) > -1)) && (!resetOnFail || turnMove.result === MoveResult.SUCCESS)) {
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while (((turnMove = moveHistory.shift())?.move === move.id || (comboMoves.length && comboMoves.includes(turnMove?.move))) && (!resetOnFail || turnMove.result === MoveResult.SUCCESS)) {
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if (count < (limit - 1))
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count++;
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else if (resetOnLimit)
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@ -1423,7 +1423,7 @@ export abstract class ConsecutiveUsePowerMultiplierAttr extends MovePowerMultipl
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break;
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}
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return this.getMultiplier(count - 1);
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return this.getMultiplier(count);
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});
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}
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