Fix levitate ability effect

pull/1/head
Flashfyre 2023-05-02 16:58:18 -04:00
parent dafe502b3c
commit 76ceed52a3
2 changed files with 2 additions and 2 deletions

View File

@ -66,7 +66,7 @@ export class Arena {
ret = getPokemonSpecies(species);
if (ret.legendary || ret.mythical) {
if (ret.pseudoLegendary || ret.legendary || ret.mythical) {
switch (true) {
case (ret.baseTotal >= 720):
regen = level < 90;

View File

@ -866,7 +866,7 @@ export function initAbilities() {
new Ability(Abilities.KEEN_EYE, "Keen Eye", "Prevents other POKéMON from lowering accuracy.", 3)
.attr(ProtectStatAttr, BattleStat.ACC),
new Ability(Abilities.LEVITATE, "Levitate", "Gives immunity to GROUND-type moves.", 3)
.attr(TypeImmunityAbAttr, Type.FLYING, (pokemon: Pokemon) => !pokemon.getTag(BattlerTagType.IGNORE_FLYING)),
.attr(TypeImmunityAbAttr, Type.GROUND, (pokemon: Pokemon) => !pokemon.getTag(BattlerTagType.IGNORE_FLYING)),
new Ability(Abilities.LIGHTNING_ROD, "Lightning Rod", "Draws in all ELECTRIC-type moves to up SP. ATK.", 3)
.attr(TypeImmunityStatChangeAbAttr, Type.ELECTRIC, BattleStat.SPATK, 1),
new Ability(Abilities.LIMBER, "Limber (N)", "The POKéMON is protected from paralysis.", 3),