diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 4e8b06c4a..16bd9a792 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -58,6 +58,7 @@ import { initTouchControls } from './touch-controls'; export const bypassLogin = false; +export const SEED_OVERRIDE = ''; export const STARTING_LEVEL_OVERRIDE = 0; export const STARTING_WAVE_OVERRIDE = 0; export const STARTING_BIOME_OVERRIDE = Biome.TOWN; @@ -779,7 +780,7 @@ export default class BattleScene extends Phaser.Scene { reset(clearScene?: boolean): void { this.gameMode = gameModes[GameModes.CLASSIC]; - this.setSeed(Utils.randomString(24)); + this.setSeed(SEED_OVERRIDE || Utils.randomString(24)); console.log('Seed:', this.seed); this.score = 0; diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts index 3b822c763..02483bc46 100644 --- a/src/data/pokemon-species.ts +++ b/src/data/pokemon-species.ts @@ -498,8 +498,8 @@ export default class PokemonSpecies extends PokemonSpeciesForm { evolutionChance = Math.min(minChance + easeInFunc(Math.min(level - ev.level, maxLevelDiff) / maxLevelDiff) * (1 - minChance), 1); } } else { - let preferredMinLevel = (ev.level - 1) + ev.wildDelay * this.getStrengthLevelDiff(strength + 1); - let evolutionLevel = ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2); + let preferredMinLevel = Math.max((ev.level - 1) + ev.wildDelay * this.getStrengthLevelDiff(strength + 1), 1); + let evolutionLevel = Math.max(ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2), 1); if (ev.level <= 1 && pokemonPrevolutions.hasOwnProperty(this.speciesId)) { const prevolutionLevel = pokemonEvolutions[pokemonPrevolutions[this.speciesId]].find(ev => ev.speciesId === this.speciesId).level; diff --git a/src/system/game-data.ts b/src/system/game-data.ts index 642c314bf..764d4376d 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -548,6 +548,8 @@ export class GameData { scene.setSeed(sessionData.seed || scene.game.config.seed[0]); scene.resetSeed(); + console.log('Seed:', scene.seed); + scene.sessionPlayTime = sessionData.playTime || 0; const loadPokemonAssets: Promise[] = [];