Update rival dialogue
parent
24bf116b37
commit
74f9c51188
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@ -578,14 +578,13 @@ export class EncounterPhase extends BattlePhase {
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doTrainerSummon();
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doTrainerSummon();
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};
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};
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if (!trainer.config.encounterMessages.length)
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const encounterMessages = this.scene.currentBattle.trainer.getEncounterMessages();
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if (!encounterMessages.length)
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doSummon();
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doSummon();
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else {
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else {
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let message: string;
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let message: string;
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if (trainer.config.hasGenders && trainer.config.encounterMessages.length === 2)
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this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(encounterMessages), this.scene.currentBattle.waveIndex);
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message = this.scene.currentBattle.trainer.config.encounterMessages[trainer.female ? 1 : 0];
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else
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this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(this.scene.currentBattle.trainer.config.encounterMessages), this.scene.currentBattle.waveIndex);
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this.scene.ui.showDialogue(message, trainer.getName(), null, doSummon);
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this.scene.ui.showDialogue(message, trainer.getName(), null, doSummon);
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}
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}
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}
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}
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@ -2745,14 +2744,11 @@ export class TrainerVictoryPhase extends BattlePhase {
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}
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}
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this.scene.ui.showText(`You defeated\n${this.scene.currentBattle.trainer.getName(true)}!`, null, () => {
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this.scene.ui.showText(`You defeated\n${this.scene.currentBattle.trainer.getName(true)}!`, null, () => {
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const defeatMessages = this.scene.currentBattle.trainer.config.victoryMessages;
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const victoryMessages = this.scene.currentBattle.trainer.getVictoryMessages();
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let showMessageAndEnd = () => this.end();
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let showMessageAndEnd = () => this.end();
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if (defeatMessages.length) {
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if (victoryMessages.length) {
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let message: string;
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let message: string;
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if (this.scene.currentBattle.trainer.config.hasGenders && this.scene.currentBattle.trainer.config.victoryMessages.length === 2)
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this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(victoryMessages), this.scene.currentBattle.waveIndex);
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message = this.scene.currentBattle.trainer.config.encounterMessages[this.scene.currentBattle.trainer.female ? 1 : 0];
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else
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this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(this.scene.currentBattle.trainer.config.victoryMessages), this.scene.currentBattle.waveIndex);
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const messagePages = message.split(/\$/g).map(m => m.trim());
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const messagePages = message.split(/\$/g).map(m => m.trim());
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for (let p = messagePages.length - 1; p >= 0; p--) {
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for (let p = messagePages.length - 1; p >= 0; p--) {
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@ -126,7 +126,7 @@ export default class Battle {
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getBgmOverride(scene: BattleScene): string {
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getBgmOverride(scene: BattleScene): string {
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const battlers = this.enemyParty.slice(0, this.getBattlerCount());
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const battlers = this.enemyParty.slice(0, this.getBattlerCount());
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if (this.battleType === BattleType.TRAINER) {
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if (this.battleType === BattleType.TRAINER) {
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if (!this.started && this.trainer.config.encounterBgm && this.trainer.config.encounterMessages.length)
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if (!this.started && this.trainer.config.encounterBgm && this.trainer.getEncounterMessages().length)
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return `encounter_${this.trainer.getEncounterBgm()}`;
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return `encounter_${this.trainer.getEncounterBgm()}`;
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return this.trainer.getBattleBgm();
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return this.trainer.getBattleBgm();
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} else if (this.gameMode === GameMode.CLASSIC && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS)
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} else if (this.gameMode === GameMode.CLASSIC && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS)
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@ -195,28 +195,28 @@ export const trainerTypeDialogue = {
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[TrainerType.RIVAL]: [
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[TrainerType.RIVAL]: [
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{
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{
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encounter: [
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encounter: [
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`Hey, I was looking for you! I knew you were eager to get going but doesn't your best friend deserve a goodbye?
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`Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…
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$So you're finally pursuing your dream, huh?\nI knew you'd do it one day…
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$So you're really pursuing your dream after all?\n I almost can't believe it.
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$Since we're here, how about a battle?\nAfter all, I want to make sure you're ready.
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$Since we're here, how about a battle?\nAfter all, I want to make sure you're ready.
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$Don't hold back, I want you to give me everything you've got!`
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$Don't hold back, I want you to give me everything you've got!`
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],
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],
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victory: [
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victory: [
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`Wow, I guess you really are ready, huh?\nI didn't stand a chance.
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`Wow… You actually cleaned me out.\nAre you actually a beginner?
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$Now I know you'll have no problems out there.\nYou're a champion in the making.
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$Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way.
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$By the way, the professor asked me to give you these items. They look pretty cool.
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$By the way, the professor asked me to give you these items. They look pretty cool.
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$Good luck! I believe in you!`
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$Good luck out there!`
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]
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]
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},
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},
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{
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{
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encounter: [
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encounter: [
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`There you are! I've been looking everywhere for you!\nDid you forget to say goodbye to your best friend?
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`There you are! I've been looking everywhere for you!\nDid you forget to say goodbye to your best friend?
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$So you're finally pursuing your dream, huh?\nI knew you'd do it one day…
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$You're going after your dream, huh?\nThat day is really today isn't it…
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$Anyway, I'll forgive you for forgetting me, but on one condition. You have to battle me!
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$Anyway, I'll forgive you for forgetting me, but on one condition. You have to battle me!
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$You'd better give it your best! Wouldn't want your adventure to be over before it started, right?`
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$Give it your all! Wouldn't want your adventure to be over before it started, right?`
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],
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],
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victory: [
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victory: [
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`You just started and you're already this strong?!\nYou cheated, didn't you?
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`You just started and you're already this strong?!\nYou totally cheated, didn't you?
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$Just kidding! I lost fair and square, and now I know you'll do fine out there.
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$Just kidding! I lost fair and square… I have a feeling you're going to do really well out there.
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$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$Do your best like always! I believe in you!`
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$Do your best like always! I believe in you!`
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]
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]
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@ -225,11 +225,11 @@ export const trainerTypeDialogue = {
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[TrainerType.RIVAL_2]: [
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[TrainerType.RIVAL_2]: [
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{
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{
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encounter: [
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encounter: [
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`Oh, you're here too! Still a perfect record, huh? As I expected.
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`Hey, you're here too?\nStill a perfect record, huh…?
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$I know it kind of looks like I followed you here, but that's mostly not true.
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$I know it kind of looks like I followed you here, but that's mostly not true.
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$Honestly though, I've been itching for a rematch since you beat me back at home.
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$Honestly though, I've been itching for a rematch since you beat me back at home.
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$I've been doing a lot of my own training so I'll definitely put up a fight this time.
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$I've been doing a lot of my own training so I'll definitely put up a fight this time.
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$Don't hold back, just like before! I'm ready now!`
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$Don't hold back, just like before!\nLet's go!`
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],
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],
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victory: [
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victory: [
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`Oh. I guess I was overconfident.`
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`Oh. I guess I was overconfident.`
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@ -237,8 +237,8 @@ export const trainerTypeDialogue = {
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},
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},
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{
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{
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encounter: [
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encounter: [
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`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
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`Oh, fancy meeting you here. Looks like you're still undefeated. Huh… Not bad!
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$I know what you're thinking, and no, I wasn't following you. I just happened to be in the area.
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$I know what you're thinking, and no, I wasn't creeping on you. I just happened to be in the area.
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$I'm happy for you but I just want to let you know that it's OK to lose sometimes.
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$I'm happy for you but I just want to let you know that it's OK to lose sometimes.
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$We learn from our mistakes, often more than we would if we kept succeeding.
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$We learn from our mistakes, often more than we would if we kept succeeding.
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$In any case, I've been training hard for our rematch, so you'd better give it your all!`
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$In any case, I've been training hard for our rematch, so you'd better give it your all!`
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@ -251,26 +251,26 @@ export const trainerTypeDialogue = {
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[TrainerType.RIVAL_3]: [
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[TrainerType.RIVAL_3]: [
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{
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{
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encounter: [
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encounter: [
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`Look who it is! It's been a while. You're… still undefeated? Huh.
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`Hey, look who it is! It's been a while.\nYou're… still undefeated? Huh.
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$I was sort of hoping otherwise.\nIt's not the same back home without you.
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$Things have been kind of… strange.\nIt's not the same back home without you.
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$I know it's selfish, but I need to get this off my chest.\nI think you're in over your head here.
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$I know it's selfish, but I need to get this off my chest.\nI think you're in over your head here.
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$Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow.
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$Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow.
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$You've had a great run but there's still so much ahead, and it only gets harder. Are you prepared for that?
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$You've had a great run but there's still so much ahead, and it only gets harder. Are you prepared for that?
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$If so, prove it to me.`
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$If so, prove it to me.`
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],
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],
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victory: [
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victory: [
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`But… I've been training so much…\nHow are we still so far apart?`
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`This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?`
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]
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]
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},
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},
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{
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{
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encounter: [
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encounter: [
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`Long time no see! Still haven't lost, huh.\nYou're starting to get on my nerves. Just kidding!
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`Long time no see! Still haven't lost, huh.\nYou're starting to get on my nerves. Just kidding!
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$But really, I think it's about time you came home.\nYour family and friends miss you, you know.
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$But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you.
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$I know your dream means a lot to you, but the reality is you're going to lose sooner or later.
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$I support you in your dream and everything, but the reality is you're going to lose sooner or later.
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$And when you do, I'll be there for you like always.\nNow, let me show you how strong I've become!`
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$And when you do, I'll be there for you like always.\nNow, let me show you how strong I've become!`
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],
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],
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victory: [
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victory: [
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`After all that… it wasn't enough…?`
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`After all that… it wasn't enough…?\nYou'll never come back at this rate…`
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]
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]
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}
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}
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],
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],
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@ -278,29 +278,31 @@ export const trainerTypeDialogue = {
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{
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{
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encounter: [
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encounter: [
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`Hey.
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`Hey.
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$I won't mince words. I'm here to win, and this time I will.
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$I won't mince words or pleasantries with you.\nI'm here to win, plain and simple.
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$I've learned to maximize my potential by putting all my time into training.
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$I've learned to maximize my potential by putting all my time into training.
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$You get a lot of extra time when you cut out the unnecessary sleep and social interaction.
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$You get a lot of extra time when you cut out the unnecessary sleep and social interaction.
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$None of that matters anymore, not until I win.
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$None of that matters anymore, not until I win.
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$I've even reached the point where I don't lose anymore. Maybe your philosophy wasn't so wrong after all.
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$I've even reached the point where I don't lose anymore.\nI suppose your philosophy wasn't so wrong after all.
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$Losing is for the weak, and I'm not weak anymore.
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$Prepare yourself.`
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$Prepare yourself.`
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],
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],
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victory: [
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victory: [
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`What…@d{64} what are you?`
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`What…@d{64} What are you?`
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]
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]
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},
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},
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{
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{
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encounter: [
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encounter: [
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`It's me! You didn't forget about me again did you?
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`It's me! You didn't forget about me again… did you?
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$You made it really far! I'm proud of you.\nBut it looks like it's the end of your journey.
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$You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey.
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$You've awoken something in me I never knew was there.\nIt seems like all I do now is train.
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$You've awoken something in me I never knew was there.\nIt seems like all I do now is train.
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$I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.
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$I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.
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$In fact, I… hardly recognize myself.
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$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.
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$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.
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$And you know what? It's all because of you.\nI don't know whether to thank you or hate you.
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$And you know what? It's all because of you.\nI don't know whether to thank you or hate you.
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$Prepare yourself.`
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$Prepare yourself.`
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],
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],
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victory: [
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victory: [
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`What…@d{64} what are you?`
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`What…@d{64} What are you?`
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]
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]
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}
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}
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],
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],
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@ -308,14 +310,17 @@ export const trainerTypeDialogue = {
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encounter: [ `…` ],
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encounter: [ `…` ],
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victory: [ '…' ]
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victory: [ '…' ]
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},
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},
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[TrainerType.RIVAL_6]: {
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[TrainerType.RIVAL_6]: [
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{
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encounter: [
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encounter: [
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`We meet again.
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`We meet again.
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$I've had some time to reflect on all this.\nThere's a reason this all seems so strange.
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$I've had some time to reflect on all this.\nThere's a reason this all seems so strange.
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$Your dream, my drive to beat you…\nIt's all a part of something greater.
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$Your dream, my drive to beat you…\nIt's all a part of something greater.
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$This isn't about me, or about you… This is about the world, and it's my purpose to push you to your limits.
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$This isn't about me, or about you… This is about the world, and it's my purpose to push you to your limits.
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$Whether I've fulfilled that purpose I can't say, but I've done everything in my power.
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$Whether I've fulfilled that purpose I can't say, but I've done everything in my power.
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$Being in this dreadful place, I can see it now.\nThis is all the world's known for a long time now.
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$This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before.
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$You feel the same, don't you?
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$…and it's like something here is speaking to me.\nThis is all the world's known for a long time now.
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$Those times we cherished together that seem so recent are nothing but a distant memory.
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$Those times we cherished together that seem so recent are nothing but a distant memory.
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$Who can say whether they were ever even real in the first place.
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$Who can say whether they were ever even real in the first place.
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$You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.
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$You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.
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@ -324,10 +329,33 @@ export const trainerTypeDialogue = {
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],
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],
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victory: [
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victory: [
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`It looks like my work is done here.
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`It looks like my work is done here.
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$I want you to promise me one thing.\nAfter you heal the world, please come home.
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$I want you to promise me one thing.\nAfter you heal the world, please come home.`
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]
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},
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{
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encounter: [
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`So it's just us again.
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$You know, I keep going around and around in my head…
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$There's something to all this, why everything seems so strange now…
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$You have your dream, and I have this ambition in me…
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$I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I.
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$I think I'm supposed to push you… to your limits.
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$I'm not sure if I've been doing a good job at that, but I've tried my best up to now.
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$It's something about this strange and dreadful place… Everything seems so clear…
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$This… is all the world's known for a long time now.
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$It's like I can barely remember the memories we cherished together.
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$Were they even real? They seem so far away now…
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$You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.
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$I… don't know what all this means… but I feel it's true.
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$If you can't defeat me here and now, you won't stand a chance.`
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],
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victory: [
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`I… I think I fulfilled my purpose…
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$Promise me… After you heal the world… Please… come home safe.
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$…Thank you.`
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$…Thank you.`
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]
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]
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}
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}
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]
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};
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};
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export const battleSpecDialogue = {
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export const battleSpecDialogue = {
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@ -59,6 +59,18 @@ export default class Trainer extends Phaser.GameObjects.Container {
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return !this.female ? this.config.encounterBgm : this.config.femaleEncounterBgm || this.config.encounterBgm;
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return !this.female ? this.config.encounterBgm : this.config.femaleEncounterBgm || this.config.encounterBgm;
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}
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}
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getEncounterMessages(): string[] {
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return !this.female ? this.config.encounterMessages : this.config.femaleEncounterMessages;
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}
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getVictoryMessages(): string[] {
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return !this.female ? this.config.victoryMessages : this.config.femaleVictoryMessages;
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}
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getDefeatMessages(): string[] {
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return !this.female ? this.config.defeatMessages : this.config.femaleDefeatMessages;
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}
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getPartyTemplate(): TrainerPartyTemplate {
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getPartyTemplate(): TrainerPartyTemplate {
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if (this.config.partyTemplateFunc)
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if (this.config.partyTemplateFunc)
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return this.config.partyTemplateFunc(this.scene);
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return this.config.partyTemplateFunc(this.scene);
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