Add back shift for toggling stats

pull/348/head
Flashfyre 2024-05-01 00:27:11 -04:00
parent 17ec6b3ccc
commit 77caa8ece5
6 changed files with 7 additions and 7 deletions

View File

@ -617,7 +617,7 @@ export default class BattleScene extends SceneBase {
[Button.ACTION]: [keyCodes.SPACE, keyCodes.ENTER, keyCodes.Z], [Button.ACTION]: [keyCodes.SPACE, keyCodes.ENTER, keyCodes.Z],
[Button.CANCEL]: [keyCodes.BACKSPACE, keyCodes.X], [Button.CANCEL]: [keyCodes.BACKSPACE, keyCodes.X],
[Button.MENU]: [keyCodes.ESC, keyCodes.M], [Button.MENU]: [keyCodes.ESC, keyCodes.M],
[Button.STATS]: [keyCodes.C], [Button.STATS]: [keyCodes.SHIFT, keyCodes.C],
[Button.CYCLE_SHINY]: [keyCodes.R], [Button.CYCLE_SHINY]: [keyCodes.R],
[Button.CYCLE_FORM]: [keyCodes.F], [Button.CYCLE_FORM]: [keyCodes.F],
[Button.CYCLE_GENDER]: [keyCodes.G], [Button.CYCLE_GENDER]: [keyCodes.G],
@ -1437,7 +1437,7 @@ export default class BattleScene extends SceneBase {
} }
} else { } else {
let pressed = false; let pressed = false;
if (this.buttonJustReleased(Button.STATS) || (pressed = this.buttonJustPressed(Button.STATS))) { if (this.ui && (this.buttonJustReleased(Button.STATS) || (pressed = this.buttonJustPressed(Button.STATS)))) {
for (let p of this.getField().filter(p => p?.isActive(true))) for (let p of this.getField().filter(p => p?.isActive(true)))
p.toggleStats(pressed); p.toggleStats(pressed);
if (pressed) if (pressed)

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@ -22,7 +22,7 @@ export const tutorial: SimpleTranslationEntries = {
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled. "statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome. $Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`, $You can also view the stat changes for the Pokémon on the field by holding C or Shift.`,
"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
$These range from consumables, to Pokémon held items, to passive permanent items. $These range from consumables, to Pokémon held items, to passive permanent items.

View File

@ -22,7 +22,7 @@ export const tutorial: SimpleTranslationEntries = {
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled. "statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome. $Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`, $You can also view the stat changes for the Pokémon on the field by holding C or Shift.`,
"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
$These range from consumables, to Pokémon held items, to passive permanent items. $These range from consumables, to Pokémon held items, to passive permanent items.

View File

@ -22,7 +22,7 @@ export const tutorial: SimpleTranslationEntries = {
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled. "statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome. $Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`, $You can also view the stat changes for the Pokémon on the field by holding C or Shift.`,
"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
$These range from consumables, to Pokémon held items, to passive permanent items. $These range from consumables, to Pokémon held items, to passive permanent items.

View File

@ -27,7 +27,7 @@ export const tutorial: SimpleTranslationEntries = {
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled. "statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome. $Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`, $You can also view the stat changes for the Pokémon on the field by holding C or Shift.`,
"selectItem": `Après chaque combat, vous avez le choix entre 3 objets\ntirés au sort. Vous ne pouvez en prendre quun. "selectItem": `Après chaque combat, vous avez le choix entre 3 objets\ntirés au sort. Vous ne pouvez en prendre quun.
$Cela peut être des objets consommables, des objets à\nfaire tenir, ou des objets passifs aux effets permanents. $Cela peut être des objets consommables, des objets à\nfaire tenir, ou des objets passifs aux effets permanents.

View File

@ -22,7 +22,7 @@ export const tutorial: SimpleTranslationEntries = {
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled. "statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome. $Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`, $You can also view the stat changes for the Pokémon on the field by holding C or Shift.`,
"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
$These range from consumables, to Pokémon held items, to passive permanent items. $These range from consumables, to Pokémon held items, to passive permanent items.