diff --git a/src/arena.ts b/src/arena.ts index 291c94afb..48ffa692d 100644 --- a/src/arena.ts +++ b/src/arena.ts @@ -9,11 +9,13 @@ import { CommonAnimPhase, MessagePhase } from "./battle-phases"; import { CommonAnim } from "./data/battle-anims"; import { Type } from "./data/type"; import Move from "./data/move"; +import { ArenaTag, ArenaTagType, getArenaTag } from "./data/arena-tag"; export class Arena { - private scene: BattleScene; + public scene: BattleScene; public biomeType: Biome; public weather: Weather; + public tags: ArenaTag[]; private bgm: string; private pokemonPool: BiomeTierPools; @@ -21,6 +23,7 @@ export class Arena { constructor(scene: BattleScene, biome: Biome, bgm: string) { this.scene = scene; this.biomeType = biome; + this.tags = []; this.bgm = bgm; this.pokemonPool = biomePools[biome]; } @@ -122,6 +125,52 @@ export class Arena { return 0; } + getTypeForBiome() { + switch (this.biomeType) { + case Biome.PLAINS: + return Type.NORMAL; + case Biome.GRASS: + case Biome.TALL_GRASS: + case Biome.FOREST: + return Type.GRASS; + case Biome.CITY: + case Biome.SWAMP: + return Type.POISON; + case Biome.SEA: + case Biome.BEACH: + case Biome.LAKE: + case Biome.SEABED: + return Type.WATER; + case Biome.MOUNTAIN: + return Type.FLYING; + case Biome.LAND: + return Type.GROUND; + case Biome.CAVE: + case Biome.DESERT: + return Type.ROCK; + case Biome.ICE_CAVE: + return Type.ICE; + case Biome.MEADOW: + return Type.FAIRY; + case Biome.POWER_PLANT: + return Type.ELECTRIC; + case Biome.VOLCANO: + return Type.FIRE; + case Biome.GRAVEYARD: + return Type.GHOST; + case Biome.DOJO: + return Type.FIGHTING; + case Biome.RUINS: + return Type.PSYCHIC; + case Biome.WASTELAND: + return Type.DRAGON; + case Biome.ABYSS: + return Type.DARK; + case Biome.SPACE: + return Type.STEEL; + } + } + trySetWeather(weather: WeatherType, viaMove: boolean): boolean { if (this.weather?.weatherType === (weather || undefined)) return false; @@ -131,23 +180,23 @@ export class Arena { if (this.weather) { this.scene.unshiftPhase(new CommonAnimPhase(this.scene, true, CommonAnim.SUNNY + (weather - 1))); - this.scene.unshiftPhase(new MessagePhase(this.scene, getWeatherStartMessage(weather))); + this.scene.queueMessage(getWeatherStartMessage(weather)); } else - this.scene.unshiftPhase(new MessagePhase(this.scene, getWeatherClearMessage(oldWeatherType))); + this.scene.queueMessage(getWeatherClearMessage(oldWeatherType)); return true; } + isMoveWeatherCancelled(move: Move) { + return this.weather && this.weather.isMoveWeatherCancelled(move); + } + getAttackTypeMultiplier(attackType: Type): number { if (!this.weather) return 1; return this.weather.getAttackTypeMultiplier(attackType); } - isMoveWeatherCancelled(move: Move) { - return this.weather && this.weather.isMoveWeatherCancelled(move); - } - isDaytime(): boolean { switch (this.biomeType) { case Biome.PLAINS: @@ -164,6 +213,41 @@ export class Arena { } } + applyTags(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }, ...args: any[]): void { + const tags = typeof tagType === 'number' + ? this.tags.filter(t => t.tagType === tagType) + : this.tags.filter(t => t instanceof tagType); + tags.forEach(t => t.apply(args)); + } + + addTag(tagType: ArenaTagType, turnCount: integer): boolean { + const existingTag = this.getTag(tagType); + if (existingTag) { + existingTag.onOverlap(this); + return false; + } + + const newTag = getArenaTag(tagType, turnCount || 0); + this.tags.push(newTag); + newTag.onAdd(this); + + return true; + } + + getTag(tagType: ArenaTagType | { new(...args: any[]): ArenaTag }): ArenaTag { + return typeof(tagType) === 'number' + ? this.tags.find(t => t.tagType === tagType) + : this.tags.find(t => t instanceof tagType); + } + + lapseTags(): void { + const tags = this.tags; + tags.filter(t => !(t.lapse(this))).forEach(t => { + t.onRemove(this); + tags.splice(tags.indexOf(t), 1); + }); + } + preloadBgm(): void { this.scene.loadBgm(this.bgm); } diff --git a/src/battle-phases.ts b/src/battle-phases.ts index d7b7d71f1..245a9c51f 100644 --- a/src/battle-phases.ts +++ b/src/battle-phases.ts @@ -18,7 +18,7 @@ import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } fr import { Biome, biomeLinks } from "./data/biome"; import { ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, getPlayerModifierTypeOptionsForWave, regenerateModifierPoolThresholds } from "./modifier/modifier-type"; import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; -import { BattleTagLapseType, BattleTagType, HideSpriteTag as HiddenTag } from "./data/battle-tag"; +import { BattlerTagLapseType, BattlerTagType, HideSpriteTag as HiddenTag } from "./data/battler-tag"; import { getPokemonMessage } from "./messages"; import { Starter } from "./ui/starter-select-ui-handler"; import { Gender } from "./data/gender"; @@ -416,7 +416,7 @@ export class CheckSwitchPhase extends BattlePhase { return; } - if (this.scene.getPlayerPokemon().getTag(BattleTagType.FRENZY)) { + if (this.scene.getPlayerPokemon().getTag(BattlerTagType.FRENZY)) { super.end(); return; } @@ -596,6 +596,8 @@ export class TurnEndPhase extends BattlePhase { start() { super.start(); + this.scene.currentBattle.incrementTurn(); + const playerPokemon = this.scene.getPlayerPokemon(); const enemyPokemon = this.scene.getEnemyPokemon(); @@ -603,7 +605,7 @@ export class TurnEndPhase extends BattlePhase { if (!pokemon || !pokemon.hp) return; - pokemon.lapseTags(BattleTagLapseType.TURN_END); + pokemon.lapseTags(BattlerTagLapseType.TURN_END); const disabledMoves = pokemon.moveset.filter(m => m.isDisabled()); for (let dm of disabledMoves) { @@ -630,6 +632,8 @@ export class TurnEndPhase extends BattlePhase { handlePokemon(enemyPokemon); if (isDelayed) handlePokemon(playerPokemon); + + this.scene.arena.lapseTags(); if (this.scene.arena.weather && !this.scene.arena.weather.lapse()) this.scene.arena.trySetWeather(WeatherType.NONE, false); @@ -735,7 +739,7 @@ export abstract class MovePhase extends BattlePhase { const target = this.pokemon.isPlayer() ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon(); if (!this.followUp && this.canMove()) - this.pokemon.lapseTags(BattleTagLapseType.MOVE); + this.pokemon.lapseTags(BattlerTagLapseType.MOVE); const doMove = () => { const moveQueue = this.pokemon.getMoveQueue(); @@ -751,7 +755,7 @@ export abstract class MovePhase extends BattlePhase { return; } - this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500)); + this.scene.queueMessage(getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500); if (!moveQueue.length || !moveQueue.shift().ignorePP) this.move.ppUsed++; @@ -761,7 +765,7 @@ export abstract class MovePhase extends BattlePhase { failed.value = true; if (failed.value) { this.pokemon.getMoveHistory().push({ move: this.move.moveId, result: MoveResult.FAILED, virtual: this.move.virtual }); - this.scene.unshiftPhase(new MessagePhase(this.scene, 'But it failed!')); + this.scene.queueMessage('But it failed!'); } else this.scene.unshiftPhase(this.getEffectPhase()); @@ -770,7 +774,7 @@ export abstract class MovePhase extends BattlePhase { if (!this.canMove()) { if (this.move.isDisabled()) - this.scene.unshiftPhase(new MessagePhase(this.scene, `${this.move.getName()} is disabled!`)); + this.scene.queueMessage(`${this.move.getName()} is disabled!`); this.end(); return; } @@ -790,7 +794,7 @@ export abstract class MovePhase extends BattlePhase { case StatusEffect.SLEEP: applyMoveAttrs(BypassSleepAttr, this.pokemon, target, this.move.getMove()); healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn; - activated = !healed && !this.pokemon.getTag(BattleTagType.BYPASS_SLEEP); + activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP); this.cancelled = activated; break; case StatusEffect.FREEZE: @@ -800,14 +804,12 @@ export abstract class MovePhase extends BattlePhase { break; } if (activated) { - this.scene.unshiftPhase(new MessagePhase(this.scene, - getPokemonMessage(this.pokemon, getStatusEffectActivationText(this.pokemon.status.effect)))); + this.scene.queueMessage(getPokemonMessage(this.pokemon, getStatusEffectActivationText(this.pokemon.status.effect))); this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.isPlayer(), CommonAnim.POISON + (this.pokemon.status.effect - 1))); doMove(); } else { if (healed) { - this.scene.unshiftPhase(new MessagePhase(this.scene, - getPokemonMessage(this.pokemon, getStatusEffectHealText(this.pokemon.status.effect)))); + this.scene.queueMessage(getPokemonMessage(this.pokemon, getStatusEffectHealText(this.pokemon.status.effect))); this.pokemon.resetStatus(); this.pokemon.updateInfo(); } @@ -869,7 +871,7 @@ abstract class MoveEffectPhase extends PokemonPhase { return; } - user.lapseTags(BattleTagLapseType.MOVE_EFFECT); + user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); if (user.turnData.hitsLeft === undefined) { const hitCount = new Utils.IntegerHolder(1); @@ -879,14 +881,14 @@ abstract class MoveEffectPhase extends PokemonPhase { } if (!this.hitCheck()) { - this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(user, '\'s\nattack missed!'))); + this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!')); user.getMoveHistory().push({ move: this.move.moveId, result: MoveResult.MISSED, virtual: this.move.virtual }); applyMoveAttrs(MissEffectAttr, user, target, this.move.getMove()); this.end(); return; } - const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && target.lapseTag(BattleTagType.PROTECTED); + const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && target.lapseTag(BattlerTagType.PROTECTED); new MoveAnim(this.move.getMove().id as Moves, user, target).play(this.scene, () => { const result = !isProtected ? target.apply(user, this.move) : MoveResult.NO_EFFECT; @@ -907,7 +909,7 @@ abstract class MoveEffectPhase extends PokemonPhase { this.scene.unshiftPhase(this.getNewHitPhase()); else { if (user.turnData.hitsTotal > 1) - this.scene.unshiftPhase(new MessagePhase(this.scene, `Hit ${user.turnData.hitCount} time(s)!`)); + this.scene.queueMessage(`Hit ${user.turnData.hitCount} time(s)!`); this.scene.applyModifiers(HitHealModifier, this.player, user); } @@ -1001,7 +1003,7 @@ export class MoveEndPhase extends PokemonPhase { start() { super.start(); - this.getPokemon().lapseTags(BattleTagLapseType.AFTER_MOVE); + this.getPokemon().lapseTags(BattlerTagLapseType.AFTER_MOVE); this.end(); } @@ -1064,7 +1066,7 @@ export class StatChangePhase extends PokemonPhase { const end = () => { const messages = this.getStatChangeMessages(relLevels); for (let message of messages) - this.scene.unshiftPhase(new MessagePhase(this.scene, message)); + this.scene.queueMessage(message); for (let stat of this.stats) pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + this.levels, 6), -6); @@ -1137,7 +1139,7 @@ export class WeatherEffectPhase extends CommonAnimPhase { start() { if (this.weather.isDamaging()) { const inflictDamage = (pokemon: Pokemon) => { - this.scene.unshiftPhase(new MessagePhase(this.scene, getWeatherDamageMessage(this.weather.weatherType, pokemon))); + this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon)); pokemon.damage(Math.ceil(pokemon.getMaxHp() / 16)); this.scene.unshiftPhase(new DamagePhase(this.scene, pokemon.isPlayer())); }; @@ -1179,7 +1181,7 @@ export class ObtainStatusEffectPhase extends PokemonPhase { pokemon.status.cureTurn = this.cureTurn; pokemon.updateInfo(true); new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene, () => { - this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect)))); + this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect))); if (pokemon.status.isPostTurn()) this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.player)); this.end(); @@ -1187,7 +1189,7 @@ export class ObtainStatusEffectPhase extends PokemonPhase { return; } } else if (pokemon.status.effect === this.statusEffect) - this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(pokemon, getStatusEffectOverlapText(this.statusEffect)))); + this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectOverlapText(this.statusEffect))); this.end(); } } @@ -1202,8 +1204,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase { if (pokemon?.hp && pokemon.status && pokemon.status.isPostTurn()) { pokemon.status.incrementTurn(); new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => { - this.scene.unshiftPhase(new MessagePhase(this.scene, - getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect)))); + this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect))); switch (pokemon.status.effect) { case StatusEffect.POISON: case StatusEffect.BURN: @@ -1288,7 +1289,7 @@ export class FaintPhase extends PokemonPhase { start() { super.start(); - this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(this.getPokemon(), ' fainted!'), null, true)); + this.scene.queueMessage(getPokemonMessage(this.getPokemon(), ' fainted!'), null, true); if (this.player) this.scene.unshiftPhase(new SwitchPhase(this.scene, true, false)); @@ -1297,7 +1298,7 @@ export class FaintPhase extends PokemonPhase { const pokemon = this.getPokemon(); - pokemon.lapseTags(BattleTagLapseType.FAINT); + pokemon.lapseTags(BattlerTagLapseType.FAINT); pokemon.faintCry(() => { pokemon.hideInfo(); @@ -1628,7 +1629,7 @@ export class PokemonHealPhase extends CommonAnimPhase { this.message = getPokemonMessage(pokemon, `'s\nHP is full!`); if (this.message) - this.scene.unshiftPhase(new MessagePhase(this.scene, this.message)); + this.scene.queueMessage(this.message); if (fullHp) super.end(); @@ -1852,7 +1853,8 @@ export class SelectModifierPhase extends BattlePhase { } else this.scene.ui.setMode(Mode.MODIFIER_SELECT, typeOptions, modifierSelectCallback); }); - } + } else + this.scene.ui.setMode(Mode.MODIFIER_SELECT, typeOptions, modifierSelectCallback); }, PartyUiHandler.FilterItemMaxStacks); return; } diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 7de36c4a3..b98a5e070 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -608,6 +608,10 @@ export default class BattleScene extends Phaser.Scene { this.currentPhase.start(); } + queueMessage(message: string, callbackDelay?: integer, prompt?: boolean) { + this.unshiftPhase(new MessagePhase(this, message, callbackDelay, prompt)); + } + populatePhaseQueue(): void { this.phaseQueue.push(new CommandPhase(this)); } @@ -622,7 +626,7 @@ export default class BattleScene extends Phaser.Scene { } else if (!virtual) { const defaultModifierType = getDefaultModifierTypeForTier(modifier.type.tier); this.addModifier(defaultModifierType.newModifier(), playSound).then(() => resolve()); - this.unshiftPhase(new MessagePhase(this, `The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true)); + this.queueMessage(`The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true); return; } diff --git a/src/battle.ts b/src/battle.ts index 2e1234688..a7d094136 100644 --- a/src/battle.ts +++ b/src/battle.ts @@ -5,11 +5,13 @@ export class Battle { public waveIndex: integer; public enemyLevel: integer; public enemyPokemon: EnemyPokemon; + public turn: integer; public playerParticipantIds: Set = new Set(); constructor(waveIndex: integer) { this.waveIndex = waveIndex; this.enemyLevel = this.getLevelForWave(); + this.turn = 1; } private getLevelForWave(): number { @@ -23,6 +25,10 @@ export class Battle { return Math.max(Math.round(baseLevel + Math.abs(Utils.randGauss(deviation))), 1); } + incrementTurn() { + this.turn++; + } + addParticipant(playerPokemon: PlayerPokemon): void { this.playerParticipantIds.add(playerPokemon.id); } diff --git a/src/data/arena-tag.ts b/src/data/arena-tag.ts new file mode 100644 index 000000000..a7e40843d --- /dev/null +++ b/src/data/arena-tag.ts @@ -0,0 +1,89 @@ +import { Arena } from "../arena"; +import { Type } from "./type"; +import * as Utils from "../utils"; + +export enum ArenaTagType { + NONE, + MUD_SPORT, + WATER_SPORT +} + +export class ArenaTag { + public tagType: ArenaTagType; + public turnCount: integer; + + constructor(tagType: ArenaTagType, turnCount: integer) { + this.tagType = tagType; + this.turnCount = turnCount; + } + + apply(args: any[]): boolean { + return true; + } + + onAdd(arena: Arena): void { } + + onRemove(arena: Arena): void { } + + onOverlap(arena: Arena): void { } + + lapse(arena: Arena): boolean { + return --this.turnCount > 0; + } +} + +export class WeakenTypeTag extends ArenaTag { + private weakenedType: Type; + + constructor(tagType: ArenaTagType, turnCount: integer, type: Type) { + super(tagType, turnCount); + + this.weakenedType = type; + } + + apply(args: any[]): boolean { + if ((args[0] as Type) === this.weakenedType) { + (args[1] as Utils.NumberHolder).value *= 0.33; + return true; + } + + return false; + } +} + +class MudSportTag extends WeakenTypeTag { + constructor(turnCount: integer) { + super(ArenaTagType.MUD_SPORT, turnCount, Type.ELECTRIC); + } + + onAdd(arena: Arena): void { + arena.scene.queueMessage('Electricity\'s power was weakened!'); + } + + onRemove(arena: Arena): void { + arena.scene.queueMessage('MUD SPORT\'s effect wore off.'); + } +} + +class WaterSportTag extends WeakenTypeTag { + constructor(turnCount: integer) { + super(ArenaTagType.WATER_SPORT, turnCount, Type.FIRE); + } + + onAdd(arena: Arena): void { + arena.scene.queueMessage('Fire\'s power was weakened!'); + } + + onRemove(arena: Arena): void { + arena.scene.queueMessage('WATER SPORT\'s effect wore off.'); + } +} + +export function getArenaTag(tagType: ArenaTagType, turnCount: integer): ArenaTag { + switch (tagType) { + case ArenaTagType.MUD_SPORT: + return new MudSportTag(turnCount); + case ArenaTagType.WATER_SPORT: + return new WaterSportTag(turnCount); + } +} \ No newline at end of file diff --git a/src/data/battle-tag.ts b/src/data/battler-tag.ts similarity index 52% rename from src/data/battle-tag.ts rename to src/data/battler-tag.ts index 21040e064..6bc9ad6c5 100644 --- a/src/data/battle-tag.ts +++ b/src/data/battler-tag.ts @@ -7,7 +7,7 @@ import { StatusEffect } from "./status-effect"; import * as Utils from "../utils"; import { Moves } from "./move"; -export enum BattleTagType { +export enum BattlerTagType { NONE, RECHARGING, FLINCHED, @@ -26,7 +26,7 @@ export enum BattleTagType { IGNORE_FLYING } -export enum BattleTagLapseType { +export enum BattlerTagLapseType { FAINT, MOVE, AFTER_MOVE, @@ -35,12 +35,12 @@ export enum BattleTagLapseType { CUSTOM } -export class BattleTag { - public tagType: BattleTagType; - public lapseType: BattleTagLapseType; +export class BattlerTag { + public tagType: BattlerTagType; + public lapseType: BattlerTagLapseType; public turnCount: integer; - constructor(tagType: BattleTagType, lapseType: BattleTagLapseType, turnCount: integer) { + constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: integer) { this.tagType = tagType; this.lapseType = lapseType; this.turnCount = turnCount; @@ -52,14 +52,14 @@ export class BattleTag { onOverlap(pokemon: Pokemon): void { } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { return --this.turnCount > 0; } } -export class RechargingTag extends BattleTag { +export class RechargingTag extends BattlerTag { constructor() { - super(BattleTagType.RECHARGING, BattleTagLapseType.MOVE, 1); + super(BattlerTagType.RECHARGING, BattlerTagLapseType.MOVE, 1); } onAdd(pokemon: Pokemon): void { @@ -68,66 +68,66 @@ export class RechargingTag extends BattleTag { pokemon.getMoveQueue().push({ move: Moves.NONE }) } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { super.lapse(pokemon, lapseType); (pokemon.scene.getCurrentPhase() as MovePhase).cancel(); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' must\nrecharge!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' must\nrecharge!')); return true; } } -export class FlinchedTag extends BattleTag { +export class FlinchedTag extends BattlerTag { constructor() { - super(BattleTagType.FLINCHED, BattleTagLapseType.MOVE, 0); + super(BattlerTagType.FLINCHED, BattlerTagLapseType.MOVE, 0); } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { super.lapse(pokemon, lapseType); (pokemon.scene.getCurrentPhase() as MovePhase).cancel(); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' flinched!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' flinched!')); return true; } } -export class PseudoStatusTag extends BattleTag { - constructor(tagType: BattleTagType, lapseType: BattleTagLapseType, turnCount: integer) { +export class PseudoStatusTag extends BattlerTag { + constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: integer) { super(tagType, lapseType, turnCount); } } export class ConfusedTag extends PseudoStatusTag { constructor(turnCount: integer) { - super(BattleTagType.CONFUSED, BattleTagLapseType.MOVE, turnCount); + super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount); } onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CONFUSION)); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' became\nconfused!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' became\nconfused!')); } onRemove(pokemon: Pokemon): void { super.onRemove(pokemon); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' snapped\nout of confusion!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' snapped\nout of confusion!')); } onOverlap(pokemon: Pokemon): void { super.onOverlap(pokemon); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is\nalready confused!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nalready confused!')); } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { - const ret = lapseType !== BattleTagLapseType.CUSTOM && super.lapse(pokemon, lapseType); + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { + const ret = lapseType !== BattlerTagLapseType.CUSTOM && super.lapse(pokemon, lapseType); if (ret) { - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is\nconfused!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nconfused!')); pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CONFUSION)); if (Utils.randInt(2)) { @@ -135,7 +135,7 @@ export class ConfusedTag extends PseudoStatusTag { const def = pokemon.getBattleStat(Stat.DEF); const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * ((Utils.randInt(15) + 85) / 100)); pokemon.damage(damage); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, 'It hurt itself in its\nconfusion!')); + pokemon.scene.queueMessage('It hurt itself in its\nconfusion!'); pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer())); (pokemon.scene.getCurrentPhase() as MovePhase).cancel(); } @@ -147,17 +147,17 @@ export class ConfusedTag extends PseudoStatusTag { export class SeedTag extends PseudoStatusTag { constructor() { - super(BattleTagType.SEEDED, BattleTagLapseType.AFTER_MOVE, 1); + super(BattlerTagType.SEEDED, BattlerTagLapseType.AFTER_MOVE, 1); } onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' was seeded!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' was seeded!')); } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { - const ret = lapseType !== BattleTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { + const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (ret) { pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, !pokemon.isPlayer(), CommonAnim.LEECH_SEED)); @@ -174,26 +174,26 @@ export class SeedTag extends PseudoStatusTag { export class NightmareTag extends PseudoStatusTag { constructor() { - super(BattleTagType.NIGHTMARE, BattleTagLapseType.AFTER_MOVE, 1); + super(BattlerTagType.NIGHTMARE, BattlerTagLapseType.AFTER_MOVE, 1); } onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' began\nhaving a NIGHTMARE!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' began\nhaving a NIGHTMARE!')); } onOverlap(pokemon: Pokemon): void { super.onOverlap(pokemon); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is\nalready locked in a NIGHTMARE!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nalready locked in a NIGHTMARE!')); } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { - const ret = lapseType !== BattleTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { + const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (ret) { - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' is locked\nin a NIGHTMARE!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is locked\nin a NIGHTMARE!')); pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CURSE)); // TODO: Update animation type const damage = Math.ceil(pokemon.getMaxHp() / 4); @@ -207,17 +207,17 @@ export class NightmareTag extends PseudoStatusTag { export class IngrainTag extends PseudoStatusTag { constructor() { - super(BattleTagType.INGRAIN, BattleTagLapseType.TURN_END, 1); + super(BattlerTagType.INGRAIN, BattlerTagLapseType.TURN_END, 1); } onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' planted its roots!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' planted its roots!')); } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { - const ret = lapseType !== BattleTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { + const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (ret) pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.isPlayer(), Math.floor(pokemon.getMaxHp() / 16), @@ -229,17 +229,17 @@ export class IngrainTag extends PseudoStatusTag { export class AquaRingTag extends PseudoStatusTag { constructor() { - super(BattleTagType.AQUA_RING, BattleTagLapseType.TURN_END, 1); + super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1); } onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' surrounded\nitself with a veil of water!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' surrounded\nitself with a veil of water!')); } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { - const ret = lapseType !== BattleTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { + const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (ret) pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.isPlayer(), Math.floor(pokemon.getMaxHp() / 16), `AQUA RING restored\n${pokemon.name}\'s HP!`, true)); @@ -248,18 +248,18 @@ export class AquaRingTag extends PseudoStatusTag { } } -export class DrowsyTag extends BattleTag { +export class DrowsyTag extends BattlerTag { constructor() { - super(BattleTagType.DROWSY, BattleTagLapseType.TURN_END, 2); + super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2); } onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' grew drowsy!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' grew drowsy!')); } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { if (!super.lapse(pokemon, lapseType)) { pokemon.scene.unshiftPhase(new ObtainStatusEffectPhase(pokemon.scene, pokemon.isPlayer(), StatusEffect.SLEEP)); return false; @@ -269,21 +269,21 @@ export class DrowsyTag extends BattleTag { } } -export class ProtectedTag extends BattleTag { +export class ProtectedTag extends BattlerTag { constructor() { - super(BattleTagType.PROTECTED, BattleTagLapseType.CUSTOM, 0); + super(BattlerTagType.PROTECTED, BattlerTagLapseType.CUSTOM, 0); } onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, '\nprotected itself!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, '\nprotected itself!')); } - lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean { - if (lapseType === BattleTagLapseType.CUSTOM) { + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { + if (lapseType === BattlerTagLapseType.CUSTOM) { new CommonBattleAnim(CommonAnim.PROTECT, pokemon).play(pokemon.scene); - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, '\nprotected itself!'))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, '\nprotected itself!')); return true; } @@ -291,9 +291,9 @@ export class ProtectedTag extends BattleTag { } } -export class HideSpriteTag extends BattleTag { - constructor(tagType: BattleTagType, turnCount: integer) { - super(tagType, BattleTagLapseType.MOVE_EFFECT, turnCount); +export class HideSpriteTag extends BattlerTag { + constructor(tagType: BattlerTagType, turnCount: integer) { + super(tagType, BattlerTagLapseType.MOVE_EFFECT, turnCount); } onAdd(pokemon: Pokemon): void { @@ -312,34 +312,34 @@ export class HideSpriteTag extends BattleTag { } } -export function getBattleTag(tagType: BattleTagType, turnCount: integer): BattleTag { +export function getBattlerTag(tagType: BattlerTagType, turnCount: integer): BattlerTag { switch (tagType) { - case BattleTagType.RECHARGING: + case BattlerTagType.RECHARGING: return new RechargingTag(); - case BattleTagType.FLINCHED: + case BattlerTagType.FLINCHED: return new FlinchedTag(); - case BattleTagType.CONFUSED: + case BattlerTagType.CONFUSED: return new ConfusedTag(turnCount); - case BattleTagType.SEEDED: + case BattlerTagType.SEEDED: return new SeedTag(); - case BattleTagType.NIGHTMARE: + case BattlerTagType.NIGHTMARE: return new NightmareTag(); - case BattleTagType.AQUA_RING: + case BattlerTagType.AQUA_RING: return new AquaRingTag(); - case BattleTagType.DROWSY: + case BattlerTagType.DROWSY: return new DrowsyTag(); - case BattleTagType.PROTECTED: + case BattlerTagType.PROTECTED: return new ProtectedTag(); - case BattleTagType.FLYING: - case BattleTagType.UNDERGROUND: + case BattlerTagType.FLYING: + case BattlerTagType.UNDERGROUND: return new HideSpriteTag(tagType, turnCount); - case BattleTagType.NO_CRIT: - return new BattleTag(tagType, BattleTagLapseType.AFTER_MOVE, turnCount); - case BattleTagType.BYPASS_SLEEP: - return new BattleTag(BattleTagType.BYPASS_SLEEP, BattleTagLapseType.TURN_END, turnCount); - case BattleTagType.IGNORE_FLYING: - return new BattleTag(tagType, BattleTagLapseType.TURN_END, turnCount); + case BattlerTagType.NO_CRIT: + return new BattlerTag(tagType, BattlerTagLapseType.AFTER_MOVE, turnCount); + case BattlerTagType.BYPASS_SLEEP: + return new BattlerTag(BattlerTagType.BYPASS_SLEEP, BattlerTagLapseType.TURN_END, turnCount); + case BattlerTagType.IGNORE_FLYING: + return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, turnCount); default: - return new BattleTag(tagType, BattleTagLapseType.CUSTOM, turnCount); + return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount); } } \ No newline at end of file diff --git a/src/data/berry.ts b/src/data/berry.ts index 37e7744f3..34546f767 100644 --- a/src/data/berry.ts +++ b/src/data/berry.ts @@ -1,7 +1,7 @@ import { MessagePhase, PokemonHealPhase } from "../battle-phases"; import { getPokemonMessage } from "../messages"; import Pokemon from "../pokemon"; -import { BattleTagType } from "./battle-tag"; +import { BattlerTagType } from "./battler-tag"; import { getStatusEffectHealText } from "./status-effect"; export enum BerryType { @@ -34,7 +34,7 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate { case BerryType.SITRUS: return (pokemon: Pokemon) => pokemon.getHpRatio() < 0.5; case BerryType.LUM: - return (pokemon: Pokemon) => !!pokemon.status || !!pokemon.getTag(BattleTagType.CONFUSED); + return (pokemon: Pokemon) => !!pokemon.status || !!pokemon.getTag(BattlerTagType.CONFUSED); } } @@ -49,12 +49,11 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc { case BerryType.LUM: return (pokemon: Pokemon) => { if (pokemon.status) { - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, - getPokemonMessage(pokemon, getStatusEffectHealText(pokemon.status.effect)))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(pokemon.status.effect))); pokemon.resetStatus(); pokemon.updateInfo(); - } else if (pokemon.getTag(BattleTagType.CONFUSED)) - pokemon.lapseTag(BattleTagType.CONFUSED); + } else if (pokemon.getTag(BattlerTagType.CONFUSED)) + pokemon.lapseTag(BattlerTagType.CONFUSED); }; } } \ No newline at end of file diff --git a/src/data/move.ts b/src/data/move.ts index 8cfaea678..9dde1b631 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1,13 +1,14 @@ import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims"; import { DamagePhase, EnemyMovePhase, MessagePhase, ObtainStatusEffectPhase, PlayerMovePhase, PokemonHealPhase, StatChangePhase } from "../battle-phases"; import { BattleStat } from "./battle-stat"; -import { BattleTagType } from "./battle-tag"; +import { BattlerTagType } from "./battler-tag"; import { getPokemonMessage } from "../messages"; import Pokemon, { EnemyPokemon, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon"; import { StatusEffect, getStatusEffectDescriptor } from "./status-effect"; import { Type } from "./type"; import * as Utils from "../utils"; import { WeatherType } from "./weather"; +import { ArenaTagType } from "./arena-tag"; export enum MoveCategory { PHYSICAL, @@ -671,8 +672,8 @@ export class MoveEffectAttr extends MoveAttr { } canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) { - return !!(this.selfTarget ? user.hp && !user.getTag(BattleTagType.FRENZY) : target.hp) - && (this.selfTarget || !target.getTag(BattleTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT)); + return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp) + && (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT)); } apply(user: Pokemon, target: Pokemon, move: Move, args: any[]) { @@ -735,7 +736,7 @@ export class RecoilAttr extends MoveEffectAttr { const recoilDamage = Math.max(Math.floor(user.turnData.damageDealt / 4), 1); user.damage(recoilDamage); user.scene.unshiftPhase(new DamagePhase(user.scene, user.isPlayer(), MoveResult.OTHER)); - user.scene.unshiftPhase(new MessagePhase(user.scene, getPokemonMessage(user, ' is hit\nwith recoil!'))); + user.scene.queueMessage(getPokemonMessage(user, ' is hit\nwith recoil!')); return true; } @@ -893,7 +894,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr { const pokemon = this.selfTarget ? user : target; if (pokemon.status && this.effects.indexOf(pokemon.status.effect) > -1) { - pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ` was cured of its\n${getStatusEffectDescriptor(pokemon.status.effect)}!`))); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` was cured of its\n${getStatusEffectDescriptor(pokemon.status.effect)}!`)); pokemon.resetStatus(); pokemon.updateInfo(); } @@ -905,7 +906,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr { export class BypassSleepAttr extends MoveAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { if (user.status?.effect === StatusEffect.SLEEP) { - user.addTag(BattleTagType.BYPASS_SLEEP, 1); + user.addTag(BattlerTagType.BYPASS_SLEEP, 1); return true; } @@ -947,7 +948,7 @@ export class ClearWeatherAttr extends MoveEffectAttr { export class OneHitKOAttr extends MoveHitEffectAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { target.hp = 0; - user.scene.unshiftPhase(new MessagePhase(user.scene, 'It\'s a one-hit KO!')); + user.scene.queueMessage('It\'s a one-hit KO!'); return true; } } @@ -957,10 +958,10 @@ export class OverrideMoveEffectAttr extends MoveAttr { } export class ChargeAttr extends OverrideMoveEffectAttr { public chargeAnim: ChargeAnim; private chargeText: string; - private tagType: BattleTagType; + private tagType: BattlerTagType; public chargeEffect: boolean; - constructor(chargeAnim: ChargeAnim, chargeText: string, tagType?: BattleTagType, chargeEffect?: boolean) { + constructor(chargeAnim: ChargeAnim, chargeText: string, tagType?: BattlerTagType, chargeEffect?: boolean) { super(); this.chargeAnim = chargeAnim; @@ -975,7 +976,7 @@ export class ChargeAttr extends OverrideMoveEffectAttr { if (!lastMove.length || lastMove[0].move !== move.id || lastMove[0].result !== MoveResult.OTHER) { (args[0] as Utils.BooleanHolder).value = true; new MoveChargeAnim(this.chargeAnim, move.id, user, target).play(user.scene, () => { - user.scene.unshiftPhase(new MessagePhase(user.scene, getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`))); + user.scene.queueMessage(getPokemonMessage(user, ` ${this.chargeText.replace('{TARGET}', target.name)}`)); if (this.tagType) user.addTag(this.tagType, 1); if (this.chargeEffect) @@ -1092,6 +1093,14 @@ export class WeightPowerAttr extends VariablePowerAttr { } } +export class HpPowerAttr extends VariablePowerAttr { + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + (args[0] as Utils.NumberHolder).value = Math.max(Math.floor(150 * user.getHpRatio()), 1); + + return true; + } +} + export class SolarBeamPowerAttr extends VariablePowerAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const power = args[0] as Utils.NumberHolder; @@ -1227,7 +1236,7 @@ export class DisableMoveAttr extends MoveEffectAttr { const disabledMove = target.moveset[moveIndex]; disabledMove.disableTurns = 4; - user.scene.unshiftPhase(new MessagePhase(user.scene, getPokemonMessage(target, `'s ${disabledMove.getName()}\nwas disabled!`))) + user.scene.queueMessage(getPokemonMessage(target, `'s ${disabledMove.getName()}\nwas disabled!`)); return true; } @@ -1270,13 +1279,13 @@ export class FrenzyAttr extends MoveEffectAttr { return false; if (!user.getMoveQueue().length) { - if (!user.getTag(BattleTagType.FRENZY)) { + if (!user.getTag(BattlerTagType.FRENZY)) { const turnCount = Utils.randInt(2) + 1; new Array(turnCount).fill(null).map(() => user.getMoveQueue().push({ move: move.id, ignorePP: true })); - user.addTag(BattleTagType.FRENZY, 1); + user.addTag(BattlerTagType.FRENZY, 1); } else { - applyMoveAttrs(AddTagAttr, user, target, move, args); - user.lapseTag(BattleTagType.FRENZY); + applyMoveAttrs(AddBattlerTagAttr, user, target, move, args); + user.lapseTag(BattlerTagType.FRENZY); } return true; } @@ -1288,14 +1297,14 @@ export class FrenzyAttr extends MoveEffectAttr { export const frenzyMissFunc = (user: Pokemon, target: Pokemon, move: Move) => { while (user.getMoveQueue().length && user.getMoveQueue()[0].move === move.id) user.getMoveQueue().shift(); - user.lapseTag(BattleTagType.FRENZY) + user.lapseTag(BattlerTagType.FRENZY) }; -export class AddTagAttr extends MoveEffectAttr { - public tagType: BattleTagType; +export class AddBattlerTagAttr extends MoveEffectAttr { + public tagType: BattlerTagType; public turnCount: integer; - constructor(tagType: BattleTagType, selfTarget?: boolean, turnCount?: integer) { + constructor(tagType: BattlerTagType, selfTarget?: boolean, turnCount?: integer) { super(selfTarget); this.tagType = tagType; @@ -1315,29 +1324,29 @@ export class AddTagAttr extends MoveEffectAttr { } } -export class FlinchAttr extends AddTagAttr { +export class FlinchAttr extends AddBattlerTagAttr { constructor() { - super(BattleTagType.FLINCHED, false); + super(BattlerTagType.FLINCHED, false); } } -export class ConfuseAttr extends AddTagAttr { +export class ConfuseAttr extends AddBattlerTagAttr { constructor(selfTarget?: boolean) { - super(BattleTagType.CONFUSED, selfTarget, Utils.randInt(4, 1)); + super(BattlerTagType.CONFUSED, selfTarget, Utils.randInt(4, 1)); } } export class NoTagOverlapConditionalAttr extends ConditionalMoveAttr { - constructor(tagType: BattleTagType, selfTarget?: boolean) { + constructor(tagType: BattlerTagType, selfTarget?: boolean) { super((user: Pokemon, target: Pokemon, move: Move) => !(selfTarget ? user : target).getTag(tagType)); } } export class HitsTagAttr extends MoveAttr { - public tagType: BattleTagType; + public tagType: BattlerTagType; public doubleDamage: boolean; - constructor(tagType: BattleTagType, doubleDamage?: boolean) { + constructor(tagType: BattlerTagType, doubleDamage?: boolean) { super(); this.tagType = tagType; @@ -1345,17 +1354,64 @@ export class HitsTagAttr extends MoveAttr { } } -export function applyMoveAttrs(attrType: { new(...args: any[]): MoveAttr }, user: Pokemon, target: Pokemon, move: Move, ...args: any[]): Promise { - return new Promise(resolve => { - const attrPromises: Promise[] = []; - const moveAttrs = move.attrs.filter(a => a instanceof attrType); - for (let attr of moveAttrs) { - const result = attr.apply(user, target, move, args); - if (result instanceof Promise) - attrPromises.push(result); +export class AddArenaTagAttr extends MoveEffectAttr { + public tagType: ArenaTagType; + public turnCount: integer; + + constructor(tagType: ArenaTagType, turnCount?: integer) { + super(true); + + this.tagType = tagType; + this.turnCount = turnCount; + } + + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (!super.apply(user, target, move, args)) + return false; + + if (move.chance < 0 || move.chance === 100 || Utils.randInt(100) < move.chance) { + user.scene.arena.addTag(this.tagType, this.turnCount); + return true; } - Promise.allSettled(attrPromises).then(() => resolve()); - }); + + return false; + } +} + +export class CopyTypeAttr extends MoveEffectAttr { + constructor() { + super(true); + } + + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (!super.apply(user, target, move, args)) + return false; + + user.summonData.types = target.getTypes(); + + user.scene.queueMessage(getPokemonMessage(user, `'s type\nchanged to match ${target.name}'s!`)); + + return true; + } +} + +export class CopyBiomeTypeAttr extends MoveEffectAttr { + constructor() { + super(true); + } + + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (!super.apply(user, target, move, args)) + return false; + + const biomeType = user.scene.arena.getTypeForBiome(); + + user.summonData.types = [ biomeType ]; + + user.scene.queueMessage(getPokemonMessage(user, ` transformed\ninto the ${Type[biomeType].toUpperCase()} type!`)); + + return true; + } } export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr { @@ -1379,7 +1435,9 @@ export class RandomMoveAttr extends OverrideMoveEffectAttr { const moveIds = Utils.getEnumValues(Moves).filter(m => m && m !== move.id); const moveId = moveIds[Utils.randInt(moveIds.length)]; user.getMoveQueue().push({ move: moveId, ignorePP: true }); - user.scene.unshiftPhase(user.isPlayer() ? new PlayerMovePhase(user.scene, user as PlayerPokemon, new PokemonMove(moveId, 0, 0, true), true) : new EnemyMovePhase(user.scene, user as EnemyPokemon, new PokemonMove(moveId, 0, 0, true), true)); + user.scene.unshiftPhase(user.isPlayer() + ? new PlayerMovePhase(user.scene, user as PlayerPokemon, new PokemonMove(moveId, 0, 0, true), true) + : new EnemyMovePhase(user.scene, user as EnemyPokemon, new PokemonMove(moveId, 0, 0, true), true)); initMoveAnim(moveId).then(() => { loadMoveAnimAssets(user.scene, [ moveId ], true) .then(() => resolve(true)); @@ -1388,6 +1446,98 @@ export class RandomMoveAttr extends OverrideMoveEffectAttr { } } +const targetMoveCopiableCondition = (user: Pokemon, target: Pokemon, move: Move) => { + const targetMoves = target.getMoveHistory().filter(m => !m.virtual); + if (!targetMoves.length) + return false; + + const copiableMove = targetMoves[0]; + + if (!copiableMove.move) + return false; + + if (allMoves[copiableMove.move].getAttrs(ChargeAttr) && copiableMove.result === MoveResult.OTHER) + return false; + + // TODO: Add last turn of Bide + + return true; +}; + +export class CopyMoveAttr extends OverrideMoveEffectAttr { + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + const targetMoves = target.getMoveHistory().filter(m => !m.virtual); + if (!targetMoves.length) + return false; + + const copiedMove = targetMoves[0]; + + user.getMoveQueue().push({ move: copiedMove.move, ignorePP: true }); + user.scene.unshiftPhase(user.isPlayer() + ? new PlayerMovePhase(user.scene, user as PlayerPokemon, new PokemonMove(copiedMove.move, 0, 0, true), true) + : new EnemyMovePhase(user.scene, user as EnemyPokemon, new PokemonMove(copiedMove.move, 0, 0, true), true)); + + return true; + } +} + +const targetMoveSketchableCondition = (user: Pokemon, target: Pokemon, move: Move) => { + if (!targetMoveCopiableCondition(user, target, move)) + return false; + + const targetMoves = target.getMoveHistory().filter(m => !m.virtual); + if (!targetMoves.length) + return false; + + const sketchableMove = targetMoves[0]; + + if (user.moveset.find(m => m.moveId === sketchableMove.move)) + return false; + + return true; +}; + +export class SketchAttr extends MoveEffectAttr { + constructor() { + super(true); + } + + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (!super.apply(user, target, move, args)) + return false; + + const targetMoves = target.getMoveHistory().filter(m => !m.virtual); + if (!targetMoves.length) + return false; + + const sketchedMove = allMoves[targetMoves[0].move]; + + const sketchIndex = user.moveset.findIndex(m => m.moveId === move.id); + + if (sketchIndex === -1) + return false; + + user.moveset[sketchIndex] = new PokemonMove(sketchedMove.id, 0, 0); + + user.scene.queueMessage(getPokemonMessage(user, ` sketched\n${sketchedMove.name}!`)); + + return true; + } +} + +export function applyMoveAttrs(attrType: { new(...args: any[]): MoveAttr }, user: Pokemon, target: Pokemon, move: Move, ...args: any[]): Promise { + return new Promise(resolve => { + const attrPromises: Promise[] = []; + const moveAttrs = move.attrs.filter(a => a instanceof attrType); + for (let attr of moveAttrs) { + const result = attr.apply(user, target, move, args); + if (result instanceof Promise) + attrPromises.push(result); + } + Promise.allSettled(attrPromises).then(() => resolve()); + }); +} + export const allMoves = [ new StatusMove(Moves.NONE, "-", Type.NORMAL, MoveCategory.STATUS, -1, -1, "", -1, 0, 1), new AttackMove(Moves.POUND, "Pound", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 0, 1), @@ -1407,11 +1557,11 @@ export const allMoves = [ new SelfStatusMove(Moves.SWORDS_DANCE, "Swords Dance", Type.NORMAL, -1, 20, 88, "Sharply raises user's Attack.", -1, 0, 1, new StatChangeAttr(BattleStat.ATK, 2, true)), new AttackMove(Moves.CUT, "Cut", Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, "", -1, 0, 1), new AttackMove(Moves.GUST, "Gust", Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, "Hits Pokémon using Fly/Bounce/Sky Drop with double power.", -1, 0, 1, - new HitsTagAttr(BattleTagType.FLYING, true)), + new HitsTagAttr(BattlerTagType.FLYING, true)), new AttackMove(Moves.WING_ATTACK, "Wing Attack", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, "", -1, 0, 1), new StatusMove(Moves.WHIRLWIND, "Whirlwind", Type.NORMAL, -1, 20, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, -6, 1), // TODO new AttackMove(Moves.FLY, "Fly", Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, 97, "Flies up on first turn, attacks on second turn.", -1, 0, 1, - new ChargeAttr(ChargeAnim.FLY_CHARGING, 'flew\nup high!', BattleTagType.FLYING)), + new ChargeAttr(ChargeAnim.FLY_CHARGING, 'flew\nup high!', BattlerTagType.FLYING)), new AttackMove(Moves.BIND, "Bind", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 1), // TODO new AttackMove(Moves.SLAM, "Slam", Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, "", -1, 0, 1), new AttackMove(Moves.VINE_WHIP, "Vine Whip", Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, "", -1, 0, 1), @@ -1456,7 +1606,7 @@ export const allMoves = [ new AttackMove(Moves.PSYBEAM, "Psybeam", Type.PSYCHIC, MoveCategory.SPECIAL, 65, 100, 20, 16, "May confuse opponent.", 10, 0, 1, new ConfuseAttr()), new AttackMove(Moves.BUBBLE_BEAM, "Bubble Beam", Type.WATER, MoveCategory.SPECIAL, 65, 100, 20, -1, "May lower opponent's Speed.", 10, 0, 1, new StatChangeAttr(BattleStat.SPD, -1)), new AttackMove(Moves.AURORA_BEAM, "Aurora Beam", Type.ICE, MoveCategory.SPECIAL, 65, 100, 20, -1, "May lower opponent's Attack.", 10, 0, 1, new StatChangeAttr(BattleStat.ATK, -1)), - new AttackMove(Moves.HYPER_BEAM, "Hyper Beam", Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, 163, "User must recharge next turn.", -1, 0, 1, new AddTagAttr(BattleTagType.RECHARGING, true)), + new AttackMove(Moves.HYPER_BEAM, "Hyper Beam", Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, 163, "User must recharge next turn.", -1, 0, 1, new AddBattlerTagAttr(BattlerTagType.RECHARGING, true)), new AttackMove(Moves.PECK, "Peck", Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, "", -1, 0, 1), new AttackMove(Moves.DRILL_PECK, "Drill Peck", Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, "", -1, 0, 1), new AttackMove(Moves.SUBMISSION, "Submission", Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, "User receives recoil damage.", -1, 0, 1, new RecoilAttr()), @@ -1467,7 +1617,7 @@ export const allMoves = [ new AttackMove(Moves.ABSORB, "Absorb", Type.GRASS, MoveCategory.SPECIAL, 20, 100, 25, -1, "User recovers half the HP inflicted on opponent.", -1, 0, 1, new HitHealAttr()), new AttackMove(Moves.MEGA_DRAIN, "Mega Drain", Type.GRASS, MoveCategory.SPECIAL, 40, 100, 15, -1, "User recovers half the HP inflicted on opponent.", -1, 0, 1, new HitHealAttr()), new StatusMove(Moves.LEECH_SEED, "Leech Seed", Type.GRASS, 90, 10, -1, "Drains HP from opponent each turn.", -1, 0, 1, - new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => !target.getTag(BattleTagType.SEEDED) && !target.species.isOfType(Type.GRASS)), new AddTagAttr(BattleTagType.SEEDED)), + new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => !target.getTag(BattlerTagType.SEEDED) && !target.species.isOfType(Type.GRASS)), new AddBattlerTagAttr(BattlerTagType.SEEDED)), new SelfStatusMove(Moves.GROWTH, "Growth", Type.NORMAL, -1, 20, -1, "Raises user's Attack and Special Attack.", -1, 0, 1, new GrowthStatChangeAttr()), new AttackMove(Moves.RAZOR_LEAF, "Razor Leaf", Type.GRASS, MoveCategory.PHYSICAL, 55, 95, 25, -1, "High critical hit ratio.", -1, 0, 1, new HighCritAttr()), new AttackMove(Moves.SOLAR_BEAM, "Solar Beam", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, 168, "Charges on first turn, attacks on second.", -1, 0, 1, @@ -1486,10 +1636,10 @@ export const allMoves = [ new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 166, "May paralyze opponent.", 30, 0, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, "", -1, 0, 1), new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, 149, "Power is doubled if opponent is underground from using Dig.", -1, 0, 1, - new HitsTagAttr(BattleTagType.UNDERGROUND, true)), + new HitsTagAttr(BattlerTagType.UNDERGROUND, true)), new AttackMove(Moves.FISSURE, "Fissure", Type.GROUND, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 0, 1, new OneHitKOAttr()), new AttackMove(Moves.DIG, "Dig", Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, 55, "Digs underground on first turn, attacks on second. Can also escape from caves.", -1, 0, 1, - new ChargeAttr(ChargeAnim.DIG_CHARGING, 'dug a hole!', BattleTagType.UNDERGROUND)), + new ChargeAttr(ChargeAnim.DIG_CHARGING, 'dug a hole!', BattlerTagType.UNDERGROUND)), new StatusMove(Moves.TOXIC, "Toxic", Type.POISON, 90, 10, -1, "Badly poisons opponent.", -1, 0, 1, new StatusEffectAttr(StatusEffect.TOXIC)), new AttackMove(Moves.CONFUSION, "Confusion", Type.PSYCHIC, MoveCategory.SPECIAL, 50, 100, 25, -1, "May confuse opponent.", 10, 0, 1, new ConfuseAttr()), new AttackMove(Moves.PSYCHIC, "Psychic", Type.PSYCHIC, MoveCategory.SPECIAL, 90, 100, 10, 120, "May lower opponent's Special Defense.", 10, 0, 1, new StatChangeAttr(BattleStat.SPDEF, -1)), @@ -1500,7 +1650,7 @@ export const allMoves = [ new AttackMove(Moves.RAGE, "Rage", Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 20, -1, "Raises user's Attack when hit.", -1, 0, 1), // TODO new SelfStatusMove(Moves.TELEPORT, "Teleport", Type.PSYCHIC, -1, 20, -1, "Allows user to flee wild battles.", -1, 0, 1), new AttackMove(Moves.NIGHT_SHADE, "Night Shade", Type.GHOST, MoveCategory.SPECIAL, -1, 100, 15, 42, "Inflicts damage equal to user's level.", -1, 0, 1), - new StatusMove(Moves.MIMIC, "Mimic", Type.NORMAL, -1, 10, -1, "Copies the opponent's last move.", -1, 0, 1), + new StatusMove(Moves.MIMIC, "Mimic", Type.NORMAL, -1, 10, -1, "Copies the opponent's last move.", -1, 0, 1, new ConditionalMoveAttr(targetMoveCopiableCondition), new CopyMoveAttr()), new StatusMove(Moves.SCREECH, "Screech", Type.NORMAL, 85, 40, -1, "Sharply lowers opponent's Defense.", -1, 0, 1, new StatChangeAttr(BattleStat.DEF, -2)), new SelfStatusMove(Moves.DOUBLE_TEAM, "Double Team", Type.NORMAL, -1, 15, -1, "Raises user's Evasiveness.", -1, 0, 1, new StatChangeAttr(BattleStat.EVA, 1, true)), new SelfStatusMove(Moves.RECOVER, "Recover", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 0, 1, new HealAttr(0.5)), @@ -1572,7 +1722,8 @@ export const allMoves = [ new AttackMove(Moves.SLASH, "Slash", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "High critical hit ratio.", -1, 0, 1, new HighCritAttr()), new SelfStatusMove(Moves.SUBSTITUTE, "Substitute", Type.NORMAL, -1, 10, 103, "Uses HP to creates a decoy that takes hits.", -1, 0, 1), new AttackMove(Moves.STRUGGLE, "Struggle", Type.NORMAL, MoveCategory.PHYSICAL, 50, -1, -1, -1, "Only usable when all PP are gone. Hurts the user.", -1, 0, 1), - new SelfStatusMove(Moves.SKETCH, "Sketch", Type.NORMAL, -1, 1, -1, "Permanently copies the opponent's last move.", -1, 0, 2), + new SelfStatusMove(Moves.SKETCH, "Sketch", Type.NORMAL, -1, 1, -1, "Permanently copies the opponent's last move.", -1, 0, 2, + new ConditionalMoveAttr(targetMoveSketchableCondition), new SketchAttr()), new AttackMove(Moves.TRIPLE_KICK, "Triple Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, "Hits thrice in one turn at increasing power.", -1, 0, 2, new MultiHitAttr(MultiHitType._3_INCR), new MissEffectAttr((user: Pokemon, target: Pokemon, move: Move) => { user.turnData.hitsLeft = 0; @@ -1582,7 +1733,7 @@ export const allMoves = [ new StatusMove(Moves.SPIDER_WEB, "Spider Web", Type.BUG, -1, 10, -1, "Opponent cannot escape/switch.", -1, 0, 2), new SelfStatusMove(Moves.MIND_READER, "Mind Reader", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2), new StatusMove(Moves.NIGHTMARE, "Nightmare", Type.GHOST, 100, 15, -1, "The sleeping opponent loses 25% of its max HP each turn.", -1, 0, 2, - new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP), new AddTagAttr(BattleTagType.NIGHTMARE)), + new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP), new AddBattlerTagAttr(BattlerTagType.NIGHTMARE)), new AttackMove(Moves.FLAME_WHEEL, "Flame Wheel", Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 25, -1, "May burn opponent.", 10, 0, 2, new StatusEffectAttr(StatusEffect.BURN)), new AttackMove(Moves.SNORE, "Snore", Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 15, -1, "Can only be used if asleep. May cause flinching.", 30, 0, 2, new BypassSleepAttr(), new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => user.status?.effect === StatusEffect.SLEEP), new FlinchAttr()), @@ -1595,7 +1746,7 @@ export const allMoves = [ new StatusMove(Moves.SPITE, "Spite", Type.GHOST, 100, 10, -1, "The opponent's last move loses 2-5 PP.", -1, 0, 2), new AttackMove(Moves.POWDER_SNOW, "Powder Snow", Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, -1, "May freeze opponent.", 10, 0, 2, new StatusEffectAttr(StatusEffect.FREEZE)), new SelfStatusMove(Moves.PROTECT, "Protect", Type.NORMAL, -1, 10, 7, "Protects the user, but may fail if used consecutively.", -1, 4, 2, - new WaningConsecutiveUseConditionalMoveAttr(), new AddTagAttr(BattleTagType.PROTECTED, true)), + new WaningConsecutiveUseConditionalMoveAttr(), new AddBattlerTagAttr(BattlerTagType.PROTECTED, true)), new AttackMove(Moves.MACH_PUNCH, "Mach Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 1, 2), new StatusMove(Moves.SCARY_FACE, "Scary Face", Type.NORMAL, 100, 10, 6, "Sharply lowers opponent's Speed.", -1, 0, 2, new StatChangeAttr(BattleStat.SPD, -2)), new AttackMove(Moves.FEINT_ATTACK, "Feint Attack", Type.DARK, MoveCategory.PHYSICAL, 60, -1, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 0, 2), @@ -1611,7 +1762,7 @@ export const allMoves = [ new StatusMove(Moves.PERISH_SONG, "Perish Song", Type.NORMAL, -1, 5, -1, "Any Pokémon in play when this attack is used faints in 3 turns.", -1, 0, 2).ignoreProtect(), new AttackMove(Moves.ICY_WIND, "Icy Wind", Type.ICE, MoveCategory.SPECIAL, 55, 95, 15, 34, "Lowers opponent's Speed.", 100, 0, 2, new StatChangeAttr(BattleStat.SPD, -1)), new SelfStatusMove(Moves.DETECT, "Detect", Type.FIGHTING, -1, 5, -1, "Protects the user, but may fail if used consecutively.", -1, 4, 2, - new WaningConsecutiveUseConditionalMoveAttr(), new AddTagAttr(BattleTagType.PROTECTED, true)), + new WaningConsecutiveUseConditionalMoveAttr(), new AddBattlerTagAttr(BattlerTagType.PROTECTED, true)), new AttackMove(Moves.BONE_RUSH, "Bone Rush", Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, "Hits 2-5 times in one turn.", -1, 0, 2, new MultiHitAttr()), new SelfStatusMove(Moves.LOCK_ON, "Lock-On", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2), new AttackMove(Moves.OUTRAGE, "Outrage", Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, 156, "User attacks for 2-3 turns but then becomes confused.", -1, 0, 2, @@ -1656,7 +1807,7 @@ export const allMoves = [ new AttackMove(Moves.HIDDEN_POWER, "Hidden Power", Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, "Type and power depends on user's IVs.", -1, 0, 2), new AttackMove(Moves.CROSS_CHOP, "Cross Chop", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, "High critical hit ratio.", -1, 0, 2, new HighCritAttr()), new AttackMove(Moves.TWISTER, "Twister", Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, -1, "May cause flinching. Hits Pokémon using Fly/Bounce with double power.", 20, 0, 2, - new HitsTagAttr(BattleTagType.FLYING, true), new FlinchAttr()), // TODO + new HitsTagAttr(BattlerTagType.FLYING, true), new FlinchAttr()), // TODO new SelfStatusMove(Moves.RAIN_DANCE, "Rain Dance", Type.WATER, -1, 5, 50, "Makes it rain for 5 turns.", -1, 0, 2, new WeatherConditionalMoveAttr(WeatherType.RAIN), new WeatherChangeAttr(WeatherType.RAIN)), new SelfStatusMove(Moves.SUNNY_DAY, "Sunny Day", Type.FIRE, -1, 5, 49, "Makes it sunny for 5 turns.", -1, 0, 2, new WeatherConditionalMoveAttr(WeatherType.SUNNY), new WeatherChangeAttr(WeatherType.SUNNY)), new AttackMove(Moves.CRUNCH, "Crunch", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 108, "May lower opponent's Defense.", 20, 0, 2, new StatChangeAttr(BattleStat.DEF, -1)), @@ -1671,7 +1822,7 @@ export const allMoves = [ new AttackMove(Moves.WHIRLPOOL, "Whirlpool", Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 2), new AttackMove(Moves.BEAT_UP, "Beat Up", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, "Each Pokémon in user's party attacks.", -1, 0, 2), new AttackMove(Moves.FAKE_OUT, "Fake Out", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 10, -1, "User attacks first, foe flinches. Only usable on first turn.", 100, 3, 3, - new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => user.battleSummonData.turnCount === 1), new FlinchAttr()), + new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => user.scene.currentBattle.turn === 1), new FlinchAttr()), new AttackMove(Moves.UPROAR, "Uproar", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, -1, "User attacks for 3 turns and prevents sleep.", -1, 0, 3), // TODO new SelfStatusMove(Moves.STOCKPILE, "Stockpile", Type.NORMAL, -1, 20, -1, "Stores energy for use with Spit Up and Swallow.", -1, 0, 3), new AttackMove(Moves.SPIT_UP, "Spit Up", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, "Power depends on how many times the user performed Stockpile.", -1, 0, 3), @@ -1697,7 +1848,7 @@ export const allMoves = [ new SelfStatusMove(Moves.WISH, "Wish", Type.NORMAL, -1, 10, -1, "The user recovers HP in the following turn.", -1, 0, 3), new SelfStatusMove(Moves.ASSIST, "Assist", Type.NORMAL, -1, 20, -1, "User performs a move known by its allies at random.", -1, 0, 3), new SelfStatusMove(Moves.INGRAIN, "Ingrain", Type.GRASS, -1, 20, -1, "User restores HP each turn. User cannot escape/switch.", -1, 0, 3, - new NoTagOverlapConditionalAttr(BattleTagType.INGRAIN, true), new AddTagAttr(BattleTagType.INGRAIN, true)), + new NoTagOverlapConditionalAttr(BattlerTagType.INGRAIN, true), new AddBattlerTagAttr(BattlerTagType.INGRAIN, true)), new AttackMove(Moves.SUPERPOWER, "Superpower", Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Lowers user's Attack and Defense.", 100, 0, 3, new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF ], -1, true)), new SelfStatusMove(Moves.MAGIC_COAT, "Magic Coat", Type.PSYCHIC, -1, 15, -1, "Reflects moves that cause status conditions back to the attacker.", -1, 4, 3), @@ -1705,10 +1856,10 @@ export const allMoves = [ new AttackMove(Moves.REVENGE, "Revenge", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Power increases if user was hit first.", -1, -4, 3), new AttackMove(Moves.BRICK_BREAK, "Brick Break", Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 15, 58, "Breaks through Reflect and Light Screen barriers.", -1, 0, 3), new StatusMove(Moves.YAWN, "Yawn", Type.NORMAL, -1, 10, -1, "Puts opponent to sleep in the next turn.", -1, 0, 3, - new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => !target.status), new NoTagOverlapConditionalAttr(BattleTagType.DROWSY), new AddTagAttr(BattleTagType.DROWSY)), + new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => !target.status), new NoTagOverlapConditionalAttr(BattlerTagType.DROWSY), new AddBattlerTagAttr(BattlerTagType.DROWSY)), new AttackMove(Moves.KNOCK_OFF, "Knock Off", Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, "Removes opponent's held item for the rest of the battle.", -1, 0, 3), new AttackMove(Moves.ENDEAVOR, "Endeavor", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Reduces opponent's HP to same as user's.", -1, 0, 3), - new AttackMove(Moves.ERUPTION, "Eruption", Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, "Stronger when the user's HP is higher.", -1, 0, 3), + new AttackMove(Moves.ERUPTION, "Eruption", Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, "Stronger when the user's HP is higher.", -1, 0, 3, new HpPowerAttr()), new StatusMove(Moves.SKILL_SWAP, "Skill Swap", Type.PSYCHIC, -1, 10, 98, "The user swaps Abilities with the opponent.", -1, 0, 3), new StatusMove(Moves.IMPRISON, "Imprison", Type.PSYCHIC, -1, 10, 92, "Opponent is unable to use moves that the user also knows.", -1, 0, 3), new SelfStatusMove(Moves.REFRESH, "Refresh", Type.NORMAL, -1, 20, -1, "Cures paralysis, poison, and burns.", -1, 0, 3, @@ -1720,22 +1871,22 @@ export const allMoves = [ new AttackMove(Moves.DIVE, "Dive", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, "Dives underwater on first turn, attacks on second turn.", -1, 0, 3, new ChargeAttr(ChargeAnim.DIVE_CHARGING, 'hid\nunderwater!')), new AttackMove(Moves.ARM_THRUST, "Arm Thrust", Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, "Hits 2-5 times in one turn.", -1, 0, 3, new MultiHitAttr()), - new SelfStatusMove(Moves.CAMOUFLAGE, "Camouflage", Type.NORMAL, -1, 20, -1, "Changes user's type according to the location.", -1, 0, 3), + new SelfStatusMove(Moves.CAMOUFLAGE, "Camouflage", Type.NORMAL, -1, 20, -1, "Changes user's type according to the location.", -1, 0, 3, new CopyBiomeTypeAttr()), new SelfStatusMove(Moves.TAIL_GLOW, "Tail Glow", Type.BUG, -1, 20, -1, "Drastically raises user's Special Attack.", -1, 0, 3, new StatChangeAttr(BattleStat.SPATK, 3, true)), new AttackMove(Moves.LUSTER_PURGE, "Luster Purge", Type.PSYCHIC, MoveCategory.SPECIAL, 70, 100, 5, -1, "May lower opponent's Special Defense.", 50, 0, 3, new StatChangeAttr(BattleStat.SPDEF, -1)), new AttackMove(Moves.MIST_BALL, "Mist Ball", Type.PSYCHIC, MoveCategory.SPECIAL, 70, 100, 5, -1, "May lower opponent's Special Attack.", 50, 0, 3, new StatChangeAttr(BattleStat.SPATK, -1)), new StatusMove(Moves.FEATHER_DANCE, "Feather Dance", Type.FLYING, 100, 15, -1, "Sharply lowers opponent's Attack.", -1, 0, 3, new StatChangeAttr(BattleStat.ATK, -2)), new StatusMove(Moves.TEETER_DANCE, "Teeter Dance", Type.NORMAL, 100, 20, -1, "Confuses all Pokémon.", -1, 0, 3, new ConfuseAttr(true), new ConfuseAttr()), new AttackMove(Moves.BLAZE_KICK, "Blaze Kick", Type.FIRE, MoveCategory.PHYSICAL, 85, 90, 10, -1, "High critical hit ratio. May burn opponent.", 10, 0, 3, new HighCritAttr(), new StatusEffectAttr(StatusEffect.BURN)), - new SelfStatusMove(Moves.MUD_SPORT, "Mud Sport", Type.GROUND, -1, 15, -1, "Weakens the power of Electric-type moves.", -1, 0, 3), + new SelfStatusMove(Moves.MUD_SPORT, "Mud Sport", Type.GROUND, -1, 15, -1, "Weakens the power of Electric-type moves.", -1, 0, 3, new AddArenaTagAttr(ArenaTagType.MUD_SPORT, 5)), new AttackMove(Moves.ICE_BALL, "Ice Ball", Type.ICE, MoveCategory.PHYSICAL, 30, 90, 20, -1, "Doubles in power each turn for 5 turns.", -1, 0, 3), new AttackMove(Moves.NEEDLE_ARM, "Needle Arm", Type.GRASS, MoveCategory.PHYSICAL, 60, 100, 15, -1, "May cause flinching.", 30, 0, 3, new FlinchAttr()), new SelfStatusMove(Moves.SLACK_OFF, "Slack Off", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 0, 3, new HealAttr()), new AttackMove(Moves.HYPER_VOICE, "Hyper Voice", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, 117, "", -1, 0, 3), new AttackMove(Moves.POISON_FANG, "Poison Fang", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 15, -1, "May badly poison opponent.", 50, 0, 3, new StatusEffectAttr(StatusEffect.TOXIC)), new AttackMove(Moves.CRUSH_CLAW, "Crush Claw", Type.NORMAL, MoveCategory.PHYSICAL, 75, 95, 10, -1, "May lower opponent's Defense.", 50, 0, 3, new StatChangeAttr(BattleStat.DEF, -1)), - new AttackMove(Moves.BLAST_BURN, "Blast Burn", Type.FIRE, MoveCategory.SPECIAL, 150, 90, 5, 153, "User must recharge next turn.", -1, 0, 3, new AddTagAttr(BattleTagType.RECHARGING, true)), - new AttackMove(Moves.HYDRO_CANNON, "Hydro Cannon", Type.WATER, MoveCategory.SPECIAL, 150, 90, 5, 154, "User must recharge next turn.", -1, 0, 3, new AddTagAttr(BattleTagType.RECHARGING, true)), + new AttackMove(Moves.BLAST_BURN, "Blast Burn", Type.FIRE, MoveCategory.SPECIAL, 150, 90, 5, 153, "User must recharge next turn.", -1, 0, 3, new AddBattlerTagAttr(BattlerTagType.RECHARGING, true)), + new AttackMove(Moves.HYDRO_CANNON, "Hydro Cannon", Type.WATER, MoveCategory.SPECIAL, 150, 90, 5, 154, "User must recharge next turn.", -1, 0, 3, new AddBattlerTagAttr(BattlerTagType.RECHARGING, true)), new AttackMove(Moves.METEOR_MASH, "Meteor Mash", Type.STEEL, MoveCategory.PHYSICAL, 90, 90, 10, -1, "May raise user's Attack.", 20, 0, 3, new StatChangeAttr(BattleStat.ATK, 1, true)), new AttackMove(Moves.ASTONISH, "Astonish", Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 15, -1, "May cause flinching.", 30, 0, 3, new FlinchAttr()), new AttackMove(Moves.WEATHER_BALL, "Weather Ball", Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, "Move's power and type changes with the weather.", -1, 0, 3), @@ -1753,11 +1904,11 @@ export const allMoves = [ new StatChangeAttr(BattleStat.ATK, -1), new StatChangeAttr(BattleStat.DEF, -1)), new SelfStatusMove(Moves.COSMIC_POWER, "Cosmic Power", Type.PSYCHIC, -1, 20, -1, "Raises user's Defense and Special Defense.", -1, 0, 3, new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF ], 1, true)), - new AttackMove(Moves.WATER_SPOUT, "Water Spout", Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, "The higher the user's HP, the higher the damage caused.", -1, 0, 3), + new AttackMove(Moves.WATER_SPOUT, "Water Spout", Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, "The higher the user's HP, the higher the damage caused.", -1, 0, 3, new HpPowerAttr()), new AttackMove(Moves.SIGNAL_BEAM, "Signal Beam", Type.BUG, MoveCategory.SPECIAL, 75, 100, 15, -1, "May confuse opponent.", 10, 0, 3, new ConfuseAttr()), new AttackMove(Moves.SHADOW_PUNCH, "Shadow Punch", Type.GHOST, MoveCategory.PHYSICAL, 60, -1, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 0, 3), new AttackMove(Moves.EXTRASENSORY, "Extrasensory", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, -1, "May cause flinching.", 10, 0, 3, new FlinchAttr()), - new AttackMove(Moves.SKY_UPPERCUT, "Sky Uppercut", Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, "Hits the opponent, even during Fly.", -1, 0, 3, new HitsTagAttr(BattleTagType.FLYING)), + new AttackMove(Moves.SKY_UPPERCUT, "Sky Uppercut", Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, "Hits the opponent, even during Fly.", -1, 0, 3, new HitsTagAttr(BattlerTagType.FLYING)), new AttackMove(Moves.SAND_TOMB, "Sand Tomb", Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 3), new AttackMove(Moves.SHEER_COLD, "Sheer Cold", Type.ICE, MoveCategory.SPECIAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 0, 3), new AttackMove(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, -1, "May lower opponent's Accuracy.", 30, 0, 3, new StatChangeAttr(BattleStat.ACC, -1)), @@ -1768,18 +1919,18 @@ export const allMoves = [ new StatusMove(Moves.BLOCK, "Block", Type.NORMAL, -1, 5, -1, "Opponent cannot flee or switch.", -1, 0, 3), new SelfStatusMove(Moves.HOWL, "Howl", Type.NORMAL, -1, 40, -1, "Raises Attack of allies.", -1, 0, 3, new StatChangeAttr(BattleStat.ATK, 1, true)), // TODO new AttackMove(Moves.DRAGON_CLAW, "Dragon Claw", Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 15, 78, "", -1, 0, 3), - new AttackMove(Moves.FRENZY_PLANT, "Frenzy Plant", Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, 155, "User must recharge next turn.", -1, 0, 3, new AddTagAttr(BattleTagType.RECHARGING, true)), + new AttackMove(Moves.FRENZY_PLANT, "Frenzy Plant", Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, 155, "User must recharge next turn.", -1, 0, 3, new AddBattlerTagAttr(BattlerTagType.RECHARGING, true)), new SelfStatusMove(Moves.BULK_UP, "Bulk Up", Type.FIGHTING, -1, 20, 64, "Raises user's Attack and Defense.", -1, 0, 3, new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF ], 1, true)), new AttackMove(Moves.BOUNCE, "Bounce", Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, -1, "Springs up on first turn, attacks on second. May paralyze opponent.", 30, 0, 3, - new ChargeAttr(ChargeAnim.BOUNCE_CHARGING, 'sprang up!', BattleTagType.FLYING), new StatusEffectAttr(StatusEffect.PARALYSIS)), + new ChargeAttr(ChargeAnim.BOUNCE_CHARGING, 'sprang up!', BattlerTagType.FLYING), new StatusEffectAttr(StatusEffect.PARALYSIS)), new AttackMove(Moves.MUD_SHOT, "Mud Shot", Type.GROUND, MoveCategory.SPECIAL, 55, 95, 15, 35, "Lowers opponent's Speed.", 100, 0, 3, new StatChangeAttr(BattleStat.SPD, -1)), new AttackMove(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "High critical hit ratio. May poison opponent.", 10, 0, 3, new HighCritAttr(), new StatusEffectAttr(StatusEffect.POISON)), new AttackMove(Moves.COVET, "Covet", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "Opponent's item is stolen by the user.", -1, 0, 3), new AttackMove(Moves.VOLT_TACKLE, "Volt Tackle", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage. May paralyze opponent.", 10, 0, 3, new RecoilAttr(), new StatusEffectAttr(StatusEffect.PARALYSIS)), new AttackMove(Moves.MAGICAL_LEAF, "Magical Leaf", Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, 33, "Ignores Accuracy and Evasiveness.", -1, 0, 3), - new SelfStatusMove(Moves.WATER_SPORT, "Water Sport", Type.WATER, -1, 15, -1, "Weakens the power of Fire-type moves.", -1, 0, 3), + new SelfStatusMove(Moves.WATER_SPORT, "Water Sport", Type.WATER, -1, 15, -1, "Weakens the power of Fire-type moves.", -1, 0, 3, new AddArenaTagAttr(ArenaTagType.WATER_SPORT, 5)), new SelfStatusMove(Moves.CALM_MIND, "Calm Mind", Type.PSYCHIC, -1, 20, 129, "Raises user's Special Attack and Special Defense.", -1, 0, 3, new StatChangeAttr([ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)), new AttackMove(Moves.LEAF_BLADE, "Leaf Blade", Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, "High critical hit ratio.", -1, 0, 3, new HighCritAttr()), @@ -1791,7 +1942,7 @@ export const allMoves = [ new AttackMove(Moves.DOOM_DESIRE, "Doom Desire", Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, "Damage occurs 2 turns later.", -1, 0, 3, new ChargeAttr(ChargeAnim.DOOM_DESIRE_CHARGING, 'chose\nDOOM DESIRE as its destiny!')), // Fix this move to work properly new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "Sharply lowers user's Special Attack.", 100, 0, 3, new StatChangeAttr(BattleStat.SPATK, -2, true)), - new SelfStatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 5, -1, "User recovers half of its max HP and loses the Flying type temporarily.", -1, 0, 4, new HitHealAttr(), new AddTagAttr(BattleTagType.IGNORE_FLYING, true, 1)), + new SelfStatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 5, -1, "User recovers half of its max HP and loses the Flying type temporarily.", -1, 0, 4, new HitHealAttr(), new AddBattlerTagAttr(BattlerTagType.IGNORE_FLYING, true, 1)), new SelfStatusMove(Moves.GRAVITY, "Gravity", Type.PSYCHIC, -1, 5, -1, "Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.", -1, 0, 4), new StatusMove(Moves.MIRACLE_EYE, "Miracle Eye", Type.PSYCHIC, -1, 40, -1, "Resets opponent's Evasiveness, removes Dark's Psychic immunity.", -1, 0, 4), new AttackMove(Moves.WAKE_UP_SLAP, "Wake-Up Slap", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is asleep, but wakes it up.", -1, 0, 4), @@ -1801,7 +1952,7 @@ export const allMoves = [ new AttackMove(Moves.BRINE, "Brine", Type.WATER, MoveCategory.SPECIAL, 65, 100, 10, -1, "Power doubles if opponent's HP is less than 50%.", -1, 0, 4, new MovePowerMultiplierAttr((user: Pokemon, target: Pokemon, move: Move) => target.getHpRatio() < 0.5 ? 2 : 1)), new AttackMove(Moves.NATURAL_GIFT, "Natural Gift", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "Power and type depend on the user's held berry.", -1, 0, 4), new AttackMove(Moves.FEINT, "Feint", Type.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, "Only hits if opponent uses Protect or Detect in the same turn.", -1, 2, 4, - new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => !!target.getTag(BattleTagType.PROTECTED))).ignoreProtect(), + new ConditionalMoveAttr((user: Pokemon, target: Pokemon, move: Move) => !!target.getTag(BattlerTagType.PROTECTED))).ignoreProtect(), new AttackMove(Moves.PLUCK, "Pluck", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 20, -1, "If the opponent is holding a berry, its effect is stolen by user.", -1, 0, 4), new SelfStatusMove(Moves.TAILWIND, "Tailwind", Type.FLYING, -1, 15, 113, "Doubles Speed for 4 turns.", -1, 0, 4), new SelfStatusMove(Moves.ACUPRESSURE, "Acupressure", Type.NORMAL, -1, 30, -1, "Sharply raises a random stat.", -1, 0, 4, new StatChangeAttr(BattleStat.RAND, 2, true)), @@ -1819,9 +1970,9 @@ export const allMoves = [ new AttackMove(Moves.WRING_OUT, "Wring Out", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 5, -1, "The higher the opponent's HP, the higher the damage.", -1, 0, 4), new SelfStatusMove(Moves.POWER_TRICK, "Power Trick", Type.PSYCHIC, -1, 10, -1, "User's own Attack and Defense switch.", -1, 0, 4), new StatusMove(Moves.GASTRO_ACID, "Gastro Acid", Type.POISON, 100, 10, -1, "Cancels out the effect of the opponent's Ability.", -1, 0, 4), - new StatusMove(Moves.LUCKY_CHANT, "Lucky Chant", Type.NORMAL, -1, 30, -1, "Opponent cannot land critical hits for 5 turns.", -1, 0, 4, new AddTagAttr(BattleTagType.NO_CRIT, false, 5)), + new StatusMove(Moves.LUCKY_CHANT, "Lucky Chant", Type.NORMAL, -1, 30, -1, "Opponent cannot land critical hits for 5 turns.", -1, 0, 4, new AddBattlerTagAttr(BattlerTagType.NO_CRIT, false, 5)), new StatusMove(Moves.ME_FIRST, "Me First", Type.NORMAL, -1, 20, -1, "User copies the opponent's attack with 1.5× power.", -1, 0, 4), - new SelfStatusMove(Moves.COPYCAT, "Copycat", Type.NORMAL, -1, 20, -1, "Copies opponent's last move.", -1, 0, 4), + new SelfStatusMove(Moves.COPYCAT, "Copycat", Type.NORMAL, -1, 20, -1, "Copies opponent's last move.", -1, 0, 4, new ConditionalMoveAttr(targetMoveCopiableCondition), new CopyMoveAttr()), new StatusMove(Moves.POWER_SWAP, "Power Swap", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Attack and Special Attack.", -1, 0, 4), new StatusMove(Moves.GUARD_SWAP, "Guard Swap", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Defense and Special Defense.", -1, 0, 4), new AttackMove(Moves.PUNISHMENT, "Punishment", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Power increases when opponent's stats have been raised.", -1, 0, 4), @@ -1831,7 +1982,7 @@ export const allMoves = [ new StatusMove(Moves.TOXIC_SPIKES, "Toxic Spikes", Type.POISON, -1, 20, 91, "Poisons opponents when they switch into battle.", -1, 0, 4), new StatusMove(Moves.HEART_SWAP, "Heart Swap", Type.PSYCHIC, -1, 10, -1, "Stat changes are swapped with the opponent.", -1, 0, 4), new SelfStatusMove(Moves.AQUA_RING, "Aqua Ring", Type.WATER, -1, 20, -1, "Restores a little HP each turn.", -1, 0, 4, - new NoTagOverlapConditionalAttr(BattleTagType.INGRAIN, true), new AddTagAttr(BattleTagType.AQUA_RING, true)), + new NoTagOverlapConditionalAttr(BattlerTagType.INGRAIN, true), new AddBattlerTagAttr(BattlerTagType.AQUA_RING, true)), new SelfStatusMove(Moves.MAGNET_RISE, "Magnet Rise", Type.ELECTRIC, -1, 10, -1, "User becomes immune to Ground-type moves for 5 turns.", -1, 0, 4), new AttackMove(Moves.FLARE_BLITZ, "Flare Blitz", Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 15, 165, "User receives recoil damage. May burn opponent.", 10, 0, 4, new RecoilAttr(), new StatusEffectAttr(StatusEffect.BURN)), @@ -1856,7 +2007,7 @@ export const allMoves = [ new AttackMove(Moves.BRAVE_BIRD, "Brave Bird", Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, 164, "User receives recoil damage.", -1, 0, 4, new RecoilAttr()), new AttackMove(Moves.EARTH_POWER, "Earth Power", Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 133, "May lower opponent's Special Defense.", 10, 0, 4, new StatChangeAttr(BattleStat.SPDEF, -1)), new StatusMove(Moves.SWITCHEROO, "Switcheroo", Type.DARK, 100, 10, -1, "Swaps held items with the opponent.", -1, 0, 4), - new AttackMove(Moves.GIGA_IMPACT, "Giga Impact", Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, 152, "User must recharge next turn.", -1, 0, 4, new AddTagAttr(BattleTagType.RECHARGING, true)), + new AttackMove(Moves.GIGA_IMPACT, "Giga Impact", Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, 152, "User must recharge next turn.", -1, 0, 4, new AddBattlerTagAttr(BattlerTagType.RECHARGING, true)), new SelfStatusMove(Moves.NASTY_PLOT, "Nasty Plot", Type.DARK, -1, 20, 140, "Sharply raises user's Special Attack.", -1, 0, 4, new StatChangeAttr(BattleStat.SPATK, 2, true)), new AttackMove(Moves.BULLET_PUNCH, "Bullet Punch", Type.STEEL, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 1, 4), new AttackMove(Moves.AVALANCHE, "Avalanche", Type.ICE, MoveCategory.PHYSICAL, 60, 100, 10, 46, "Power doubles if user took damage first.", -1, -4, 4), @@ -1879,7 +2030,7 @@ export const allMoves = [ new AttackMove(Moves.LAVA_PLUME, "Lava Plume", Type.FIRE, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 0, 4, new StatusEffectAttr(StatusEffect.BURN)), new AttackMove(Moves.LEAF_STORM, "Leaf Storm", Type.GRASS, MoveCategory.SPECIAL, 130, 90, 5, 159, "Sharply lowers user's Special Attack.", 100, 0, 4, new StatChangeAttr(BattleStat.SPATK, -2, true)), new AttackMove(Moves.POWER_WHIP, "Power Whip", Type.GRASS, MoveCategory.PHYSICAL, 120, 85, 10, -1, "", -1, 0, 4), - new AttackMove(Moves.ROCK_WRECKER, "Rock Wrecker", Type.ROCK, MoveCategory.PHYSICAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4, new AddTagAttr(BattleTagType.RECHARGING, true)), + new AttackMove(Moves.ROCK_WRECKER, "Rock Wrecker", Type.ROCK, MoveCategory.PHYSICAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4, new AddBattlerTagAttr(BattlerTagType.RECHARGING, true)), new AttackMove(Moves.CROSS_POISON, "Cross Poison", Type.POISON, MoveCategory.PHYSICAL, 70, 100, 20, -1, "High critical hit ratio. May poison opponent.", 10, 0, 4, new HighCritAttr(), new StatusEffectAttr(StatusEffect.POISON)), new AttackMove(Moves.GUNK_SHOT, "Gunk Shot", Type.POISON, MoveCategory.PHYSICAL, 120, 80, 5, 102, "May poison opponent.", 30, 0, 4, new StatusEffectAttr(StatusEffect.POISON)), @@ -1901,7 +2052,7 @@ export const allMoves = [ new SelfStatusMove(Moves.HEAL_ORDER, "Heal Order", Type.BUG, -1, 10, -1, "User recovers half its max HP.", -1, 0, 4, new HealAttr(0.5)), new AttackMove(Moves.HEAD_SMASH, "Head Smash", Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, "User receives recoil damage.", -1, 0, 4, new RecoilAttr()), new AttackMove(Moves.DOUBLE_HIT, "Double Hit", Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, "Hits twice in one turn.", -1, 0, 4, new MultiHitAttr(MultiHitType._2)), - new AttackMove(Moves.ROAR_OF_TIME, "Roar of Time", Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4, new AddTagAttr(BattleTagType.RECHARGING, true)), + new AttackMove(Moves.ROAR_OF_TIME, "Roar of Time", Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4, new AddBattlerTagAttr(BattlerTagType.RECHARGING, true)), new AttackMove(Moves.SPACIAL_REND, "Spacial Rend", Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 0, 4, new HighCritAttr()), new SelfStatusMove(Moves.LUNAR_DANCE, "Lunar Dance", Type.PSYCHIC, -1, 10, -1, "The user faints but the next Pokémon released is fully healed.", -1, 0, 4, new SacrificialAttr()), // TODO new AttackMove(Moves.CRUSH_GRIP, "Crush Grip", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "More powerful when opponent has higher HP.", -1, 0, 4), @@ -1954,16 +2105,17 @@ export const allMoves = [ new SelfStatusMove(Moves.SHELL_SMASH, "Shell Smash", Type.NORMAL, -1, 15, -1, "Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.", -1, 0, 5, new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], 2, true), new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF ], -1, true)), new StatusMove(Moves.HEAL_PULSE, "Heal Pulse", Type.PSYCHIC, -1, 10, -1, "Restores half the target's max HP.", -1, 0, 5, new HealAttr(0.5, false, false)), - new AttackMove(Moves.HEX, "Hex", Type.GHOST, MoveCategory.SPECIAL, 65, 100, 10, 29, "Inflicts more damage if the target has a status condition.", -1, 0, 5), + new AttackMove(Moves.HEX, "Hex", Type.GHOST, MoveCategory.SPECIAL, 65, 100, 10, 29, "Inflicts more damage if the target has a status condition.", -1, 0, 5, + new MovePowerMultiplierAttr((user: Pokemon, target: Pokemon, move: Move) => target.status ? 2 : 1)), new AttackMove(Moves.SKY_DROP, "Sky Drop", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Takes opponent into the air on first turn, drops them on second turn.", -1, 0, 5, - new ChargeAttr(ChargeAnim.SKY_DROP_CHARGING, 'took {TARGET}\ninto the sky!', BattleTagType.FLYING)), // TODO: Add 2nd turn message + new ChargeAttr(ChargeAnim.SKY_DROP_CHARGING, 'took {TARGET}\ninto the sky!', BattlerTagType.FLYING)), // TODO: Add 2nd turn message new SelfStatusMove(Moves.SHIFT_GEAR, "Shift Gear", Type.STEEL, -1, 10, -1, "Raises user's Attack and sharply raises Speed.", -1, 0, 5, new StatChangeAttr(BattleStat.ATK, 1, true), new StatChangeAttr(BattleStat.SPD, 2, true)), new AttackMove(Moves.CIRCLE_THROW, "Circle Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, -6, 5), new AttackMove(Moves.INCINERATE, "Incinerate", Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, "Destroys the target's held berry.", -1, 0, 5), new StatusMove(Moves.QUASH, "Quash", Type.DARK, 100, 15, -1, "Makes the target act last this turn.", -1, 0, 5), new AttackMove(Moves.ACROBATICS, "Acrobatics", Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, 14, "Stronger when the user does not have a held item.", -1, 0, 5), - new StatusMove(Moves.REFLECT_TYPE, "Reflect Type", Type.NORMAL, -1, 15, -1, "User becomes the target's type.", -1, 0, 5), + new StatusMove(Moves.REFLECT_TYPE, "Reflect Type", Type.NORMAL, -1, 15, -1, "User becomes the target's type.", -1, 0, 5, new CopyTypeAttr()), new AttackMove(Moves.RETALIATE, "Retaliate", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, "Inflicts double damage if a teammate fainted on the last turn.", -1, 0, 5), new AttackMove(Moves.FINAL_GAMBIT, "Final Gambit", Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, "Inflicts damage equal to the user's remaining HP. User faints.", -1, 0, 5, new UserHpDamageAttr(), new SacrificialAttr()), new StatusMove(Moves.BESTOW, "Bestow", Type.NORMAL, -1, 15, -1, "Gives the user's held item to the target.", -1, 0, 5).ignoreProtect(), diff --git a/src/pokemon.ts b/src/pokemon.ts index f7e434502..72304b7a9 100644 --- a/src/pokemon.ts +++ b/src/pokemon.ts @@ -17,10 +17,11 @@ import { tmSpecies } from './data/tms'; import { pokemonEvolutions, pokemonPrevolutions, SpeciesEvolution, SpeciesEvolutionCondition } from './data/pokemon-evolutions'; import { DamagePhase, FaintPhase, MessagePhase } from './battle-phases'; import { BattleStat } from './data/battle-stat'; -import { BattleTag, BattleTagLapseType, BattleTagType, getBattleTag } from './data/battle-tag'; +import { BattlerTag, BattlerTagLapseType, BattlerTagType, getBattlerTag } from './data/battler-tag'; import { Species } from './data/species'; import { WeatherType } from './data/weather'; import { TempBattleStat } from './data/temp-battle-stat'; +import { ArenaTagType, WeakenTypeTag as WeakenMoveTypeTag } from './data/arena-tag'; export default abstract class Pokemon extends Phaser.GameObjects.Container { public id: integer; @@ -316,21 +317,28 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } getTypes(): Type[] { - const speciesForm = this.getSpeciesForm(); - const speciesTypes = [ speciesForm.type1 ]; - if (speciesForm.type2 !== null) - speciesTypes.push(speciesForm.type1); + const types = []; - if (this.getTag(BattleTagType.IGNORE_FLYING)) { - const flyingIndex = speciesTypes.indexOf(Type.FLYING); - if (flyingIndex > -1) - speciesTypes.splice(flyingIndex, 1); + if (this.summonData.types) + this.summonData.types.forEach(t => types.push(t)); + else { + const speciesForm = this.getSpeciesForm(); + + types.push(speciesForm.type1); + if (speciesForm.type2 !== null) + types.push(speciesForm.type1); } - if (!speciesTypes.length) - speciesTypes.push(Type.NORMAL); + if (this.getTag(BattlerTagType.IGNORE_FLYING)) { + const flyingIndex = types.indexOf(Type.FLYING); + if (flyingIndex > -1) + types.splice(flyingIndex, 1); + } - return speciesTypes; + if (!types.length) + types.push(Type.NORMAL); + + return types; } getEvolution(): SpeciesEvolution { @@ -466,12 +474,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const typeMultiplier = getTypeDamageMultiplier(move.type, this.getSpeciesForm().type1) * (this.getSpeciesForm().type2 !== null ? getTypeDamageMultiplier(move.type, this.getSpeciesForm().type2) : 1); const weatherTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(move.type); applyMoveAttrs(VariablePowerAttr, source, this, move, power); + this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power); this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, power); const critLevel = new Utils.IntegerHolder(0); applyMoveAttrs(HighCritAttr, source, this, move, critLevel); this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel); const critChance = Math.ceil(16 / Math.pow(2, critLevel.value)); - let isCritical = !source.getTag(BattleTagType.NO_CRIT) && (critChance === 1 || !Utils.randInt(critChance)); + let isCritical = !source.getTag(BattlerTagType.NO_CRIT) && (critChance === 1 || !Utils.randInt(critChance)); const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK); const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF); const stabMultiplier = source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1; @@ -510,18 +519,18 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { source.turnData.damageDealt += damage; this.scene.unshiftPhase(new DamagePhase(this.scene, this.isPlayer(), result as DamageResult)) if (isCritical) - this.scene.unshiftPhase(new MessagePhase(this.scene, 'A critical hit!')); + this.scene.queueMessage('A critical hit!'); } switch (result) { case MoveResult.SUPER_EFFECTIVE: - this.scene.unshiftPhase(new MessagePhase(this.scene, 'It\'s super effective!')); + this.scene.queueMessage('It\'s super effective!'); break; case MoveResult.NOT_VERY_EFFECTIVE: - this.scene.unshiftPhase(new MessagePhase(this.scene, 'It\'s not very effective!')); + this.scene.queueMessage('It\'s not very effective!'); break; case MoveResult.NO_EFFECT: - this.scene.unshiftPhase(new MessagePhase(this.scene, `It doesn\'t affect ${this.name}!`)); + this.scene.queueMessage(`It doesn\'t affect ${this.name}!`); break; } break; @@ -545,51 +554,53 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } } - addTag(tagType: BattleTagType, turnCount?: integer): boolean { + addTag(tagType: BattlerTagType, turnCount?: integer): boolean { const existingTag = this.getTag(tagType); if (existingTag) { existingTag.onOverlap(this); return false; } - const newTag = getBattleTag(tagType, turnCount || 0); + const newTag = getBattlerTag(tagType, turnCount || 0); this.summonData.tags.push(newTag); newTag.onAdd(this); + + return true; } - getTag(tagType: BattleTagType | { new(...args: any[]): BattleTag }): BattleTag { + getTag(tagType: BattlerTagType | { new(...args: any[]): BattlerTag }): BattlerTag { return typeof(tagType) === 'number' ? this.summonData.tags.find(t => t.tagType === tagType) : this.summonData.tags.find(t => t instanceof tagType); } - findTag(tagFilter: ((tag: BattleTag) => boolean)) { + findTag(tagFilter: ((tag: BattlerTag) => boolean)) { return this.summonData.tags.find(t => tagFilter(t)); } - getTags(tagType: BattleTagType | { new(...args: any[]): BattleTag }): BattleTag[] { + getTags(tagType: BattlerTagType | { new(...args: any[]): BattlerTag }): BattlerTag[] { return typeof(tagType) === 'number' ? this.summonData.tags.filter(t => t.tagType === tagType) : this.summonData.tags.filter(t => t instanceof tagType); } - findTags(tagFilter: ((tag: BattleTag) => boolean)) { + findTags(tagFilter: ((tag: BattlerTag) => boolean)) { return this.summonData.tags.filter(t => tagFilter(t)); } - lapseTag(tagType: BattleTagType): boolean { + lapseTag(tagType: BattlerTagType): boolean { const tags = this.summonData.tags; const tag = tags.find(t => t.tagType === tagType); - if (tag && !(tag.lapse(this, BattleTagLapseType.CUSTOM))) { + if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) { tag.onRemove(this); tags.splice(tags.indexOf(tag), 1); } return !!tag; } - lapseTags(lapseType: BattleTagLapseType): void { + lapseTags(lapseType: BattlerTagLapseType): void { const tags = this.summonData.tags; - tags.filter(t => lapseType === BattleTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this, lapseType))) || (lapseType === BattleTagLapseType.TURN_END && t.turnCount < 1)).forEach(t => { + tags.filter(t => lapseType === BattlerTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this, lapseType))) || (lapseType === BattlerTagLapseType.TURN_END && t.turnCount < 1)).forEach(t => { t.onRemove(this); tags.splice(tags.indexOf(t), 1); }); @@ -699,8 +710,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const lastStatus = this.status.effect; this.status = undefined; if (lastStatus === StatusEffect.SLEEP) { - if (this.getTag(BattleTagType.NIGHTMARE)) - this.lapseTag(BattleTagType.NIGHTMARE); + if (this.getTag(BattlerTagType.NIGHTMARE)) + this.lapseTag(BattlerTagType.NIGHTMARE); } } @@ -711,8 +722,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { resetBattleSummonData(): void { this.battleSummonData = new PokemonBattleSummonData(); - if (this.getTag(BattleTagType.SEEDED)) - this.lapseTag(BattleTagType.SEEDED); + if (this.getTag(BattlerTagType.SEEDED)) + this.lapseTag(BattlerTagType.SEEDED); } resetTurnData(): void { @@ -1001,7 +1012,8 @@ export class PokemonSummonData { public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ]; public moveHistory: TurnMove[] = []; public moveQueue: QueuedMove[] = []; - public tags: BattleTag[] = []; + public tags: BattlerTag[] = []; + public types: Type[]; } export class PokemonBattleSummonData {