diff --git a/src/data/ability.ts b/src/data/ability.ts index 4f89c5497..41b1dade6 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -476,7 +476,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr { } applyPostDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean { - if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !pokemon.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) { + if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) { const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)]; return attacker.trySetStatus(effect, true); } @@ -511,7 +511,7 @@ export class PostDefendCritStatChangeAbAttr extends PostDefendAbAttr { private levels: integer; constructor(stat: BattleStat, levels: integer) { - super(true); + super(); this.stat = stat; this.levels = levels; @@ -528,6 +528,29 @@ export class PostDefendCritStatChangeAbAttr extends PostDefendAbAttr { } } +export class PostDefendContactDamageAbAttr extends PostDefendAbAttr { + private damageRatio: integer; + + constructor(damageRatio: integer) { + super(); + + this.damageRatio = damageRatio; + } + + applyPostDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean { + if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) { + attacker.damageAndUpdate(Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER); + return true; + } + + return false; + } + + getTriggerMessage(pokemon: Pokemon, ...args: any[]): string { + return getPokemonMessage(pokemon, `'s ${pokemon.getAbility().name}\nhurt its attacker!`); + } +} + export class PreAttackAbAttr extends AbAttr { applyPreAttack(pokemon: Pokemon, defender: Pokemon, move: PokemonMove, args: any[]): boolean | Promise { return false; @@ -2107,7 +2130,9 @@ export function initAbilities() { .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, -1), new Ability(Abilities.SHADOW_TAG, "Shadow Tag", "This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.", 3) .attr(ArenaTrapAbAttr), - new Ability(Abilities.ROUGH_SKIN, "Rough Skin (N)", "This Pokémon inflicts damage with its rough skin to the attacker on contact.", 3), + new Ability(Abilities.ROUGH_SKIN, "Rough Skin", "This Pokémon inflicts damage with its rough skin to the attacker on contact.", 3) + .attr(PostDefendContactDamageAbAttr, 8) + .ignorable(), new Ability(Abilities.WONDER_GUARD, "Wonder Guard", "Its mysterious power only lets supereffective moves hit the Pokémon.", 3) .attr(NonSuperEffectiveImmunityAbAttr) .attr(ProtectAbilityAbAttr) @@ -2411,7 +2436,8 @@ export function initAbilities() { .attr(MoveTypePowerBoostAbAttr, Type.STEEL, 1.3) .attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM) .condition(getWeatherCondition(WeatherType.SANDSTORM)), - new Ability(Abilities.IRON_BARBS, "Iron Barbs (N)", "Inflicts damage on the attacker upon contact with iron barbs.", 5), + new Ability(Abilities.IRON_BARBS, "Iron Barbs", "Inflicts damage on the attacker upon contact with iron barbs.", 5) + .attr(PostDefendContactDamageAbAttr, 8), new Ability(Abilities.ZEN_MODE, "Zen Mode", "Changes the Pokémon's shape when HP is half or less.", 5) .attr(PostBattleInitFormChangeAbAttr, p => p.getHpRatio() >= 0.5 ? 0 : 1) .attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() >= 0.5 ? 0 : 1)