Add charging moves and tag system

pull/1/head
Flashfyre 2023-04-13 12:16:36 -04:00
parent e3f7603f22
commit 791bf3cc49
14 changed files with 12907 additions and 6397 deletions

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@ -1,5 +1,5 @@
{
"id": 2004,
"id": 2006,
"graphic": "PRAS- Status",
"frames": [
[

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{
"id": 2006,
"id": 2005,
"graphic": "PRAS- Status",
"frames": [
[

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{
"id": 2005,
"id": 2003,
"graphic": "PRAS- Status",
"frames": [
[

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{
"id": 2002,
"id": 2001,
"graphic": "PRAS- Status",
"frames": [
[

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{
"id": 2001,
"id": 2004,
"graphic": "PRAS- Status",
"frames": [
[

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{
"id": 2003,
"id": 2002,
"graphic": "PRAS- Poison",
"frames": [
[

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@ -1,8 +1,9 @@
//import { battleAnimRawData } from "./battle-anim-raw-data";
import BattleScene from "./battle-scene";
import { Moves } from "./move";
import { ChargeAttr, Moves, allMoves } from "./move";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "./pokemon";
import * as Utils from "./utils";
//import fs from 'vite-plugin-fs/browser';
export enum AnimFrameTarget {
USER,
@ -337,7 +338,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
}
export const moveAnims = new Map<Moves, Anim | [Anim, Anim]>();
export const chargeAnims = new Map<ChargeAnim, Anim>();
export const chargeAnims = new Map<ChargeAnim, Anim | [Anim, Anim]>();
export const commonAnims = new Map<CommonAnim, Anim>();
export function initCommonAnims(): Promise<void> {
@ -378,6 +379,39 @@ export function initMoveAnim(move: Moves): Promise<void> {
populateMoveAnim(move, ba[1]);
} else
populateMoveAnim(move, ba);
const chargeAttr = allMoves[move - 1].getAttrs(ChargeAttr) as ChargeAttr[];
if (chargeAttr.length)
initMoveChargeAnim(chargeAttr[0].chargeAnim).then(() => resolve());
else
resolve();
});
}
});
}
export function initMoveChargeAnim(chargeAnim: ChargeAnim): Promise<void> {
return new Promise(resolve => {
if (chargeAnims.has(chargeAnim)) {
if (chargeAnims.get(chargeAnim) !== null)
resolve();
else {
let loadedCheckTimer = setInterval(() => {
if (chargeAnims.get(chargeAnim) !== null) {
clearInterval(loadedCheckTimer);
resolve();
}
}, 50);
}
} else {
chargeAnims.set(chargeAnim, null);
fetch(`./battle-anims/${ChargeAnim[chargeAnim].toLowerCase().replace(/\_/g, '-')}.json`)
.then(response => response.json())
.then(ca => {
if (Array.isArray(ca)) {
populateMoveChargeAnim(chargeAnim, ca[0]);
populateMoveChargeAnim(chargeAnim, ca[1]);
} else
populateMoveChargeAnim(chargeAnim, ca);
resolve();
});
}
@ -393,6 +427,15 @@ function populateMoveAnim(move: Moves, animSource: any) {
moveAnims.set(move, [ moveAnims.get(move) as Anim, moveAnim ]);
}
function populateMoveChargeAnim(chargeAnim: ChargeAnim, animSource: any) {
const moveChargeAnim = new Anim(animSource);
if (chargeAnims.get(chargeAnim) === null) {
chargeAnims.set(chargeAnim, moveChargeAnim);
return;
}
chargeAnims.set(chargeAnim, [ chargeAnims.get(chargeAnim) as Anim, moveChargeAnim ]);
}
export function loadCommonAnimAssets(scene: BattleScene, startLoad?: boolean): Promise<void> {
return new Promise(resolve => {
loadAnimAssets(scene, Array.from(commonAnims.values()), startLoad).then(() => resolve());
@ -404,9 +447,16 @@ export function loadMoveAnimAssets(scene: BattleScene, moveIds: Moves[], startLo
const moveAnimations = moveIds.map(m => {
const anims = moveAnims.get(m);
if (anims instanceof Anim)
return anims as Anim;
return anims[0] as Anim;
return anims;
return anims[0];
});
for (let moveId of moveIds) {
const chargeAttr = allMoves[moveId - 1].getAttrs(ChargeAttr) as ChargeAttr[];
if (chargeAttr.length) {
const moveChargeAnims = chargeAnims.get(chargeAttr[0].chargeAnim);
moveAnimations.push(moveChargeAnims instanceof Anim ? moveChargeAnims : moveChargeAnims[0]);
}
}
loadAnimAssets(scene, moveAnimations, startLoad).then(() => resolve());
});
}
@ -457,14 +507,18 @@ export abstract class BattleAnim {
abstract isReverseCoords(): boolean;
play(scene: BattleScene, callback?: Function) {
const isOppAnim = this.isOppAnim();
const user = !isOppAnim ? this.user : this.target;
const target = !isOppAnim ? this.target : this.user;
const anim = this.getAnim();
const userInitialX = this.user.x;
const userInitialY = this.user.y;
const userHalfHeight = this.user.getSprite().displayHeight / 2;
const targetInitialX = this.target.x;
const targetInitialY = this.target.y;
const targetHalfHeight = this.target.getSprite().displayHeight / 2;
const userInitialX = user.x;
const userInitialY = user.y;
const userHalfHeight = user.getSprite().displayHeight / 2;
const targetInitialX = target.x;
const targetInitialY = target.y;
const targetHalfHeight = target.getSprite().displayHeight / 2;
const coordMultiplier = this.isReverseCoords() ? -1 : 1;
@ -483,10 +537,10 @@ export abstract class BattleAnim {
for (let frame of spriteFrames) {
switch (frame.target) {
case AnimFrameTarget.USER:
this.user.setPosition(userInitialX + frame.x * coordMultiplier, userInitialY + frame.y * coordMultiplier);
user.setPosition(userInitialX + frame.x * coordMultiplier, userInitialY + frame.y * coordMultiplier);
break;
case AnimFrameTarget.TARGET:
this.target.setPosition(targetInitialX + frame.x * coordMultiplier, targetInitialY + frame.y * coordMultiplier);
target.setPosition(targetInitialX + frame.x * coordMultiplier, targetInitialY + frame.y * coordMultiplier);
break;
case AnimFrameTarget.GRAPHIC:
if (g === sprites.length) {
@ -498,16 +552,13 @@ export abstract class BattleAnim {
moveSprite.setFrame(frame.graphicFrame);
const xProgress = Math.min(Math.max(frame.x, 0) / 128, 1);
const yOffset = ((userHalfHeight * (1 - xProgress)) + (targetHalfHeight * xProgress)) * -1;
const isOppAnim = this.isOppAnim();
moveSprite.setPosition((!isOppAnim ? userInitialX : targetInitialX) + frame.x * coordMultiplier, (!isOppAnim ? userInitialY : targetInitialY) + yOffset + frame.y * coordMultiplier);
moveSprite.setAlpha(frame.opacity);
moveSprite.setAngle(-frame.angle * coordMultiplier);
break;
}
if (frame.target !== AnimFrameTarget.GRAPHIC) {
const pokemon = frame.target === AnimFrameTarget.USER
? this.user
: this.target;
const pokemon = frame.target === AnimFrameTarget.USER ? user : target;
pokemon.setAlpha(frame.opacity);
pokemon.setAngle(-frame.angle * coordMultiplier);
const zoomScaleX = frame.zoomX / 100;
@ -530,22 +581,26 @@ export abstract class BattleAnim {
r--;
},
onComplete: () => {
this.user.setPosition(userInitialX, userInitialY);
this.user.setAlpha(1);
this.user.setAngle(0);
this.target.setPosition(targetInitialX, targetInitialY);
this.target.setAlpha(1);
this.target.setAngle(0);
const cleanUpAndComplete = () => {
user.setPosition(userInitialX, userInitialY);
user.setAlpha(1);
user.setAngle(0);
target.setPosition(targetInitialX, targetInitialY);
target.setAlpha(1);
target.setAngle(0);
if (callback)
callback();
};
for (let ms of sprites)
ms.destroy();
if (r && callback) {
if (r) {
scene.tweens.addCounter({
duration: r,
useFrames: true,
onComplete: () => callback()
onComplete: () => cleanUpAndComplete()
});
} else if (callback)
callback();
} else
cleanUpAndComplete();
}
});
}
@ -597,6 +652,22 @@ export class MoveAnim extends BattleAnim {
}
}
export class MoveChargeAnim extends MoveAnim {
private chargeAnim: ChargeAnim;
constructor(chargeAnim: ChargeAnim, move: Moves, user: Pokemon, target: Pokemon) {
super(move, user, target);
this.chargeAnim = chargeAnim;
}
getAnim(): Anim {
return chargeAnims.get(this.chargeAnim) instanceof Anim
? chargeAnims.get(this.chargeAnim) as Anim
: chargeAnims.get(this.chargeAnim)[this.user instanceof PlayerPokemon ? 0 : 1] as Anim;
}
}
export function populateAnims() {
return;
const commonAnimNames = Utils.getEnumKeys(CommonAnim).map(k => k.toLowerCase());
@ -605,7 +676,7 @@ export function populateAnims() {
const chargeAnimNames = Utils.getEnumKeys(ChargeAnim).map(k => k.toLowerCase());
const chargeAnimMatchNames = chargeAnimNames.map(k => k.replace(/\_/g, ' '));
const chargeAnimIds = Utils.getEnumValues(ChargeAnim) as ChargeAnim[];
const commonNamePattern = /name: (?:Common:)?(.*)/;
const commonNamePattern = /name: (?:Common:)?(Opp )?(.*)/;
const moveNameToId = {};
for (let move of Utils.getEnumValues(Moves)) {
const moveName = Moves[move].toUpperCase().replace(/\_/g, '');
@ -620,7 +691,7 @@ export function populateAnims() {
let chargeAnimId: ChargeAnim;
if (!fields[1].startsWith('name: Move:') && !(isOppMove = fields[1].startsWith('name: OppMove:'))) {
const nameMatch = commonNamePattern.exec(fields[1]);
const name = nameMatch[1].toLowerCase();
const name = nameMatch[2].toLowerCase();
if (commonAnimMatchNames.indexOf(name) > -1)
commonAnimId = commonAnimIds[commonAnimMatchNames.indexOf(name)];
else if (chargeAnimMatchNames.indexOf(name) > -1)
@ -635,7 +706,7 @@ export function populateAnims() {
if (commonAnimId)
commonAnims.set(commonAnimId, anim);
else if (chargeAnimId)
chargeAnims.set(chargeAnimId, anim);
chargeAnims.set(chargeAnimId, !isOppMove ? anim : [ chargeAnims.get(chargeAnimId) as Anim, anim ]);
else
moveAnims.set(moveNameToId[animName], !isOppMove ? anim : [ moveAnims.get(moveNameToId[animName]) as Anim, anim ]);
for (let f = 0; f < fields.length; f++) {

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@ -1,14 +1,14 @@
import BattleScene from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove } from "./pokemon";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult } from "./pokemon";
import * as Utils from './utils';
import { allMoves, applyMoveAttrs, MissEffectAttr, MoveCategory, MoveHitEffectAttr, Moves, MultiHitAttr } from "./move";
import { allMoves, applyMoveAttrs, ChargeAttr, HitsTagAttr, MissEffectAttr, MoveCategory, MoveEffectAttr, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr } from "./move";
import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./pokemon-stat";
import { ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier } from "./modifier";
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./pokeball";
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveAnim, chargeAnims, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
import { StatusEffect, getStatusEffectActivationText, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText } from "./status-effect";
import { SummaryUiMode } from "./ui/summary-ui-handler";
import EvolutionSceneHandler from "./ui/evolution-scene-handler";
@ -19,6 +19,7 @@ import { Biome, biomeLinks } from "./biome";
import { ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, getModifierTypeOptionsForWave, regenerateModifierPoolThresholds } from "./modifier-type";
import PokemonSpecies from "./pokemon-species";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattleTagLapseType } from "./battle-tag";
export class SelectStarterPhase extends BattlePhase {
constructor(scene: BattleScene) {
@ -395,12 +396,17 @@ export class CommandPhase extends BattlePhase {
start() {
super.start();
this.scene.ui.setMode(Mode.COMMAND).then(() => {
this.scene.currentBattle.addParticipant(this.scene.getPlayerPokemon());
const playerPokemon = this.scene.getPlayerPokemon();
this.scene.getPlayerPokemon().resetTurnData();
this.scene.getEnemyPokemon().resetTurnData();
});
this.scene.currentBattle.addParticipant(playerPokemon);
playerPokemon.resetTurnData();
this.scene.getEnemyPokemon().resetTurnData();
if (playerPokemon.summonData.moveQueue.length)
this.handleCommand(Command.FIGHT, playerPokemon.moveset.findIndex(m => m.moveId === playerPokemon.summonData.moveQueue[0].move));
else
this.scene.ui.setMode(Mode.COMMAND);
}
handleCommand(command: Command, cursor: integer): boolean {
@ -454,6 +460,8 @@ export class CommandPhase extends BattlePhase {
for (let sef of statusEffectPhases)
this.scene.pushPhase(sef);
this.scene.pushPhase(new TurnEndPhase(this.scene));
this.end();
}
@ -465,6 +473,19 @@ export class CommandPhase extends BattlePhase {
}
}
export class TurnEndPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
this.scene.getPlayerPokemon().lapseTags(BattleTagLapseType.TURN_END);
this.scene.getEnemyPokemon().lapseTags(BattleTagLapseType.TURN_END);
this.end();
}
}
export abstract class PokemonPhase extends BattlePhase {
protected player: boolean;
@ -522,7 +543,8 @@ abstract class MovePhase extends BattlePhase {
}
if (!this.move)
console.log(this.pokemon.moveset);
this.move.ppUsed++;
if (this.pokemon.summonData.moveQueue.length && !this.pokemon.summonData.moveQueue.shift().ignorePP)
this.move.ppUsed++;
this.scene.unshiftPhase(new MessagePhase(this.scene, `${this.pokemon.name} used\n${this.move.getName()}!`, 500));
this.scene.unshiftPhase(this.getEffectPhase());
this.end();
@ -608,35 +630,53 @@ abstract class MoveEffectPhase extends PokemonPhase {
const user = this.getUserPokemon();
const target = this.getTargetPokemon();
if (user.turnData.hitsLeft === undefined) {
const hitCount = new Utils.IntegerHolder(1);
applyMoveAttrs(MultiHitAttr, this.scene, user, target, this.move.getMove(), hitCount);
user.turnData.hitCount = 0;
user.turnData.hitsLeft = user.turnData.hitsTotal = hitCount.value;
}
const overridden = new Utils.BooleanHolder(false);
if (!this.hitCheck()) {
this.scene.unshiftPhase(new MessagePhase(this.scene, `${!this.player ? 'Foe ' : ''}${user.name}'s\nattack missed!`));
applyMoveAttrs(MissEffectAttr, this.scene, user, target, this.move.getMove());
this.end();
return;
}
applyMoveAttrs(OverrideMoveEffectAttr, this.scene, user, target, this.move.getMove(), overridden).then(() => {
new MoveAnim(this.move.getMove().id as Moves, user, target).play(this.scene, () => {
this.getTargetPokemon().apply(this.getUserPokemon(), this.move, () => {
++user.turnData.hitCount;
if (this.getTargetPokemon().hp)
applyMoveAttrs(MoveHitEffectAttr, this.scene, user, target, this.move.getMove());
if (overridden.value) {
this.end();
return;
}
user.lapseTags(BattleTagLapseType.MOVE);
if (user.turnData.hitsLeft === undefined) {
const hitCount = new Utils.IntegerHolder(1);
applyMoveAttrs(MultiHitAttr, this.scene, user, target, this.move.getMove(), hitCount);
user.turnData.hitCount = 0;
user.turnData.hitsLeft = user.turnData.hitsTotal = hitCount.value;
}
if (!this.hitCheck()) {
this.scene.unshiftPhase(new MessagePhase(this.scene, `${!this.player ? 'Foe ' : ''}${user.name}'s\nattack missed!`));
user.summonData.moveHistory.push({ move: this.move.moveId, result: MoveResult.MISSED });
applyMoveAttrs(MissEffectAttr, this.scene, user, target, this.move.getMove());
this.end();
return;
}
new MoveAnim(this.move.getMove().id as Moves, user, target).play(this.scene, () => {
target.apply(user, this.move).then(result => {
++user.turnData.hitCount;
user.summonData.moveHistory.push({ move: this.move.moveId, result: result });
if (user.hp <= 0) {
this.scene.pushPhase(new FaintPhase(this.scene, this.player));
target.resetBattleSummonData();
}
if (target.hp <= 0) {
this.scene.pushPhase(new FaintPhase(this.scene, !this.player));
this.getUserPokemon().resetBattleSummonData();
}
if (target.hp) {
applyMoveAttrs(MoveEffectAttr, this.scene, user, target, this.move.getMove());
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
if (!this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length)
applyMoveAttrs(MoveHitEffectAttr, this.scene, user, target, this.move.getMove());
}
this.end();
});
});
if (this.getUserPokemon().hp <= 0) {
this.scene.pushPhase(new FaintPhase(this.scene, this.player));
this.getTargetPokemon().resetBattleSummonData();
}
if (this.getTargetPokemon().hp <= 0) {
this.scene.pushPhase(new FaintPhase(this.scene, !this.player));
this.getUserPokemon().resetBattleSummonData();
}
});
}
@ -644,13 +684,23 @@ abstract class MoveEffectPhase extends PokemonPhase {
const user = this.getUserPokemon();
if (--user.turnData.hitsLeft && this.getTargetPokemon().hp)
this.scene.unshiftPhase(this.getNewHitPhase());
else if (user.turnData.hitsTotal > 1)
this.scene.unshiftPhase(new MessagePhase(this.scene, `Hit ${user.turnData.hitCount} time(s)!`));
else {
if (user.turnData.hitsTotal > 1)
this.scene.unshiftPhase(new MessagePhase(this.scene, `Hit ${user.turnData.hitCount} time(s)!`));
}
super.end();
}
hitCheck(): boolean {
// Check if not self targeting for this
const hiddenTag = this.getTargetPokemon().getTag(t => t.isHidden());
if (hiddenTag) {
if (!this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length)
return false;
}
if (this.move.getMove().category !== MoveCategory.STATUS) {
const userAccuracyLevel = this.getUserPokemon().summonData.battleStats[BattleStat.ACC];
const targetEvasionLevel = this.getTargetPokemon().summonData.battleStats[BattleStat.EVA];
@ -890,6 +940,9 @@ export class FaintPhase extends PokemonPhase {
}
const pokemon = this.getPokemon();
pokemon.lapseTags(BattleTagLapseType.FAINT);
pokemon.faintCry(() => {
pokemon.hideInfo();
this.scene.sound.play('faint');

33
src/battle-tag.ts Normal file
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@ -0,0 +1,33 @@
export enum BattleTagType {
NONE,
FLYING,
UNDERGROUND
}
export enum BattleTagLapseType {
FAINT,
MOVE,
TURN_END
}
export class BattleTag {
public tagType: BattleTagType;
public lapseType: BattleTagLapseType;
public turnCount: integer;
constructor(tagType: BattleTagType, lapseType: BattleTagLapseType, turnCount: integer) {
this.tagType = tagType;
this.lapseType = lapseType;
this.turnCount = turnCount;
}
isHidden() {
switch (this.tagType) {
case BattleTagType.FLYING:
case BattleTagType.UNDERGROUND:
return true;
}
return false;
}
}

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@ -1,8 +1,10 @@
import { ChargeAnim, MoveChargeAnim } from "./battle-anims";
import { MessagePhase, ObtainStatusEffectPhase, StatChangePhase } from "./battle-phases";
import BattleScene from "./battle-scene";
import { BattleStat } from "./battle-stat";
import Pokemon, { PlayerPokemon } from "./pokemon";
import { StatusEffect, getStatusEffectOverlapText } from "./status-effect";
import Pokemon, { EnemyPokemon, MoveResult, PlayerPokemon, TurnMove } from "./pokemon";
import { BattleTagLapseType, BattleTagType } from "./battle-tag";
import { StatusEffect } from "./status-effect";
import { Type } from "./type";
import * as Utils from "./utils";
@ -615,11 +617,14 @@ const enum MoveEffectText {
type MoveAttrFunc = (scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) => void;
export abstract class MoveAttr {
apply(scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
apply(scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
return true;
}
}
export class MoveEffectAttr extends MoveAttr {
}
export class MoveHitEffectAttr extends MoveAttr {
}
@ -700,21 +705,45 @@ class OneHitKOAttr extends MoveHitEffectAttr {
}
}
class ChargeAttr extends MoveAttr {
private chargeEffect: boolean;
export class OverrideMoveEffectAttr extends MoveAttr { }
constructor(chargeEffect?: boolean) {
export class ChargeAttr extends OverrideMoveEffectAttr {
public chargeAnim: ChargeAnim;
private chargeText: string;
private tagType: BattleTagType;
public chargeEffect: boolean;
constructor(chargeAnim: ChargeAnim, chargeText: string, tagType?: BattleTagType, chargeEffect?: boolean) {
super();
this.chargeAnim = chargeAnim;
this.chargeText = chargeText;
this.tagType = tagType;
this.chargeEffect = !!chargeEffect;
}
apply(scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return true;
apply(scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
const lastMove = user.getLastXMoves(1) as TurnMove[];
if (!lastMove.length || lastMove[0].move !== move.id || lastMove[0].result !== MoveResult.OTHER) {
(args[0] as Utils.BooleanHolder).value = true;
new MoveChargeAnim(this.chargeAnim, move.id, user, target).play(scene, () => {
scene.unshiftPhase(new MessagePhase(scene, `${user instanceof EnemyPokemon ? 'Foe ' : ''}${user.name} ${this.chargeText}`));
if (this.tagType)
user.addTag(this.tagType, BattleTagLapseType.MOVE);
if (this.chargeEffect)
applyMoveAttrs(MoveEffectAttr, scene, user, target, move);
user.summonData.moveHistory.push({ move: move.id, result: MoveResult.OTHER });
user.summonData.moveQueue.push({ move: move.id, ignorePP: true });
resolve(true);
});
} else
resolve(true);
});
}
}
export class StatChangeAttr extends MoveHitEffectAttr {
export class StatChangeAttr extends MoveEffectAttr {
public stats: BattleStat[];
public levels: integer;
public selfTarget: boolean;
@ -758,13 +787,31 @@ export class MissEffectAttr extends MoveAttr {
}
}
export function applyMoveAttrs(attrType: { new(...args: any[]): MoveAttr }, scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, ...args: any[]): void {
const moveAttrs = move.attrs.filter(a => a instanceof attrType);
for (let attr of moveAttrs) {
attr.apply(scene, user, target, move, args);
export class HitsTagAttr extends MoveAttr {
public tagType: BattleTagType;
public doubleDamage: boolean;
constructor(tagType: BattleTagType, doubleDamage?: boolean) {
super();
this.tagType = tagType;
this.doubleDamage = !!doubleDamage;
}
}
export function applyMoveAttrs(attrType: { new(...args: any[]): MoveAttr }, scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, ...args: any[]): Promise<void> {
return new Promise(resolve => {
const attrPromises: Promise<boolean>[] = [];
const moveAttrs = move.attrs.filter(a => a instanceof attrType);
for (let attr of moveAttrs) {
const result = attr.apply(scene, user, target, move, args);
if (result instanceof Promise<boolean>)
attrPromises.push(result);
}
Promise.allSettled(attrPromises).then(() => resolve());
});
}
export const allMoves = [
new Move(Moves.POUND, "Pound", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 1),
new Move(Moves.KARATE_CHOP, "Karate Chop", Type.FIGHTING, MoveCategory.PHYSICAL, 50, 100, 25, -1, "High critical hit ratio.", -1, 1, new HighCritAttr()),
@ -778,13 +825,16 @@ export const allMoves = [
new Move(Moves.SCRATCH, "Scratch", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 1),
new Move(Moves.VISE_GRIP, "Vise Grip", Type.NORMAL, MoveCategory.PHYSICAL, 55, 100, 30, -1, "", -1, 1),
new Move(Moves.GUILLOTINE, "Guillotine", Type.NORMAL, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 1, new OneHitKOAttr()),
new Move(Moves.RAZOR_WIND, "Razor Wind", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "Charges on first turn, attacks on second. High critical hit ratio.", -1, 1, new ChargeAttr(), new HighCritAttr()),
new Move(Moves.RAZOR_WIND, "Razor Wind", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "Charges on first turn, attacks on second. High critical hit ratio.", -1, 1,
new ChargeAttr(ChargeAnim.RAZOR_WIND_CHARGING, 'whipped\nup a whirlwind!'), new HighCritAttr()),
new Move(Moves.SWORDS_DANCE, "Swords Dance", Type.NORMAL, MoveCategory.STATUS, -1, -1, 20, 88, "Sharply raises user's Attack.", -1, 1, new StatChangeAttr(BattleStat.ATK, 2, true)),
new Move(Moves.CUT, "Cut", Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, "", -1, 1),
new Move(Moves.GUST, "Gust", Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, "Hits Pokémon using Fly/Bounce/Sky Drop with double power.", -1, 1), // TODO
new Move(Moves.GUST, "Gust", Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, "Hits Pokémon using Fly/Bounce/Sky Drop with double power.", -1, 1,
new HitsTagAttr(BattleTagType.FLYING, true)),
new Move(Moves.WING_ATTACK, "Wing Attack", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, "", -1, 1),
new Move(Moves.WHIRLWIND, "Whirlwind", Type.NORMAL, MoveCategory.STATUS, -1, -1, 20, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 1), // TODO
new Move(Moves.FLY, "Fly", Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, 97, "Flies up on first turn, attacks on second turn.", -1, 1, new ChargeAttr()),
new Move(Moves.FLY, "Fly", Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, 97, "Flies up on first turn, attacks on second turn.", -1, 1,
new ChargeAttr(ChargeAnim.FLY_CHARGING, 'flew\nup high!', BattleTagType.FLYING)),
new Move(Moves.BIND, "Bind", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 1), // TODO
new Move(Moves.SLAM, "Slam", Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, "", -1, 1),
new Move(Moves.VINE_WHIP, "Vine Whip", Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, "", -1, 1),
@ -842,7 +892,8 @@ export const allMoves = [
new Move(Moves.GROWTH, "Growth", Type.NORMAL, MoveCategory.STATUS, -1, -1, 20, -1, "Raises user's Attack and Special Attack.", -1, 1,
new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], 1, true)),
new Move(Moves.RAZOR_LEAF, "Razor Leaf", Type.GRASS, MoveCategory.PHYSICAL, 55, 95, 25, -1, "High critical hit ratio.", -1, 1),
new Move(Moves.SOLAR_BEAM, "Solar Beam", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, 168, "Charges on first turn, attacks on second.", -1, 1),
new Move(Moves.SOLAR_BEAM, "Solar Beam", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, 168, "Charges on first turn, attacks on second.", -1, 1,
new ChargeAttr(ChargeAnim.SOLAR_BEAM_CHARGING, 'took\nin sunlight!')),
new Move(Moves.POISON_POWDER, "Poison Powder", Type.POISON, MoveCategory.STATUS, -1, 75, 35, -1, "Poisons opponent.", -1, 1, new StatusEffectAttr(StatusEffect.POISON)),
new Move(Moves.STUN_SPORE, "Stun Spore", Type.GRASS, MoveCategory.STATUS, -1, 75, 30, -1, "Paralyzes opponent.", -1, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)),
new Move(Moves.SLEEP_POWDER, "Sleep Powder", Type.GRASS, MoveCategory.STATUS, -1, 75, 15, -1, "Puts opponent to sleep.", -1, 1, new StatusEffectAttr(StatusEffect.SLEEP)),
@ -855,9 +906,11 @@ export const allMoves = [
new Move(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, MoveCategory.STATUS, -1, 90, 20, 82, "Paralyzes opponent.", -1, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)),
new Move(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 166, "May paralyze opponent.", 30, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)),
new Move(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, "", -1, 1),
new Move(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, 149, "Power is doubled if opponent is underground from using Dig.", -1, 1),
new Move(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, 149, "Power is doubled if opponent is underground from using Dig.", -1, 1,
new HitsTagAttr(BattleTagType.UNDERGROUND, true)),
new Move(Moves.FISSURE, "Fissure", Type.GROUND, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 1, new OneHitKOAttr()),
new Move(Moves.DIG, "Dig", Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, 55, "Digs underground on first turn, attacks on second. Can also escape from caves.", -1, 1),
new Move(Moves.DIG, "Dig", Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, 55, "Digs underground on first turn, attacks on second. Can also escape from caves.", -1, 1,
new ChargeAttr(ChargeAnim.DIG_CHARGING, 'dug a hole!', BattleTagType.UNDERGROUND)),
new Move(Moves.TOXIC, "Toxic", Type.POISON, MoveCategory.STATUS, -1, 90, 10, -1, "Badly poisons opponent.", -1, 1, new StatusEffectAttr(StatusEffect.TOXIC)),
new Move(Moves.CONFUSION, "Confusion", Type.PSYCHIC, MoveCategory.SPECIAL, 50, 100, 25, -1, "May confuse opponent.", 10, 1), // TODO
new Move(Moves.PSYCHIC, "Psychic", Type.PSYCHIC, MoveCategory.SPECIAL, 90, 100, 10, 120, "May lower opponent's Special Defense.", 10, 1, new StatChangeAttr(BattleStat.SPDEF, -1)),
@ -896,7 +949,8 @@ export const allMoves = [
new Move(Moves.WATERFALL, "Waterfall", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 15, 77, "May cause flinching.", 20, 1, new FlinchAttr()),
new Move(Moves.CLAMP, "Clamp", Type.WATER, MoveCategory.PHYSICAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 1),
new Move(Moves.SWIFT, "Swift", Type.NORMAL, MoveCategory.SPECIAL, 60, 999, 20, 32, "Ignores Accuracy and Evasiveness.", -1, 1),
new Move(Moves.SKULL_BASH, "Skull Bash", Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, "Raises Defense on first turn, attacks on second.", 100, 1, new ChargeAttr(true), new StatChangeAttr(BattleStat.DEF, 1, true)),
new Move(Moves.SKULL_BASH, "Skull Bash", Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, "Raises Defense on first turn, attacks on second.", 100, 1,
new ChargeAttr(ChargeAnim.SKULL_BASH_CHARGING, 'lowered\nits head!', null, true), new StatChangeAttr(BattleStat.DEF, 1, true)),
new Move(Moves.SPIKE_CANNON, "Spike Cannon", Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, "Hits 2-5 times in one turn.", -1, 1, new MultiHitAttr()),
new Move(Moves.CONSTRICT, "Constrict", Type.NORMAL, MoveCategory.PHYSICAL, 10, 100, 35, -1, "May lower opponent's Speed by one stage.", 10, 1, new StatChangeAttr(BattleStat.SPD, -1)),
new Move(Moves.AMNESIA, "Amnesia", Type.PSYCHIC, MoveCategory.STATUS, -1, -1, 20, 128, "Sharply raises user's Special Defense.", -1, 1, new StatChangeAttr(BattleStat.SPDEF, 2, true)),
@ -910,7 +964,8 @@ export const allMoves = [
new Move(Moves.BARRAGE, "Barrage", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Hits 2-5 times in one turn.", -1, 1, new MultiHitAttr()),
new Move(Moves.LEECH_LIFE, "Leech Life", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 10, 95, "User recovers half the HP inflicted on opponent.", -1, 1),
new Move(Moves.LOVELY_KISS, "Lovely Kiss", Type.NORMAL, MoveCategory.STATUS, -1, 75, 10, -1, "Puts opponent to sleep.", -1, 1, new StatusEffectAttr(StatusEffect.SLEEP)),
new Move(Moves.SKY_ATTACK, "Sky Attack", Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May cause flinching. High critical hit ratio.", 30, 1, new ChargeAttr(), new HighCritAttr(), new FlinchAttr()),
new Move(Moves.SKY_ATTACK, "Sky Attack", Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May cause flinching. High critical hit ratio.", 30, 1,
new ChargeAttr(ChargeAnim.SKY_ATTACK_CHARGING, 'is glowing!'), new HighCritAttr(), new FlinchAttr()),
new Move(Moves.TRANSFORM, "Transform", Type.NORMAL, MoveCategory.STATUS, -1, -1, 10, -1, "User takes on the form and attacks of the opponent.", -1, 1),
new Move(Moves.BUBBLE, "Bubble", Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, -1, "May lower opponent's Speed.", 10, 1, new StatChangeAttr(BattleStat.SPD, -1)),
new Move(Moves.DIZZY_PUNCH, "Dizzy Punch", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "May confuse opponent.", 20, 1), // TODO
@ -1007,7 +1062,8 @@ export const allMoves = [
new Move(Moves.MOONLIGHT, "Moonlight", Type.FAIRY, MoveCategory.STATUS, -1, -1, 5, -1, "User recovers HP. Amount varies with the weather.", -1, 2),
new Move(Moves.HIDDEN_POWER, "Hidden Power", Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, "Type and power depends on user's IVs.", -1, 2),
new Move(Moves.CROSS_CHOP, "Cross Chop", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, "High critical hit ratio.", -1, 2, new HighCritAttr()),
new Move(Moves.TWISTER, "Twister", Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, -1, "May cause flinching. Hits Pokémon using Fly/Bounce with double power.", 20, 2, new FlinchAttr()), // TODO
new Move(Moves.TWISTER, "Twister", Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, -1, "May cause flinching. Hits Pokémon using Fly/Bounce with double power.", 20, 2,
new HitsTagAttr(BattleTagType.FLYING, true), new FlinchAttr()), // TODO
new Move(Moves.RAIN_DANCE, "Rain Dance", Type.WATER, MoveCategory.STATUS, -1, -1, 5, 50, "Makes it rain for 5 turns.", -1, 2),
new Move(Moves.SUNNY_DAY, "Sunny Day", Type.FIRE, MoveCategory.STATUS, -1, -1, 5, 49, "Makes it sunny for 5 turns.", -1, 2),
new Move(Moves.CRUNCH, "Crunch", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 108, "May lower opponent's Defense.", 20, 2, new StatChangeAttr(BattleStat.DEF, -1)),
@ -1062,7 +1118,8 @@ export const allMoves = [
new Move(Moves.GRUDGE, "Grudge", Type.GHOST, MoveCategory.STATUS, -1, -1, 5, -1, "If the users faints after using this move, the PP for the opponent's last move is depleted.", -1, 3),
new Move(Moves.SNATCH, "Snatch", Type.DARK, MoveCategory.STATUS, -1, -1, 10, -1, "Steals the effects of the opponent's next move.", -1, 3),
new Move(Moves.SECRET_POWER, "Secret Power", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "Effects of the attack vary with the location.", 30, 3),
new Move(Moves.DIVE, "Dive", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, "Dives underwater on first turn, attacks on second turn.", -1, 3, new ChargeAttr()),
new Move(Moves.DIVE, "Dive", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, "Dives underwater on first turn, attacks on second turn.", -1, 3,
new ChargeAttr(ChargeAnim.DIVE_CHARGING, 'hid\nunderwater!')),
new Move(Moves.ARM_THRUST, "Arm Thrust", Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, "Hits 2-5 times in one turn.", -1, 3, new MultiHitAttr()),
new Move(Moves.CAMOUFLAGE, "Camouflage", Type.NORMAL, MoveCategory.STATUS, -1, -1, 20, -1, "Changes user's type according to the location.", -1, 3),
new Move(Moves.TAIL_GLOW, "Tail Glow", Type.BUG, MoveCategory.STATUS, -1, -1, 20, -1, "Drastically raises user's Special Attack.", -1, 3, new StatChangeAttr(BattleStat.SPATK, 3, true)),
@ -1101,7 +1158,7 @@ export const allMoves = [
new Move(Moves.SIGNAL_BEAM, "Signal Beam", Type.BUG, MoveCategory.SPECIAL, 75, 100, 15, -1, "May confuse opponent.", 10, 3), // TODO
new Move(Moves.SHADOW_PUNCH, "Shadow Punch", Type.GHOST, MoveCategory.PHYSICAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 3),
new Move(Moves.EXTRASENSORY, "Extrasensory", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, -1, "May cause flinching.", 10, 3, new FlinchAttr()),
new Move(Moves.SKY_UPPERCUT, "Sky Uppercut", Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, "Hits the opponent, even during Fly.", -1, 3),
new Move(Moves.SKY_UPPERCUT, "Sky Uppercut", Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, "Hits the opponent, even during Fly.", -1, 3, new HitsTagAttr(BattleTagType.FLYING)),
new Move(Moves.SAND_TOMB, "Sand Tomb", Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 3),
new Move(Moves.SHEER_COLD, "Sheer Cold", Type.ICE, MoveCategory.SPECIAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 3),
new Move(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, -1, "May lower opponent's Accuracy.", 30, 3, new StatChangeAttr(BattleStat.ACC, -1)),
@ -1115,7 +1172,8 @@ export const allMoves = [
new Move(Moves.FRENZY_PLANT, "Frenzy Plant", Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, 155, "User must recharge next turn.", -1, 3),
new Move(Moves.BULK_UP, "Bulk Up", Type.FIGHTING, MoveCategory.STATUS, -1, -1, 20, 64, "Raises user's Attack and Defense.", -1, 3,
new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF ], 1, true)),
new Move(Moves.BOUNCE, "Bounce", Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, -1, "Springs up on first turn, attacks on second. May paralyze opponent.", 30, 3, new ChargeAttr(), new StatusEffectAttr(StatusEffect.PARALYSIS)),
new Move(Moves.BOUNCE, "Bounce", Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, -1, "Springs up on first turn, attacks on second. May paralyze opponent.", 30, 3,
new ChargeAttr(ChargeAnim.BOUNCE_CHARGING, 'sprang up!', BattleTagType.FLYING), new StatusEffectAttr(StatusEffect.PARALYSIS)),
new Move(Moves.MUD_SHOT, "Mud Shot", Type.GROUND, MoveCategory.SPECIAL, 55, 95, 15, 35, "Lowers opponent's Speed.", 100, 3, new StatChangeAttr(BattleStat.SPD, -1)),
new Move(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "High critical hit ratio. May poison opponent.", 10, 3, new HighCritAttr(), new StatusEffectAttr(StatusEffect.POISON)),
new Move(Moves.COVET, "Covet", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "Opponent's item is stolen by the user.", -1, 3),
@ -1131,7 +1189,8 @@ export const allMoves = [
new Move(Moves.ROCK_BLAST, "Rock Blast", Type.ROCK, MoveCategory.PHYSICAL, 25, 90, 10, 76, "Hits 2-5 times in one turn.", -1, 3, new MultiHitAttr()),
new Move(Moves.SHOCK_WAVE, "Shock Wave", Type.ELECTRIC, MoveCategory.SPECIAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 3),
new Move(Moves.WATER_PULSE, "Water Pulse", Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, 11, "May confuse opponent.", 20, 3),
new Move(Moves.DOOM_DESIRE, "Doom Desire", Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, "Damage occurs 2 turns later.", -1, 3),
new Move(Moves.DOOM_DESIRE, "Doom Desire", Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, "Damage occurs 2 turns later.", -1, 3,
new ChargeAttr(ChargeAnim.DOOM_DESIRE_CHARGING, 'chose\nDOOM DESIRE as its destiny!')),
new Move(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "Sharply lowers user's Special Attack.", 100, 3, new StatChangeAttr(BattleStat.SPATK, -2, true)),
new Move(Moves.ROOST, "Roost", Type.FLYING, MoveCategory.STATUS, -1, -1, 5, -1, "User recovers half of its max HP and loses the Flying type temporarily.", -1, 4),
new Move(Moves.GRAVITY, "Gravity", Type.PSYCHIC, MoveCategory.STATUS, -1, -1, 5, -1, "Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.", -1, 4),
@ -1249,7 +1308,8 @@ export const allMoves = [
new Move(Moves.SEED_FLARE, "Seed Flare", Type.GRASS, MoveCategory.SPECIAL, 120, 85, 5, -1, "May lower opponent's Special Defense.", 40, 4, new StatChangeAttr(BattleStat.SPDEF, -1)),
new Move(Moves.OMINOUS_WIND, "Ominous Wind", Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, -1, "May raise all user's stats at once.", 10, 4,
new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)),
new Move(Moves.SHADOW_FORCE, "Shadow Force", Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Disappears on first turn, attacks on second. Can strike through Protect/Detect.", -1, 4),
new Move(Moves.SHADOW_FORCE, "Shadow Force", Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Disappears on first turn, attacks on second. Can strike through Protect/Detect.", -1, 4,
new ChargeAttr(ChargeAnim.SHADOW_FORCE_CHARGING, 'vanished\ninstantly!')),
new Move(Moves.HONE_CLAWS, "Hone Claws", Type.DARK, MoveCategory.STATUS, -1, -1, 15, -1, "Raises user's Attack and Accuracy.", -1, 5,
new StatChangeAttr([ BattleStat.ATK, BattleStat.ACC ], 1, true)),
new Move(Moves.WIDE_GUARD, "Wide Guard", Type.ROCK, MoveCategory.STATUS, -1, -1, 10, -1, "Protects the user's team from multi-target attacks.", -1, 5),
@ -1262,7 +1322,7 @@ export const allMoves = [
new Move(Moves.RAGE_POWDER, "Rage Powder", Type.BUG, MoveCategory.STATUS, -1, -1, 20, -1, "Forces attacks to hit user, not team-mates.", -1, 5),
new Move(Moves.TELEKINESIS, "Telekinesis", Type.PSYCHIC, MoveCategory.STATUS, -1, -1, 15, -1, "Ignores opponent's Evasiveness for three turns, add Ground immunity.", -1, 5),
new Move(Moves.MAGIC_ROOM, "Magic Room", Type.PSYCHIC, MoveCategory.STATUS, -1, -1, 10, -1, "Suppresses the effects of held items for five turns.", -1, 5),
new Move(Moves.SMACK_DOWN, "Smack Down", Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, -1, "Makes Flying-type Pokémon vulnerable to Ground moves.", 100, 5),
new Move(Moves.SMACK_DOWN, "Smack Down", Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, -1, "Makes Flying-type Pokémon vulnerable to Ground moves.", 100, 5), // TODO, logic with fly
new Move(Moves.STORM_THROW, "Storm Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Always results in a critical hit.", 100, 5), // TODO
new Move(Moves.FLAME_BURST, "Flame Burst", Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, "May also injure nearby Pokémon.", -1, 5),
new Move(Moves.SLUDGE_WAVE, "Sludge Wave", Type.POISON, MoveCategory.SPECIAL, 95, 100, 10, -1, "May poison opponent.", 10, 5, new StatusEffectAttr(StatusEffect.POISON)),
@ -1293,7 +1353,8 @@ export const allMoves = [
new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], 2, true), new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF ], -1, true)),
new Move(Moves.HEAL_PULSE, "Heal Pulse", Type.PSYCHIC, MoveCategory.STATUS, -1, -1, 10, -1, "Restores half the target's max HP.", -1, 5),
new Move(Moves.HEX, "Hex", Type.GHOST, MoveCategory.SPECIAL, 65, 100, 10, 29, "Inflicts more damage if the target has a status condition.", -1, 5),
new Move(Moves.SKY_DROP, "Sky Drop", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Takes opponent into the air on first turn, drops them on second turn.", -1, 5),
new Move(Moves.SKY_DROP, "Sky Drop", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Takes opponent into the air on first turn, drops them on second turn.", -1, 5,
new ChargeAttr(ChargeAnim.SKY_DROP_CHARGING, 'took {TARGET}\ninto the sky!', BattleTagType.FLYING)), // TODO: Add 2nd turn message
new Move(Moves.SHIFT_GEAR, "Shift Gear", Type.STEEL, MoveCategory.STATUS, -1, -1, 10, -1, "Raises user's Attack and sharply raises Speed.", -1, 5,
new StatChangeAttr(BattleStat.ATK, 1, true), new StatChangeAttr(BattleStat.SPD, 2, true)),
new Move(Moves.CIRCLE_THROW, "Circle Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 5),
@ -1342,7 +1403,8 @@ export const allMoves = [
new Move(Moves.BLUE_FLARE, "Blue Flare", Type.FIRE, MoveCategory.SPECIAL, 130, 85, 5, -1, "May burn opponent.", 20, 5, new StatusEffectAttr(StatusEffect.BURN)),
new Move(Moves.FIERY_DANCE, "Fiery Dance", Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, -1, "May raise user's Special Attack.", 50, 5, new StatChangeAttr(BattleStat.SPATK, 1, true)),
new Move(Moves.FREEZE_SHOCK, "Freeze Shock", Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May paralyze opponent.", 30, 5, new StatusEffectAttr(StatusEffect.PARALYSIS)),
new Move(Moves.ICE_BURN, "Ice Burn", Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May burn opponent.", 30, 5, new StatusEffectAttr(StatusEffect.BURN)),
new Move(Moves.ICE_BURN, "Ice Burn", Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May burn opponent.", 30, 5,
new ChargeAttr(ChargeAnim.ICE_BURN_CHARGING, 'became cloaked\nin freezing air!'), new StatusEffectAttr(StatusEffect.BURN)),
new Move(Moves.SNARL, "Snarl", Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 30, "Lowers opponent's Special Attack.", 100, 5, new StatChangeAttr(BattleStat.SPATK, -1)),
new Move(Moves.ICICLE_CRASH, "Icicle Crash", Type.ICE, MoveCategory.PHYSICAL, 85, 90, 10, -1, "May cause flinching.", 30, 5, new FlinchAttr()),
new Move(Moves.V_CREATE, "V-create", Type.FIRE, MoveCategory.PHYSICAL, 180, 95, 5, -1, "Lowers user's Defense, Special Defense and Speed.", 100, 5,

View File

@ -1,7 +1,7 @@
import Phaser from 'phaser';
import BattleScene from './battle-scene';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from './battle-info';
import { default as Move, allMoves, MoveCategory, Moves, StatChangeAttr, applyMoveAttrs, HighCritAttr } from './move';
import { default as Move, allMoves, MoveCategory, Moves, StatChangeAttr, applyMoveAttrs, HighCritAttr, HitsTagAttr } from './move';
import { pokemonLevelMoves } from './pokemon-level-moves';
import { default as PokemonSpecies, getPokemonSpecies } from './pokemon-species';
import * as Utils from './utils';
@ -17,6 +17,7 @@ import { tmSpecies } from './tms';
import { pokemonEvolutions, SpeciesEvolution, SpeciesEvolutionCondition } from './pokemon-evolutions';
import { MessagePhase, StatChangePhase } from './battle-phases';
import { BattleStat } from './battle-stat';
import { BattleTag, BattleTagLapseType, BattleTagType } from './battle-tag';
export default abstract class Pokemon extends Phaser.GameObjects.Container {
public id: integer;
@ -409,93 +410,138 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.levelExp = this.exp - getLevelTotalExp(this.level, this.species.growthRate);
}
apply(source: Pokemon, battlerMove: PokemonMove, callback?: Function) {
const battleScene = this.scene as BattleScene;
let result: integer;
let success = false;
const move = battlerMove.getMove();
const moveCategory = move.category;
let damage = 0;
switch (moveCategory) {
case MoveCategory.PHYSICAL:
case MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
const critChance = new Utils.IntegerHolder(16);
applyMoveAttrs(HighCritAttr, this.scene as BattleScene, source, this, move, critChance);
const isCritical = Utils.randInt(critChance.value) === 0;
const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
const stabMultiplier = source.species.type1 === move.type || (source.species.type2 > -1 && source.species.type2 === move.type) ? 1.5 : 1;
const typeMultiplier = getTypeDamageMultiplier(move.type, this.species.type1) * (this.species.type2 > -1 ? getTypeDamageMultiplier(move.type, this.species.type2) : 1);
const criticalMultiplier = isCritical ? 2 : 1;
damage = Math.ceil(((((2 * source.level / 5 + 2) * move.power * sourceAtk / targetDef) / 50) + 2) * stabMultiplier * typeMultiplier * ((Utils.randInt(15) + 85) / 100)) * criticalMultiplier;
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN)
damage = Math.floor(damage / 2);
console.log('damage', damage, move.name, move.power, sourceAtk, targetDef);
if (damage) {
this.hp = Math.max(this.hp - damage, 0);
if (isCritical)
battleScene.unshiftPhase(new MessagePhase(battleScene, 'A critical hit!'));
}
if (typeMultiplier >= 2)
result = MoveResult.SUPER_EFFECTIVE;
else if (typeMultiplier >= 1)
result = MoveResult.EFFECTIVE;
else if (typeMultiplier > 0)
result = MoveResult.NOT_VERY_EFFECTIVE;
else
result = MoveResult.NO_EFFECT;
switch (result) {
case MoveResult.EFFECTIVE:
this.scene.sound.play('hit');
success = true;
break;
case MoveResult.SUPER_EFFECTIVE:
this.scene.sound.play('hit_strong');
battleScene.unshiftPhase(new MessagePhase(battleScene, 'It\'s super effective!'));
success = true;
break;
case MoveResult.NOT_VERY_EFFECTIVE:
this.scene.sound.play('hit_weak');
battleScene.unshiftPhase(new MessagePhase(battleScene, 'It\'s not very effective!'))
success = true;
break;
case MoveResult.NO_EFFECT:
battleScene.unshiftPhase(new MessagePhase(battleScene, `It doesn\'t affect ${this.name}!`))
success = true;
break;
case MoveCategory.STATUS:
result = MoveResult.OTHER;
success = true;
break;
}
}
if (success) {
if (result <= MoveResult.NOT_VERY_EFFECTIVE) {
const flashTimer = this.scene.time.addEvent({
delay: 100,
repeat: 5,
startAt: 200,
callback: () => {
this.getSprite().setVisible(flashTimer.repeatCount % 2 === 0);
if (!flashTimer.repeatCount) {
this.battleInfo.updateInfo(this).then(() => {
if (callback)
callback();
});
apply(source: Pokemon, battlerMove: PokemonMove): Promise<MoveResult> {
return new Promise(resolve => {
const battleScene = this.scene as BattleScene;
let result: MoveResult = MoveResult.STATUS;
let success = false;
const move = battlerMove.getMove();
const moveCategory = move.category;
let damage = 0;
switch (moveCategory) {
case MoveCategory.PHYSICAL:
case MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
const critChance = new Utils.IntegerHolder(16);
applyMoveAttrs(HighCritAttr, this.scene as BattleScene, source, this, move, critChance);
const isCritical = Utils.randInt(critChance.value) === 0;
const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
const stabMultiplier = source.species.type1 === move.type || (source.species.type2 > -1 && source.species.type2 === move.type) ? 1.5 : 1;
const typeMultiplier = getTypeDamageMultiplier(move.type, this.species.type1) * (this.species.type2 > -1 ? getTypeDamageMultiplier(move.type, this.species.type2) : 1);
const criticalMultiplier = isCritical ? 2 : 1;
damage = Math.ceil(((((2 * source.level / 5 + 2) * move.power * sourceAtk / targetDef) / 50) + 2) * stabMultiplier * typeMultiplier * ((Utils.randInt(15) + 85) / 100)) * criticalMultiplier;
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN)
damage = Math.floor(damage / 2);
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType)) {
console.log('ye');
damage *= 2;
}
});
console.log('damage', damage, move.name, move.power, sourceAtk, targetDef);
if (damage) {
this.hp = Math.max(this.hp - damage, 0);
if (isCritical)
battleScene.unshiftPhase(new MessagePhase(battleScene, 'A critical hit!'));
}
});
} else {
this.battleInfo.updateInfo(this).then(() => {
if (callback)
callback();
});
if (typeMultiplier >= 2)
result = MoveResult.SUPER_EFFECTIVE;
else if (typeMultiplier >= 1)
result = MoveResult.EFFECTIVE;
else if (typeMultiplier > 0)
result = MoveResult.NOT_VERY_EFFECTIVE;
else
result = MoveResult.NO_EFFECT;
switch (result) {
case MoveResult.EFFECTIVE:
this.scene.sound.play('hit');
success = true;
break;
case MoveResult.SUPER_EFFECTIVE:
this.scene.sound.play('hit_strong');
battleScene.unshiftPhase(new MessagePhase(battleScene, 'It\'s super effective!'));
success = true;
break;
case MoveResult.NOT_VERY_EFFECTIVE:
this.scene.sound.play('hit_weak');
battleScene.unshiftPhase(new MessagePhase(battleScene, 'It\'s not very effective!'))
success = true;
break;
case MoveResult.NO_EFFECT:
battleScene.unshiftPhase(new MessagePhase(battleScene, `It doesn\'t affect ${this.name}!`))
success = true;
break;
}
break;
case MoveCategory.STATUS:
result = MoveResult.STATUS;
success = true;
break;
}
if (success) {
if (result <= MoveResult.NOT_VERY_EFFECTIVE) {
const flashTimer = this.scene.time.addEvent({
delay: 100,
repeat: 5,
startAt: 200,
callback: () => {
this.getSprite().setVisible(flashTimer.repeatCount % 2 === 0);
if (!flashTimer.repeatCount) {
this.battleInfo.updateInfo(this).then(() => resolve(result));
}
}
});
} else {
this.battleInfo.updateInfo(this).then(() => resolve(result));
}
} else
resolve(result);
});
}
addTag(tagType: BattleTagType, lapseType: BattleTagLapseType, turnCount?: integer): boolean {
if (this.getTag(tagType))
return false;
const newTag = new BattleTag(tagType, lapseType || BattleTagLapseType.FAINT, turnCount || 1);
this.summonData.tags.push(newTag);
if (newTag.isHidden())
this.setVisible(false);
}
getTag(tagFilter: BattleTagType | ((tag: BattleTag) => boolean)): BattleTag {
return typeof(tagFilter) === 'number'
? this.summonData.tags.find(t => t.tagType === tagFilter)
: this.summonData.tags.find(t => tagFilter(t));
}
getTags(tagFilter: BattleTagType | ((tag: BattleTag) => boolean)): BattleTag[] {
return typeof(tagFilter) === 'number'
? this.summonData.tags.filter(t => t.tagType === tagFilter)
: this.summonData.tags.filter(t => tagFilter(t));
}
lapseTags(lapseType: BattleTagLapseType) {
const tags = this.summonData.tags;
tags.filter(t => lapseType === BattleTagLapseType.FAINT || ((t.lapseType === lapseType) && !(--t.turnCount))).forEach(t => tags.splice(tags.indexOf(t), 1));
const visible = !this.getTag(t => t.isHidden());
if (visible && !this.visible) {
// Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible
this.scene.tweens.addCounter({
duration: 2,
useFrames: true,
onComplete: () => this.setVisible(true)
});
} else
callback();
this.setVisible(visible);
}
getLastXMoves(turnCount?: integer): TurnMove[] {
const moveHistory = this.summonData.moveHistory;
return moveHistory.slice(Math.max(moveHistory.length - (turnCount || 1), 0), moveHistory.length).reverse();
}
cry(soundConfig?: Phaser.Types.Sound.SoundConfig): integer {
@ -731,6 +777,12 @@ export class EnemyPokemon extends Pokemon {
}
getNextMove(): PokemonMove {
const queuedMove = this.summonData.moveQueue.length
? this.moveset.find(m => m.moveId === this.summonData.moveQueue[0].move)
: null;
if (queuedMove && (this.summonData.moveQueue[0].ignorePP || queuedMove.isUsable()))
return queuedMove;
const movePool = this.moveset.filter(m => m.isUsable());
if (movePool.length) {
if (movePool.length === 1)
@ -823,8 +875,22 @@ export class EnemyPokemon extends Pokemon {
}
}
export interface TurnMove {
move: Moves;
result: MoveResult;
}
export interface QueuedMove {
move: Moves;
ignorePP?: boolean;
}
export class PokemonSummonData {
public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ];
public moveHistory: TurnMove[] = [];
public moveQueue: QueuedMove[] = [];
public tags: BattleTag[] = [];
public charging: boolean;
public confusionTurns: integer;
}
@ -850,16 +916,19 @@ export enum MoveResult {
SUPER_EFFECTIVE,
NOT_VERY_EFFECTIVE,
NO_EFFECT,
STATUS,
FAILED,
MISSED,
OTHER
};
export class PokemonMove {
public moveId: integer;
public moveId: Moves;
public ppUsed: integer;
public ppUp: integer;
public disableTurns: integer;
constructor(moveId: integer, ppUsed: integer, ppUp: integer) {
constructor(moveId: Moves, ppUsed: integer, ppUp: integer) {
this.moveId = moveId;
this.ppUsed = ppUsed;
this.ppUp = ppUp;