Implented Gen VII Sheer Cold Changes (#349)
* Made Sheer Cold not affect Ice Types, as well as implementing the Gen VII change of 20% for non ice types. * Pushed accurancy change * Updated and separated the accuracy attribute and the Ice no effect attribute * Fixed the OHKO attribute (accidentally removed) and fixed multiplier * Updated attribute names, as well as making the move cancelled instead of 0x multiplier * Added TSDoc comments * Updated accuracy logic * Changed the text response for Sheer Cold immunity * Added immune to the HitResult enumpull/873/head
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06c3611d06
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7d3cf577a6
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@ -2676,6 +2676,24 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
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}
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}
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export class IceNoEffectTypeAttr extends VariableMoveTypeMultiplierAttr {
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/**
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* Checks to see if the Target is Ice-Type or not. If so, the move will have no effect.
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* @param {Pokemon} user N/A
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* @param {Pokemon} target Pokemon that is being checked whether Ice-Type or not.
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* @param {Move} move N/A
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* @param {any[]} args Sets to false if the target is Ice-Type, so it should do no damage/no effect.
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* @returns {boolean} Returns true if move is successful, false if Ice-Type.
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (target.isOfType(Type.ICE)) {
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(args[0] as Utils.BooleanHolder).value = false;
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return false;
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}
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return true;
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}
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}
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export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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@ -2695,6 +2713,29 @@ export class OneHitKOAccuracyAttr extends VariableAccuracyAttr {
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}
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}
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export class SheerColdAccuracyAttr extends OneHitKOAccuracyAttr {
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/**
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* Changes the normal One Hit KO Accuracy Attr to implement the Gen VII changes,
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* where if the user is Ice-Type, it has more accuracy.
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* @param {Pokemon} user Pokemon that is using the move; checks the Pokemon's level.
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* @param {Pokemon} target Pokemon that is receiving the move; checks the Pokemon's level.
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* @param {Move} move N/A
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* @param {any[]} args Uses the accuracy argument, allowing to change it from either 0 if it doesn't pass
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* the first if/else, or 30/20 depending on the type of the user Pokemon.
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* @returns Returns true if move is successful, false if misses.
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const accuracy = args[0] as Utils.NumberHolder;
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if (user.level < target.level) {
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accuracy.value = 0;
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} else {
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const baseAccuracy = user.isOfType(Type.ICE) ? 30 : 20;
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accuracy.value = Math.min(Math.max(baseAccuracy + 100 * (1 - target.level / user.level), 0), 100);
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}
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return true;
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}
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}
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export class MissEffectAttr extends MoveAttr {
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private missEffectFunc: UserMoveConditionFunc;
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@ -5095,9 +5136,10 @@ export function initMoves() {
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new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 3)
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.attr(TrapAttr, BattlerTagType.SAND_TOMB)
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.makesContact(false),
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new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 30, 5, -1, 0, 3)
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new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 20, 5, -1, 0, 3)
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.attr(IceNoEffectTypeAttr)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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.attr(SheerColdAccuracyAttr),
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new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3)
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.attr(StatChangeAttr, BattleStat.ACC, -1)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -1563,7 +1563,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (!result) {
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if (!typeMultiplier.value)
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result = HitResult.NO_EFFECT;
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result = move.id == Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
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else {
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const oneHitKo = new Utils.BooleanHolder(false);
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applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo);
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@ -1631,6 +1631,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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case HitResult.NO_EFFECT:
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this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
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break;
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case HitResult.IMMUNE:
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this.scene.queueMessage(`${this.name} is unaffected!`);
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break;
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case HitResult.ONE_HIT_KO:
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this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
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break;
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@ -3360,7 +3363,8 @@ export enum HitResult {
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HEAL,
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FAIL,
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MISS,
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OTHER
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OTHER,
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IMMUNE
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}
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export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER;
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