Correct Huge Power and Pure Power
They now increase the attack stat directly, instead of stat boosts (which was unintended).pull/16/head
parent
52e891a2a8
commit
76de0d01f9
|
@ -1853,7 +1853,7 @@ export function initAbilities() {
|
||||||
.ignorable(),
|
.ignorable(),
|
||||||
new Ability(Abilities.TRACE, "Trace (N)", "When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.", 3),
|
new Ability(Abilities.TRACE, "Trace (N)", "When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.", 3),
|
||||||
new Ability(Abilities.HUGE_POWER, "Huge Power", "Doubles the Pokémon's Attack stat.", 3)
|
new Ability(Abilities.HUGE_POWER, "Huge Power", "Doubles the Pokémon's Attack stat.", 3)
|
||||||
.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 2, true),
|
.attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 2),
|
||||||
new Ability(Abilities.POISON_POINT, "Poison Point", "Contact with the Pokémon may poison the attacker.", 3)
|
new Ability(Abilities.POISON_POINT, "Poison Point", "Contact with the Pokémon may poison the attacker.", 3)
|
||||||
.attr(PostDefendContactApplyStatusEffectAbAttr, StatusEffect.POISON),
|
.attr(PostDefendContactApplyStatusEffectAbAttr, StatusEffect.POISON),
|
||||||
new Ability(Abilities.INNER_FOCUS, "Inner Focus", "The Pokémon's intensely focused, and that protects the Pokémon from flinching.", 3)
|
new Ability(Abilities.INNER_FOCUS, "Inner Focus", "The Pokémon's intensely focused, and that protects the Pokémon from flinching.", 3)
|
||||||
|
@ -1939,7 +1939,7 @@ export function initAbilities() {
|
||||||
.attr(ProtectStatAbAttr)
|
.attr(ProtectStatAbAttr)
|
||||||
.ignorable(),
|
.ignorable(),
|
||||||
new Ability(Abilities.PURE_POWER, "Pure Power", "Using its pure power, the Pokémon doubles its Attack stat.", 3)
|
new Ability(Abilities.PURE_POWER, "Pure Power", "Using its pure power, the Pokémon doubles its Attack stat.", 3)
|
||||||
.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 2, true),
|
.attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 2),
|
||||||
new Ability(Abilities.SHELL_ARMOR, "Shell Armor", "A hard shell protects the Pokémon from critical hits.", 3)
|
new Ability(Abilities.SHELL_ARMOR, "Shell Armor", "A hard shell protects the Pokémon from critical hits.", 3)
|
||||||
.attr(BlockCritAbAttr)
|
.attr(BlockCritAbAttr)
|
||||||
.ignorable(),
|
.ignorable(),
|
||||||
|
|
Loading…
Reference in New Issue