Implement move Punishment

pull/373/head
Paul Beslin 2024-05-01 12:03:11 +02:00
parent 77caa8ece5
commit 79484f85e7
1 changed files with 23 additions and 2 deletions

View File

@ -1986,9 +1986,13 @@ export class HitCountPowerAttr extends VariablePowerAttr {
} }
} }
const countPositiveStats = (pokemon: Pokemon): number => {
return pokemon.summonData.battleStats.reduce((total, stat) => stat > 0 && stat ? total + stat : total, 0);
}
export class StatChangeCountPowerAttr extends VariablePowerAttr { export class StatChangeCountPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const positiveStats: number = user.summonData.battleStats.reduce((total, stat) => stat > 0 && stat ? total + stat : total, 0); const positiveStats: number = countPositiveStats(user);
(args[0] as Utils.NumberHolder).value += positiveStats * 20; (args[0] as Utils.NumberHolder).value += positiveStats * 20;
@ -1996,6 +2000,22 @@ export class StatChangeCountPowerAttr extends VariablePowerAttr {
} }
} }
export class PunishmentPowerAttr extends VariablePowerAttr {
PUNISHMENT_MIN_BASE_POWER = 60;
PUNISHMENT_MAX_BASE_POWER = 200;
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const positiveStats: number = countPositiveStats(target);
(args[0] as Utils.NumberHolder).value = Math.min(
this.PUNISHMENT_MAX_BASE_POWER,
this.PUNISHMENT_MIN_BASE_POWER + positiveStats * 20
);
return true;
}
}
export class PresentPowerAttr extends VariablePowerAttr { export class PresentPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -4821,7 +4841,8 @@ export function initMoves() {
new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4) new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
.unimplemented(), .unimplemented(),
new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4) new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
.unimplemented(), .attr(PunishmentPowerAttr)
.makesContact(),
new AttackMove(Moves.LAST_RESORT, Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, 0, 4) new AttackMove(Moves.LAST_RESORT, Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, 0, 4)
.condition((user, target, move) => { .condition((user, target, move) => {
const uniqueUsedMoveIds = new Set<Moves>(); const uniqueUsedMoveIds = new Set<Moves>();